Superships have gone through several different stages of testing. They participated in the Grand Battle in Update 0.10.5, Ranked Battles during the Fifth Season, Co-op Battles from Update 0.10.10, and Random Battles from Update 0.11.0. These tests allowed us to collect the necessary information and prepare for an important event. In Update 0.11.3, superships are being introduced into the Tech Tree on a permanent basis.
Superships are placed in the Tech Tree just after Tier X ships. However, their arrival means much more than just the continuation of their respective branches. Superships have mechanics that are entirely new for our game and make a noticeable qualitative jump from Tier X ships. For this reason, we've opened access to them only for players who have researched or own at least three Tier X ships. This means that any players helming a supership will already have a certain level of experience in the game. To purchase a specific supership, you must also research the Tier X ship of the corresponding branch. It's not necessary to research superships.
The cost of purchasing superships depends on their type:
Super battleships—57 million Credits.
Super carriers—48 million Credits.
Super cruisers—47.5 million Credits.
Super destroyers—45 million Credits.
We would like to avoid an excessive increase in the popularity of battleships compared to other types, so their cost is significantly higher.
Superships economy
A very important aspect of adding superships to the Tech Tree is their battle economy—earnings per battle and service costs. Over the years of development, the in-game economy has accelerated significantly due to various bonuses and numerous economic signals. Earning Credits has become easier, even when playing the most expensive Tier X ships to service. This has significantly influenced their popularity.
In the case of superships, we decided to change our approach. This is done to curb their popularity in the matchmaker and give Tier X ships an economic advantage over superships.
Superships yield Credits at the level of Tier X ships.
The cost of servicing superships is 360,000 Credits.
Permanent camouflages for superships are purchased separately from the ships, just like for other researchable ships from the Tech Tree.
The permanent camouflage of superships does not reduce their service cost or increase their Credit earnings. However, it provides a larger XP bonus compared with permanent camouflages for Tier X ships.
Any permanent camouflages provided with rental superships on player accounts will be removed.
What else you need to know
Superships do not interact with the Research Bureau and will not be sold after you reset a branch.
Tier IX and X ships will enter battles with superships with restrictions similar to the limits on the number of ships of different tiers and on the number of bottom-tier battles in Tier VIII–X battles. Single-tier battles involving only superships are also possible.
Superships are classified as “researchable” ships in the game. This means that Commanders must complete their retraining when they are assigned to superships.
In future updates, we plan to add a special building to the Naval Base. More details will be available on our website later.
Superships
Along with superships, new mechanics have been added to World of Warships:
Combat Instructions grant a temporary boost to the ships' characteristics in battle. You can activate the bonus by pressing the F key in the standard keyboard layout, but only after carrying out successful adjustment fire.
Alternative fire mode: A series of salvos where each turret automatically fires several shells with a short interval between salvos. After firing, the guns take a long time to reload. Depending on the ship, activating this mode can change the characteristics of guns or shells.
Tactical squadrons have a high maximum speed and are the main feature of super carriers. These aircraft can quickly cover substantial distances and carry out lightning-fast attacks against enemy ships. At the same time, they cannot slow down below their cruising speed, and their engine boost does not restore when they are airborne. Tactical squadrons consist of one attacking flight only, because they are best used as auxiliary weapons. Just like the squadrons of hybrid ships, they come with a ready timer that's triggered with the start of each battle, and they also require considerable preparation time.
★ Satsuma is a project based on X Yamato, and she continues the corresponding branch in the Tech Tree. She is armed with enhanced 510 mm main battery guns placed in four twin turrets. Combat Instructions reduce the maximum dispersion of her main battery shells by 35% and thus increase their accuracy.
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★ Hannover follows X Preussen in the Tech Tree. She's a version of the H-42 project equipped with 483 mm guns in four twin turrets. The secondary battery guns are replaced with 128 mm dual-purpose artillery. Combat Instructions increase the secondary battery firing range by 12% and reduce the secondary battery reload time by 20%.
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★ Condé follows X Henri IV in the Tech Tree. She's a large heavy cruiser armed with twelve 240 mm guns housed in quadruple turrets. The ship's air defenses comprise post-war dual-purpose guns and AA defense systems. Activating the alternative fire mode provides Condé with a temporary +25% bonus to HE shell penetration and reduces the maximum dispersion of her main battery shells by 40%. The interval between salvos is 1.5 s; the number of salvos in a series is 2; and the reload time is 50 s.
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★ Annapolis is the further development of the Des Moines-class heavy cruiser and continuation of this same ship in the Tech Tree. The key differences compared to her prototype are her larger dimensions and increased firepower, the latter of which was achieved by equipping the ship with an additional main battery turret. In the alternative fire mode, the interval between salvos is 1 s, the number of salvos in a series is 3, and the reload time is 40 s. [expand style=more][/expand]
★ Yamagiri continues the X Shimakaze branch. She's a fast destroyer equipped with dual-purpose main guns and powerful torpedo armament comprising three sextuple-tube torpedo launchers. Yamagiri's unique feature is her alternative torpedoes. In battle, you'll be able to use different types of torpedoes that differ in specific parameters—range, speed, and damage. Yamagiri also features an alternative fire mode where she fires three salvos at an interval of 1 s and with a reload time of 30 s.
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★ Zorkiy follows X Delny in the Tech Tree. She's a project for a high-speed armored destroyer leader armed with dual-purpose guns and AA weaponry designed in the U.S.S.R. in the early 1950s drawing on experience gained during wartime. The alternative fire mode gives the ship a +50% bonus to armor penetration of HE shells. The interval between salvos is 1 s, the number of salvos in a series is 4, and the reload time is 40 s. [expand style=more][/expand]
★ United States is the lead ship in a series of post-war aircraft carriers. She follows X Midway in the Tech Tree. The ship was laid down in 1949 but was never completed. She was recreated in the game as a fleet strike carrier with necessary alterations to the ship's layout design and equipment. In addition to standard squadrons, United States also has three tactical squadrons consisting of attack aircraft, torpedo bombers, and bombers. They are best suited for quick pinpoint attacks on single targets. [expand style=more][/expand]
★ Eagle was laid down as one of the Audacious-class ships. She follows the carrier of the same name in the Tech Tree. The carrier was completed to a substantially altered project, and she later underwent extensive modernization that allowed her to carry and operate the most advanced naval aircraft of the 1950s, including jet aircraft. Eagle is equipped with standard and tactical jet squadrons. [expand style=more][/expand]
Join one of three different teams, Underdog, Number Play, or Mystery and challenge the remaining ones to see which team is the best in FS2!
H.O.F:
The people in HOF is a tribe team from the province of FS City that focuses on speed and agility. Make no mistake belittling them. You have been warned!
GOAT:
Defense is the best offense they say. And this team have undoubtedly crafted their skills to be considered as one of the best team there is. Be sure to keep an eye on 'em!
MVP:
The team that consist of different strategies that no one has ever seen before. Your basketball knowledge will be tested every time you face this team!
After you have chosen which team you want to join, head on over and choose which area in the strategy map should you play in!
Each win will increase your victory points. The crew with the highest victory points will be the one who will own the said area.
Each game you play, whether win or lose will award you with a League Coin, you can exchange the League Coin for various rewards!
These are the rewards for placing first, second, and third place overall
Effective April 13, 2022, we will be adjusting the Turkish lira price of Conqueror’s Blade content sold through the official website, Steam, and MY.GAMES Market by +50%. Any purchases and Sovereign top-ups made using lira before this date are unaffected by this adjustment.
This decision was made due to ongoing fluctuations in Turkey’s economy causing the lira to lose value. Though we delayed this action for as long as possible in case of financial recovery, it was ultimately necessary to ensure global parity with players paying in different currencies.
Players paying in Turkish lira have benefitted from a competitive rate since we first launched Turkish support for Conqueror’s Blade in August 2020; this remains the case even post-adjustment.
Our monetisation team is actively monitoring the financial situation in the game’s supported regions to ensure fair value for Conqueror’s Blade players everywhere. We may consider future pricing adjustments if our financial data supports such cases.
If you need assistance or have queries about payments in Turkish Lira and your issue is not addressed anywhere else, please contact the Support team.
4 types of easter eggs can be found and gathered in the world for a reward when combined. These eggs will be removed after the egg hunt event but any rewards will be permanent.
Balancing Improvements
Increased the damage of the burning effect from Malugaz equipment set bonus.
Slightly increased the amount of max health that Ghorm gains per player. The max health has not been changed in single-player mode.
The health of Azeos crystals no longer scales with the amount of players.
Quality-of-life
Player health ratio now stays the same when max health changes.
BUG FIXES
Digging up plants with a shovel or hoe now correctly has a chance to yield extra plants from the extra harvest chance.
Scarlet gear set bonus now correctly gives crit chance and not attack speed.
Fixed an issue where grass would sometimes spawn inside walls.
Fixed an issue where hitting while holding a broken weapon would still have the reach and attack speed of the broken weapon.
Fixed an issue where the Hologram Pod NPC could hold items if shift clicking an item to add it to the NPC inventory. Any current items held by the Hologram Pod can be received back by destroying/releasing any placed Hologram Pod.
Fixed an issue where talents and buffs that increase health regeneration effectiveness were not calculated correctly.
Fixed a visual issue where eyes were rendered incorrectly when using fishing rods.
Fixed a visual issue where peasant armour was not rendered when fishing.
Other
Changed attack speed to show one decimal of precision.
Improved the descriptions of “The smell of food” and “Sharing is caring” talents to clarify that they apply to the player as well as their allies.
A maintenance for the update will be performed at UTC 7:00 April 14th Scheduled maintenance time will last about 60 minutes. Please note that the end time may vary depending on the situation. Thanks for your understanding!
If you encounter a bug while playing our game or have any suggestions, please feel free to contact us by following ways: Email: afksummoners@gmail.com Facebook: AFKSummoners FB Group: AFK Summoners Group
In this last small update we have corrected errors that happened to some users when making a specific series of decisions. If you have wanted to make a romance with Eliza and you have not been able to do it, possibly you had this error.
At the end of the chapter "surprises" depending on the decisions part of the story disappeared.
Bug that prevented to see the decision that made that Eliza could stay after taking a specific combination of decisions.
Depending on the decisions after finishing the chapter "At the right time" you could end up in an inadequate end of the game.
We are sorry for any inconvenience these bugs may have caused.
Collect Cherry Blossoms and exchange them for limited-time cosmetic items in the Cherry Blossom Collection Event starting now!!
Event Period:
2022/04/13 ~ 05/10 23:59 (PDT)
Event Mechanics:
1. Cherry Blossom Coupons by playing a match. 2. 100% chance of getting a ticket after a match. 3. Maximum of 20 Coupons per day. 4. Exchange the coupons to get awesomes outfits and accessories.
Redeem your accumulated Cherry Blossoms for the rewards of your choice!
Start collecting and aim for your Cosmetic item of choice!