Greetings, This is MIR4. These are the details of the update scheduled for Tuesday, April 19th, 2022.
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[Main Updates]
◈In-Game Updates◈
1. New content : Altar of Darkness - Destroy or protect the Altar of Darkness, which is summoned on each Valley 4F every day, from 21:00 to 22:00.
2. Additional Class Skill Rebalancing - As we have announced, changes to some skill damages of 2 classes will be made to correctly realign the overall balance and minimize the balance gap between classes.
3. New Spirit : Radiance Dragon Mir - Epic Light Spirit ‘Radiance Dragon Mir’ will be added.
◈DRACO Updates◈
1. Change on NFT sealing conditions - NFT characters can now be sealed when the Conquest building is being promoted.
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[Apr. 19th Patch Note Details]
◈In-Game Updates◈
■ Altar of Darkness ● Altar of Darkness is new competitive content that players can participate in through Expedition. The Natives (Defense) and the Expedition members (Offense) get to commence a war over the Altar of Darkness, which is summoned on each Valley 4F, every day from 21:00 to 22:00. - Altar of Darkness gets summoned to the center of each Valley 4F. (Icon will be displayed on the minimap) - Players can participate in this content through Expedition.
● Winning Condition of the battle of Altar of Darkness - Expedition members (Offense) : Destroy Altar of Darkness summoned on each Valley 4F. - Natives (Defense) : Protect Altar of Darkness summoned on each Valley 4F.
● How it works - The battle of the Altar of Darkness divides players into Offense and Defense. Attack : Expedition members (Players who traveled from other servers through Expedition) Defense : Natives (Players whose original server is the current server) Battle Schedule : Every day, from 21:00 to 22:00 (Based on Regional Server Times) - The Darksteel mining rate of the Valley will decrease by 20% if the Altar of Darkness is destroyed. The destroyed Altar of Darkness will be resummoned in the same place at 20:00, 3 days after the last destroyed date, and the battle may restart from 21:00.3rd day from the destruction, and the battle may restart from 21:00.
● Status of the Altar - Protected : The altar is unsealed but is currently unavailable to attack. - Sealed : The altar is in sealed status and unattackable. - Summoning : The altar is currently getting resummoned after being destroyed from the previous battle (20% Decreased Darksteel mining rate) - In battle : The altar is in vulnerable status and is available for battle.
● Rewards of Altar of Darkness Battle
▶ Natives (Defense) - (Success) Protected the Altar : No change in Darksteel mining rate. - (Fail) Failed to protect the Altar (Altar is destroyed) : Reward box(es) can be obtained, but the Darksteel mining rate of the valley will decrease. ▶ Expedition members (Offense) - (Success) Destroyed the Altar : Reward box(es) can be obtained, and the Darksteel mining rate of the valley will decrease. - (Fail) Failed to destroy the Altar : No change in Darksteel mining rate.
※ Please check out [Game Encyclopedia - War < Altar of Darkness] for more details.
■ Skill Balance ● Additional Class Skill Rebalancing will be made.
Sorcerer Thunderstorm - Increased DMG: 260% → 292% on the center 195% → 219% for 3 hits on the periphery Blizzard - Increased DMG : 220% → 255% Chain Lightning - Increased DMG : 170%~340% → 220%~352% Flame Strike - Increased DMG : 180% → 230%
- Expedition members can’t receive the effect(s) of the mandate, even if the mandate is issued on the visiting server. - ‘Kingdom’ tab will be added in the Mail - A message will be sent to the Mail when the mandate gets issued, but not when the mandate ends.
■ Content ●Auto-combat range will be automatically adjusted while proceeding with certain contents. - The Auto-combat range will automatically change into ‘Unlimited’ after entering certain contents, and it will come back to its initial settings that the player has set after the contents end.
■ NFT ● Sealing conditions of NFT character will change. - Previous : NFT character can’t be sealed when the Conquest building is currently being promoted. - Post-Change: NFT character can be sealed regardless of the promotion status of the Conquest building. ※ Promotion of the Conquest building will not stop even if the NFT character is currently sealed. The remaining promotion time will be deducted during the sealed period and it will finish its promotion if there is no remaining time by the point of unsealing.
Killing people? Destroying cars? Uncovering all the hidden interactions? Getting 100 combo? Your efforts will no longer be overlooked, you can get Steam achievements now!
18 achievements are now available and more will be coming. There is something for everyone, be it a new player just getting into becoming the evil Urban Mage or a seasoned player aiming to beat the highest community score!
Days with Ophelia: The Girl From Wind City - Weissgarden純白花園
Good day to all Liiivie people:
In view of some voices saying that they want to stream the game, but because the game is R18, it is not convenient to stream. For the "Ghost Girl", we have already started to make the normal version of the game, so that everyone can do more use and promotion Thank you very much to all the friends who have supported and loved us all the way
Talk about the part about the Eternal Liiivie
Eternal Liiivie has always been in progress, although the follow-up speed will be slower due to new cooperation projects and projects. Basically, the ending and the details of the direction have been planned, and it is only necessary to make it. However, due to the limitations of RPG MAKER, some functions cannot provide a perfect experience, and bugs are easily generated We're thinking about the future follow-up will be all transplanted into Unity Eternal Liiivie is a work with a large time span. The art and functions of the first edition are a little rough now. In the future, we will also start to improve and modify the art and game experience to give you a better game experience.
Thank you for your patience and understanding, we will continue to work hard:D
If you want to get into modding in Post Scriptum, share your mods with other modders, or maybe you just want to chat with us and other modders, then you can do so via our Official Modding Hub Discord.
Our first submission is a nice looking map from modder McDuckSauce titled Longues-sur-Mer.
Once a quiet town in Normandy, France, it played host to part of the infamous Atlantic wall. This Gun battery housed 4 x 150 mm cannons capable of hitting ships out at sea as well as having the beaches carefully dialed in for maximum devastation.
The battery itself was heavily bombarded from both sea and air during the days leading up to D-Day, which can be seen recreated in game using multiple photo reconnaissance photos for accuracy. The surround area is also mapped as good as I possibly could in terms of walls, fields, tree's, buildings, roads and so on.
D-Day +1 the battery was taken by C Company of the 2nd Devonshire Regiment at midday on June 7th after only firing a few hundred rounds on D-Day itself with little effect due to the intense bombardment the day prior and the day itself.
The map itself offers a mix of all three chapters, ranging from long distance combat to the up close and personal, whilst also catering towards the tankers among us. So far the feedback has been excellent, which I attempt to update as soon as possible. I hope the effort was worth it in the long run, and I cannot wait to see it played on a larger scale.
The map comes currently with eight layers, including both daytime and night, with a Para-drop for extra atmosphere as you drop in and watch the battle commence below you. On another note, the map is currently 2.8 km by 2.8 km, which puts it on the larger scale of modded maps available.
At both main spawns, there is a small Infantry and tank shooting range to practice them shots while waiting for friends to join or a vehicle to spawn.
Our next submission is another "Chapter" style mod. The Richelieu Chapter is a project which aims to bring new battles for the liberation of France to Post Scriptum. The team is made up of members of the PS community, which aims to authentically recreate these battles and the places where they took place.
This mod is still in active development, with several operations planned for the future. Its first operation, titled "Deadstick" aims to feature 3 maps, including the infamous Pegasus Bridge (formerly Benouville Bridge), where the 6th Airborne Division of the UK attacked the German defenders. Operation Deadstick was the overall plan to capture bridges crossing the River Orne and Caen canal in preparation for the British landing at Sword beach.
This chapter will feature several other operations with their own maps, layers, custom assets and modified vehicles to suit the battle itself. Below you can find the Roadmap for upcoming content.
Our last entry covers some of the largest maps ever produced for Post Scriptum an astonishing 64 km pack. From the Ardennes Team, they present the Ardennes Map Pack. You can find their discord community here: https://discord.gg/wmCjvTnkGt
Now the word is given to Cpt72Bug from the Ardennes Team.
Our map pack is a 64 km, highly accurate recreation of Northern Luxembourg. It follows the retreat of the 28ths infantry after their strategic loss of Clervaux Castle during the start of the Battle of the Bulge.
As it stands right now, this is the largest map in the Squad/Post Scriptum engine at a whopping 8 km x 8 km. It is larger than Squad's Skorpo by a large margin. It has taken 1000 manpower hours to recreate and required some of the highest end enthusiast hardware to work-on in the SDK. We are currently taking applications to help with its progress.
Currently, it is in a playable state, with several "maps" being offered as zones of the master “Northern Luxembourg Map”. In the current release, you can find two game-play layers, Clervaux and Munchhausen.
Both are strategic representations of the “bulge” with the 5th Panzer Army playing as the offensive team while remaining elements of the 110th regiment of the 28th acting as defenders. In the future this offering will be expanded with several other map zones, gameplay layers and the introduction of the full 64 km (8 km x 8 km) armored map.
We also hope to continue a relationship with the Realism Mod Team to get offerings of this map supported within or separate of the main Realism Mod. This map-pack contains a lot of area to explore. It also has a lot of meatgrinder defensive positions, which require team-wide coordination and mastery of offensive tactics.
Most experienced logi squads can significantly make a difference with the provided winterized weather, allowing for added visibility cover and secrecy to FOB locations. Furthermore, the sheer size of the layers requires logi squads to actively contribute to both the defenders and the offensive team to ensure spawns and resources are available to each team.
Most of the assets have been retextured to really allow the user to experience the winter weather of Northern Luxembourg. Improved weather including low visibility will allow for tank ambushes and easy infantry flanking maneuvers to be implemented by experienced squad leaders. With these changes, it is highly recommended to “Flank” defensive positions and to set up tank ambushes in some of the only clear drivable routes around the region. The map-packs ability to suit majorly different play-styles creates endless opportunities for gameplay shenanigans.
We take pride in our project and are currently working on the third layer as well as finalizing implemented assets. This map pack truly represents the first of the “winter” maps and we anticipate the pack getting better as more and more winterized assets are offered by Periscope Games. One aspect we hope to improve on in future releases is the inclusion of more covered terrain. The map seems quite flat, and this poses challenges to defending and assaulting positions.
With this we have come the end of this modding spotlight and we can't wait to see what more our community comes up with.
If you want to get into modding in Post Scriptum, share your mods with other modders, or maybe you just want to chat with us and other modders, then you can do so via our Official Modding Hub Discord.
We're excited to announce that WrestleQuest, the World's First Heavyweight Pro-Wrestling JRPG, is going to PAX East!
WrestleQuest combines our love of JRPGs, pro-wrestling, and the toys of our youth into a game like no other. Adventure through a wrestling universe as two rivals on a quest to save pro-wrestling. Cut promos, get choke slammed, and journey through distant lands and Parts Unknown.
If you want to get some hands-on time with this RPG and wrestling fan’s dream project, suplex your way to the Expo Hall and booth 10024! Just look for the Mega Cat Studios signs, and the turnbuckles . . .
In addition to demoing the game and ripping elbow drops from the top rope, the Mega Cats are delivering a panel on the History of Wrestling and Video Games on Friday, April 22nd at 12:00 pm EST in the Dragonfly Theatre. Bring a notebook and DDT your brain with some sweaty pixelated knowledge!
So lace up those boots and slap on some facepaint—it’s time to get into the ring and tag team with destiny! We’re looking forward to getting WrestleQuest into your hands, so you can powerbomb your way through an adventure to save pro-wrestling!
Hello, officers! We continue to improve Police Stories, and today we made a small update.
Fixed a bug with the "Gunsmith" achievement (unlock all equipment). Now the achievement is displayed correctly.
When using the antidote in the Zombie Case DLC, the target for the shot is now highlighted
Fixed a bug where the antidote was caught in the quick missions of the main campaign
Reduced the supply of pepper spray
Added collision of new objects
Thank you for leaving feedback. If you find in-game bugs or inaccuracies, please let us know! We will continue to work on Police Stories and release updates.
Feel free to get in touch with us in the comments below this post or on our Discord: https://discord.gg/4NmfAtBa
In view of some voices saying that they want to stream the game, but because the game is R18, it is not convenient to stream. For the "Ghost Girl", we have already started to make the normal version of the game, so that everyone can do more use and promotion Thank you very much to all the friends who have supported and loved us all the way
Talk about the part about the Eternal Liiivie
Eternal Liiivie has always been in progress, although the follow-up speed will be slower due to new cooperation projects and projects. Basically, the ending and the details of the direction have been planned, and it is only necessary to make it. However, due to the limitations of RPG MAKER, some functions cannot provide a perfect experience, and bugs are easily generated We're thinking about the future follow-up will be all transplanted into Unity Eternal Liiivie is a work with a large time span. The art and functions of the first edition are a little rough now. In the future, we will also start to improve and modify the art and game experience to give you a better game experience.
Thank you for your patience and understanding, we will continue to work hard:D