This update addresses a problem when a map is created and defaults to having a grid, the token size wasn't properly initialized, and would result in invisible tokens when switching to non-grid map styles.
Grab your binoculars and your birding journal because it's time to hit the trails and see some birds. Choose a habitat each round to visit along the western coast of North America, and see what rare birds you can find. Don't forget to keep an eye on what your fellow birders are tracking down — they might just lead you to the bird that finishes your watch list and earns you extra points! Who will outsmart their opponents, spot the most birds, and be the best birder?
In Birds of a Feather: Western North America, you and the other players explore different habitats to spot birds. In the first round, each player chooses and reveals a card from hand, then marks off on their score sheet or the app the bird they played as well as all other birds played in the same habitat. The deck contains cards from five habitats, with some birds being more common than others. In the second round, you each play a card again, then you mark all birds in your current habitat as well as all cards played the previous round in that habitat. Apparently word spread about all the great finds! Remove all cards from the first round, then keep playing additional rounds in the same manner.
When each player has only one card left in hand, the game ends. For each ace bird you've seen in a habitat, you score 2 points; for each other non-common bird you've seen, score 1 point; and if you've seen all seven types of birds in a habitat, score 3 bonus points for a total of 10 points in that habitat. Whoever has the most total points wins.
Birds of a Feather: Western North America reimpliments Birds of Feather with new graphic design and improved rules for two- and three-player games to make them more strategic.
Fixed being able to place wind turbine in the middle of road and vice versa
Fixed bugs that would cause employees to get stuck until reload when deleting elevators they were using
Fixed game sometimes failing to restore stolen or burnt furniture
Patch notes for Beta 1.1.18
Changes
Made it take a little longer before lead designers quit over unmet demands
Team changes in project management is now also applied instantly for support, marketing and update tasks
Moved notifications out of the way of the money label in build mode
Added option to update tech for project management
Fixes
Fixed wall furniture not getting collisions updated when dragging wall out
Made lead designers move computer if they are at work when they demand a private office and made them better at picking private offices when it happens
Fixed employees sometimes not waiting for IT to finish fixing their assigned computers before moving onto another free computer
Patch notes for Beta 1.1.17
Changes
Save files and some settings are now synced with Steam Cloud
Canteens and lounges are no longer treated as special rooms when assigned to teams, so employees stop avoiding them
Furniture that contains perishables can now define a expiration date, to avoid paying for a full refill every day
Fixes
Game will no longer load mods with invalid name generators instead of failing silently during gameplay
Fixed a couple of edge cases when placing single room duplicate in existing room, using wall drag or rectangle split causing game to break
Please take a few seconds and show us your support by rating the game so we can continue making more maps.
As you may have already noticed following these Dev logs, the concept behind the new map is of spirit hunting. Similar to the popular Phasmophobia type games. This creates a unique experience compared to the original village game play.
NEW MAP SNEAK PEEK
Today we reveal our new tool for the game. The Holy water can hurt the invisible spirits.
The Spirit when weakened, will reveal items kept hidden from your team.
The silver cross from the previous map has returned to help aid in detecting the spirits in the house.
That's all for now, more on the next tease.
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Automobilista 2 is now updated to v1.3.5.2 - this is a small complementary update to upgrade the Galeao track according to the latest references along with some other fixes & improvements.
V1.3.5.2 CHANGELOG
GENERAL
Added a 1s delay before ERS 'auto' mode is considered settled enough to be used as the new base mode for cycling mode (an overshoot into 'auto' now means a navigation up the stack will will select 'off' if done within 1s)
Added ERS deployment mode and clutch state information to shared memory
UI & HUD
Added ERS Auto mode indication to HUD
Fixed ICM issue that only allowed selection of the first two pit strategies
Galeao: Revised track according to actual event references; adjusted track elevations between T1 and T2, replaced the startlight gantry to match one used in actual event; update static concrete barriers, walls and dynamic cones; adjusted AI collision corridors at the chicane
VEHICLES
Uno (all cars): Added dirt map; Adjusted driver animation fingers position; Added vibrating bits on the cockpit; Adjusted the shift gaiter rigging
Corvette C3 - Livery override folder added
McLaren MP4/1C: Fixed tire side texture rotation issue
Ninja update: 1) You can now switch between cartoon Boris and Realistic FMV style Boris! Along with this, Euka and Capy also change 2) Capy now has a new design, check him out!
Previous update: 1) Improved contrast between falling platform and chandalier against background 2) Added Capy the Capybara, who will provide some helpful tips and overall look cute
An error was found in the tournament system for all global regions that prevents regular service for the tournament.
We are currently searching for the cause to fix the issue. Depending on the cause and solution, there may be a separate system maintenance. We will make a separate announcement when that occurs.
Until we can resolve this issue, we will temporarily close the tournament system.
Fixed: - Displaying the animation - Lighting fixes on main level - Fixed known bugs in the main menu of the game - The system for displaying reflection shadows has been changed - Movement errors in one of the tutorial levels