- updated bindings control to include thumb directional pad vector2. - added a new feature to the long-distance move command, the thumb pad will now adjust the height while the trigger is held. - refactored multiplayer prefabs to work with Quest restrictions - refactored object pooling manager to work with Quest restrictions - fixed custom ships imports for hiding weapon meshes and loading sounds
- Level 77: Misplacement of the "Finish" box - Tweak few balls options - tiny recalibration of the 11 track sound "Smart Setup" - also ad a special level... but you should not be worries about it :)
Marines... Maaarrriinnnesss, MAAAARRRIIIIIINNNNEEESSSS!!!!!!! GET UP! Let me guess - you overslept from playing with pet STROLs and that STROLblox game - but now you have to get your head in the REAL GAME!
We have an EXTREMELY EXCITING EXTRA Special In-Game Spring Event for you all. And luckily for you won't see any egg related puns in this news article - NO SIREE! Just because it's spring time, people think it's all about cracking EGG JOKES! (Wait, was that one, no, just my imagination.)
ANYWAY! MORE ABOUT THE EVENT! SO HOP ON OVER - you better be all ears!
We have themed skins for your armour - including BUNNIES! A seasonal theme for the armoury and many more things to make your experience on Mars feel a little more like Springtime!
SEE! A news article with NO PUNS! It can be done! Dismiss!
Happy Wildwood Wednesday! Over the next few weeks, we’ll be showcasing a special preview of several of the awesome rewards that will be available to backers of our upcoming Kickstarter campaign. This week, we’re taking a look at the physical rewards bundle! For the first time ever, you can get your paws on a package of officially-licensed Cattails merchandise.
Krampy, everyone’s favorite beaky-mask wearing cat doctor, now has their very own 10” plush! This limited-run commemorative stuffed animal will remind you to always keep your health a top priority. This cute plushy was designed by the talented Dina Norlund and manufactured by our friends at Symbiote Studios.
Take home a physical copy of the original soundtrack, featuring over two hours of kitty-inspired music! This 2-disc set contains the amazing work of composer Tormod Garvin and accompanists Naomi Sullivan and Alex Hill-Knight. It also features beautiful cover art by Nana Qi. If you like happy, jazz-infused video game music, this soundtrack is sure to make you smile. Listen to a special preview of the soundtrack at this link!
As an added bonus, we’ll also include a groovy 3” holographic sticker featuring the game logo, created with a special foil material that reflects colorful bands of light.
Free shipping is included with your pledge!
Please note that the availability of the physical rewards bundle will be limited, so make sure you secure yours quickly if you’re interested! Once they’re all claimed, we cannot guarantee that you’ll get another chance in the future. Make sure you’re following our campaign here so that you’ll get an email notification as soon as the Kickstarter campaign goes live.
New to Kickstarter and not sure what to expect? Learn more about how Kickstarter campaigns work and how you can support our project here. Signup for an account on Kickstarter before our campaign goes live so that you’ll be ready to submit your pledge as soon as possible.
Thank you all for your optimism and support for our project. We can’t wait for you all to experience Cattails: Wildwood Story for yourselves! Keep an eye out for another reward preview next Wednesday.
This update focuses on the early game. I have added a character generation, a new arena, and the Monster Breeder Guild entry quest. There are seven new caves added to collect eggs and juvenile creatures.
Character generation for new games with five selectable classes, each with a unique bonus:
Warrior - gets revenue from a village as a lesser nobleman
Archer - has the chance to get meat, eggs, and juvenile creatures every turn
Sorcerer - receives a flat bonus in taming
Blacksmith - gets an iron forge
Alchemist - has a chance to get alchemy ingredients every turn
Monster Breeder Guild entry quest The player receives a Crossbreed Potion and must raise three hybrids to get guild membership. Without the membership, the player is not allowed to fight in the monster arena or visit Guild's Fair. These hybrids must not be offspring of related species.
New arena - Catacomb Catacomb is an infamous prison and execution site. The player can send any tamed or untamed creatures to fight against humans or animals. All combats are lethal, and only non-hybrids can participate. The player can earn some money fighting in the Catacomb, but the real challenge awaits in the monster arena.
A new rule has been implemented. Only hybrids are allowed to participate in tournaments in the monster arenas. Creatures of natural species can fight in the Catacomb.
New caves:
Redleg Spider
Black Bear
Snow Bear
Varanus
Sea Varanus
Hyena
Water Rat
There is a quick "tutorial" fight at the beginning. A Hunterbug has laid eggs in the dungeon cellar of the Old Keep. It is injured and weak but fiercely protects its eggs.
Bugs fixed:
Warning message stuck on the screen in the Recruitment window.
Occasionally not possible to select characters for combat during cave quests.
Auto combat results in victory while all combatants were defeated.
Fixed an issue where the new DLC achievements were not unlocking. Any of the new achievements that the players may have already met the requirements for should also now retroactively unlock when loading the appropriate save file.
We're back with another “Letter from the Developers” to talk to you and show you what we're working on right now.
Improving the network takes time, but the update is progressing well! We will soon have a lot to announce about the changes and improvements that we want and plan to bring to Ghost Exorcism INC.
In the meantime, we would love to share some previews of various maps in progress with you!
After the last devblog and after the feedback you gave us on this subject, we thought about the "Bamboo Temple" in Japan: it lacked elements and at times lacked realism. We have therefore decided to completely rework the map, here is a first look of the future "Bamboo Temple":
Temple entrance One of the small temples
We're quite proud of the current render, and can't wait to present it to you when it's finished! We've also improved the rendering of fog and other weather phenomena, we're especially happy with how it looks in the Cemetery of the Last Rest!
Fog in the cemetery
Finally, concerning objects and equipment; we are continuing to rework them! We're happy to show you the rework of the camera. It has received several improvements, which we will reveal further with time!
Camera with new overlay and night vision
Please take note: We are also working on the entities and their behavior. As such, do not hesitate to give your opinion in the comments on the following two points: - Which entity do you think deserves a visual rework? - What kind(s) of interactions would you like the entity(s) to be able to do?
We will come back to you very soon with new visuals and always more new improvements to announce!
The feedback you give us as well as your warm messages allow us to consider the best for Ghost Exorcism Inc, thank you again!
Don't forget your Crucifixes and Statues of Mary. - The Ghost Exorcism Inc. team