The regular maintenance for April 20th has been completed. Thank you for your kind patience throughout.
----------------------------------
Attention Survivors,
We're going to perform a regular maintenance this Wednesday, April 20th, 2022, at 4:00 A.M. CEST. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 11:00 A.M. CEST. Please refer below for more details on the maintenance.
Time Frame
Wednesday, April 20th, 2022
SEA (UTC+7): 9:00 A.M. – 4:00 P.M.
CEST: 4:00 A.M. – 11:00 A.M.
ET: 19th, 10:00 P.M. – 20th, 5:00 A.M.
PT: 19th, 7:00 P.M. – 20th, 2:00 A.M.
Note: Please note that the estimated length of time for each maintenance is subject to change without notification.
Maintenance Details
Server Upkeep
Additional Content & Events
A Small Gift for Your Kind Patience in Advance for the Scheduled Long Maintenance - 3 Class Decoders! (This gift will only be available until April 20th 23:59.59 CEST so please receive it before it expires.)
Thank you for your understanding and support in advance.
Fixed a crash that occurred on some saves due to corrupt kingdom & clan data.
Fixed a crash that occurred when the army AI picked the army target.
Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers.
Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to.
Fixed a crash that occurred with giving orders before the scene was fully loaded.
Fixed a crash that occurred when an alley was cleared and the previous owner died of old age.
Fixed a crash that occurred when an agent tried to reach an invalid target.
Fixed a crash that occurred due to caravans joining armies.
Fixed a crash that occurred when the Noble Revolt quest was active.
Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments.
Fixed a crash that occurred while giving transfer orders.
Fixed a crash that occurred after the hideout cinematic ended.
Fixed a crash that occurred when the player assumed control of an agent that had been waiting in a ladder queue through cheat/mod/debug mode.
Fixes
Fixed a bug that caused the party leader to be donated to the garrison.
Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity.
Fixed a bug that caused the remaining settlements of an eliminated clan to be given to an empty neutral clan if no other enemy/neutral clans remained in the campaign. Settlements are now passed to the main hero's clan.
Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save.
Fixed a bug that made the “Disband Army” option available in the Army Management panel while in a siege or an encounter.
Minor text fixes related to Betting Fraud quest and tournaments.
Multiplayer
Fixes
Fixed a bug that caused the wrong player's statistics to be displayed on the profile page.
e1.7.2 Beta
Singleplayer
Crashes
Fixed a crash that occurred due to caravans joining armies. (Also in the live hotfix.)
Fixed a crash that occurred when an agent tried to reach an invalid target. (Also in the live hotfix.)
Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to. (Also in the live hotfix.)
Fixed a crash that occurred when an alley was cleared and the previous owner died of old age. (Also in the live hotfix.)
Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers. (Also in the live hotfix.)
Fixed a crash that occurred while giving transfer orders. (Also in the live hotfix.)
Fixed a crash that occurred when the army AI picked the army target. (Also in the live hotfix.)
Fixed a crash that occurred on some saves due to corrupt kingdom & clan data. (Also in the live hotfix.)
Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments. (Also in the live hotfix.)
Fixed a crash that occurred after the hideout cinematic ended. (Also in the live hotfix.)
Fixed a crash that occurred when the Noble Revolt quest was active. (Also in the live hotfix.)
Fixed a crash that occurred when starting a battle in the Disrupt Supply Lines quest.
Fixed a crash that occurred when caravans treated the same items with different modifiers incorrectly.
Fixed a crash that occurred during the Galter's execution scene.
Fixed a crash that occurred after capturing a settlement due to a duplicated main hero.
Fixed a crash that occurred while loading a game with some older saves.
Fixed a crash that occurred while in a tournament due to the cheering of the audience.
Fixes
Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity. (Also in the live hotfix.)
Fixed a bug that caused the party leader to be donated to the garrison. (Also in the live hotfix.)
Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save. (Also in the live hotfix.)
Fixed a bug that allowed for free influence to be gained by opening the “Donate prisoner” screen and clicking “Done”.
Fixed a bug that was blocking parties from buying enough food for their troops, causing them to starve.
Changes
Khan's Guard will now use Steppe Recurve Bow instead of Steppe War Bow.
Multiplayer
Fixes
Updated the “Recent Games” panel to show scores.
Fixed a bug that prevented the clan leaderboard from counting wins and losses.
Y7S1.2 will release on April 19 on all platforms. For additional information and further details on the changes listed below, please see our Y7S1.2 Designer's Notes.
Y7S1.2 PATCH SIZE
Below you will find the download sizes for each platform. • Ubisoft Connect: 3.75 GB • Steam: 1.9 GB • Xbox One: 2.46 GB • Xbox Series X: 2.61 GB • PS4: 2.98 GB • PS5: 2.32 GB
NEW MAP
EMERALD PLAINS
• Added Emerald Plains to Ranked, Unranked, Quick Match, Team Deathmatch, Newcomer and Lone Wolf PVE map playlists. • A blog post with more details about Emerald Plains will be coming soon and can be found here.
OPERATOR BALANCING
BANDIT
• Bandit can now attach multiple batteries to the same surface or device.
BLACKBEARD
• Added Claymore (removed Breaching Charges).
GRIDLOCK
• Gridlock now has 4 Trax canisters (from 3).
NOMAD + ORYX
• Recovery time from knock-back effects is now 1.25s (from 2s). • Operators will now remain prone after recovering from a knock-back effect.
WARDEN
• Increased duration and cooldown of Glance Smart Glasses to 20s each (from 10s).
YING
• Reduced duration of the Candelas flash to 1.4s (from 2.8s). • Increased the number of Candelas to 4 (from 3).
GADGET BALANCING
CLAYMORE
• Increased the number of Claymores to 2 (from 1).
TWEAKS AND IMPROVEMENTS
PLAYER COMFORT
FoV • Added Field of View slider on console (PS4, PS5, Xbox One & Xbox Series S/X). • Please note, setting the field of view above 60 may result in lower frame rate and some graphical issues.
GAME HEALTH
Map Rotations • Removed Outback from the Newcomer playlist.
BUG FIXES
GAMEPLAY
FIXED – Various Team Deathmatch issues. FIXED – Players are not getting points for destroying drones during "Prep Phase". FIXED – Operators are receiving damage after being pushed through a destroyed wall by Nomad or Oryx. FIXED – Operators affected by Capitão's Asphyxiation Bolt still take damage after the fire disappears and Capitão exits the game. FIXED – Montagne will retain his Ballistic shield equipped if Oryx pushes him while retracting the Shield. FIXED – Defenders can see Jackal footprints in support mode after reconnecting. LEVEL DESIGN FIXED – Various LOD issues on Emerald Plains map. FIXED – Various LOD issues on multiple maps.
OPERATORS
FIXED – Various Azami Kiba Barrier issues. FIXED – Deployable gadgets get destroyed when Kapkan deploys his EDD in their proximity. FIXED – Tachanka can kill the hostage when the Hostage Death setting is turned off. FIXED – Various operator VFX issues.
USER EXPERIENCE
FIXED – Various Localization issues. FIXED – Various Customization issues. FIXED – Various UI issues. FIXED - Various Shop issues. FIXED – Various Audio and SFX issues. FIXED - Various Battle Pass issues. FIXED – Missing blood particles when taking damage. FIXED – Various key binding issues. FIXED – Multiple playlist and matchmaking issues.
We strive to provide a fun and fair gaming experience for all our players. Our team carefully monitors and actively removes players who do not adhere to the Operational Policy and Terms of Use.
We maintain a zero-tolerance policy against the use of unauthorized programs or software, manipulation or tampering of game data, and intentional exploitation of game systems.
To date, we have permanently restricted more than 12,016,600 accounts.
[Accounts Banned or Restricted] - Applicable Date: Tuesday, Apr. 19th, 2022 - Number of Accounts: 25,778 (Total 12,016,606) - Reason: Use of unauthorized programs & Violation of Operational Policy
*If you wish to make an appeal for the restriction imposed onto your account, please submit a support ticket through our official website. (https://cs.mir4global.com/customer)
Inquiry Route : Contact Us > Account > Objection of restriction
※ Please note that it may take a long time to receive an answer if you don't submit your inquiry ticket through the route above.
We will continue to do our best in order to ensure a safe, fair, and fun gaming environment for all our players.
Now you can win a fantastic eSail polo shirt! Just send us the URL on Steam of your best eSail screenshots on or before 7th May 2022 (one entry per category please). We are looking for pictures we can share on social media, so be creative! Polo shirts will be given to the best screen shot in these categories:
1) Atmosphere - sailing, sea & sky
2) Underwater
3) Multiplayer racing action!
Please send the link to your screenshots via the SUPPORT page on our web site https://www.esailyachtsimulator.com/ (The best way to get a link is from your Steam client, click to view your screenshots library (Manage my screenshots), then VIEW ONLINE LIBRARY, then right click on the image and Copy Page URL).
You can also send them by email. See the Technical Support & Bugs forum /Support FAQs and contact email discussion.
LEGAL STUFF. Entry is open to all users of eSail except employees (and their families) of eSail Ltd or Valve Corporation, the suppliers of the prizes and any other companies associated with the competition. Only one entry is allowed per person. All entries must be made directly by the person entering the competition. Entries made online using methods generated by a script, macro or the use of automated devices will be void. No responsibility can be accepted for entries lost, delayed or corrupted, or due to computer error in transit. The prizes are as stated, are not transferable to another individual and no cash or other alternatives will be offered. The promoters reserve the right to amend or alter the terms of competitions and reject entries from entrants not entering into the spirit of the competition. In the event of a prize being unavailable, the promoter reserves the right to offer an alternative prize of equal or greater value. The winner(s) agree(s) to the use of their Steam name and screenshot being used for publicity purposes. Reasonable efforts will be made to contact the winner(s). If the winner(s) cannot be contacted, or are unable to comply with these terms and conditions, the Promoter reserves the right to offer the prize to the next eligible entrant drawn at random, or in the event that the promotion is being judged the Promoter reserves the right to offer the prize to the runner(s)-up selected by the same judges. Failure to respond and/or provide an address for delivery, or failure to meet the eligibility requirements may result in forfeiture of the prize. The decision of the judges is final and no correspondence will be entered into over this decision. Competitions may be modified or withdrawn at any time. Only the Steam name and county of the winners will be disclosed.
I hope you can finally enjoy the first days of spring and the warm sun outside. I will continue our campaign playing Hellas in the Age of Alexander scenario and I would be happy if you join me on my expedition. It is already the ninth episode and we start again this Wednesday at 9PM CEST (12PM PDT - 8PM BST) time.
The last episode was really interesting and quite surprising at the same time.
On the Persian front, we finally resumed our advance after a Persian counterattack that stopped our progress. We besieged Gordion and even though the siege was broken by Persian cavalry, we were eventually able to conquer the city and hold it. We also took the cities Pessinus and Amastris on the coast of the Black Sea but the latter conquest was a mistake. The battlefront was severely weakened as a result. Although it was guarded by our best hoplite unit, it was extremely damaged from the previous turns and this proved to be fatal - our beloved Antimachos army was entirely destroyed. This was without any exaggeration the biggest loss from the start of the game. Despite some partial successes, the whole advance stopped again and turned into a stalemate. The Persians brought several fresh units to the front including Kardakes which exhausted our armies and we had to stop all planned operations. The Persian economy started growing considerably and the whole campaign might now turn to war of attrition which would not be in our favor. That's one of the reasons for transforming Anatolia into a regular part of the republic by building the economic infrastructure with a new blacksmith and number of city facilities.
The biggest surprise and disappointment was the planned conquest of Sparta or what remains from their holdings. They hold only two islands. One of them being Crete and that was our first target. We disembarked and were able to conquer half of the island. Nevertheless, the stronghold on the island was not only well fortified but three melee units were hiding inside which was totally unexpected. After several unsuccessful attempts to conquer the city, the army morale of the Spartan units started to grow considerably and they made a number of counterattacks. They destroyed two of our hoplite armies, considerably damaged another one and if we didn't have an axemen fortified on a position, we would have had to abandon Crete altogether. We didn't give up though and started to prepare for a longer conflict. We founded a new town called Itanos on our side of the island and improved it immediately with a stockade. We sent General Kios to Crete to improve the morale of our units. We had to transport a hoplite unit (initially a planned reinforcement for Anatolia) to Crete to be able to hold the town. So far, we have lost two experienced units without achieving any tangible results.
In the rear, all seems to go well. Particularly big changes are taking place in Italy, where we recently established a federation with the Romans and started building up the economy. We built new cities around the Alps, a new blacksmith in the Po valley and we improved a number of cities by building new facilities. Our Sage Seleucus founded a philosophy school in Sipontum. We focus our efforts on the former Roman army; we try to upgrade all the milites units to principes in the hope that the stronger units will be able to secure the northern border and slowly advance further. We finally met the Illyrians from the Italian side at the city of Tergeste, where we both tried to assert control. Tergeste however is a tough nut to crack. Taking over the city will be one of the goals of the next episode. Illyria proposed a confederation to us and it seemed a rational decision. We share a very long border in the south and east and now also in the west. They probably know that we are much stronger and should we go to war, we would be pulling the longer straw. Nevertheless, we rejected the offer for now because it would considerably worsen our relationships with other factions. We hope that they will come back with an offer of federation, and we will be able to accept it this time.
Apart from Italy, we keep improving our economy on the mainland. Blacksmiths are being improved; in Korinth, our capital, Sage Bion built a philosophy school. On the other hand, war with Persia (and now also with Sparta) and the military reforms in Italy are getting quite expensive. Our gold reserves went down about 90% which means we will not be able to recruit new units anymore. Our economy desperately needs more slaves. We try to cover this demand by trading but it is too slow. We hope that more slaves could be obtained from the independent cities in the north of Italy and in (hopefully) newly conquered cities in Persia.
Carthago is quite idle but that is in our favor. We have sent a newly hired emissary Brygos to Carthago to keep the good relationships. Events are taking an interesting course on Corsica. Kanelae, a Persian stronghold on the island, is slowly taking control of the island from Carthage, its city Alia being surrounded. It could be used as a pretext for a military expedition, an ideal task for the new Roman principes!
The goals of the next episode are quite clear. We shall defeat Spartans for good, take over Corsica and the independent city of Tergeste. If there are no unexpected surprises on the Persian front, we will try to push forward but I am a bit skeptical that any significant progress can be made, at least for now.
As always, Pavel will be happy to answer your questions during the stream so please join in Wednesday 20th on our Twitch channel. See you there!