Have more questions? If you do, ask away in the comments – we'll try and answer. And if you don't have any more questions, then keep reading the patch notes.Answers to questions you might have:
❔ ""%RandomGame% gave us a roadmap of features. Why don't you post your development plan? Is your whole studio in chaos and unable to make games?""
📢 We have an internal development plan, but it's so often derailed by circumstances and sudden inspiration that it doesn't make sense to publish one version. And constantly updating the published plan means a lot of extra work. Right now we can share our current plans for version 1.0 that aren't secret:Okay, now head to the comment section and complain that none of that is important, and that if we don't do X and Y, we're heading straight for failure, oblivion, and microwave burritos.
- Expanded Twitch integration. Whatever that means in the end.
- A ranking system for Brawl. Different from King of the Hill, but with it's own leaderboard.
- Give one unique ability each to all level 5 items (that is, the most expensive). If it goes well, we'll do the same for level 4 items.
- A reward for making it to level 5 in the previous round. (We want to make it so it's not advantageous to ""reroll"" level 1.)
- Statistics after a fight: what classes dealt the most damage, who ""absorbed"" the most damage, how much HP the medics healed, etc.
- Profiles with settings. First and foremost, profiles let us make lots of different medals, and players can then choose which ones to display in King of the Hill
❔""So is that it? Will you be done soon? Are you going to make a new game?""
📢Not exactly. The release of 1.0 doesn't mean the development process is over: we'll be improving Despot's Game for a while longer. Plus, a lot of the features in the list above will only appear after the full version is out. We haven't heard anything about a new game, except for a few backstage whispers.
❔“Why is the [X] class so awful in multiplayer? Why can't you make all the classes balanced?!”
📢Don't worry, those who are last will soon come in first, since the balance is always changing. It's incredibly difficult to make all the classes equally strong, and there's no reason to: we're not trying to build a glass tower of balance that we'll be afraid of toppling over with every change. We prefer fun chaos. We'll build a glass tower when we step away from regular game updates.
❔“I can't beat the game! Make it easier!”
📢No. But we'll try and make it easier to understand how to make the right tactical decisions.