Apr 16, 2022
Killer Chambers - VillageBench
The new Killer Chambers STEAM DECK UPDATE is live!

We finally managed to get our hands on a Steam Deck so we wasted no time and made some changes to make KC shine on this amazing device!

If you are one of the lucky ones with a Steam Deck don't hesitate to reach out to us in the Discussion forums if you wish to suggest for any improvements or if you find some pesky bugs to report!

NEW STUFF
  • The Steam Cloud save game funcionality is now cross-platform between Windows and Linux (so on the Steam deck too).
  • You can now switch the inventory tab with LB and RB on the Xbox gamepad, and with L1 and R1 on the Steam Deck.
  • The 60 fps lock is now enabled by default in the options menu when starting KC for the first time.
  • Setting the game to fullscreen in the options will now hide the resolution dialog so it's less confusing (the game uses the native device resolution when in full screen).
  • All the tutorial graphics, tips and help menus are updated to show Steam Deck controls and icons when running KC there.
FIXES
  • Fixed the Fire Child not dropping rewards after you defeat him.
  • Fixed a rare crash during the Fire Child intro when pressing Esc.
  • Small fix to show correctly the custom mouse cursor when using a trackpad as a mouse on the Steam Deck.
Thrive - Revolutionary Games Studio
Thrive version 0.5.8 is finally here; And with it comes the versatile signaling agents, which allow you to actively communicate with your allied cells; New randomly generated region names, which gives each world a new and unique flair; The highly anticipated multicellular prototype, which permits you to progress further than ever in the grand journey of Thrive; And of course, a grand host of other changes and bug-fixes!




If you want a summary of what this version brings, here are the full patch notes for this release.

The Multicellular Stage Prototype

Included in 0.5.8 is the exciting prototype for the next stage of Thrive; Multicellular! Once you have acquired the nucleus and binding agents, you will be prompted with the option to proceed to the next stage should you have a per-requisite number of cells in an active colony at the time. Clicking this button will bring you to the multicellular editor where you will be able to design your newly multicellular organism! (Note that the multicellular stage cannot be entered in free-build mode.)

When you initially enter the editor, your organism will only consist of your initial cell. You can quickly change this by placing more of this type, or duplicating it to create an entirely new class of cell. At any time you can edit your cell types in the familiar microbe editor to change their functions and purpose.

There is only one reproductive method available in the prototype, which is Budding. When you exit the editor, you will split off from your parent as a single cell, but will gradually grow other cells as you acquire the appropriate resources. Once fully grown, you only need to acquire a few more resources so that you can create a budding cell of your own, and thus repeat the cycle.

We hope that everyone enjoys this exciting new feature, but remember; It is a prototype, and is far from a polished product. Merely a glimpse into the future of Thrive through the murky lenses of development. We will remain focused on wrapping up our plans for the microbe stage before we can focus on developing the multicellular stage proper.

New Signaling Agents Part

With signaling agents, the player is now able to communicate with allied cells. This grants a new angle of control that creative players will undoubtedly delight in.

Accessed by holding down the V key, the signal menu presents the player with 4 basic commands.These commands remain in effect until the player selects the “No Command” option to disable them.

“Follow Me” orders nearby cells to accompany the player.
“Move To Me” prompts nearby cells to approach the player’s position.

“Become Aggressive” alters the behavior of nearby allies so that they become much more likely to attack other cells.

“Flee” encourages allies to disengage and move out of danger.

While simple, these commands can be used for many various effective strategies previously impossible to the player, such as pincer maneuvers when hunting particularly dangerous prey, or simply calling nearby cells to bind to.
Misc. changes
  • Colony members now affect how fast a colony can move, their mass now has a slowing effect but their flagella will help the colony move
  • Increased compound cloud brightness in brighter biomes to make them much easier to see
  • AI now knows how to use the chemoreceptor
  • Generated membranes are now cached to reduce lag spikes also slightly made the membrane generation algorithm faster as well
  • Cell corpse chunks are now added to be counted in entity limit which seems to help a bit with performance
  • Increased entity limit considering the recent performance improvements. It’s also no longer save file specific so older saves will also use the new limit now
  • Taking damage due to being out of ATP now has a specific sound for it
  • Auto-evo now takes environmental compound availability into account when calculating fitness
  • Balance tweaks, includes adjustments to organelle costs
  • AI will now stop moving if it is out of ATP and wait to recharge
  • Brought back the accidentally deleted win screen background
  • Binding mode sound now fades in and out better
  • Chemoreceptor colour is now automatically selected to match the compound colour in the modify GUI
  • Extinction music now starts earlier to sync up more dramatically with the appearing extinction text
  • Tweaked the wording of most of the tutorials
  • Made the tutorial highlight background darker to make tutorials pointing to GUI elements more obvious
  • Added a command line flag (to be used with a new launcher version) that disables all videos as one player had a problem with the intro video crashing their game
  • Disabled the X button on the organelle modify popup as that seemed a bit too error-prone to a player
  • Saving will now detect if the save name is too long or invalid and give an error instead of silently failing to write the save to disk
  • Charts will no longer show “x” or “y” incorrectly when they weren’t supposed to
  • Added some code to the binding process that tries to detect disposed cells earlier, hopefully improves sometimes buggy binding
  • Implemented custom logic to workaround Godot colour picker pick from game window having a (potentially crashing) bug
  • Improved theming for file dialog
  • Removed duplicate phosphate icon file
  • Disabled resizing the editor report tab panels as that could break the text layout
  • Translations now use no line wrapping, this time unnecessary changes caused by that with Weblate disagreeing with gettext seem to be finally fixed

What’s next?

We hope to continue work on the Microbe stage, in a constant effort to wrap up it’s development in preparation for moving on. There are still a lot of big features that need to be completed before we can officially begin development on the multicellular stage, but this goal becomes ever closer as our development team expands, and rate of progress only increases in speed.

We have a Thrivestream starting in a few minutes.
Holdfast: Nations At War - AGS | Refleax


Make your way to Gallipoli this April 18th. Fall in! Answer now in your country's hour of need.

Come chat with us on Discord.

https://discord.com/invite/holdfastgame








- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Apr 16, 2022
Rising Mist - WASD Games
Happy Easter everyone!
🐰🐣🌷🐰🐣🌷🐰🐣🌷

WASD Games wishes you and your loved ones good health and happiness. Enjoy the holidays and spend some quality time with your friends and family or take some time to relax by yourself.
🐰🐣🌷🐰🐣🌷🐰🐣🌷

Turnip Boy Commits Tax Evasion - avanlepp
Are y’all turnips ready to compete?

Today we’re introducing Daily Challenge Contests in our latest patch, v1.1.2! Daily
Challenge Contests are a Steam-exclusive, limited-time contest where you can compete to get
the farthest in the Daily Challenge for real prizes! We’re planning on hosting several of these,
and our Discord is the best place to find out when we’re hosting them!

To celebrate the start of these contests, the winner of the first challenge will win a Turnip Boy
plush!



Additionally, we’ve released a new Tax Hat just in time for Tax Day! Avoid paying your taxes in
style with this haute couture.



You can access the Tax Hat from the mailbox outside of Turnip Boy's greenhouse once you
update the game. What’s more, it’s not the only hat you’ll receive this year. :) We have timed hat
releases in the next year to coincide with major holidays. Follow us on Discord or Twitter to
learn when they release.

And now for bug fixes, improvements to features, and general quality of life improvements.

Gameplay changes
  • Introduced limited-time Daily Challenge Contests! You’ll also be able to see if a Daily Challenge Contest is active by looking at the leaderboards in Sunset Station! (Steam only! Internet connection required!)
  • Added Japanese localization!
  • Riot shield now blocks poison!
  • Added an option to turn off movement camera panning.
  • Add deadzones on both the right and left sticks on controllers. (This should help combat slight Joycon drift for everyone playing on the Nintendo Switch!)
  • Slightly moved Tots over to the left to prevent soft-locking.
  • The “retry” text when dying now says “continue” on the Limitless Line to help communicate that when you die, it returns you to Sunset Station, and doesn’t instantly start a new run.
  • Added a sub shop sign near the Waysandwich sandwich shop.

Bug Fixes

  • Daily Challenges have been completely overhauled, and now reset at midnight EST worldwide. (Steam only! Internet connection required!)
  • Plastic fangs should no longer revive and softlock the player if you kill an enemy while dying.
  • Optimized downloading leaderboards on Steam to combat longer loading screens. (Steam only!)
  • Fixed the “Unsupported Platform” message appearing on the Nintendo Switch, regardless of if they have obtained a Daily Ticket.
  • Removed the introduction videos and replaced them with static logos to provide better support for Linux & the Steam Deck.
  • Fixed a bug where the game would display “1” instead of “100%” when speedrunning.
  • Moved some trees to prevent the player from going past the load zone in the area of the Weapon Woods with the road.

We hope to see y’all on the leaderboards!
GunQuest - Argus-Eyed
Version 0.0.3.1
  • Fixed a bug which made the gold count text red during battle sequences
  • Fixed a bug which would preemptively end the game during certain text portions of the game
  • Decreased the crafting cost of the higher-tier weapons
  • Increased chest item spawn rate 5->6
  • You can now maintain caravan boost between rooms
  • Added an extra warning to quitting from battles
Apr 16, 2022
RogueStone - hyperbit.interactive
Quick fix on GP Rewards from XP (Inn). It was scaling too much early on. It's been fixed to be additive although it isn't optimal and may need to be updated after launch.

Also removed unnessary text prompts from the Inn cleaning up the display.
LIGHT: Black Cat & Amnesia Girl - JIK_Ffreely
《LIGHT: Black Cat & Amnesia Girl》V0.84 upgrade

Fixed the possibility to get the same slate in the lobby of the first level.

Daylight studio Team
Apr 16, 2022
Black Desert - CM_Cadry


Greetings Adventurers!

We know many of you have Black Desert sitting on your library after getting it from an event or an offer. You may be wondering if this is the game for you or what makes it so special, so we want to show you why you should start your adventure in the world of Black Desert TODAY!

Graphics

Black Desert offers next generation graphics with spectacular sceneries, realistic environments and sophisticated details. You will fall in love with the quality of the graphics!




* Screenshots taken by our adventurers on Steam

Are you afraid your computer might not be able to handle these amazing graphics? Do not worry! We recently introduced an update of AMD FideilityFX Super Resolution that simplifies how the game's graphics are processed and increases the game's performance. This means better performance without having to lower your graphics!


Open World

Multitude of activities and adventures without loading screens. Do you feel like slaying evil monsters? Go ahead and explore the monster lairs around the world. Maybe fighting is not for you, and you prefer more relaxed activities? That's also possible! Black Desert offers other activities such as horse taming, sailing or even having your own residence. Thousands of players make this game a lively open world without limitations!




Combat

Non-Target & Fast-Paced Combat: This means no clicking targets like old games or having to wait your turn to attack. Experience an innovative combat system unlike any other MMORPG with 24 different classes!




Customization

Be whoever you want to be! Experience insane levels of customization: From height, torso, face, and skin texture, to micro-level details, your imagination is the limit!





* Screenshots taken by 0ktober, Mirmulnir and Reverielle,


Constant Updates and Improvements

Black Desert goes beyond the limit and offers events, new contents and improvements every single week. We want Black Desert to be the best MMORPG of the world!




New Player Perks



As a new player enjoy faster progression and leveling by creating a season character! Once the season is over your character will be converted to a normal character and you will be able to keep all your progress. It's easier than ever to start your adventure in Black Desert!


Also enjoy rewards and special items that will help you during your adventurers just by logging in the game every day! The more you log in, the better the rewards are!


Looking for friends to play the game?



Adventures are better with friends! Join our Discord server and enjoy different channels where you will be able to meet new adventurers or get your doubts solved!

»Join our Discord server here«
Apr 16, 2022
PaintBall War 2 - ShadowWolf Games Supp
Dear players!
Update 1.2.3 has been released in which we have removed the long selection of the map and mode, now you can do it with one click! By choosing a mode, you start searching for a game that will take place on a random map, with random players!
This update is released thanks to your support and feedback!
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