觅长生 - CS233
特别提醒:
下午第一次更新的稳定版本0.9.1.136和测试版本0.9.2.405有比较严重的bug导致npc不会进行结算。
请更新到稳定版本0.9.1.137和测试版本0.9.2.406(重启steam更新一下应该就会好了)

更新:
1. 现在稳定版也可以突破化神了
到达化神境界之后,修士的力量便已不再被局限在这一界中。
虽然肉身尚且只能留在凡界,但元神却已经可以前往这一界之外。
这一界之外的虚无之处我们称之为“太虚”,而元神在太虚之境中不断地感悟、历练的过程,即为“神游太虚”。
到达化神期后,就可以在洞府和客栈中进入神游状态了。

2. 更新了化神期渡劫的前置玩法——神游太虚
在太虚之境中,充斥着与凡界并不相同的能量。
而神游太虚就是不断熟悉这种新的能量,并使用这些力量来对抗即将到来且与之同源的天劫。

在神游太虚时,可以领悟的仙术有3种。
一种是利用自己的大道感悟直接沟通天地领悟仙术。
一种是由他人传授的秘术,也需要在太虚之境领悟。
还有一种是感应。
在感应时,你会在太虚中建立一个幻象,并以之为对手,尝试在太虚之境之中使用自己在凡界的神通,当满足一定的条件后,就会感应成功,并且可以领悟相应的仙术了。
与大道感应不同的是,在感应时使用出的实力越强,领悟出的仙术也会越强。
而在领悟仙术之后,你还可以再去太虚之境感应,如果此次感应时展现的势力超越了上一次,那已领悟的仙术也会获得相应的增强,不需要再次领悟。

领悟仙术会消耗大量的时间,但是因为你的肉身尚在修炼,所以会获得与闭关时相同的修为。

3. 添加了新的化神秘术
投放了化神秘术-意守法。
现在可以暂时在灵核兑换处换取了。

4. 更新了化神后回到到门派后的对话


优化:
1. 优化NPC突破时获得的增益
现在NPC突破化神时也会和玩家一样,获得血量、遁速、神识、资质和悟性的加成。
并且准备得越充分,突破后获得的属性也越多。

2. 优化了NPC修为增长速度判定
现在NPC修炼时会更换修炼速度最快的作为主修功法。

3. 优化了化神后的闭关
现在如果在化神期修为圆满后,可以一次性闭关100年了。

4. 功法调整
略微上调了神剑诀、奔雷诀、太阴六虚功的后期数值。


Bug修复:
1. 修复了部分门派中NPC对玩家称呼错误的bug
2. 修复了炼丹时可以无中生有药材的bug
3. 修复了元婴初期的龙阳上人会同时使用2本藏离诀的bug
4. 修复了古神经的负面效果与描述不符的bug
5. 修复了部分剧情中的文案错误


本周碎碎念:
在封控中拖着腐朽的身躯依然要呐喊出两个字:更新化神了→ →
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游戏并未完成,现在尚处于抢先体验阶段,游戏内容还在不断的开发中,所以不可避免地会出现一些bug和内容缺失。如果发现Bug、或者对游戏有什么意见和想法的话,可以到QQ频道或者官方QQ群里找管理或者到论坛发帖。

QQ频道:
频道名就是觅长生,搜索觅长生就可以加入了

官方QQ群:
觅长生-升仙台(官方一群):908385158
觅长生-斗法台(官方二群):759875274
觅长生-东石谷(官方三群):1045590922
觅长生-逸风城(官方四群):927196001
觅长生-武陵城(官方五群):787138498
觅长生-天星城(官方六群):603856248
觅长生-云汐城(官方七群):1014043596
觅长生-广陵城(官方八群):421258215
觅长生-天机阁(官方⑨群):305194193
觅长生-南崖城(官方十群):328818782
觅长生-蓬沙岛(官方11群):600912624
觅长生-碎星岛(官方12群):303640436
觅长生-千流岛(官方13群):765812024
觅长生-北宁海(官方14群):781156534
觅长生-雷鸣海(官方15群):563248770
觅长生-化龙海(官方16群):922759583
觅长生-图南海(官方17群):427140375
觅长生-玄冥海(官方18群):740232691
觅长生-幽冥海(官方19群):481516430
觅长生-吞云海(官方20群):244562996
觅长生-南宁海(官方21群):775894308
觅长生-西宁海(官方22群):777505112
觅长生-竹山宗(官方23群):648480808
觅长生-离火门(官方24群):215492416
觅长生-化尘教(官方25群):558183896(已满)
觅长生-方壶山(官方26群):901745394(已满)
觅长生-沃焦山(官方27群):712692344(已满)
觅长生 连石山(官方28群):272808762

游戏官方论坛:
3DM论坛觅长生专版
百度贴吧觅长生吧

游戏WIKI
觅长生wiki
Eternal Return - GM_Goddess
Hello everyone, Windy here with an update on recent Reload changes.

After the patch, we’ve gathered a lot of feedback regarding the reload changes and wanted to present what we’ve been discussing.

We agree that the presentation of the feature was creating more difficulties than improvements, especially in situations when you had to move out of combat to reload which messed up playstyles.

Big changes like this also should have been made during the pre-season and we should have definitely not have done this during the season when there weren’t a lot of alternatives for players to work around it.

We’ll try and communicate more on why we made this change in the first place in future talks but we’ll internally discuss to present a better vision for ‘auto reloading’ as a whole for now.

To address the changes to the reload system, here’s what we’re going to do.

First, we will be re-adding manual reloading (F) back through a hotfix. Although we’ve been currently caught up with some other bug fixes, we’ll try and complete the fix by next week.
  • The default key for manual reloading (F) will return for original players. Please check your bindings after the hotfix.
  • The default key for manual reloading (F) for new players will be swapped to the current Item Skill default key (F1). (Manual Reload: (F1) , Item Skill: (F) )
Secondly, we’ll also be improving auto reloading as well. Here’s our current plans for improvements.
  • Change auto reload to happen every n seconds after your last basic attack rather than moving out of combat
  • Auto attacks will no longer cancel reloading while auto reloading. (Manual reloading will still not be canceled)
Third, we’ll be adding some other options for triggering reloads. We expect to gather a lot of feedback and ideas on this part from players too!.
  • Tweak character skills to also support reloading (Ex. Rozzi W)
  • Add reloading options to some item skills (However, it will most likely be tied with another effect)
The improvement parts will take about 2 months (6~8 weeks) for us to fully complete.

Overall, we want to improve on auto reloading and reduce situations that would require manual reloading. Our currently planned improvements may change during development, or we could add other improvements such as shortening reload times for auto reload or set reload times per weapon type.

We’ll keep you all updated on our future changes and continue to work on Eternal Return to be a better game.

Thank you all for sticking with us!



Settlement Survival - 暖暖豆腐渣
Hey, everyone
We have synchronized our recent alpha updates to the stable version ( which is the Steam default one ) and saved the current stable version to the historical version. If you want to roll back to the historical version to play, you can manually switch to the Beta version, see the instructions below.

Update:
    Game creation menu overhaul:
  1. Added more custom difficulty settings.
  2. Added more random map settings.
  3. Preset map - Easter Island can be chosen in standard mode and sandbox mode.
  4. You can click on the name of your city to check the custom settings after entering the game.

    Optimization of logistics related technologies:
  1. Added Supply Depot where workers can store designated items for the usage of everyone nearby(Tech point required).
  2. Added technology - Fast Porting which can increase the movement speed of logistics related workers(Tech point required).
  3. Optimized the models and building materials of
  4. Optimized the model of the Delivery Center.
  5. Optimized the model and remodel effect of Warehouses.

    Optimization of Factions and Trade:
  1. Adjusted the UI and size of Factions interface. Optimized the icons of various factions and reputation level visual effect.
  2. Optimized the interface of Market Price.

    More Building Info:
  1. The basic output, harvest period, growth temperature and sowing season are shown in Field type structures.
  2. Basic output, harvest period and fruiting time are shown in Orchard.
  3. Daily yield and slaughter output are shown in Pasture.
  4. Basic output, time needed and stamina consumption per item are shown in production buildings.
  5. Basic consumption of raw materials, basic output, time needed and stamina consumption of finished products are shown in processing buildings.
  6. Occupants in housing-type buildings (Apartment excluded) will be shown as per family.
  7. Durability is added in the menu of all buildings.

    Easter Themed Content:
  1. Added Easter active event: Easter Eggs would be spawned in the wild. You can get a reward after interacting with them.
  2. Added new Wonder Building: Giant Easter Egg. There will be rabbits popping out of it. Putting the collected Easter Eggs in this Giant Easter Eggs can increase citizens' happiness.
  3. Added animal - rabbit that can yield Easter Eggs.
  4. Added clothes Rabbits Ears that can be obtained by interacting with rabbits in the wild. (Valid after wearing during the event.)
  5. Added 4 kinds of decorative buildings: Easter Egg. (Can be built after event.)
  6. Citizens eating Rack of Lamb and Ham can increase extra happiness during Easter Event.



    Feature Adjustments:
  • Optimized the issue that banned items in houses cannot be moved out.
  • Optimized the models of some buildings.
  • Optimized the output ways of Apiary (rebuilding required.)
  • Optimized the UI and visual effect of roads.
  • Optimized the triggering possibility of foggy rainy weather.
  • Adjusted the style of Build Menu.
  • Added a new setting - Mute audio on focus loss.
  • Added a new setting - Lightness adjustment.
  • Game saves and log files location finder function added in the save/loading menu.
  • Added a new independent category for decorative buildings (hotkey: Tab).

  • Added many new decorative buildings.

    Bug Fixes:
  • Fixed stamina cannot restore to full in late game.
  • Fixed citizens' warmth can't restore to full when they return home.
  • Fixed two Barbara can work as administrators in Town Hall.
  • Fixed saves cannot be loaded at extreme cases.
  • Fixed no highlight circle under the citizen after he has been selected.
  • Fixed the wrong population shown in Boarding School after remodel.
  • Fixed the technology School Expansion which mistakenly increase students in Boarding School.
  • Fixed random event awards can be obtained repeatedly in some cases.
  • Fixed the recipe category of Jam and Sugar.
  • Fixed the wrong interaction place of Cactus Workshop.
  • Fixed inconsistency between achievement description and trigger condition.

Guides of switching to Beta version:
Switching Method
Right-click Survival Settlement in the Steam LIBRARY, select Properties - BETAS, and choose the game version you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)


Contact us:
Discord - Join our community Discord
Twitter - Follow us at Gleamer_Studio
Facebook - Like and follow us here
Reddit - r/SettlementSurvival
Apr 15, 2022
执剑九霄 - K.Kaiser
1. Fixed a bug where the task could not be completed.

2. The text content of some tasks has been modified.
Crossing Frontier 盡界戰線 (DEMO) - PoYu
修正手把bug與 死不了bug
Action! - Gameplay Recording and Streaming - Mirillis
Hi Everyone!

This update includes changes from the upcoming Action 5 (that needed to be urgently included into Action 4):

- Fixed desktop capture for Nvidia Optimus and AMD Switchable Graphics when run without administrator rights
- Improved support for dual Intel GPU setups (Intel UHD/Xe + DG1/DG2 and similar configurations)
- Improved translations

Happy Easter,
Mirillis Team
The Heroes Around Me - OKJOY
Different from the demo, we reforge most our scenery and add more details to make them more realistic. Here is one of them -- Nanfeng Barber Shop.


Old version


New version

And some details of the new scenery.



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Apr 15, 2022
Medieval Dynasty - SwordsOfTheSouth
Hello village elders!

The King's Herald has delivered a new message to the valley. When he handed it over, he seemed pleased and delighted. There might be something important in it. But unfortunately, some sheets were stolen by bandits shortly afterwards and since then the news is mostly gone. The part they left behind we gladly share with you:



Shame on the villains, but the hunters have swarmed out to recover the full notes. Now we must wait for their return. It might take a few days. We hope you'll be patient?!

But feel free to ponder what might have gone missing. Post it here in the comments, or on the social media channels.

Here we go!

The Render Cube and Toplitz Productions teams

PS: We will host a chat with the team chat tonight (April 14th, 2022) from 7 pm - midnight CEST.
Infestation: The New Beginning - Silenterror

Hey Survivors,

Today we are going to start the following events:

Double Currency
All the currency you obtain from the server will count twice
End: 19.04.2022, 12:00 PM CET

Double Experience
All character experience will be doubled.
End: 19.04.2022, 12:00 PM CET

Twitch Drops
You will obtain Spectator and Easter 2022 skinboxes by watching any Infestation stream.
End: 18.04.2022, 12:00 PM CET
The following categories on Twitch will have drops enabled:
https://www.twitch.tv/directory/game/Infestation%3A%20The%20New%20Z | Infestation: The New Z
https://www.twitch.tv/directory/game/Infestation%3A%20Battle%20Royale | Infestation: Battle Royale
https://www.twitch.tv/directory/game/Infestation%3A%20Survivor%20Stories | Infestation: Survivor Stories



We wish everyone great holiday!
Infestation: Battle Royale - Silenterror

Hey Survivors,

Today we are going to start the following events:

Double Currency
All the currency you obtain from the server will count twice
End: 19.04.2022, 12:00 PM CET

Double Experience
All character experience will be doubled.
End: 19.04.2022, 12:00 PM CET

Twitch Drops
You will obtain Spectator and Easter 2022 skinboxes by watching any Infestation stream.
End: 18.04.2022, 12:00 PM CET
The following categories on Twitch will have drops enabled:
https://www.twitch.tv/directory/game/Infestation%3A%20The%20New%20Z | Infestation: The New Z
https://www.twitch.tv/directory/game/Infestation%3A%20Battle%20Royale | Infestation: Battle Royale
https://www.twitch.tv/directory/game/Infestation%3A%20Survivor%20Stories | Infestation: Survivor Stories



We wish everyone great holiday!
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