Updated to the latest Focus Engine, which now runs on .NET 6. This should improve performance. It also includes the runtime, which should improve future compatibility
Minor fixes to the resolution pulldown UI & restarting the application when something different is selected
Other minor improvements related to the latest Focus Engine update (some smoother intro animations etc.)
New task: cleaning up after dogs (but only after them?).
Added option to hide phrases of the character and helper text.
Reduced speed and range of throwing snow.
Disabled payment for cleaning the basement from snow.
Reduced heating bill.
Path to save HQ screenshots is now specified In cinematic mode.
Added new resolution options.
Bugfixes:
Bug with broken intercom "Panelki" in English version [UPD: not finished, will be a hotfix].
Fixed a bug when graffiti only appeared on one type of house.
Fix cursor in main menu.
And other minor bugs.
P.S. A few days ago Panelki reached over 1000 unique players! This means that the skyscraper mode will appear in the game soon - it is already in development.
My personal purchased Steam Deck arrived today. The "Digital Jigsaw Puzzle" game appears to run without any issues. If you run into issues please send me any feedback.
The default mouse sensitivity appears to be a bit high for the game. However you can manually adjust it in the Steam Deck settings.
Note: An official compatibility from Steam has not been given for the game at the time of this posting. It is up to Steam to determine if the game is deemed fully compatible.
Exit the gates of Battleon and find Hooper in the Crossroads to begin learning what heβs uncovered about the Grenwog. Hooper has been investigating this for years and needs your help uncovering clues to find the Grenwog's nest. And maybe grab some delicious snacks... I mean bait... in the hunt for the Grenwog.
The Trap is Laid
Hop down deep into what may be the Grenwogβs Lair, and fight monsters of all flavors: Rock Candy, Taffy, Hard Candy, and... Angry Carrots? While youβre in the cavern, gather Pixie Dust to harvest and place carrots to lure the Grenwog to you, just like a professional Grenwog Hunter would do!
Whatβs going on in Old Battleon?
Old Battleon sprouted... Mysterious Time Carrots?! We have no idea what's up with that, but maybe you can investigate! Whatever the case may be, keep an eye out for the dreaded Bunny Berserkerβ¦
Grenwog Nest items
Once you've picked up some Chocolate Grenwog Eggs from Time Carrots, the Bunny Berserker, and even the Grenwog itself, take them to Hooper and trade them for some delicious new armors and weapons! *Note: Grenwog has the only guaranteed Chocolate Egg drops every time.
Bunn Dynasty Samurai Armor set
Bunn Dynasty Head Morph
Bunn Dynasty Carrot Bow
Bunny Berserker Armor set
Bunny Berserker Head Morph
Bunny Berserker Double Bladed Spear
Carrot Claw
What Happens to the Old Grenwog Items?
You can still get Gunter Armor, Grenwog weapons, and Ears and Tails in every color, all from Hooper's Grenwog Shop! They no longer cost Zard Eggs. Now they cost Chocolate Grenwog Eggs!
What About Drops?
There's plenty of drops to go around! Fight the Grenwog and Past Battleon monsters for a chance at the following items:
Carrot Sword
Carrot on a Stick
Grenwog pet
Golden Carrot Sword
Golden Carrot on a Stick
DC Bonus and Double Daily Rewards Ended!
We hope you enjoyed earning Double Daily Rewards for the time it was up! If you missed out, weβll definitely be doing that again, so make sure youβre signed up to our mailing list at http://news/ to find out when we do rewards next!
Breaking News
The invasion of Chickencow creatures from outer space has been fought back by the Heroes of Battleon, alongside the brave members of the Guardians. Heroes and Guardians should continue to mop up the last of the invading forces residing in Battleon Social District. We spoke to renowned Paladin, Pun-adin and slayer of undead things, Artix, for an update on the situation:
Artix - "We've successfully bawk-sed the fowl invaders into the Social District of Battleon, after a high steaks gambit by our Heroes and Guardians. We've yet to discover if this egg-vasion was led by some kind of cow-mmander or Dairy Queen, but we fully eggs-pect the udder madness of it all to end some time next week. Donβt worry, the time will fly right by"! Thank you so much for that commentary, Artix! We canβt wait to moo-ve on from this terrifying eggs-perience.
In other news, local romantic Maurice, who went missing last week, has now been found! He is reportedly okay, and just had an ailment to recover from. Maurice has informed this crew that heβll be back in town for one week, before taking his regular year long vacation next week. You can find Maurice sipping on Moglinberry Juice in Yulgarβs Inn.
Now back to your regularly scheduled Design Notes.
Coming soon to AQ3D
Is your birthday on Earth Day? Even if itβs not, we have some great news! April 22nd is Earth Day, and weβre celebrating with an environmentally friendly collection. Get ready to represent nature in all its glory with a brand new trove. After that, whoβs to say? It could be the return of a malevolent villainβ¦ Weβll just have to wait and see!
See you in-game.
Battle on! Artix, Glisel, Rellik, and the AQ3D Team
v1.2.3 is almost entirely bugfixes (about another 10 of them), but there is one tiny tweak to sacrifice rooms: you now get a little progress from sacrificing fly swarms after they split, instead of only getting progress from the initial swarm.
You can check the in-game changes screen for a full list of changes.
Anyone who previously could not download the CRIMESIGHT OST can now do so by performing the following steps: 1.γSelect "CRIMESIGHT OST (+144 Game Stamps) from your "Library" 2.γPress the "Update" button 3.γThe sound file will now start downloading.
The CRIMESIGHT Deluxe Edition and CRIMESIGHT OST (+144 Game Stamps) are once again available for purchase on the Steam store.
We apologize for the inconvenience this has caused.
This has a number of bugfixes and balance tweaks, a number of them centered around hacking.
The most critical thing from this build is a fix to a regression in the prior build that broke a lot of "hack for ships" type hacks. Sorry about that!
Other changes include making many of the hacks against Elderlings cheaper, and removing the ability to sabotage-hack the ultimate fortress at all (as Zeus notes on that one, "it should be slain in glorious combat, not with some cowardly sabotage hack."
Various other necromancer and templar balance tweaks are also now in place based on feedback.
The first thing we would like to address is THAT IT WILL BE A LONG READ. But bear with us, as we have a lot to say and discuss and we do everything in our power to be as transparent as the air. We are fully aware of many "stuck in EA forever" or other, much more dramatic, cases. Hence we plan ahead, and try to work as close as possible, with our players. Now, sit back and have a read :)
(The image is pure cringe. I know.)
=====π§ THE JOURNEY π§====
Before we started working on Best Forklift Operator, we had a rather clear vision of what the game should be, how should it play and what should it have. From the Day 1, our heads were spinning with the ideas and possibilities.
But also, we were aware, that not everything we hoped for, can be implemented upon the release of Early Access. And it's not even about production, budgets or time restraints. It's about full awareness, that handful of people can provide only so many perspectives, and that when you are the creator of something - your views and opinions, might become biased.
Hence the Early Access. So we can interact with the community and join forces with you - to create something awesome for everyone, not just us. To cross-check what's important for us vs what's dear to you.
And I dare to say, knowing it is not a perfect score, it appears we... mostly delivered. But you - wow - you guys DELIVERED a looooot more. With capital all letters.
Past 7 days we've been working around the clock. Talking to all of you. Checking reviews, discord, forums, refund notes, social media, comments, PMs, and DMs. Everything has been recorded, categorized, archived, and sorted. Then put into a sheet, then put into another with filtering, then in another one with commentary and analysis.
From the Day 1 - we had a clear Roadmap. But also an awareness that we might have to adjust it after the release of Early Access. The good news are: 80-90% of your expectations vs our initial Roadmap - matched. What did not - was the priorities.
We wanted to focus on adding more content to the game, but you turned our eyes to many other aspects and so - we are in the process of shifting our focus and reordering the Roadmap.
(This one is supposed to be less cringy. No? Oh. Ok...)
=====π§ FEEDBACK π§====
From over hundreds of reports, broken down into two categories, we came up with this:
Requested Features:
- HOTAS (Steering wheel, pedals, gearbox, joystick) - Being able to rebind the controls on controllers and HOTAS - Support for other Virtual Reality headgears (Valve Index, HTC Vive & others) - Horizontal shift for forklift - More vehicles - Support for Ultra-Wide monitors, multi-monitor setup, and higher resolutions - More missions/maps - Better cargo and vehicle physics - An option for "arcade" reverse gear - Sandbox mode - Adjust the placement of the gearbox to avoid accidental interactions - Better/more realistic audio for vehicles - More camera options - Being able to play in VR but with controller/HOTAS instead of VR controllers - Multiplayer - Support for OpenVR - Support for non-standard keyboards such as AZERTY - Being able to adjust vehicles mirrors - More info and polish for tutorial - Height adjustment option in VR - Tweaking vehicles forklift attributes (speed, acceleration, deacceleration, torque, slide) - Backlights on the vehicles. - Hand brake - FOV Slider in options - Interface indication of perfect score/time for missions - Support for TrackIR
Known Bugs & Issues:
- Rare crashing upon launch/stuck at the title screen - Missing virtual hands in VR mode - The game is lagging on some devices. - Controls randomly switch between connected devices. - Reflection in mirrors is not dynamic in VR
Those lists are not complete and for the time being - we had to get rid of a couple of issues if the author was only one individual. E.g having AI NPCs walking around the warehouse, and being able to get killed... yeaaaaa, no, sorry ;D
(This one should be cringe - free.)
=====π§ THE ROADMAP π§====
As mentioned above, our old, internal one - is outdated now. So it is kind of pointless to share it at this point in time. In the next couple of days, we will have many meetings and brainstorming sessions to come up with a brand new one - strongly influenced by yourr feedback from past 7 days.
Mind you - adjusting project Roadmap is no trivial task. You cannot just go and start from the top and move to the bottom. Some features take hours to implement, some other days, some different weeks and months, and some - are out of reach. The catch is to put everything in an order that takes many factors into the equation and keep the whole thing both doable and steady. But don't worry! We got this. π
(This might be a bit cringe but hey - it is honest!)
=====π§ THANK YOU! π§====
Words cannot express how grateful we are and for how many things. The faith and trust you put in us. The joy you report when playing. Being able to get to know so many of you. Seeing you making all those huge jenga-like towers in-game, having fun. Posts upon posts of valuable feedback, suggestions, and requests... this is a LOT to digest.
But this is also a huge responsibility, and we are aware. You guys really put a juicy and fat smile on our ugly faces and we simply don't want to wake up one day to discover it's all gone. Quite the contrary. We want more of it.
So stay tuned, and thank you. It's a pleasure to be working with you guys.