Thank you to all captains for participating in the test and feedback of the playtest version of the Steel Ocean: Wolves of Deep Sea.
In order not to affect everyone's continued experience of the game during the bug fixing period, we will delay the shutdown time of playtest. The specific time is to be determined. Please pay attention to the official announcement and we will notify you in advance.
At the same time, in order to avoid the situation of waiting for the card machine in the experience game, please do not use the 9th-level ship for matchmaking for the time being. Please forgive me for the inconvenience caused.
Going into the second week of Early Access, we have to admit it’s very difficult to believe it has ONLY been about 10 days since the launch. Our team has been overwhelmingly busy working hard to make CROWZ better every day.
Seeing your constructive feedback as well as supportive words of encouragement have made us feel very grateful and incredibly humbled by the positive response. I speak on behalf of the entire team that we feel even more motivated to make CROWZ a better product.
As you may know, we are a very small development team with limited resources. By opening the game to the public during Early Access, it enables the team to better understand players’ feedback alongside supporting data points so we can identify vital areas of focus and address them towards the v1.0 launch. It has not been easy, but we truly believe this decision to have the game playable for people around the world via Early Access was one of the best choices we made. Thank you to all CROWZ players for their continued patience during this process.
Speaking of player feedback, we have been closely listening to you, organizing the most recent reported issues, and creating a plan of solutions. In this Dev Letter, I will be talking about some of the highest priority issues based on the data we have analyzed.
Frame Drop
After a number of internal tests alongside data analysis, we found that there are certain situations in the game where significant frame drop occurs. This issue happens due to several different factors and, unfortunately, a single solution cannot improve the performance across the board. In order to find the fundamental solution for this issue, we are in communications with Epic Games’ support team and engineers who worked on Unreal Engine 4 - the game engine that CROWZ is built on - and have begun a collaborative investigation. As I write this letter, both teams are working together to resolve the issue. Considering the complexity of game development, this issue is only going to be improved through a series of patches step-by-step - we expect that the patches will be deployed sooner rather than later, so please stay tuned for announcements coming very soon!
High Ping / Latency
We found higher ping issues are happening especially in Blood Zone, where there are many more users on the battlefield. This usually happens when the data transfer load increases. We are constantly looking for what causes this problem and will keep optimizing to improve performance. We encourage players to continue to play more matches, as it gives us more opportunities to find similar cases. We hope through this development collaboration with our players, we will be able to deliver the true amazing CROWZ experience - we appreciate our players for their time and commitment in this endeavor.
Server Stability (Network Error)
In the first few days, there were connectivity/login issues caused by multiple reasons. We already found those reasons and deployed some hotfixes and saw a significantly lower number of cases after these hotfix patches. Of course, our work is always ongoing during Early Access and we will keep optimizing the servers as we see an increased number of users in the future - things will only get better!
Anti-cheat
Cheating - and specifically using illegal third-party cheater programs - has been one of the biggest problems for multiplayer shooting games for a long time. Many game developers have been pouring significant human and capital resources to fight cheaters in order to maintain a normal and fair competitive environment. The Royal Crow dev team is also working very hard to prevent cheaters from undermining the fair gaming environment.
In this effort, we are working closely with Wellbia, a South Korean security company that has a proven track record of reliable anti-cheat solutions for 15 years, overseeing anti-cheat measures for over 270 games across 20+ million users. Through this partnership, we were able to detect illegal cheating software successfully throughout past beta playtests as well as the Early Access period. Currently, cheaters in CROWZ are not significantly increasing at the moment, though we will remain vigilant as we believe anti-cheat is a continuous fight for fair online play. We will do more research and development to provide stronger and safer anti-cheat technology in the future.
Security Programs
We found that some anti-virus/security programs have falsely detected CROWZ as malware or virus because the game is new. It is technically possible for players to turn off their security software and run our game with no problems. However, for the sake of players' safety, we are testing a lot of security software to find more possible cases and collaboratively working together with the security software developers to whitelist our game.
First-person Only Mode
We know a lot of FPS enthusiasts want First-person ONLY mode and the feedback has been especially enthusiastic from some of our hardcore fans! Interestingly, based on our data analysis, a surprisingly large number of players are enjoying the game with a third-person perspective ONLY when they can switch to first-person.
Since we are in the Early Access period where we are testing many different things, we will keep gathering more gameplay/user behavior data to find an ideal answer to create the best and most satisfying CROWZ experience. We know it is impossible to make everyone happy, but we will try our best to make a good choice with your help.
LATAM Server
Muchas Gracias! Muito Obrigado! We would like to show our gratitude to Crows in Latin America/Brazil! We are very well aware of the increasing number of players in this region and we are actively looking for ways to support you better. However, deploying more servers in a specific region requires a large amount of investment and we need a bit more time for us to find the best solution. Until then, please keep playing and supporting us!
In addition to the aforementioned high-priority issues, we are working on more content in our initial development roadmap, UI improvements, SFX improvements, and much more. We will be able to share more details in our Patch Notes soon.
Once again, we want to thank everyone for joining us on this journey - we are determined to make all Crows proud that they joined and continue to be part of this adventure. We want to give a special shout-out to the contributors and content creators who are actively supporting our game in the Steam Community, Discord, and many social media platforms.
Can't get enough activities? or perhaps, wants some thrill while earning rewards. Hop in to our newest event. Hermit's Super Quest will let you decide any type of Quest in exchange for a variety of rewards.
Hermit's Quest is divided by Daily Goal and Weekly Goal so make sure to complete them before the quest duration ends.
Daily Goal Quest can list 3 quests while Weekly Goal Quest can list 7 Quest. Show 'em that hardwork beats talent!
Here's the reward list in case that you want to know what will be the fruit of your hardwork. Goodluck!
Updated game engine Made some tweaks in code Made some tweaks in graphics Some changes in UI Some changes in gallery Added navigation with arrow keys in gallery Replaced images with croped left side Small various improvements and tweaks Added 6 new backgrounds
Thanks to everyone that have been leaving feedback to help improve Barton Lynch Pro Surfing 2022.
We're taking some inspiration from Hopoo Games and going to start putting a ‘🌊’ icon in front of the changes/fixes that have been brought to our attention by fellow players. We're hoping this will illustrate the contribution that you're making towards the game.
Bug Fixes:
- 🌊 Fixed bug that prevented player from progressing to main menu after selecting a new character - Fixed bug that prevented player from returning to main menu after selecting shirtless option - Fixed some navigation issues in customisation - Fixed physics bug when the player jumps whilst leaving wave - Fixed blendshape issues with jerseys when certain tops are equipped
Additions/Alterations:
- 🌊 Changed logic to camera to help improve vision when surfing in the tube - 🌊 Increased amount that stalling decelerates the player to aid in getting into tube - Removed F1 hotkey that deleted players' saves (oops) - Localization changes
We'll have one more patch coming out tomorrow before the long weekend so be sure to keep an eye out!
We would like to thank everyone for your awesome feedback regarding our recently released feature: Growth Mode!
Most of the feedback that we received from our users is the Match duration which for some, is a bit lengthy.
Well guess what? We heard you and this update will definitely make you use this feature more often!
Now, let's discuss the changes that will be implemented starting today.
1. Match Duration reduced to 30% (From 4/13 ~ 5/11)
- We understand that some users prefer longer match duration to get favorable rewards - Now, regardless of the match difficulty, the match duration is reduced!
REMINDER: The 30% reduction will be in effect from 4/13 ~ 5/11 only.
2. Get Growth Mode related Items from various Events!
Cherry Blossom Collection Event
FS2 Coin Shop
Aside from winning Growth Mode Matches, users can also participate in Cherry Blossom Collection Event and FS2 Coin Shop and redeem your desired valuables!
We hope that you're thrilled to take advantage of this update as much as we do!
Have you ever wondered how the Special Thanks section in a game's credits is formed? There are people who's help had significant positive impact on a game project but who were not participating in actual development process nor making one-time work related to the production of this game.
I want to inform you that there is Special Thanks section in the credits of the Titanium Hound game now, and you can get your name inside it in two different ways:
(1) Draw large amount of attention to the game (or its demo version), using posts in various social networks or forums. What could these posts be? For example, a video or an article with a game guide or review, a beautiful video or a screenshot. The main thing is not to try to impose such a post aggressively, but collect a lot of likes and comments in such post. Whether the help to the project will be significant will be clear, if the number of fans of the game increases noticeably soon after the post was made.
(2) Find a critical bug in the game (or its demo version), and describe the steps to reproduce it in as much detail as possible. If I didn't know about such bug at all, or was aware of it, but did not know under what conditions it arises, then your detailed description will be considered a significant help to the project. Different people evaluate the criticality of errors in different ways, so send everything that you consider critical, and I will sort each individual case out separately.
At the time of publication of this post, there is only one person in the Special Thanks section. I hope that over time the size of the section will increase.