Apr 15, 2022
Airships: Conquer the Skies - Zarkonnen
  • Crew no longer grab too much ammo for large weapons and then throw it away.
  • Made sure that AI researches the technology it needs to upgrade its ship designs.
  • The game now preloads all music tracks at startup to run more smoothly afterwards.
  • Move-to command no longer has red outline when telling ship to move to the top of the combat area.
  • Module restriction beams now flip correctly.

Edit The first version of this update had a crash bug that has now been fixed. Make sure that you have the most up to date version.
Community Announcements - shunya-ito
Thank you for playing "DEAD OR ALIVE Xtreme Venus Vacation!"



For more information, please check this "Update info" .

Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
Oblivity - Find your perfect Sensitivity - Poly Games
Developer Note
Hello Oblivity community,
This update focuses on improving the crosshair editor and clearing up some of the confusing UI. Most of the new features were requested by the community on our official Discord server. So feel free to join and help us to improve Oblivity!
Cheers Poly Games

Change Logs

New Features

Crosshair
- The Crosshair Painter is a new way create crosshairs. It allows you to paint the pixels of your crosshair inside Oblivity. You can adjust the opacity of the crosshair painter overlay on the crosshair widget. The painted image gets saved as png, so you can use it in other games, too. The crosshair painter UI will be reworked in the future.

- 1px crosshairs should now be aligned correctly
- Added titles to the Crosshair widget
- increased the size of Crosshair widget
- the crosshair-preview will stay the same size on mouse hover

Favorites
- You can favorite scenarios by clicking on the start next to ther rating
- all your marked scenarios are displayed in the new Trainer tab called: Favorites

Sensitivity Finder UI
- your primary sensitivity calculation playlist can be accesed via the new Sensitivity Finder tab named after your selected game
- we reworked the sensitivity profile widget and adjusted how the progress gets calculated.

Sensitivity progress system
To finish a profile you need
- a certain amount of total runs
- a certain amount of finished days (we lowered the values to finish a day)
the new progress values (we will probably adjust those)
- fast: 1 day | 120 run per day | 120 total runs
- medium: 3 days | 50 run per day | 225 total runs
- accurate: 4 days | 50 runs per day | 325 total runs
- hardcore: 7 days | 75 runs per day | 630 total runs

Map editor
New properties for walls
- use custom material
- Material color, roughness (smoothness) and metallic
- switch target direction on collision
added new Light3D to the pool
- you can adjust range, intensity, color and shadows (to see shadows activate them in your graphics settings)

Small changes and Features
- reorganized the settings menu with more titles
- added new color pickers
- target lights now interact with the floor
- added revert to default settings button
- added scenario preview to the playlist editor (click on a scenario and you see some gameplay of it)
- adjusted some info (i) icons

Performance
- end-screen problem fixed that triggered some performance stutters
- improved UI widget performance

Bug fixes
- fixed some search bugs with playlists
- fixed a leaderboard upload bug for scenarios with 0 entries
- fixed an issue with bouncing targets
- fixed a target speed bug
- fixed weird audio bugs
Apr 15, 2022
Ash of Gods: Redemption - Nessie
Hello, folks!

After giving the general information about Rigga tournament, we’d like to pay special attention to a Frisian deck – what it looks like, in what way it is unique and what new opportunities it opens to a player.



Frisians are a fraction of control. And when you first see it, the characters might seem pretty intimidating – you won’t find such high number of health points either in Berkana or in Bandit decks.



But when you finally breath out you can see that the attack points of the characters are quite low – so they can’t cause a lot of damage. Does it mean that there will be a long and boring fight? No way!

The goal of Frisian soldiers is to hold the enemy back as much as possible, and to take away the opposing commander is the task of the Frisian warlock. It’s impossible to resist the damage he causes, so it’s in your interests to finish the fight as soon as possible.



The warlock appears in the battlefield with the first summoned Frisian fighter who has the ability «Life drain». At the start he doesn’t take much, but this ability grows as almost any Frisian appears in the battlefield.



Now, when we’ve found out why it is profitable to drag the fight, let’s speak more closely about the opportunities of the characters. First if all, about the balance of the attack and protection.

Frisian soldiers are quite hard to kill, and one of the possibilities to make the fight longer is to block the way to your commander completely while the sorcerer drags out the enemy’s life.



It’s also a good strategy for the Frisians to stay as close to the position of start as possible. A lot of characters of this fraction make only one step at a turn. It’s quite enough so that the space near the commander would get filled with the unbreakable wall of the fighters. It’s also convenient to hide weak fighters with useful effects behind the back of slow but powerful characters. For example, quite a fragile Templar, who considerably weakens the enemy, can hide behind the Centurion and become unreachable for the opponent.



Nevertheless, in the deck there are some characters who are quite good in destroying the enemy’s fighters. For example, Frisian Crossbowmen move quite fast and cause a great deal of damage. But even their attack becomes twice lower when they shoot at the opposing commander



Speaking about synergy, the Frisian deck is something average between the Berkana and Bandit Decks. All in all, the Frisians are quite powerful on their own, but some of the characters can considerably strengthen their comrades. For example, the Frisian captain improves the armor of his fraction’s fighters.



It’s much more interesting, though, to have a look at how the deck of the support synergizes. There are, for example, the cards that can increase health of a group if characters, lower the attack of the hostile fighters, boost the speed of all the characters or slow down separate ones.



It’s Raylo who teaches you how to play the Frisian deck – and you can also ask him for a training fight either for this fraction or against it.



You’ll be able to try a Frisian deck yourselves very soon, and for now subscribe to our discord channel, get some experience playint the Berkana and the Bandit deck in our demo and add the game to your wishlist!
Apr 15, 2022
Mayhem on a Rainbow - VR - lumifinley
Join us on Discord and get your Steam key today!

Let the mayhem begin!
Apr 15, 2022
Ash of Gods: The Way - Nessie
Hello, folks!

After giving the general information about Rigga tournament, we’d like to pay special attention to a Frisian deck – what it looks like, in what way it is unique and what new opportunities it opens to a player.



Frisians are a fraction of control. And when you first see it, the characters might seem pretty intimidating – you won’t find such high number of health points either in Berkana or in Bandit decks.



But when you finally breath out you can see that the attack points of the characters are quite low – so they can’t cause a lot of damage. Does it mean that there will be a long and boring fight? No way!

The goal of Frisian soldiers is to hold the enemy back as much as possible, and to take away the opposing commander is the task of the Frisian warlock. It’s impossible to resist the damage he causes, so it’s in your interests to finish the fight as soon as possible.



The warlock appears in the battlefield with the first summoned Frisian fighter who has the ability «Life drain». At the start he doesn’t take much, but this ability grows as almost any Frisian appears in the battlefield.



Now, when we’ve found out why it is profitable to drag the fight, let’s speak more closely about the opportunities of the characters. First if all, about the balance of the attack and protection.

Frisian soldiers are quite hard to kill, and one of the possibilities to make the fight longer is to block the way to your commander completely while the sorcerer drags out the enemy’s life.



It’s also a good strategy for the Frisians to stay as close to the position of start as possible. A lot of characters of this fraction make only one step at a turn. It’s quite enough so that the space near the commander would get filled with the unbreakable wall of the fighters. It’s also convenient to hide weak fighters with useful effects behind the back of slow but powerful characters. For example, quite a fragile Templar, who considerably weakens the enemy, can hide behind the Centurion and become unreachable for the opponent.



Nevertheless, in the deck there are some characters who are quite good in destroying the enemy’s fighters. For example, Frisian Crossbowmen move quite fast and cause a great deal of damage. But even their attack becomes twice lower when they shoot at the opposing commander



Speaking about synergy, the Frisian deck is something average between the Berkana and Bandit Decks. All in all, the Frisians are quite powerful on their own, but some of the characters can considerably strengthen their comrades. For example, the Frisian captain improves the armor of his fraction’s fighters.



It’s much more interesting, though, to have a look at how the deck of the support synergizes. There are, for example, the cards that can increase health of a group if characters, lower the attack of the hostile fighters, boost the speed of all the characters or slow down separate ones.



It’s Raylo who teaches you how to play the Frisian deck – and you can also ask him for a training fight either for this fraction or against it.



You’ll be able to try a Frisian deck yourselves very soon, and for now subscribe to our discord channel, get some experience playint the Berkana and the Bandit deck in our demo and add the game to your wishlist!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/
Iragon 18+ - Lamorak
New Build!
Click Here for the new update video!

Changes in the Experimental Hall

Welcome back to another Iragon changelog. This week we’ve switched the Merchant Woman with Erika in the Interactive sex scene in the Experimental Hall. The thick girl now has destructible clothing in the Experimental Hall.

Monster Girl Skirt Physics

In the Monster Girl Gallery, we have implemented skirt physics for the BDSM female enemy. And after you exit the gallery, you will see a new loading screen - the lesbian girls from the ecchi room.

Guild Hall Scene Improvements

As for the planning scene that’s in the Guild Hall, we’ve added the missing face animations for Darick and finished the scene in VR. The scene starts after you meet with all of the girls and visit the second floor. Said Guild Hall can be found through a portal in the Experimental Hall.

Spider Boss Changes

Finally, we’ve made improvements to the Spider Boss encounter. We’ve given her the ability to heal herself and increased the size of her health bar.

What's your favorite game art style?

Games come in many different aesthetics and art styles. Clearly we're fans of the anime look and since you're here, you probably like that look as well. But what is your favorite video game art style? Feel free to give us some examples as well. We'd love to read about it.


Apr 15, 2022
Iragon: Prologue 18+ - Lamorak
New Build!
Click Here for the new update video!

Changes in the Experimental Hall

Welcome back to another Iragon changelog. This week we’ve switched the Merchant Woman with Erika in the Interactive sex scene in the Experimental Hall. The thick girl now has destructible clothing in the Experimental Hall.

Monster Girl Skirt Physics

In the Monster Girl Gallery, we have implemented skirt physics for the BDSM female enemy. And after you exit the gallery, you will see a new loading screen - the lesbian girls from the ecchi room.

Guild Hall Scene Improvements

As for the planning scene that’s in the Guild Hall, we’ve added the missing face animations for Darick and finished the scene in VR. The scene starts after you meet with all of the girls and visit the second floor. Said Guild Hall can be found through a portal in the Experimental Hall.

Spider Boss Changes

Finally, we’ve made improvements to the Spider Boss encounter. We’ve given her the ability to heal herself and increased the size of her health bar.

What's your favorite game art style?

Games come in many different aesthetics and art styles. Clearly we're fans of the anime look and since you're here, you probably like that look as well. But what is your favorite video game art style? Feel free to give us some examples as well. We'd love to read about it.


Isonzo - Wilson
Today is another map focused dev blog, with a longer Sabotino video and a teaser for Gorizia. However, we also found time to include one of the new weapons for gun fans (those sharp-eyed folks who spotted the Mannlicher–Schönauer previously).


Here’s another view of the slope the Italians need to descend to reach the Sabotino bridge. Steep!

The maps in Isonzo have so much going on that it’s hard to fit it all in within a single Isonzo Intel. We’re going to be revealing Gorizia very soon, and that will definitely be split across two posts - the finale to the Sixth Battle of the Isonzo is an incredible piece of work from our mappers and artists.

Until then, our blog about Monte Sabotino covered a lot of the highlights, but there’s so much more to discover on the map. Nothing beats getting your boots dirty on the ground of course - until then we have the complete flyover video for you!


See what details you can spot! Everything from the rocks to the trenches have been recreated based on photographs, museum exhibits, and our own films and photographs.

Footage from our trip to the trenches of Monte Sabotino.


An interior view of one of the Sabotino houses. A nice place, were it not for the war.

We also wanted to take you back to the start of the map to show off another look at the barbed wire lines you’ll need to break through as the Italians. You can see in the comparison image below just how bare the ground was. We said it before, but we’ll say it again - smoke barrages might be vital! It’s easy to forget how important concealment and breaking lines of sight can be during combat when playing video games, and smoke can often feel like a waste when you could be dropping explosive shells on people - but well placed smoke can protect a broad advance in a much cheaper way than using artillery to try and suppress an entire enemy trench line.




A comparison image and a closer look at those thick lines of wire that form the first hurdle for Italian attackers on Sabotino.

Let us know if you like the flyover video - we might look into making a few more!

Mannlicher–Schönauer Model 1903
The fury of war always consumes a huge amount of material and equipment, and certainly during the First World War no army had an easy time finding enough of anything, even basic items like rifles for their troops. This led to situations like Mannlicher–Schönauer rifles built for the Greek army being pressed into service with Austro-Hungarian forces.

Introduced at the World Fair available in either military or sport versions, only the Greek army showed interest in the Mannlicher–Schönauer. It was a very well made and reliable weapon, but that made it expensive to produce. The 6.5mm cartridges were an unusual choice which may also have made it less appealing.


A conventional looking rifle hiding an unusual magazine…

Nonetheless, production went ahead for the Greeks, with more than 100,000 supplied. They served well in the Balkan Wars of 1912-1913, would see use during WW2 by the army and resistance fighters, and were part of the Greek Civil War. More rifles had been ordered in 1914, but those were diverted to the Austro-Hungarian armed forces.


Mannlicher–Schönauer in use assaulting the Solkan church.

The Mannlicher–Schönauer had one other interesting feature - a rotating spool magazine. This part was designed by Schönauer, hence the name of the rifle. While the rifle was fed by stripper clips, inside was a rotating system, as you can see in the diagram below. While uncommon, rotating spool magazines are still in use with some weapons today!


Diagram showing the rotating spool magazine.

Next time, the final stage of the Sixth Battle of the Isonzo…
You’ve seen Monte Sabotino and Monte San Michele, the first two maps in the Sixth Battle of the Isonzo Offensive. Assuming the Italians successfully complete at least one of those, they will be able to try and complete the offensive on the third map: the city of Gorizia.

And that’s where we’ll be heading next time on the dev blog! Enjoy this teaser clip moving into the city from the trenches on the outskirts…



Play Isonzo at PAX East, or join the beta!
We will be coming to PAX East this year, from April 21-24. Isonzo will be playable there. If you can’t make it to PAX, there’s still a way to play Isonzo before release, if you’re willing to help us with feedback. The Isonzo closed beta tests are still ongoing, and we’re looking for more participants! If you’re interested, you can {LINK REMOVED}

There’s no guarantee that everyone who signs up will get a chance to be part of the closed beta, since we pick people based on various criteria from hardware and server region to playtime. But given that we’re keen for more people to try the game, the odds are good!

We’ll see you for a tour of Gorizia next week!
Apr 15, 2022
World of Warships - Lisa 莉莎 WOWS


Comment competition — last comment wins!

The basic rules are super simple:
Please do not post several comments in a row—it will not help you win. If a user makes several successive comments, only the timestamp of the earliest one will be counted.

The prize:
  • 1x Premium Ship IX container

After the winner has been determined, the discussion will be locked.
...