יום פתוח (Open Day) - Rafael
טריילר חדש עלה, והכרזה על תאריך ההשקה: 22.6!

עדיין קשה לי להאמין, אבל כן, זה קורה! אני רוצה להודות לכולם על התגובות הנהדרות לטריילר, זה מחמם את הלב!

בטריילר אפשר לראות כמה דברים חדשים כמו תמיכה במודים (אפשרות ליצור שינויים משלכם במשחק), "מכונת הלהיטים" להאזין לשירים שפתחתם במשחק, ומסך בונוסים מגניב שיאפשר לכם לצפות בכל הבונוסים שמצאתם. בין המיני-גיימס אפשר גם לראות עוד דוגמה של "טקסי רצח", שיהיה זמין מהתפריט הראשי (אחרי שתמצאו אותו במהלך הסיפור)!

עכשיו גם יש הפרדה בין ההתקדמות שלכם במשחק לבין הדברים שמצאתם. אפשר להתחיל משחק חדש, וזה לא ימחק את כל מה שמצאתם במשחקים הקודמים. יש אפשרות לאפס את כל מה שמצאתם אם בא לכם להתחיל מאפס.

חכו לעדכונים נוספים, ובינתיים ספרו לחברים על המשחק! נתראה ממממממש בקרוב!
Old School RuneScape - Mod Whymsy


After months of secrecy, it’s finally time to give you the full details of the Giants’ Foundry – an all-new Smithing skilling method built by the giants of Gielinor and operated by YOU!

To access the minigame, you’ll need to play through a short quest. Let’s take a look!



Sleeping Giants Quest

The saying goes ‘Let sleeping giants lie’, but in this quest, you’ll do exactly the opposite!

Giants have existed in Old School RuneScape for years, but how much do we really know about them? Sleeping Giants is a new intermediate quest designed to reveal more about this mysterious race.

In it, you’ll help Kovac, a giant who’s discovered an ancient workshop built to his proportions! Delve into the giants’ murky past, rebuild their Foundry, and start smithing swords for giants all across Gielinor!

Quest Requirements

[expand type=spoiler]
  • 15 Smithing
[/expand]



Giants' Foundry Minigame



After completing Sleeping Giants you’ll have all the know-how you need to start Smithing in the Giants’ Foundry.

This is a non-instanced and non-combat safe minigame accessible to all Old School RuneScape members.

The Foundry began with a simple question – how can we make Smithing more interesting and engaging? We wanted a process that was more exciting than just taking a bar to an anvil and hammering away for a couple of seconds. Thus, the Giants’ Foundry requires you to use all your skill and perseverance to forge swords of giant proportions!

Working on a commission given by Kovac, you’ll have to find the perfect sword design, choose the metal according to your chosen difficulty, and work the preform with a variety of tools to get the perfect killing edge.

But be careful - each resource used in this minigame has the potential to offer more value per bar but if you're not paying close attention, you could lose both the resource and experience!



Gameplay

Setup

Before you can start working on a sword, you’ll need to pick up a commission from Kovac, set the mould, fill the crucible, and pour the liquid metal you’ve chosen.

Commissions define what kind of blade you’ll be making using two descriptive words. For example, you might receive a commission from a giant who wants a sword that’s ‘narrow’ and ‘spiked’.

You’ll need to keep that description in mind when you choose a mould. Look through Kovac’s Mould Library for the best match. The closer the match you find, the higher quality your sword will be when you start forging – so choose wisely!

Note that the points you gain here won’t affect how difficult it is to make the sword – that’s all determined by the type of metal you choose.


A look at the Mould Library interface.

Speaking of which, once you’ve selected and set your mould you’ll need to move on to the crucible – the big stone bucket chained above the river of lava. The crucible heats and liquefies the metal you put into it. It’ll accept Bronze, Iron, Steel, Mithril, Adamant or Rune Bars, or any metal item you want to recycle. You heard that right! Finally, a way to get rid of those unwanted Platebodies and Battleaxes!

Note that when recycling items, you won’t get back all the Bars it took to craft them – some material is always lost in the creation process!

A Giant’s Sword required 20 Bars worth of material, which is conveniently the exact same amount the crucible can hold. It’s like we did it on purpose!

Once you’ve filled the crucible you can pour the molten metal into your mould. The higher the tier of metal you’ve chosen, the longer the sword will take to shape, and the more precise the temperature range will have to be.

Kovac also believes that swords made of an alloy – a mixture of two or more different metals – will be better. That’s something to keep in mind!

Now, it’s time to cool off as we begin to work the blade!

Refinement

The refinement process lets you shape the raw preform you just created into a blade fit for a mighty giant!

You’ll have a variety of tools at your disposal:

  • Trip Hammer: Requiring a Hot, Hot, Hot sword, this tool is used to hammer out the imperfections on the blade.
  • Grindstone: Swords must be at a Medium Temperature to allow this tool to grind out the edge of the sword and make it smooth.
  • Polishing Wheel: Get that sword to a Cold Temperature to use this tool, which cleans up the blade and gives it a lovely shiny finish.
  • Lava Pool - Dip your sword into the lava and heat it up, ensuring it’s hot enough to use particular tools.
  • Waterfall - Use the crashing waves of the waterfall too cool your sword down in order to use certain tools.

Use the right tool at the right time, and you’ll increase the sword’s completion to 100%. You can track which tool to use at which heat range using the in-game HUD.


The Refinement HUD.

Using tools changes the temperature of the preform, which will also naturally cool down over time. Using the incorrect tool, or using the right tool outside the correct temperature range, will result in a lower-quality sword. If the quality of the sword reaches 0, you’ll have to hand it over to Kovac and try again. Be warned that quality can only ever be lost – you can’t get it back again!

If you manage to reach 100% completion without ruining the sword, you can hand it in to Kovac, who’ll reward you with some juicy XP and some Foundry Reputation. The higher the quality, the more rewards you’ll get!

Here’s an example of the refinement process:

  1. Decrease the initial temperature using the waterfall until the preform is cool enough to try the trip hammer.
  2. Cool the preform again to just below the yellow temperature range, then work it with the grindstone.
  3. Repeat steps 1 and 2 until the sword is almost complete.
  4. Cool the preform to the green temperature zone, then use the polishing wheel to finish the job!
  5. Hand the finished sword to Kovac to complete the commission.



Experience

So, what does the experience rate look like? Where does it fit into the existing Smithing metas?

Here’s where we think Giants’ Foundry sits in comparison to other skilling methods:

  • Blast Furnace: This content is click-intensive and accordingly rewards you with more XP and greater profit, especially when using the most optimal setups.
  • Cannonballs: One of the more AFK styles of training Smithing, which results in good profit but little XP.
  • Giants' Foundry: Our newest Smithing minigame will be moderately click-intensive and a more interactive experience than other methods. With a greater focus on XP, this content will be especially accessible to lower-level players. There’s also potential for profit.

After testing, we reckon that players can make between 10 and 20 swords per hour. Easier metals such as Bronze and Iron obviously require less effort, so players will be able to make more, whereas swords made with Adamantite or Runite will take longer but offer a greater reward.

We’ve also crunched the numbers for other skilling methods:

Method
XP Per Hour (Estimate)
Resources Used Per Hour
Gold at Blast Furnace - no Goldsmith Gauntlets
~150,000
6,000 Gold Ores
Gold at Blast Furnace - with Goldsmith Gauntlets
~375,000
6,000 Gold Ores
Creating 5 Bar Mithril items
~190,000 - 210,000
4,000 Mithril Bars
Creating 5 Bar Adamant items
~240,000 - 260,000
4,000 Adamantite Bars
Creating 5 Bar Rune items
~290,000 - 310,000
4,000 Runite Bars
Please note that these are rough estimations.

As you can see, current methods are resource-intensive. One of the key benefits of Giants’ Foundry is that you’ll use fewer materials per hour, giving you more XP per Bar. We estimate you’ll save at least 85% on resources compared to the methods listed above.

That’s a dramatic drop! We also believe that the XP given is well worth the interaction and click-intensity of the activities you’ll be doing in the Foundry.

Of course, XP gained is also dependent on how good you are at crafting swords – but overall, we think this will give more XP per resource than any other Smithing method in the game.



Rewards

Apart from the massive XP gains, completing commissions will also gain you Foundry Reputation, which you can use to purchase goodies from Kovac’s Reward Shop. Here’s what he’s got in stock!

Ore Packs

Ore Packs are a great way to purchase a variety of ores in one go, so you can get yourself ready for your next trip to the Giants’ Foundry.

Moulds

We thought it would be interesting if you could buy tools to help you improve your sword-smithing process within the minigame itself.

These extra moulds will help with all kinds of commissions and give you a leg up on quality before you even start Smithing. The better the mould, the higher Smithing level you’ll need, so you can train and gain all in one location.

Eight-Cannonball Mould

With Leagues III you got an eight-sided cannon, so it’s only fitting that you now get an Eight-Cannonball Mould! This mould lets you use two Steel Bars to smith eight Cannonballs at once, doubling your production speed!

Smithing Catalyst

Using this unstackable item when creating Bars at a furnace (excluding the Blast Furnace) will not only halve the amount of Coal required but will also double the XP given!

However, the Catalyst will be consumed when the Bar is made, so you’ll need plenty of them to go around!

Kovac's Grog

A brew made by Kovac himself! This (supposedly) tasty Grog will give you a temporary Smithing boost of +4. Just don’t tell health and safety…

Hill Giant Club Ornament Kit

It wouldn’t be fair for you to craft all these swords without taking one home for yourself! This Kit takes Obor’s weapon – the Hill Giant Club – to new heights with a Giants’ Foundry-themed giant sword skin.

Giants’ Helmet

One of the more unique rewards we’re offering is the Giants’ Helmet, which fits remarkably well considering it’s made for a giant’s head. It’s a completely cosmetic item and won’t give you any extra protection – although it sure looks like it does!



Well, that's all for the Giants’ Foundry – although we would like you to check out our new and improved feedback system. Click on the button below and you’ll be whisked away to a survey where you can tell us your thoughts. Your feedback is super-important to us, so give us all the opinions you got!



You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Brow, Bruno, Curse, Daizong, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kamon, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nasty, Nin, Nylu, Oasis, Peppers, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.
Warface: Clutch - Runabel


Friends!

The new game version will feature a lot of new content including two maps for the "Team Deathmatch" mode as well as new arms: the submachine gun SAR 109T Specs and the pistol H&K VP9 Match, and a cool realistic character skin.

Watch the RU PTS overview to learn more about the upcoming novelties!

https://www.youtube.com/watch?v=GgCQ1XgYyr0

"Highway" and "Truck Parking" Maps

Blackwood is advancing again! Now, the enemy decided to assault trucks of the largest logistics company ELS. However, their plan has been derailed: a Warface squad immediately arrived at the site and put up a fight.

https://www.youtube.com/watch?v=o76wp-Vxk_s

https://www.youtube.com/watch?v=rEy9fmbi4SM

The maps are balanced so that any class can find comfortable positions for combat. Medics and Engineers will unleash their potential in close-quarter encounters among containers and trucks, while Snipers will easily occupy vantage points on high ground. As for Riflemen, they will efficiently fight in open spaces.

SAR 109T Specs

The SAR 109T Specs is a modular submachine gun developed by the Turkish company Sarsilmaz in 2014. As for its specs, the novelty is similar to the Quarter Circle 10 SMG Custom. It will delight Engineers with a high rate of fire and good damage. In addition, the submachine gun has excellent accuracy.

The golden version features a larger magazine and higher ammo capacity.

H&K VP9 Match

The H&K VP9 Match is an all-new secondary weapon that will soon appear in the game. It is a self-loading pistol developed by order of the Bavarian police. The specifications of the new model will remind you of the well-known Ruger Mk IV Lite, but the new pistol boasts higher damage and a more spacious magazine. In addition, the H&K VP9 Match has good accuracy and comfortable recoil.

The golden version has an improved range of fire.

Saboteur Engineer Suit

The game will soon offer a new skin for Engineers. Are you in love with explosives and can't wait to make a "big bang" on "Plant the Bomb" maps? Then the new skin is definitely what you need!

Stay tuned and have a nice game!

Join our Social Media and don’t forget to leave your feedback:

Discuss on Discord
Discuss on Facebook
梅斯特姆 - 778
1.追加了游戏窗口化设置
2.修复了游戏中的部分文本显示问题
SPOOKWARE - Lazarus
This week in their second Dreadful Dev Diary, developers Adam, Tib, and Viktor share a behind the scenes look at the SPOOKWARE microgame process.


Check out the game below!

https://store.steampowered.com/app/1574250/SPOOKWARE/

Socials:
Beeswax Game's Twitter
DreadXP's Linktree
Core Keeper - Bridie
The Great Egg Hunt is now officially over! We want to say a big thank you to everyone who took part. It’s been very exciting getting to celebrate our first-ever seasonal event with you all, and we hope you had fun egg hunting across Core Keeper’s many biomes.

Whether you came across an egg inside a destructible like a wooden crate or you found one after you defeated an enemy, there were four types of egg in total that you needed to craft The Golden Egg!

Our initial plan was for the smaller Easter Eggs to disappear from the game at the end of the event, with only The Golden Egg remaining as a permanent item. However, we had lots of messages from the community expressing that they'd like to keep the small Easter Eggs as decorative items. So, while new Easter Eggs will not spawn after the event has ended, we've decided to let you keep any of the smaller eggs that you've already found!

Of course, there’s still the question of the mysterious, alternative use for The Golden Egg. We spotted lots of Explorers on Twitter and Discord who have uncovered its secrets - have you figured it out yet?

We’re still working very hard on the Sunken Sea Biome and ongoing patches/hotfixes for Core Keeper, and we can’t wait to bring you even more content in the future. What kind of seasonal event would you like to see next? Let us know on the official Core Keeper Discord!
SteamVR - Keith
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed a controller type simulation bug.

OpenXR:
  • Fixed "Pause VR when headset Idle" setting so it works for OpenXR apps.
Dread Delusion - Lazarus
In his 2nd Dreadful Dev Diary, lead developer James Wragg explores the variety of story and setting options including regions, factions, and how your choices impact the world of Dread Delusion.


Wishlist Below!

https://store.steampowered.com/app/1574240/Dread_Delusion/

Socials:
James Wragg's Twitter
DreadXP's Linktree
Despot's Game: Dystopian Battle Simulator - Antishyr

“Do not attempt to understand the machinations of the d'Spot! He is so wise that he himself cannot comprehend them.”

Hello everyone!

We have some news that's not really news. We say it's not really news because it doesn't involve dates, numbers, names, or any of that kind of information that fits nicely into news headlines. But we're still going to try and tell you a little about our plans and what's ahead for Despot's Game in the near future.

We're getting ready for the full release, version 1.0. It will happen this year – maybe even very soon. We really want to get it out before the Despotism reality is replicated in the real world. Ideally, we want as widespread a release as possible: version 1.0 will come out at the same time as we launch on other platforms. And again, we can't say specifically which ones yet – that depends more on our publisher, tinyBuild, than on us. But we can say that we're already working on porting the game. We ourselves are mostly PC games, and Steam will always be home to us, but playing Despot's Game while laying on the couch seems like a great idea too!
In connection with these plans, part of Konfa Games's work won't be making it into new updates, and as we get closer to 1.0, this will happen more often. We don't want version 1.0 to be drastically different from the early release version, like with the demo version and Early Access release, but at the same time we're planning to pack enough treats into it that all our current players will want to come see what we prepared for the release. Along with this, we're doing a couple of experiments while the "Early Access" tag allows it.

Answers to questions you might have:

""%RandomGame% gave us a roadmap of features. Why don't you post your development plan? Is your whole studio in chaos and unable to make games?""
📢 We have an internal development plan, but it's so often derailed by circumstances and sudden inspiration that it doesn't make sense to publish one version. And constantly updating the published plan means a lot of extra work. Right now we can share our current plans for version 1.0 that aren't secret:
  1. Expanded Twitch integration. Whatever that means in the end.
  2. A ranking system for Brawl. Different from King of the Hill, but with it's own leaderboard.
  3. Give one unique ability each to all level 5 items (that is, the most expensive). If it goes well, we'll do the same for level 4 items.
  4. A reward for making it to level 5 in the previous round. (We want to make it so it's not advantageous to ""reroll"" level 1.)
  5. Statistics after a fight: what classes dealt the most damage, who ""absorbed"" the most damage, how much HP the medics healed, etc.
  6. Profiles with settings. First and foremost, profiles let us make lots of different medals, and players can then choose which ones to display in King of the Hill
Okay, now head to the comment section and complain that none of that is important, and that if we don't do X and Y, we're heading straight for failure, oblivion, and microwave burritos.

""So is that it? Will you be done soon? Are you going to make a new game?""
📢Not exactly. The release of 1.0 doesn't mean the development process is over: we'll be improving Despot's Game for a while longer. Plus, a lot of the features in the list above will only appear after the full version is out. We haven't heard anything about a new game, except for a few backstage whispers.

“Why is the [X] class so awful in multiplayer? Why can't you make all the classes balanced?!”
📢Don't worry, those who are last will soon come in first, since the balance is always changing. It's incredibly difficult to make all the classes equally strong, and there's no reason to: we're not trying to build a glass tower of balance that we'll be afraid of toppling over with every change. We prefer fun chaos. We'll build a glass tower when we step away from regular game updates.

“I can't beat the game! Make it easier!”
📢No. But we'll try and make it easier to understand how to make the right tactical decisions.
Have more questions? If you do, ask away in the comments – we'll try and answer. And if you don't have any more questions, then keep reading the patch notes.


UPDATE 0.17.2

New Enemy

Smirch, a trash can with tentacles


New Mutations
  1. Effective Aura: increases Shooter aura effectiveness
  2. You Thought: block magic damage every so often
  3. Most Dexterous: a dodge aura that has increased chance based on Trickster class ability level
  4. Blinding Lightning: mage lightning removes targets from ranged attacks
  5. NanoMineSweeper: when attacking, buries a microscopic explosive in the enemy that explodes after they die
  6. Last Word: on death, increases a random ally's armor.

Gamepad Support 🎮
We are grateful for any feedback on how intuitive the gamepad controls are! But we don't need feedback on the hints and tutorial yet, okay?=).




It's time to wrap up the ninth King of the Hill season



WINNERS:
  1. 🥇 Lectrice
  2. 🥈 Izard
  3. 🥉 Дранiк

Lectrice has finally done it! He defeated Izard after being the runner-up for two straight seasons. It seemed like no one would ever be able to beat the almighty (W)Izard but...things change!

Congratulations. All three will receive Despotism 3k Steam keys, and the Despot’s Game soundtrack. To claim your prizes, please contact Antishyr via Steam.

The 10th season starts now and ends on May 3 at 18:00 CET.



Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:


Apr 19, 2022
Predator: Hunting Grounds - sean.lawrence
Patch Notes 2.39

Paid DLC
  • New Playable Predator - Emissary

Free Content
  • New unlockable Predlocks - Tank (Level 500)
  • New unlockable Predator Skin patterns - Aurora (Level 500)
  • New unlockable ‘Dutch’s Knife’ shaders
  • Green Viper (Level 155)
  • Damascus Steel (Level 160)
  • Shard (Level 165)
  • Sunburst (Level 170)
  • Violet (Level 175)
  • New ‘Exiled Predator’ Predlocks Tint

General
  • Backwater (Day Variant) has been reenabled and will once again show up in the map rotation
  • Fixed an issue where certain cinematics were too dark in several maps
  • Fixed an issue on Headquarters where a certain ammo crate could not be interactable

Predator

General
  • Fixed an issue with the Wolf Predator mask appearing too dark in certain locations
  • Fixed an issue where the Wolf Predator’s skin pattern shaders would display incorrectly when previewing in the customization menu
  • Fixed an issue where the Falconer Predator’s face was not displaying the intended pattern
  • Fixed an issue where the Exiled Predator’s Platinum and Steam exclusive armor had the same swatch in the customization menu
  • Fixed an issue where the Exiled Predator’s Platinum and Steam exclusive armor had the same swatch in the customization menu

Gear
  • Wrist Launcher
  • Lowered gear cost from 2 to 1
  • Reduced total ammo from 10 to 8
...