Apr 18, 2022
Sky Haven Tycoon - Airport Simulator - mr.gmg
Version 0.7.1.201

Beta version is available in Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> 0.7.1.201)
Saves can be incompatible with 0.7.1.200

* Improvements
- updated BaggageRamp1970 and Entrance1950 models
- implemented pinning highlighted airplane trip
- adjusted terminal entrance zone(more space for placing internal objects)

* Bug fixes
- fixed 1920 first flight crash
- fixed save load crash related to lost passengers
- fixed baggage claim missing luggage crash
Door Kickers 2: Task Force North - Pintea


The Nowheraki Insurgency is heating up! Fanatical Foreigners have entered the country and take part in the fight against the US-led coalition, but the primary victims of their attacks are the locals.

It is only fitting that local law enforcement and ordinary people take up arms to fight the outsiders. Enter the Nowheraki SWAT - a mix of Police Officers, Army Reservists and Citizen Militia, all united by their hatred of Crazed Jihadis and trust in the AK platform.



SWAT may sound like police, but these boys are ruthless warriors adapted to the realities of Middle East Urban Warfare. They bring light machineguns and grenade launchers to the table - and even Sappers! Only these handle explosives, but they might do it better than the Rangers did.

Oh, and did anyone mention Shields?



Shields can help with specific situation and they do block some incoming fire, but never consider them a panacea for poor tactics and weak coordination. They're a tool in the toolbox.

No Urban fight to the death would be complete without Molotov cocktails, so the SWAT people pack those too. Grilling bad guys can be fun, but beware of friendly ... fire.



Game and Tactics Improvements go further than a new unit. Mission Designers can now place restricted Deploy Slots in their levels - allowing only High Mobility or High Concealment units to access those spaces.



On the tactics front, Actions and waypoints that are tied to the same Go Code will automatically sync properly. So, troopers will wait for the flashbang thrown by their buddy to detonate, even if no door is involved. Synchronization just got easier!



Full Changelist below. Enjoy your new Unit and Maps, and let us know what you think!

Oh, there's also a new Workshop Collection for your enjoyment:
https://steamcommunity.com/sharedfiles/filedetails/?id=2796442821

-------------------
Your Devs @ KHG


(CHANGELIST v0.30)
features:
- new unit: Nowheraki SWAT
- 3 new maps - check the new SWAT themed chapter!
- new equipment: ballistic shields
- new equipment: molotov cocktails, just to warm stuff up a little bit
- deploy slots changes: nowheraki militia only takes up half deploy supply, slots with mobility constraint, slots with concealment constraint
- better synchronization for GoCodes
- new enemy: Foreign Advisor Fanatic. Will blow himself up rather than be taken alive.
- new enemy: Suicide Executioner. Blows himself up on top of hostages.
- can pre-plan multiple grenades through the same door (all trajectories are now shown)

fixes:
- equipped weapon is dropped when killed, allowing enemies to pick it up
- improved AI positioning when they can't shoot while moving
- fixed projectiles sometimes going through doors
- fixed grenades sometimes hitting doors/walls instead of pre-planned trajectory
- mapgen: fixed map size setting not choosing the right maps
- mapgen: fixed replays not always working correctly
- fixed performance issues with very large plans (related to grenade previews)
- fixed bug where it was possible to get stuck in a window while jumping
- fixed sometimes not being able to draw paths anymore
- fixed bug where the head and torso would want to walk the opposite way from the legs
- fixed troopers being able to melee enemies behind them
- fixed lasers going through breached walls previews
- coop: fixed issue with look-at actions not working properly in laggy conditions
- fixed Mp5SD too noisy with 108gr High Performance ammo.

modding:
- modding: added blender importer/exporter to tools (WIP)
- modding: added a new mod template (for adding new unit types)
- modding: multiple changes to xml file format, meant to increase inter-operability between mods, by allowing more changes without editing stock files
- modding: can add new units without modifying stock game files (see template mod in game/tools/)
- modding: changed the way equipment is bound to classes/units
- modding: changed the way entities specify what equipment can be used on them
- editor: various improvements and fixes
- health is capped to the max specified in template, if doing negative damage (which increases health)
Engineer Alpha - aaronworcester
As version 0.3 gets more and more done I have started to transition into "fix" mode from "break" mode. While it may still be a while before 0.3 comes out I have started to look at all the features that will be making it into the build and when it might come out. With the list of features that I have now I am aiming for a early to mid June for an "in development" aka "experimental" release that will be available alongside version 0.2.

I also have been working on some other cool things that will likely make it into 0.3. Train tracks and the purple conveyor 3 (x4 speed) will likely be creative only. The green Conveyor 2 (x2 speed) is added to the tech tree in iron.
Apr 18, 2022
Station 17 - Fitshume™
It's me, the Patchnotes Plant, here with a small game update:

- Oiled up a few sticky scrollbars
- Updated the version of Unity used
- Some other small unnoticeable internal changes
Ancient Wars: Sparta Definitive Edition - JotaTheConqueror
Thanks all for your feedback on the last major update and letting me know about the crash issues, this minor update will fix most of them, thanks to the following:
BugFixes:
- Improved Model Render code to fix a massive number of crashes
- Better model management code to reduce the number of crashes
- Dynamic unit management system added to reduce the number of crashes on large maps and with large armies
- Improved cinematics video files with better quality
- Fixed audio suttering in cinematics

I hope that with these fixes your gaming experience will be much more pleasant, do not hesitate to contact me with whatever you need!
Rumble Runners - Lunatinc
Major Update 4 is out!
Rumble Runners has undergone some massive overhauls in visuals and audio! With this latest update, Rumble Runners has reached a point where a full release is imminent!

So what's new?
I'm glad you asked!

New Main Hub

The Main Hub has been remade to fit all the menu platforms properly. It's now a 5-point-star shape and each platform has its own point.



Furthermore, it will be a lot easier to tell which platform is which with the new holograms spelling out the platform's menu type! There's also a 3D-hologram icon for each menu to show their purpose if you can't wait for the letters to come 'round :p

More Animations!

Your Golem will respond when you select a new part or colour in the Customiser. The animations also let you see your Golem in action, so that you can decide if you like your drip from other points of view!

Animations now also have sounds playing when the Golem does something. Footsteps, jumping and more sounds have been added, bringing more life to your rocky friend!

Improved HUD In-Game

You'll have a clearer overview with what's going on in the UI during a run.
The Power Meters have been redesigned and put around the MiniMap. They work exactly the same as they did before, but with a cleaner look and put more out of the way. There's also a pop-up that comes up when you pick up a power-up crystal that tells you which power-up you got!



New look for Stardust

The Stardust clumps you can pick up and use as currency now look very different. They now look the same as their icon and in the Shop Hologram from the Main Hub and are also easier to grab now too!

A Music Player!

Tired of the same track with each race? You're in luck, because now you can choose one of 34 total music tracks to listen and vibe to! You can change music during a run with a simple press of a button. There are various genres and moods between the available music tracks, so there should be less repetition now!

*Disclaimer*
The Game Master and Lunatinc do not own any of the music tracks that are being used in-game. All music has been created by TeknoAXE and falls under the Creative Commons Attribution 4.0 International License.

More Game Master babble!
I've undergone some vocal training, practised *enunciation* and practised singing, all to give you a much better appraisal to your gaming skill. I'll leave you remarks on everything you do because I know you seek my validation!



I even prepared an intro to Rumble Runners that I'm very happy and proud of, and I am eager to show you!

Please don't skip it though I practised hard. :(

Lots of Bugfixes
Some mishaps since the last Update have also been ironed out, luckily!
  • You can now create Paths in the Path Creator (Previously named Section Creator) again!
  • The OOB Camera now works again, so you can enjoy seeing yourself tumble to your doom next round of Rumble Running!
  • The whole Path will now start to Rumble, and is much bandwidth-friendlier than ever!
  • Yellow colours are back in the Customiser after spotting too much green in the colour picker!
  • The Dialogue box is no longer in the way of the menu pages and you can click on all the buttons easily again.
  • The pause menu will no longer get in the way and "get stuck" on screen!
There's a lot of under-the-bonnet changes that won't show, but should improve the game somewhat!

So what's next?
For Major Update 5, Steam will be integrated completely into Rumble Runners. Think of achievements, a leader board for the Infinite Runs and more! Also there will be way more content to the paths and a lot more Golem Parts to pick from. This means that a Full Release is imminent!
It's planned for the 23rd of May!

A complete demo will also be derived from Major Update 4, which will be available relatively soon-ish!
If you want to stay notified you can do that by following Lunatinc's Social Media and wishlisting Rumble Runners!

That's it for this update!
Let's get ready to Rumble... RUN!
- The Game Master



Apr 18, 2022
The Red Hood - lasha egutidze
The Red Hood fairy tale horror game is on sale now!!!
Apr 18, 2022
Severed Steel - mattlarrabee
Sorry about the crash! Try 2 for this patch:

New editor features:
-Second channel of custom voxel color
-Higher max trigger volume size
-New action to enable/disable trigger volumes
Halluci-Sabbat of Koishi - 幽夢観察者
1、增加了一段的空中攻击,未来预定将有技能为空中攻击增加派生
2、BOSS血条、架势条、命数的UI进行调优,使之更加居中、视觉对称和美观,且降低了多BOSS血条的互相遮挡
3、优化了镜头运镜时Y轴的缓冲位移表现
4、为部分BOSS阶段增加了符卡名显示
5、降低了破绽时受到的伤害,其中:
    [[b]背刺[/b]破绽伤害由150%降低为120%][[b]跳跃[/b]破绽伤害由200%降低为150%][[b]空精力[/b]破绽伤害由200%降低为150%,但空精力的阈值由0提高到最大精力值的20%][[b]打断攻击[/b]破绽伤害由250%降低为200%]
需要注意的是,上述的破绽伤害调整是敌我一致的,虽然恋恋更不容易因为破绽而暴毙,但这也意味着敌方受到的相应破绽伤害也会降低,绕后背刺的输出效率将会下降
Isle of Jura - sunpotato
Isle of Jura Update Notes v1.1

Bug Fixes
  • Fixed some fishing UI elements being tied to frame rate
  • Fixes towards inventory wipe bug
  • Fixed hotbar not returning after trying to fish with a full inventory or with an incorrect rod
  • Fixed some fish names overflowing in the journal UI
...