Train Valley 2 - Osja AA-gun

https://steamcommunity.com/sharedfiles/filedetails/?id=2788919257

A story about blowing up lakes, getting an archaeologist degree in under 10 seconds and driving electric trains underwater-with terraforming events and DNSAT objective to keep us on the edge of our seat. 15:00, LPT'ed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2785861639

9:15 timer + 100 Passenger Flow trains with 5 seconds intervals + limited bridges + potion crafting + every colour available in the Editor = one of the harder levels fit both for warming up and an LPT challenge.

https://steamcommunity.com/sharedfiles/filedetails/?id=2787391497

Bankroll construction of a prehistoric cave-for science and possible monetary gains! Nearby pumpkin factory is conveniently in need of some fresh logistic solutions, and we are to source necessary pigments locally as well. 8:20, DNSAT, terraforming.

https://steamcommunity.com/sharedfiles/filedetails/?id=2788404503

At last-we have access to the Gaulish potion of strength recipe. Same 8:20 time limit, treacherous terrains to build on, establish connection between Gauls and Romans and hopefully help the parties come to a truce. Make sure not to drench anybody in that cauldron :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2787691460

Growing Lunar base is now used as a spaceport for Mars colonization missions-and it needs building supplies, fuel, exploration vehicles and trained personnel. We start with fastest space trains available and have a set of hyperloop shortcuts at the ready.

If you are up for the challenge, level creator suggests working up to it by completing the other levels in the Luna series first:

Luna 2727 https://steamcommunity.com/sharedfiles/filedetails/?id=2441566188 or Luna 2727 one train start https://steamcommunity.com/sharedfiles/filedetails/?id=2441694382
Luna 2727 fast shuttles https://steamcommunity.com/sharedfiles/filedetails/?id=2445565173
Luna 2737 https://steamcommunity.com/sharedfiles/filedetails/?id=2477076958
Luna 2747 https://steamcommunity.com/sharedfiles/filedetails/?id=2504426531

Feel free to consult the timetable provided in the description section for additional hints on how local railway system works. 255 tiles track limit, 35:00 time limit, no terraforming-not much else can be said without spoiling the actual solution. A true challenge.
Best of Lunar luck to you!

https://steamcommunity.com/sharedfiles/filedetails/?id=2786064573

Inspired by an older Workshop entry https://steamcommunity.com/sharedfiles/filedetails/?id=1448612068
One side of the valley has exactly what the other half needs, now with terraforming events at 15 and 25 (and we don't mean units of time :) 15:00, no wrong deliveries.

https://steamcommunity.com/sharedfiles/filedetails/?id=2787497512

Building upwards is the future-fasten your seat belts and test drive new multistorey asphalt-and-railway track highway lanes. A ban on almost any demolishing job, 16:00 timer, nerves of steel and no margin for error are mentioned in the instruction papers for your locomotive crews. Build away and bring another successful operation for TV2 Logistics' portfolio :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2786572417

Build an efficient, fast rail network to ensure free movement of peoples and goods and capable of supporting 44 neighbouring countries at once. DNRT, 22 minutes timer, Passenger Flow and prebuilt railway track bits that steer your construction priorities a bit yet still leave room for variation.

Congratulations on your well-deserved award @Gaztibelza! A €10 Steam gift card will be delivered by our contact ASAP.

Tell us about your TV2 workshop adventures and visit our Discord server for an upcoming LPT challenge. Until next week!

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*Do No Stop Any Trains
*Do Not Destroy Any Track Tiles
*Do Not Reverse Trains
*Do Not Use Pause

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:tvhook: Train Valley 2 Discord Server.

:tv2computer: Our Twitter.










Apr 14, 2022
军团战棋Legion War - wywy
- Bug fix for map editor
- Add Wild Campaign 1-5
Princess & Conquest - Towerfag
6 days since the last build, had a lot of fun working on the Progeny companions you can get at the beginning of REMIX playthrough ːcat3ː

PLANT PRINCESS IS AWAKENING! TREES ARE COMING TO LIFE! HELP!


Size: 347.5 MBs

Additions and Changes:
ːswirliesː Acerola NSFW Animation #1 added
ːswirliesː "Progeny get" Cheat Progeny can now also have custom haircuts
ːswirliesː REMIX expanded! You can now start with up to 2 Progeny companions, with their own names and costumes! Their race will depend on what happened during the REMIX time lapse.

Fixes:
ːswirliesː Fixed Dog Progeny folded ears sometimes being shown above the face
ːswirliesː Fixed typos in Sphinx Pyramid
ːswirliesː Fixed buggy Rabbit siege events
ːswirliesː Fixed Mouse X Golem animation not unlocking with Cheats
ːswirliesː Fixed some Holstaur Progeny animations crashing in Babs Gallery
ːswirliesː Fixed Drider Princess removing the webs locking the access to Golem Princess after being killed
The Last Spell - ZeddOTak
Hello Heroes of the Night!

Since we completed our previous roadmap with the major update of March, we needed a new one and we KNEW you were eagerly waiting for it.

https://store.steampowered.com/news/app/1105670/view/3133947998942677988
Just below, we are happy to reveal our new roadmap for The Last Spell, going from now to the official release! We still have a long way to go, but we will give you updates and glimpses as we progress! We are already sharing a few things in the #sneak-peek channel on Discord.



As we did for the previous roadmaps, this one will be updated when we release the updates (TLS store page & here).
SCP: 5K - Affray
GAMEPLAY
  • Fixed some exploits in Wave Survival
  • Added a new connecting area to Wave Survival
  • Made railings non-walkable
  • Made forklifts non-walkable
  • Added more zed spawns to Transport Bay finale
  • Improved AI look code to anticipate corners
  • Added reload configs command
  • Added multi-server support for bans

VISUALS/AUDIO
  • Added M19x and Stribog mag check
  • Updated M9, UMP, and M24 reload
  • Updated M9 and AK handling sounds
  • Added LAMG reload sounds
  • Added dynamic back support for gamepad and keyboards
  • Added death and end game audio effects
  • Updated lighting
  • Added removable side rail covers to the Tavor

OPTIMIZATION/FIXES
  • Optimized virtual light manager
  • Optimized Server Room area
  • Optimized some doors
  • Optimized some EQS queries
  • Optimized footsteps to spawn less
  • Optimized component bounds calculations
  • Optimized zed character movement
  • Optimized player stat data
  • Optimized AI behavior trees
  • Optimized animation calculations on higher LODs
  • Improved overall character animation performance
  • Optimized some miscellaneous things
  • Moved zed animation data to C++
  • Moved some utility functions to C++
  • Moved movement component optimizer to C++
  • Removed some unneeded ticks
  • Removed some unused mesh components
  • Fixed Stribog reload time
  • Fixed some animation bugs
  • Fixed achievements always being disabled (lmao)
  • Fixed AI sometimes rotating weirdly
  • Fixed tracers not showing on last ballistics segment
  • Fixed third person animation rotating wildly
  • Fixed firing animation in third person not playing properly
  • Fixed bullet cracks not playing on a listen server
  • Fixed modular assets updating during play
  • Fixed some performance issues with zeds
  • Fixed characters not having LODs properly used
  • Fixed arms at higher LOD being misaligned
  • Fixed some doors not opening in Wave Survival
  • Fixed being able to disable gamepad menu navigation by pressing back on the main menu
  • Fixed some main menu buttons not being navigable
  • Fixed the controller and keyboard to both interact in tandem with the in-game menu
  • Fixed issue with return to menu popup not updating with the gamepad
  • Fixed some animation issues
  • Fixed scopes filling screen when braced aiming
  • Fixed audio quality setting defaulting to text
  • Fixed workbenches being broken by trying to interact with them using throwables
  • Fixed interaction sometimes showing after death

https://store.steampowered.com/app/872670/SCP_Pandemic/
Apr 14, 2022
Neko Secret - Homecoming - ForD
Greetings!

I'm just released the update for the Neko Secret! Changelist:
  • Added bath scene
  • Added shift/run indicator
  • Added hint for the Darts 301 mini-game
  • Added factory door highlight
  • Added cop NPC's voice reactions
  • Added rotation hint for the safe mini-game
  • Music volume is fading out when you enter a safe mini-game
  • The door's code is hiding on the HUD after you enter it
  • The lockpicks count is hided on the HUD until you got one
  • Optimized game textures (World & UI)
  • Small map fixes
Apr 14, 2022
CRIMESIGHT - Proffessor
Ver.1.3.2 has been released.
It will be downloaded and applied before your game launches.

Ver.1.3.2
・Improved the visibility of the Sherlock tutorial within the menu.
・Training Case01 has been fixed.
while True: learn() - ElJorro

Hey there! We've got great news!

v1.5.99 Released
  • Steam Deck now supported!
  • Added copy and paste buttons added on Steam Deck
  • Localization updates (especially Danish, Japanese and Chinese)
  • Improved tutorials
  • Bug fixes
Until we meet again! And please, don't forget to wishlist and follow our next game, Learning Factory, which takes machine learning and cats to a whole new level (the level of planet Mars, actually):

https://store.steampowered.com/app/1150090
Company of Crime - dominik
I hope everyone is suitably hyped up for the Easter holidays, as we launch a 5-day scavenger hunt filled with puzzles for you to solve.

The campaign started on April 14th 10 AM EEST and you have until April 19th 5:59 AM EEST to earn entries.

How it works

At the end of the campaign, we will draw five random winners. You can gain entries into the drawing by the following methods:

  • Sign in (+1 entry)
  • Share your personal referral link (+3 entries per friend who signs up using the link)
  • Visit our Facebook page (+1 entry)
  • Visit our Instagram profile (+1 entry)
  • Visit our website (+1 entry)
  • Retweet the giveaway announcement on Twitter (+1 entry)
  • Daily bonus for visiting the campaign page and clicking the link (+1 entry per day)
  • Five scavenger hunt puzzles (+5 entries each for the correct answer)
The maximum amount of entries (excluding daily bonus entries and referrals) you can gain is 30.

Winners will be chosen and contacted by email next week, as we return from our holidays. (Make sure the email you use for the giveaway is valid!)

Puzzles?
Each day over the Easter weekend, from Thursday until Monday, we’ll post a puzzle on one of our social media channels. The type of puzzle and the platform it can be found on is different each day, so stay focused to know where to find the next clue! We will always post the clue of the day along with instructions where to find the next one.

Speaking of which, the first puzzle is found on our Facebook page…

Prizes
We will draw a total of FIVE (5) winners at the end of the campaign!

One lucky winner will walk away with the grand prize:

  • Company of Crime (Steam)
  • Company of Crime Official Soundtrack (Steam)
  • 50€ Steam Gift Card
Because one prize is never enough, we will also be giving away:

  • Company of Crime (Steam)
  • 20€ Steam Gift Card
And lastly, three (3) people will get:

  • Company of Crime (Steam)
  • 10€ Steam Gift Card

Official rules can be found at the official website of Resistance Games.

Good luck and happy hunting!

Apr 14, 2022
Medieval Dynasty - SwordsOfTheSouth



Hello village elders!

As you know, you live here in a peaceful valley far off from the hustle and bustle, and most of the time it's quiet out in the great wide open. Too quiet?

We went out and gathered a few animals to add to the background noise. We found quacking ducks, screeching sea eagles, hawks, and crows. Along with mysterious cooing pigeons, they will provide the soundtrack of the world with their tunes from now on.



Some of the fauna, too, will now be able to contribute more than before. Hunters, listen up: You may now decorate your cosy home with hunting trophies! If you're going to bring a big sixteen-pointer, then you should show it off in your living room!

Tell us what you love about the update. Tell us in the comments or drop us a line on our social media channels!

Good hunting!

The Render Cube and Toplitz Productions teams

PS: We will host a chat with the team chat tonight (April 14th, 2022) from 7 pm - midnight CEST.

The Notes:


  • Five new birds - Pigeon, Duck, Crow, Hawk and White-Tailed Eagle.
  • Two new colour variants of hens.
  • Three new wall decorations - Animal Trophies.
  • Three new items - Animal Skulls. Skulls as possible rare drops to wisent, deer, buck, and moose.
  • Six new floor decorations - Animal Furs.
  • Two new maps to buy - birds and fish spots.
  • Animal spots can now be discovered on the map.
  • Attic module to the Simple Small House.
  • New sounds for the Calf.
  • Reverb and an occlusion system to some sounds.
  • New graphic effect - Screen Space Global Illumination (SSGI) (This has a high impact on performance).


  • No damage to one of the Smithy modules.
  • One of the house modules doesn't cast a shadow.
  • Market stalls modules must not be damaged by old age.
  • Destroyed building modules have the wrong textures.
  • Accepting settings doesn't hide "restore default" button.
  • After the interaction that allows a player to buy an animal the animal details instead of the building selection was opened.
  • Falling tree sounds should be less likely play in a loop.
  • Racimir going bald when putting on a hood while wearing a hat.
  • Mount teleporting back home on a skipped day - now only on season skip, if not overloaded.
  • Cancelling the skinning animation for Wisents skinned them prematurely.
  • Torch handles sometimes do glow.
  • Position of doors in buildings.
  • Position of signboards in buildings.
  • When a character dies of old age, the heir will also die in the next season if the player continues the game without saving.
  • A few cases where NPCs block or sleep in front of houses.
  • Sounds of the horse and donkey will play less often.
  • Wrong interaction scale when trying to buy animals.
  • Wrong offset applied when blocking after a tool broke.
  • Accepting the package from Sambor froze the game.
  • Asking about the exotic goods trader did not yield an answer from NPCs.
  • Position of the signboard in the house.
  • Animal skulls multiplied with the talent when finishing skinning.
  • Some cases where NPCs go to a point in the water.
  • When the player interrupts a conversation between NPCs (from other villages), one of the NPCs doesn't stop its talking animation.
  • The wisent dropped meat instead of leather.
  • The Innkeeper's icon.
  • The player got stuck on the bench when sitting and trying to stand up immediately.
  • Challenge dialogues don't fix on load.
  • Dead animals could end up underground upon loading.


  • Building system - 3 construction stages (foundation, framing, modules).
  • Terrain textures.
  • Rendering optimisations.
  • Optimisation of RAM memory consumption.
  • Optimisation of VRAM memory consumption.
  • Sounds optimisations.
  • Numerous tweaks and improvements to the terrain.
  • Numerous lighting improvements.
  • NPCs don't go to a break slot, if someone is standing there.
  • Reduced costs of some fences.
  • Reworked models of Cowshed modules.
  • The table in the Apiary is no longer a building module.
  • The table in the Hen House is no longer a building module.
  • Reworked models of fishing hut modules.
  • Reworked models of residential building modules.
  • Reworked models of barn modules.
  • Reworked shaders of some vegetation.
  • In repair mode, only objects that can be damaged are highlighted.
  • Riding on horse in third person mode.
  • Getting into NPC details with dialogue and then closing the details closes whole management.
  • All languages updated.
...