Warstride Challenges - mzulftna
Hello everyone!!

We are absolutely thrilled to finally announce that Warstride Challenges is now available in Early Access on Steam with a 25% limited time discount!!

Get a first taste of the game with our Early Access Launch Trailer:


Race, aim, fire!

Blast hordes of demons at lightning speed in bloody gunfights, and race against the clock to overcome everything that comes your way! Challenge yourself to get the highest score in increasingly intense trials. Create and share your own runs, enjoying hundreds of levels created by the community. Several dozen levels are already available from the beginning of Early Access, with many more surprises planned ahead such as new powers, weapons and trials!


Warstride Needs You!

With an important Community aspect, interactions, multiplayer features, level-editor, the choice of entering Early Access made perfect sense to make sure players get heard from the start. Check the Early Access Road Map to see all the content that we are preparing for next updates!


Warstride Challenges You!

To celebrate the release of Warstride Challenges in Early Access, beat our Nemesis, affectionately named Patrick, in Level 5 of the Crypt (Crypt-5) for a chance to win prizes! Take a screenshot to prove your success and share it on Twitter by Tagging “@Focus_entmt” and a friend with the #WarstrideChallenges. This contest will start on April 19th and end with a random draw among winners on May 5th.



Warstride Challenges is available on Steam in Early Access with a 25% limited time discount to celebrate the Launch of the Early Access!

https://store.steampowered.com/app/1608470/Warstride_Challenges/

Infestation: The New Z - Silenterror


Hey Survivors,

We hope everyone had a great holiday. We will jump directly into the next small event.
This time, we will start our Double Gold Coins (GC) sale on our website and Steam.
A second part is an event called FREE Premium means everyone that doesn't have one will get 3 days of the premium subscription.

Start: 19.04.2022, 12:00 PM CET
End: 22.04.2022, 12:00 PM CET

Note: Keep in mind, special packages like Forever Premium are only available through our website.

Store: https://playnewz.com/store
More information: https://playnewz.com/news
Giveaway: https://playnewz.com/giveaway
Discord: https://playnewz.com/discord
Infestation: The New Beginning - Silenterror


Hey Survivors,

We hope everyone had a great holiday. We will jump directly into the next small event.
This time, we will start our Double Gold Coins (GC) sale on our website and Steam.
A second part is an event called FREE Premium means everyone that doesn't have one will get 3 days of the premium subscription.

Start: 19.04.2022, 12:00 PM CET
End: 22.04.2022, 12:00 PM CET

Note: Keep in mind, special packages like Forever Premium are only available through our website.

Store: https://playnewz.com/store
More information: https://playnewz.com/news
Giveaway: https://playnewz.com/giveaway
Discord: https://playnewz.com/discord
Infestation: Battle Royale - Silenterror


Hey Survivors,

We hope everyone had a great holiday. We will jump directly into the next small event.
This time, we will start our Double Gold Coins (GC) sale on our website and Steam.
A second part is an event called FREE Premium means everyone that doesn't have one will get 3 days of the premium subscription.

Start: 19.04.2022, 12:00 PM CET
End: 22.04.2022, 12:00 PM CET

Note: Keep in mind, special packages like Forever Premium are only available through our website.

Store: https://playnewz.com/store
More information: https://playnewz.com/news
Giveaway: https://playnewz.com/giveaway
Discord: https://playnewz.com/discord
Jumphobia: Homeward Bound - ttv/samno95
Hello everyone,

We're back again with another blog, this time talking all about the various suites of music that were composed for the game. I'm Sam, Wix's artist, and while I'm not responsible for most of the game's tracks, my contributions do include the Level Editor theme and the Sewers theme, as well as the music you'll hear in our release trailer.

When we first started discussing how we wanted Jumphobia to sound, I remember strongly suggesting that we look into the sound design of Oddworld: Abe's Oddysey - a Playstation classic that I'm sure some of you will be familiar with. I could already see similarities between Abe's Oddysey and our rough build of Homeward Bound - both were side-scrolling platformers with an emphasis on puzzles, precision and patience (that's a lot of P's!) and they also both featured a grimy, dystopian setting.

The Oddworld game also featured a style of music called leitmotif, which is where it seems as if the sounds of the actual surrounding environment are coming together to form the music, giving it a very organic feel. We passed this on to our composer, Becky, who we've worked with on many of our games, and left her to do her thing!

After a while, we got to hear a few of the tracks she'd produced, starting with the Outlands, Scrapyard and title themes. At the request of Simon, the music style had been heavily influenced by the band Bicep, and had a hypnotic rhythmic style that combined both clean and grungy, electronic and acoustic impressions, as dichotomous as that may sound! I myself was getting strong Mirror's Edge vibes from these tracks, which was aesthetically one of my favourite games of all time, so I was very happy!



Later on in the development, I decided it'd be fun to make a sixth, secret hub world for people to discover after the story mode had been completed, and a sewer area was what first jumped to mind. So, over the next few weeks, I got to it, creating everything we'd need to make this possible, including the background music. While the majority of the game's tracks were composed in a far more professional setting, I on the other hand was restricted to the humble Garageband - a great Macintosh application in its own right, but hardly the industry standard! I tried to keep the feeling of the music inkeeping with the other tracks, and also stayed true to the "leitmotif" idea from earlier, incorporating the sounds of various drips, cranks and clangs throughout. The result is what you can hear in-game, and I think it fits rather well!

During this time, Simon had been branching out and searching for inspiration in titles similar to the game we were making, playing things like Ori and Mario Maker. From this, we came to the decision that we'd ideally like the music in each of our levels to change intensity in accordance with how much was going on around the player. And so, the next frontier of Jumphobia development began! This meant going back to every single song in the game, and picking them each apart into 3 different levels of intensity: a low, medium and high. While it was a painstaking process, it definitely pays off in-game and helps to enforce certain moods for each room in each given level, giving it either a chill, light feeling, or a more stressful and serious one, where you'd need to have your guard up from start to finish.



The end result is a varied yet admirably cohesive score, providing the highest highs and the lowest lows required to get the player fully immersed in the worlds we've created. Sound design can either make or break a game - I think a lot of people underestimate the impact it can have on an audience over time. The overall goal is to keep it complimentary to what going on on-screen, so as not to overpower the whole experience. If there's even one tiny sound in there that annoys the listener, it's going to be an annoyance EVERY time they hear it, not just the first few. I hope you've enjoyed this little look into the behind the scenes of the dev cycle, and we hope to see your levels popping up in Level World from time to time! See you on the other side!

Check the game out for yourself here, and be sure to add it to your wishlist!

https://store.steampowered.com/app/1781380/Jumphobia_Homeward_Bound/

Sam
Lead Artist @ Wix Games
Community Announcements - 资深游戏LSP
《诛天记》近期版本更新内容:
更新时间:4月20日10:00-10:30
1.增加专享直购高档位额外获得元宝的标识展示
2.修复钻石寻宝转盘上一阶的防具套装石与实际展示不符的问题
3.对部分活动玩法进行了优化
Warstride Challenges - mzulftna
Hello everyone!

We're happy to announce that we'll be holding a contest on Twitter to celebrate the Early Access release of Warstride Challenges! It's free and everyone can participate to have a chance to win an Intel processor!

To enter the contest:
  • Follow "@Focus_entmt" on Twitter
  • Beat our Nemesis, Patrick, in Level 5 of the Crypt (Crypt-5)
  • Take a screenshot to prove your success and share it on Twitter by Tagging “@Focus_entmt” and a friend with the #WarstrideChallenges.
This contest will start on April 19th and end with a random draw among winners on May 5th.

Best of luck everyone!

DIKDIK Video Kit 2025 - support
5.2.0.0 Added support text to speech in subtitle bar,text dialog and batch UI
5.2.0.0 Added support webp animaiton
5.2.0.0 Fixed timeline bug
5.2.0.0 Fixed no microphone bug
5.2.0.0 Fixed subtitle bug in batch UI
ELDEN RING - [BNE]plt
We are distributing an update to improve the stability of gameplay and to adjust balance. We apologize for the inconvenience, but please apply the latest update before you enjoy the game.

Major changes included in the latest update:

Additional Elements Added
  • Added an option to turn camera auto rotate function ON/OFF.
  • Added some event phases for the NPC “Patches”
Balance adjustments
  • Increased Colossal Swords/Colossal weapons attack speed and lowered their recovery time. Jump attack not included.
  • Increased the two-handed attack damage of Colossal Swords/Colossal Weapons. Jump attack not included.
  • Increased physical block rate and guard boost of the Colossal Sword, Colossal Weapons, Great Sword, Great Hammer, Great Axe, Great Spear, and Halberd weapon classes.
  • Increased the damage of Grafted Blade Greatsword.
  • Increased the damage of Devourer’s Scepter.
  • Decreased the scaling of status effect build-up from spells and incantations of Albinauric Staff and Dragon Communion Seal.
  • Decreased the effect of Greatshield Talisman for weapons with high block rate.
  • Shortened the length of the madness afflicted animation.
  • Lowered the speed of madness buildup recovery.
  • Slightly increased FP and Stamina growth rate at lower levels*
    *Players will need to perform any of the following actions for the changes to be reflected. This is required only once. New characters created after this update will not require this action.
  • Level up.
  • Activate Godrick’s Great Rune.
  • Re-equipping any equipment (armor, talisman) which grants bonus stat to either Strength, Dexterity, Vigor, Endurance, Intelligence, Faith or Arcane.
  • Other enemy and weapon balance changes.
Sorcery/Incantation
Upward adjustments
  • Crystal Barrage - Increased cast speed and decreased recovery time.
  • Gavel of Haima - Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting.
  • Shatter Earth - Increased cast speed and decrease recovery time. Allows caster to more easily withstand enemies’ attack while casting.
  • Rock Blaster - Decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting.
  • Thop’s Barrier - Increased area of effect and slightly increase effect duration.
  • Rennala’s Full Moon - Increased cast speed and decreased recovery time.
  • Ranni’s Dark Moon - Increased cast speed and decreased recovery time.
  • Carian Greatsword - Increased cast speed at lower dexterity.
  • Magma Shot - Decreased FP cost and increased cast speed.
  • Roiling Magma - Increased cast speed and decreased time until magma explodes.
  • Gelmir’s Fury - Slightly decreased the random nature of projectile’s range and increased the damage of lava pool. Increased the hitbox.
  • Rykard’s Rancor - Decreased FP cost.
  • Oracle Bubbles - Increased cast speed and decreased recovery time.
  • Great Oracular Bubble - Increased cast speed and decreased recovery time.
  • Briars of Sin - Decreased recovery time. Increased blood loss buildup on enemy.
  • Briars of Punishment - Decreased recovery time. Increased blood loss buildup on enemy.
  • Explosive Ghostflame - Decreased FP cost and recovery time.
  • Tibia’s Summon - Increased damage and cast speed.
  • Aspects of the Crucible: Tail - Decreased FP and Stamina cost.
  • Aspects of the Crucible: Horns - Decreased FP and Stamina cost, Increase cast speed. Increased the distance traveled when not charged and made it easier to cause enemies to flinch when charged.
  • Elden Stars - Increased cast speed and decreased recovery time.
  • Black Blade - Decreased Stamina consumption and decreased recovery time.
  • Discus of Light - Decreased FP cost. Increased damage and cast speed.
  • Triple Rings of Light - Increased damage.
  • Radagon’s Rings of Light - Decreased FP cost. Increased damage and cast speed. Decreased recovery time.
  • Lightning Strike - Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Honed Bolt - Increased cast speed and decreased recovery time.
  • Ancient Dragons’ Lightning Spear - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Ancient Dragons’ Lightning Strike - Decreased recovery time.
  • Lansseax’s Glaive - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy’ attacks while casting.
  • Fortissax's Lightning Spear - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to withstand enemy attack while casting more easily.
  • Frozen Lightning Spear - Decreased Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attack while casting.
  • Death Lightning - Decreased FP cost, Increased the duration of death-accumulating smoke.
  • O, Flame! - Increased damage.
  • Giantsflame Take Thee - Decreased Stamina Cost.
  • Flame of the Fell God - Decreased FP cost and increased damage.
  • Whirl, O Flame! - Increased damage, decreased recovery time.
  • Burn, O Flame! - Increased cast speed and decreased recovery time.
  • Black Flame - Increase damage and the spell can break enemy’s guard more easily.
  • Scouring Black Flame - Decreased FP cost and recovery time. Increased attack range and area of effect.
  • Black Flame Ritual - Reduced FP cost and increased damage.
  • Gurranq's Beast Claw - Increased damage and decreased recovery time.
  • Bloodflame Talons - Decreased FP cost and increased cast speed. Decreased recovery time.
  • Bloodboon - Increased damage. Increased cast speed and decreased effect start-up time, decreased recovery time.
  • Pest Threads - Decreased Stamina cost.
  • Scarlet Aeonia - Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Unendurable Frenzy - Increased cast speed and decreased recovery time. Decreased the random nature of projectile’s range and increased Madness buildup on enemies.
  • Inescapable Frenzy - Increased cast speed.
  • Placidusax's Ruin - Decreased FP, Stamina cost and recovery time.
  • Dragonclaw - Decreased FP, Stamina cost and recovery time and made it easier to cause enemies to flinch when charged.
  • Dragonmaw - Decreased FP, stamina cost, recovery time and increased cast speed and made it easier to cause enemies to flinch when charged.
  • Greyoll's Roar - Decreased FP, Stamina cost and recovery time.
Upward and downward adjustments
  • Adula's Moonblade - Decreased the power of single cast and improved performance so that the blades and frost hit more consistently and continuously. Increased cast speed at lower dexterity.
  • Flame, Fall Upon Them - Decreased the damage of single cast and improved the performance so that it hits the enemy multiple times. Decreased FP cost.
  • Howl of Shabriri - Decreased the madness buildup on the enemy. Increased cast speed and decreased recovery time.
Downward adjustments
  • Swarm of Flies - Decreased blood loss buildup on enemy.
  • The Flame of Frenzy - Decreased madness buildup on enemy.
  • Frenzied Burst - Decreased madness buildup on enemy.
Weapon Skill
Upward adjustments
  • Lion's Claw - Increased cast speed and decreased recovery time.
  • Kick - Increased cast speed.
  • Hoarah Loux's Earthshaker - Increased cast speed. Increased cast speed on follow up input, decreased recovery time.
  • Troll’s Roar - Decreased Stamina Cost. Increased cast speed on follow up input, increased distance traveled.
  • Giant Hunt - Decreased recovery time.
  • Storm Assault - Decreased recovery time.
  • Carian Greatsword - Increased cast speed and decreased recovery time. Increased the damage when charged and made it easier to cause enemies to flinch.
  • Carian Grandeur - Increased cast speed and decreased recovery time. Increased the damage when charge and made it easier to cause enemies to flinch.
  • Gravitas - Increased cast speed.
  • Flaming Strike - Increased the travel distance of a stepping cleave in a strong attack.
  • Black Flame Tornado - Added hitbox to weapon when spinning, and added a window to roll during the attack to cancel the animation.
  • Lightning Slash - Increased cast speed. Added a hitbox to the stomp animation.
  • Sacred Blade - Increased cast speed.
  • Sacred Ring of Light - Increased cast speed.
  • Poisonous Mist - Increased cast speed.
  • Poison Moth Flight - Increased cast speed and decreased recovery time.
  • Ice Spear - Added a hitbox to the weapon’s spinning animation.
  • Chilling Mist - Increased cast speed.
  • Assassin's Gambit - Increased cast speed.
  • Shield Bash - Increased cast speed.
  • Shield Crash - Decreased Stamina cost. Increased cast speed.
  • Blade of Gold - Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Blade of Death - Increased cast speed and decreased recovery time.
  • Golden Tempering - Decreased FP cost and increased cast speed. Increased effect duration.
  • Last Rites - Increased cast speed.
  • Mists of Slumber - Increased cast speed.
  • Eochaid's Dancing Blade - Increased travel distance, added a window to roll during the attack to cancel the animation.
  • Unblockable Blade - Increased cast speed with the weapon Coded Sword.
  • Alabaster Lords' Pull - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Establish Order - Decreased recovery time and increased cast speed on follow up input. Increased damage. Made it easier to cause enemies to flinch.
  • Moonlight Greatsword - Decreased FP cost. Increased cast speed and decreased recovery time. Increased the frost buildup effect during the skill duration.
  • Wave of Gold - Decreased FP cost. Increased cast speed and decreased recovery time.
  • Wolf’s Assault - Increased cast speed and decreased recovery time.
  • The Queen’s Black Flame - Increased cast speed. Added a window to roll during the attack to cancel the animation.
  • Dynast's Finesse - Decreased Stamina cost.
  • Flowing Form - Decreased Stamina cost.
  • Death Flare - Increased cast speed.
  • Onyx Lord's Repulsion - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Magma Guillotine - Decreased Stamina cost, Increased cast speed. Decreased recovery time on follow up input.
  • Cursed-Blood Slice - Increased cast speed and decreased recovery time.
  • Ice Lightning Sword - Increased cast speed. Added a hitbox to the stomp animation.
  • Rosus’ Summons - Decreased recovery time.
  • I Command Thee, Kneel! - Increased cast speed including follow up input. Added a window to roll during the attack to cancel the animation.
  • Gold Breaker - Decreased FP cost. Increased cast speed and decreased recovery time.
  • Familial Rancor - Added a window to roll during the attack to cancel the animation.
  • Nebula - Increased cast speed and decreased recovery time with the weapon Bastard's Stars.
  • Regal Beastclaw - Increased cast speed.
  • Devourer of Worlds - Increased cast speed.
  • Regal Roar - Decreased recovery time.
  • Spearcall Ritual - Decreased recovery time.
  • Ancient Lightning Spear - Decreased FP cost and increased cast speed. Allows player to more easily withstand enemies’ attacks while casting.
  • Great-Serpent Hunt - Decreased recovery time and increased damage. Allows player to more easily withstand attacks from enemies.
  • Frenzyflame Thrust - Decreased FP cost, decreased recovery time. Decreased madness buildup on self.
  • Bloodboon Ritual - Increased cast speed.
  • Miquella's Ring of Light - Increased cast speed.
  • Sea of Magma - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Flame Dance - Decreased Stamina cost, decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Storm Kick - Decreased Stamina cost.
  • Bear Witness! - Increased cast speed.
Upward and downward adjustments
  • Thundercloud Form - Decreased damage when not charged. Decreased FP cost. Increased cast speed and decreased recovery time.
Bug Fixes
  • Fixed a bug where the damage of Inescapable Frenzy was affected by right hand weapon.
  • Fixed a bug where the damage of the weapon arts "Carian retaliation" was increased by weapon and status, and the effect was not displayed correctly during online multiplay.
  • Fixed a bug where the animation when inflicted with blood loss and frostbite was bigger than originally planned.
  • Fixed a bug during character appearance change menu in which some parameter changes were sometime not reflected.
  • Fixed a bug that prevented a dialog from appearing when executing "Leave" on some items.
  • Fixed a bug that allowed unauthorized items to be passed to other players.
  • Fixed a bug in multiplayer that prevented grace to be registered on the map if it was found just before the player is summoned.
  • Fixed a bug that sometime prevented the mechanic of Rennala Queen Of The Full Moon fight from working properly during cooperative multiplayer.
  • Fixed a bug that sometime prevented the player from entering the boss area after defeating Morgott, the Omen King.
  • Fixed a bug that prevented "Edgar the Revenger" and "Festering Fingerprint Vyke" from invading after defeating all the bosses in Liurnia of the Lake.
  • The item Tonic of Forgetfulness can now be obtained at the Volcano Manor if the player wasn’t able to obtain it due to quest progression.
  • Fixed a bug that caused the reduction of runes due to NPC "Gostoc" when player died in "Stormveil Castle" to occur at an unintended timing.
  • Added a protective barrier to Millicent after helping her at Miquella’s Haligtree so she cannot be unintentionally killed.
  • Fixed a bug that sometime prevented the player from obtaining the reward after defeating the Dung Eater.
  • Fixed a bug that sometime prevented the player from progress Diallos’ questline.
  • Fixed a bug that sometime prevented player from duplicating remembrance at the Walking Mausoleum.
  • Fixed a bug that prevented player from inputting consecutive attacks when dual wielding thrusting sword.
  • Fixed a bug that causes scythe to lose blood loss effect if poison affinity is applied to the weapon.
  • Fixed a bug where the damage of the Iron Greatsword was lower than expected when an affinity is applied.
  • Fixed a bug that caused FP consumption to increase when the player cast Night Comet with charge.
  • Fixed a bug that causes he default key setting on keyboard for weapon skill (Left Ctrl) to not be set (on PC only).
  • Fixed a bug in the Steam version where the history of players who played multiplayer was not displayed correctly under certain circumstances.
  • Increased online multiplayer stability.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug that caused some places on the map to have incorrect visual and hitbox.
  • Fixed a bug that causes some enemies to have incorrect visual and behavior.
  • Fixed a bug that causes some armor to have incorrect stats.
  • Text fix.
  • Other performance improvements and bug fixes.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.04
Regulation Ver. 1.04.1

Online play requires the player to apply this update.

We will continue to provide improvement update in the future so you can enjoy ELDEN RING more comfortably. Please stay tune for more news.
Democracy 4 - cliffski
Fixed finance screen crash bug for Spain when playing in Portuguese
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