âśď¸ CIVILIZATION BONUSESâśď¸ UNIQUE UNITS, BUILDINGS, AND TECHNOLOGIES
- Elephant units receive 25% less bonus damage and are more resistant to conversion.
- Town Centers spawn 2 Villagers when the next Age is reached.
- Ships regenerate 15 HP per minute.
Unique UnitsUnique Techs
- Ratha â Bengali unique chariot that can switch between melee and ranged attacks. Strong vs. infantry. Weak vs. Skirmishers and Camel Riders.
- Armored Elephant â Anti-building cavalry unit. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance.
Team Bonus: Trade units yield 10% food in addition to gold
- Paiks (Rathas and elephant units attack 20% faster)
- Mahayana (Villagers take 10% less population space)
âśď¸ CIVILIZATION BONUSESâśď¸ UNIQUE UNITS, BUILDINGS, AND TECHNOLOGIES
- Receive +200 wood when advancing to the next age.
- Fishermen and Fishing Ships carry +15.
- Barracks technologies cost -50%.
- Skirmishers and Elephant Archers attack 25% faster.
Unique UnitsUnique Techs
- Urumi Swordsman â Dravidian unique infantry unit which can charge its attack. Strong vs. buildings and infantry. Weak vs. archers at long range.
- Armored Elephant â Anti-building cavalry unit. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance.
- Thirisadai â Dravidian unique warship that fires multiple projectiles. Strong vs. warships.
Team Bonus: Team Bonus: Docks provide +5 population room
- Medical Corps (Elephant units regenerate 20 HP per minute)
- Wootz Steel (Infantry and cavalry attacks ignore armor)
âśď¸ CIVILIZATION BONUSESâśď¸ UNIQUE UNITS, BUILDINGS, AND TECHNOLOGIES
- Start with 2 Forage Bushes
- Can garrison Mills with livestock to produce food
- Mounted units deal +50% bonus damage
- Can garrison Docks with Fishing Ships
Unique UnitsUnique Techs
- Chakram Thrower â Gurjara unique infantry unit with ranged melee attack. Strong vs. infantry. Weak vs. archers and siege weapons.
- Shrivamsha Rider â Gurjara unique light cavalry unit which can dodge projectiles. Strong vs. archers. Weak vs. Pikemen and Camel Riders.
- Camel Scout â Gurjara unique scout unit. Strong vs. cavalry. Weak vs. Pikemen, Monks, and archers.
- Armored Elephant â Anti-building cavalry unit. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance.
Team Bonus: Camel and elephant units created 25% faster
- Kshatriyas (Military units cost -25% food)
- Frontier Guards (Camel Riders and Elephant Archers +4 melee armor)
This civ is available to play without purchase of Dynasties of India.
âśď¸ CIVILIZATION BONUSESâśď¸ UNIQUE UNITS, BUILDINGS, AND TECHNOLOGIES
- Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial Age
- Camel Riders attack 25% faster
- Gunpowder units +1/+1P armor
- Can build Caravanserai in Imperial Age
Unique UnitsUnique Buildings:
- Ghulam â Hindustani unique infantry unit that thrusts its spear through multiple targets. Strong vs. archers. Weak vs. cavalry.
- Imperial Camel Rider (camel rider)
Unique Techs
- Caravanserai â Economic building. Heals and increases speed of Trade Carts in a 10 tile radius. Unique building of the Hindustanis.
Team Bonus: Camel and light cavalry units +2 attack vs. buildings
- Grand Trunk Road (All gold income 10% faster)
- Shatagni (Hand Cannoneers +2 range)