Keep an ear to the ground because we’ve got some fantastic new offers for you in the shop again:
What kind of Easter would it be without cuddly bunnies? That’s why you’ll be able to get your hands on a fluffy rabbit mount and a cute bunny pet from 14th April. With the Leaping Jade Rabbit, you’ll be happily hopping into Easter. If you picked up the Moon Bunny Costume last week, you can even ride off on your adventures as a matching pair.
If that’s not enough to put you in the mood for Easter, we’ve also got the *Bell Bunny* for you until 28th April, a cute and loyal pet that’s definitely all rabbit and no chicken. So hop into the shop and get your own Easter bunny!
Hello everyone. I am Andrew and I am the main developer of Ghostlore. I would like to extend a warm welcome to all those who have joined us for this Early Access launch.
Giving Feedback If you have a suggestion for things you’d like to see in the game, do join the Ghostlore discord as we are highly active over there. This is where being a small team works to our advantage. We are able to be nimble and responsive to player requests, without having to go through layers of bureaucracy as we would in a larger organisation.
If you encountered a bug, our programmer, Adam, has created a handy Upload Save feature:
We highly encourage using this feature. It makes it a lot easier for Adam to pinpoint the source of the bug if he has a save file that he can dissect and analyse.
Alternative control schemes When we first started developing Ghostlore, we planned for only mouse movement like in other ARPGs such as Diablo and Path of Exile. So, we were quite surprised by the demand for alternative control schemes like controller support and WASD. We have done our best to cater to such requests over the past month. We’re pretty sure that everything in the game, from movement to combat to menus, is able to be controlled via the controller.
However, do take note that the default point and click controls are still the best way to experience the game. This is simply owing to the fact that the point and click controls has had a years head-start of development and refinement, over WASD and Controllers, which were only implemented last month.
New Maps and Enemies Ghostlore currently has around 60% of the total maps and enemies planned. The remaining maps have already been planned out with almost all art assets completed. We plan to periodically release new maps with the new enemies and complete the storyline.
Fleshed Out Hell Levels We plan to improve and flesh out the hell level mode until it is a challenging experience which can provide dozens of hours of fun on top of the base storyline. More procedurally generated bosses, enemies, and quests are planned.
Skills System The original design goal of the skill upgrade system was to give the player control over as many parameters of a skill as possible. The initial idea was that, rather than a linear upgrade, you could adjust things like the damage radius, number of projectiles, effect duration and so on and so forth. We plan a major overhaul of the current skill system so that each skill upgrade provides a meaningful choice for players.
Improvements to items and crafting Like with the skill system, we plan to expand and refine the current item, crafting, and food system. We plan for a deep system with many build options for beating deeper hell levels. Player feedback here will also be very helpful.
Improved Steam Workshop and Mod Support Currently there is mod support for advanced code based mods and simple changes to game stats and abilities. However there is no easy way to add new game sprite or audio assets. We plan to add further support for players to easily add new enemies, items, and abilities with their own sprites and sound effects.
That’s all for now. I hope you will enjoy playing Ghostlore.
This is our most adventurous update yet. We’ve added new jobs, pets, caves and a brand new mystery in the jungle. We’ve also done a lot of work under the hood on how the game works, this will allow us to do even more exciting things in the future!
Jungle Mystery
There is a new mission to complete in the jungle. Get to the bottom of what's behind the mysterious door and help the archaeologists discover more about the ancient Wobblies.
New Boats
The water in the game has had a major upgrade with the new buoyancy physics! We’ve also added lots of new boats to take out and enjoy them with. Travel peacefully on a yacht, or splash around on a speedboat, the whole ocean is out there for you to mess around in!
Water Redesign
The waters in Wobbly Island have had a complete redesign with new environments and new shaders. These updates bring new life to the big blue!
Caves
There are now new caves all over the island with puzzles and secrets for you to explore!
Fishing Job
Fishing has come to Wobbly Island! Get out on the water and see what you can catch. Different areas of water contain different fish so make sure you fish around!
Disco Job
Put on your dancing shoes and head out on the town, the Wobbly Disco is open for business. See if you can impress the new DJ!
New Museum Collections
Explore the deepest depths to collect rare gems and crystals in the cave collection, and fish artifacts from the sea for the ocean collection.
New Map Features
We’ve added some new features to the in game map. You can now hover over any icon on the map and a pop up will appear with more information about it. Also, more than one split screen player now can use the map at once!
Pet Design Contest Winners
Merch
Don’t forget we’ve got merch!
We have more stuff coming to the store very soon so keep an eye out for that.
- Updated water physics - Added Ancient Trials Mission - Added new caves around the island - Added Ancient Hoverboard - Added New Jobs: Disco and Fishing - Added Cave and Ocean collections to Museum - Added new Vehicles: Speedboat, Yacht, Tugboat, Large/Small Fishing Boats - Added new Pets: Winners of the Pet Design Competition: Gemmy, Gnome, Hedgehog, Outlet Monster - New Clothes: Candle Hat, Disco clothes, Afro Hair, Spaghetti Hat, Ancient Trial Armor, Toaster hat, Fishing Clothes, Sweatpants, Gemstone Hat, Ocean Collection outfit - Added Baby Sea Turtles particle to Paradise Island beach - Added coral reefs around the Jungle Island - Added UFEgg - Map now supports multiple split screen players using it at once - Map icon hovering - You can now hover over map icons to get more information. - Updated Hovercraft movement - Revamped boat handling - Updated Burger-Omatic in Burger Job to make it easier - Limited the spawning of the ring artifact (Via the prop spawner) - Limited science job barrels - Added more NPCs to the world - RubberBandGames are hard at work in the office. - Added water sounds when you are near water - Updated archaeologist reward to include female archaeologist variant - The sound options 'SFX' slider now affects the volume of cutscenes too - Updated and remixed main menu music - Optimized the rendering of the player camera - Quality setting for SMAA - Improved physics to prevent object clipping - Support for DualSense controller (PS5) - Support for Steam Deck - Added some minigames in the Jungle
Graphical Changes
- Wobblys now blink! - Updated Particle effects: Present, Boat Trails - Improvements to UI for shops and wardrobe - Vanish particle on player when respawning - Added Vanish particle to NPCs in delivery jobs - Removed snow from fairground stalls - Updated ATM and phone box Models - Fixed Typo in Chef Job Sheet - Updated Minimap to have Map button - Added more dreams and improved dream sequence background quality - Updated Hedges - Updated Race Countdown - Updated some buildings in the Village and City - Added some garages to the Village
Bug Fixes
- Fixed being able to glitch into the mine when quitting the mine job - Fixed golf cave unloading - Fixed spelling typo in tutorial - Fixed a bunch of glitches due to the space hopper - Fixed Hovercraft passenger in driver pose - Fixed white fence gates not opening/closing - Fixed fire extinguisher particle not playing sometimes - Fixed Helicopter sounds slowly fading out after they explode - Fixed plane maintaining previous speed from last driver - Fixed wobbly sometimes not in correct vehicle position - Fixed instant death in caves when going underwater - Fixed tomato cannon not launching tomatoes properly - Fixed unlock notification stopping other UI being interactable - Fixed jet pack particle still playing when disabled - Fixed bed in maze mansion player not sleeping in correct position - Fixed Wobbly NPCs sometimes not wearing clothes - Fixed motor chopper stuttering - Fixed split screen music issues - Fixed chopper bike jittering - Fixed split screen vehicle customize issues - Fixed temple orb sometimes not there - Fixed present counter getting stuck on screen - Fixed trailer wheels not moving when connected - Fixed trailer input hints not showing - Fixed vehicles horns staying on - Fixed various spelling issues
Known Issues
- Some players lose their save file, we believe this happens mainly on Laptops. At the current moment we are unsure why this happens so we highly suggest that you backup your save files. - Vehicles can sometimes float in mid air when nobody is in them - Walking at an edge of a boat will cause it to go fast in that direction
Hope you are well! In last week’s Battle of Turda DLC post, we let the Hungarian 2. Páncélos, or the 2nd Armored Division, take center stage. This week, it's high time to preview an Allied formation of our upcoming new DLC: the Romanian Divizia 9 Infanterie (or 9th Infantry Division).
Keep reading to find out more!
The Romanian 9th Infantry Division
The Romanian Divizia 9 Infanterie was an old formation in the Romanian Army, almost as venerable as the modern Romanian state itself. It was formed in 1879, shortly after the independence of the Kingdom of Romania from the Ottoman Empire, as the “Divizia Activă Dobrogea” (or “Dobrogea’s Active Division”). The formation was headquartered in Constanța, where it was renamed the Divizia 9 Infanterie.
The formation experienced an illustrious career in combat, including World War I, where it won the honorific title “Mărășești” for the part it played in the last major battle between Germany and Romania in 1917. The outcome kept north-east Romanian free from Imperial German occupation until the end of the war.
On the Eastern Front
Fast forward to World War II. The Divizia 9 Infanterie took part in Operation Barbarossa fighting with the Romanian Third Army in Ukraine and southern Russia. Advancing toward Odessa and Sevastapol, it was among the formations covering the flanks of the German Sixth Army attempting to capture Stalingrad. As the Red Army sprung its trap with the brilliant counter-stroke in Operation Uranus, encircling the Axis troops in the city, the Soviets punched through the weakly held frontlines manned mostly by Romanian forces.
The Divizia 9 Infanterie was situated in the northern sector. By chance, the Romanian formation was lucky enough not to be in the direct path of the Soviet juggernaut. The neighboring Romanian 7th Cavalry Division was not as fortunate, being cut in two by the offensive, the survivors joining the Divizia 9 Infanterie soldiers in a headlong retreat west in freezing conditions. In brutal weather, the Romanian formation was decimated.
Fighting for home
Sent home to be refitted, the Divizia 9 Infanterie was posted on the Black Sea in 1943, in Dobrogea, as the Romanian military leadership feared a Soviet amphibious landing in the area. This would prove advantageous a year later. Once again, by chance, the formation was spared the same (almost in a rerun of Stalingrad) fate of the neighboring divisions, which were destroyed in the Iasi-Chișinău (Jassy-Kichinev) strategic offensive on the Romanian border.
By the time of the Soviet operation, the Divizia 9 Infanterie had ballooned in size, thanks to the amalgamation of the training battalions into its regiments. Typically, each division left several training battalions at home; they served as bare-boned skeleton formations, training up recruits before sending them off as replacements for field duty. In Divizia 9 Infanterie’s case, these training elements were almost full strength and well-trained. And they were not just raw recruits, with the whole formation retaining a strong cadre of Stalingrad veterans.
A direct result was that during Romanian’s switch from Axis to Allies, the Divizia 9 Infanterie could be considered one of the best and most powerful Romanian infantry divisions able to fight.
Destination Transylvania
After the coup, the Divizia 9 Infanterie disarmed the local German troops. Having done this successfully, the division was entrained to Bucharest and in early September sent, along with the 8th Cavalry and Detasamentul Blindat "Gen. Niculescu" (Niculescu Armored Group), to Transylvania. This group of forces was known as the Corpul Motomecanizat (Motomechanized Corps).
The Detasamentul Blindat was the only armored unit the Romanian High Command could send to Transylvania. The core was made up of the Mechanized Training Center battalion, also known as the Armored Group “Jupiter,” hastily formed on August 24th. It contained recon groups equipped with German armored cars, a company of T-4 (Panzer IV), a company of Tas (StuG III G), and a force of the new TACAM R-2 tank destroyers. The ubiquitous (and excellent) Resita anti-tank guns were also featured. This group would fight the Hungarians until deep into November 1944.
The Corpul Motomecanizat met with the invading Hungarians north of Mediaş, stopping the assault in its tracks. After days of fighting, the Corps established a bridgehead across the Mureș river. Further combat saw the Divizia 9 Infanterie square up against German reinforcements, specifically the 8. SS-Kavalerie-Divison “Florian Geyer”.
Here, one of the bloodiest and most important battles of modern Romania occurred: the battle of Oarba de Mureș. Directed by their new Soviet “friends,” the Romanians were ordered to assault the well-entrenched Germans and Hungarians across clear terrain devoid of cover, up a steep hill in plain sight.
This bloody counter-offensive took over ten days, and despite the odds and lack of artillery or air support, the Romanians set a tentative foot on the crest, only to be repelled by immediate counter-attacks. Ultimately, it became a bloody stalemate, and the Divizia 9 Infanterie suffered the brunt of it. After pulling out the line at the end of September, it was rapidly brought back into the fighting in early October to support the second attempt at capturing Turda. Afterward, combat shifted to Hungary proper, and the Divizia 9 Infanterie was found fighting in Czechoslovakia when the war ended in 1945.
What to expect in-game?
What can you expect of the oversized and well-trained Romanian Divizia 9 Infanterie in Steel Division 2?
Thanks to the “Jupiter” task force, the 9th Infantry Division has turned almost into a full-blown mechanized infantry division.
Its Recon tab includes a variety of light armored vehicles and cars, including German-made SdKfz. 222 and SdKfz. 250/9, as well as cavalry scouts.
There is a large amount of infantry on offer, with regular Infanterisiti and Vanatori Moto or the more basic Recruti squads.
Although an infantry division, the Tank category can count on several slots of either Panzer IV or StuG III G armor.
The Support tab is pretty standard, though Commanders can tour the battlefield with a classy Ford V8 Sedan, a Romanian license-built Traction-like command car.
The division’s Anti-Tank forces are well-supplied, including the brand-new TACAM R-2 tank destroyer, which is an up-armored and up-gunned cousin of the TACAM R-60 sporting a ZiS-3 instead of an F-22 gun. The Resita towed anti-tank gun can also be found.
A weak point is the formation’s AA, with only a few self-propelled twin Hotchkiss, German 20mm, and French 25mm pieces as its sole defense against enemy planes!
Artillery forces are rather lackluster, with a basic complement of mortars, from 60mm, 81mm to 120mm units. Additionally, 75mm and 100mm howitzers are also available in decent numbers - but nothing heavier.
Airforces are pretty strong and include the Romanian ace Dan Vizanti with his IAR-81C fighter plane.
A brief summary
The latest DLC for Steel Division 2, The Battle of Turda, will contain:
One new Army General campaign centered on the Battle of Turda, Transylvania, pitting Axis Hungary versus Allied Romania.
Six new divisions.
Of which three will be Romanian, including the Divizia 9 Infanterie.
And two will be Hungarian, with one German. This includes the 2. Páncéloshadosztály (Hungarian 2nd Armored Division).
Mixed divisions, with units from various nations, such as Romanian-Soviet or Hungarian-German.
One or two new maps.
2 Aces: the Hungarian tank commander Lieutenant Ervin Tarczay and Romanian fighter ace, Captain Dan Vizanti.
Au revoir and until next week!
That’s everything for this week. Next week, we’ll be back with another preview of the The Battle of Turda DLC.
Until then, keep a close watch on our Steam forums and Instagram to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page and get involved with the lively Steel Division 2 community!
Hey everyone! Aran here, the developer & designer of Stacklands. We've been getting a ton of questions about new content for the game and this post is here to clear some things up.
Some background: Stacklands was released as part of the Sokpop Patreon, where we release a new game every month. We release a lot of games, so most of our games don't really get any updates.
However, because Stacklands was so well received, we're gonna start working on content updates! We're planning to release multiple updates that slowly introduce new content. These will probably be released between mid May and the end of June. For every update we're aiming to add 50 to 100 cards, and after these updates Stacklands will move to version 2.0. Most likely we will also increase the price of the game after this, kind of like Minecraft did it, haha.
We already have some very exciting ideas for new content that will both alter the current game, and add new stuff on top of it! We hope you'll like it.
I hope that explains our current plan for the game, if you have any questions or ideas, please ask them in the comments. Thanks again to everyone who played the game!
We are working on a regular update (estimated finished at 10:00 UTC).ːsteamhappyː The compensation reward had been sent, thanks for your patience.
If you want to know more details, please read the Patch 2.0 Notes.
If you have any questions or concerns about this update, please let us know! Leave your opinions in the comment section. Your voice will be well heard! Wish you a good day and enjoy the journey in Infinity Kingdom!
1. Fixed a bug telling you you don't own this free version of game. 2. If you already own the Early Access version, you will not be able to start game with prologue version now.
This update is conducted from the server's end, if you enter the game and it says Build: s103a, you are up to date.
Get ready to work your hands and Join The C9 FAN ART EVENT! Choose and recreate your favorite Gear and Comment it here, on our Facebook post.
Also, include the following:
VFUN ID: SERVER: CHARACTER NAME:
We will choose the Best 3 Fan Arts and will get a chance to be part of our Posters and Banners. Only 1 entry is allowed per VFUN account.
Criteria for judging:
Originality 30% Creativity 30% Appeal and Impact 20% Accuracy to the chosen gear 20%
Make sure that you are sending us your original Creation. If we found out a player who copyrighted or submitted work that he does not own, we will ban him/her to join our future SNS events.
Make sure to do your best to get these Rewards:
The winner of the contest will be receiving:
1st Place:
3x Joker Palladium Chest 3x Sacred Enhance Stone [Rank 3] 1x Transcendent Enhance Stone [+15] 3x Transcendent Enhancer [+15]
2nd Place
1x Joker Palladium Chest 2x Sacred Enhance Stone [Rank 3] 1x Transcendent Enhance Stone [+14] 2x Transcendent Enhancer [+15]
3rd Place will receive:
1x Transcendent Enhance Stone [+14] 1x Transcendent Enhancer [+15]
Also, if we reach 25 entries, every participant will get a Competition Box which includes the following:
• Bang Turmoil Ticket x1 • Dimensional Fissure Ticket x1 • Ultimate Training Potion (1 Hour) • Inventory Expansion Scroll
Submission period is April 14, 2022 ~ April 30, 2022.
Winners will be announced 1-2 weeks after the submission period.