We would like to inform everyone that Continent of the ninth seal will perform its server maintenance. This is for new updates, changes, server refresh, etc.
[Estimated Time]
4-5 hours (Subject to change)
[Start Schedule]
April 13, 2022 18:00 PST April 14, 2022 02:00 UTC April 14, 2022 03:00 CET
Please note that during the maintenance, the game server will be inaccessible. We can only ask for your kind patience during this time.
For any inquiries, please do not hesitate to contact us on our customer support service center or on our official Facebook fan page!
For the latest news and updates about C9, please follow us on our official channels.
Sid Classic! The adventure story in Magic School Lussid!
Let me introduce the upcoming Events of Sid!
1.Season
■ Period: 4/15 ~ 4/21 (UTC)
■ The following Season Exceptionals can be encountered during Lessons and Explorations.
Location : Lessons
<R+ Guan Yu>
Max Lv - HP : 12478 / AK : 18089 - Skill : (121/187/253/286/319)% of ATK * Trigger % : 36% * Illustrator : INA
Location : Explorations
<R+ Zhang Fei>
Max Lv - HP : 13269 / AK : 17268 - Skill : (138/204/270/303/336)% of ATK * Trigger % : 40% * Illustrator : sila
■ Hidden Drop
- During the season duration, you have low chances of summoning SR Liu Bei
<SR Liu Bei>
Max Lv - HP : 25533 / AK : 14568 - Skill : (185/225/265/285/305)% of HP recovery * Trigger % : 41% * Illustrator : carchet
■ Collecting Mission During the following period, new collecting mission will be added from the [Library] > [Missions] - [Event] menu. ○ Mission : Lv.MAX SR Liu Bei, R+ Guan Yu and R+ Zhang Fei ○ Period : 4/15 ~ 4/28 (UTC)
◎ What is Lv.MAX? Putting your sidian into the maximum status by reaching the max number of fusions and the max experience levels. - SR sidian will be Lv.MAX after 4 card fusions and the level reaching 100. - R+ sidian will be Lv.MAX after 8 card fusions and the level reaching 90.
※ R+ Guan Yu, Zhang Fei and SR Liu Bei will receive 3x ATK during the following period. - 4/15 ~ 4/28(UTC)
2.Daily Summon
<SR Ahura Mazda>
Max Lv - HP : 26392 / AK : 14218 - Skill : (175/205/235/250/265)% of HP and more recovery proportional to the number of Sidians you have * Trigger % : 34% * Illustrator : nyanya
※ SR Ahura Mazda will have 2x HP between 2022.4.15 ~ 2022.5.19(UTC)
<April 15 : SR Pierre>
Max Lv - HP : 22939 / AK : 16060 - Skill : (144/222/299/318/337)% of HP recovery * Trigger % : 30% * Illustrator : HISA
<April 16 : SR Hercules>
Max Lv - HP : 12121 / AK : 28747 - Skill : (110/240/370/402/435)% of ATK * Trigger % : 32% * Illustrator : ringo
<April 17 : SR Ayanes>
Max Lv - HP : 20453 / AK : 18587 - Skill : (150/250/350/375/400)% of HP recovery * Trigger % : 26% * Illustrator : An2A
<April 18 : R+ Constantine>
Max Lv - HP : 14904 / AK : 11016 - Skill : (100/150/200/212/225)% of HP recovery * Trigger % : 42% * Illustrator : ayamy
<April 19 : R+ Lincoln>
Max Lv - HP : 15458 / AK : 14578 - Skill : (120/200/280/300/320)% of HP recovery * Trigger % : 30% * Illustrator : mintchoco
<April 20 : R+ Washington> Max Lv - HP : 12148 / AK : 15152 - Skill : (130/220/310/332/355)% of ATK * Trigger % : 23% * Illustrator : mintchoco
<April 21 : R+ Charles I>
Max Lv - HP : 12061 / AK : 16319 - Skill : (100/200/300/325/350)% of ATK * Trigger % : 25% * Illustrator : sila
※ SR Sidians Acquired from Daily Summon will have x4 Attack Multiplier for two weeks from the day of summons. ※ R+ Sidians Acquired from Daily Summon will have x3 Attack Multiplier for two weeks from the day of summons. ※ For Skills, this is the order that the effect percentage is shown: (Lv.1/ Lv. 2/ Lv. 3/ Lv. 4/ Lv. 5)
3.Special Summon
The Festival season has visited in Lussid. Let's meet the charming sidians who Joined to festival~!
■ Period: 4/15 ~ 4/28 (UTC)
■ <Festival> special summon
During this period, there will be a < Festival> summon under [Summon] menu.
○ You will get : 1x SR < Festival> Sidian + 5x Magic Paper ○ < Festival> summon % :
- SR Festival Chaerin > 33% - SR Festival Wilbur > 33% - SR Festival Clairvaux > 33% - SR J.J. > 1%
○ Price : 880 Crystals
■ Selling< Festival> Sidian.
You can get "Rainbow Hourglass" via "Sell Sidians"
○ < Festival> Sidian x1 = Rainbow Hourglass x4
※ Amount of "Rainbow Hourglass" is not shown like "time space items" when you sell Sidians. - You can check the amount of "Rainbow Hourglass" in the result popup.
※ Fusion number is reflected on the amount of Rainbow Hourglass will you get.
- 4/4 Fusion Max Sidian will give you 16 Rainbow Hourglass. - 1/4 Fusion Sidian will give you 4 Rainbow Hourglass as well.
* You can get "Rainbow Hourglass" from "Sell Sidians" <during> Event period. (without "Time-Space Shard".) * You can get "Time-Space Shard" from "Sell Sidians" <after> Event period. (without "Rainbow Hourglass".) * After this event, Polar Explorer Sidian will give "x5 Time-Space Shard" from "Sell Sidians".
■ Event Sidian Summon Stone
During the event period, collect your "Rainbow Hourglasses" and create an Event Sidian Summon Stone at the [Atelier].
○ You can turn 20 Rainbow Hourglasses into one of 4 Event Sidian Summon Stone. ※ Event Sidian Recipe is available for the event period only.
<SR Festival Chaerin>
Max Lv - HP : 11935 / AK : 28888 - Skill : (150/210/270/285/300)% of ATK and more damage proportional to the number of friends you have * Trigger % : 30% * Illustrator : carpin
<SR Festival Wilbur>
Max Lv - HP : 19480 / AK : 21134 - Skill : 49% less damage from an enemy for (1/3/5/6/7) turns * Trigger % : 43% * Illustrator : JIT
<SR Festival Clairvaux>
Max Lv - HP : 26488 / AK : 14205 - Skill : (125/205/285/305/325)% of HP recovery * Trigger % : 31% * Illustrator : somjeu
※ Festival Sidians have 5x ATK applied between 4/15 ~ 5/12 (UTC).
Game Servers Now Online! (Event Over) Will be leaving servers online until April 30 unless any game breaking bugs are discovered. The servers being used are low-tier servers costing up to $2 a day in total. Any help testing would be greatly appreciated! The goal is to see how good the performance of the servers are so I can decide whether server capacity can be increased or if server tier needs to be upgraded.
Current Server Capacity Limits: Lobby Server - supports up to 30 concurrent players Game Server - supports up to 2 concurrent games and is located in US WEST
Note: Pressing play button and then cancel matchmaking will take up one game session which will take about 1-2 minutes to terminate. So if possible it would be ideal to not cancel matchmaking once it has started.
Here are the new premium items being added to KurtzPel on April 13th, 2022.
1. Candy Darling Weapon Package – 1,600 KP -> 1,200 KP ※ A package that contains 2 cubes that let you select 1 Candy Darling Weapon (Great Sword, Longbow, Staff, Kunai, Double Glaive, Rifle, Battle Axe) of your choice. ※ Candy Darling Weapon Package and individual weapons will only be sold during UTC+0 2022-04-13 after maintenance – 2022-05-11 01:00.
2. Candy Darling Emote Package – 1,200 KP -> 900 KP ※ A package that contains Patissier and Cotton Candy emotes. ※ Candy Darling Emote Package and individual emotes will only be sold during UTC+0 2022-04-13 after maintenance – 2022-05-11 01:00.
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) April 13th, 2022 Weekly Maintenance. Maintenance will happen during the following times: Standard Time UTC 2022-04-13 05:00 ~ 2022-04-13 06:00 AMERICA SERVER PDT 2022-04-12 22:00 ~ 2022-04-12 23:00 EUROPE SERVER CEST 2022-04-13 07:00 ~ 2022-04-13 08:00 ASIA SERVER JST 2022-04-13 14:00 ~ 2022-04-13 15:00
1. Conquest Revamp In order to have a wider variety of Karma and allow more room for turnarounds, we are changing the following: - Conquest now takes the best 2 out of 3 instead of a single match. - The team that has lost the 1st round now gets a ‘Vengeful Chaser’ buff at the start of the 2nd round. This buff will be gone in the 3rd round. - Certain period of time needs to pass before a zone can be conquered. - If there is a large gap of conquest points between the two teams, the team with higher conquest points will have a debuff inside the conquest zone. - The team with lower conquest points will respawn at a faster rate. - If the match timer is 20 seconds or under, the timer will stop if any of the losing team members are in the conquest zone or in control of the conquest zone.
You can play the revamped Conquest in Event Mode.
2. Karma Balance
[Sword Taliah] Dash Attack - Extended chase window by 0.2 seconds - Reduced delay in moving after attack by 0.2 seconds
[Diabolic Witch] Meteor - Added a 0.2 second delay to enemies being slowed down - Increased delay after use by 0.34 seconds
[Blazing Fist] Dash Attack - Extended chase window by 0.2 seconds - Reduced delay in moving after attack by 0.13 seconds
[Dual Soul] Rend - Reduced bleed damage by 15%
[Sacred Guardian] Dash Attack - Extended chase window by 0.2 seconds - Reduced delay in moving after attack by 0.5 seconds
Gigantic Swing - Increased stun duration by 0.5 seconds
Ultimate Swing - Increased stun duration by 1 second
[Ruler of Darkness] Dash Attack - Extended chase window by 0.2 seconds - Reduced delay in moving after attack by 0.15 seconds
[Soul of Magus] Star Tempest - Increased projectile damage by 10%
Shield Pull - Reduced number of enemy hit when shield returns - Fixed the issue where break damage was higher in melee range when shield returns
[Lightning Fang] Dimension Slash - Increased damage by 10%
Lightning Storm - Increased damage by 10% - Reduced distance traveled after landing by 25%
Lightning Drop - Increased damage by 10%
[Desperado] Command Aim Attack (RMB+LMB) - Reduced damage by 20% - Increased stamina cost by 50% - Reduced projectile speed by 10% - Reduced range by 10%
3. Event Mode – 2vs2 Conquest - Previous event mode Destruction will end, and 2vs2 Conquest will be applied for the new event mode. - ‘Play Event Battle Mission’ will be added to the weekly quest which will reward ‘Emote Random Cube’. - Emote Random Cube will reward one of the below Emotes with equal rates. - Content: Crab Legs, Shuffle, Forgive Me!, Love You, T Pose, Mime, Pop & Lock, Sad, Like, Lit, Dark Meditation, and Salute.
4. Improvements - Improved character status effect to be more visible. - Improved Chase UI to not appear if attacked when Chase was possible. - Improved PVE reward window to show detailed descriptions of items that drop in that dungeon. - Improved camera to follow ranged Karma when they Chase attack enemies off-screen.
5. Bug Fixes - Fixed a bug where quest reward UI does not close during PVP matches. - Fixed a bug in Abyss Stage 14 where certain monsters did not [Enrage] at low HP.
The details of the 4/13/2022 JST maintenance are as follows.
■ Easter Event Begins!
Happy Easter! After the 4/13 maintenance we will be holding an Easter Event! It's time for an Easter Egg Hunt! Collect Easter Eggs hidden throughout the Cosmic Ark and get exclusive rewards!
Egg Hunt Areas
After collecting Easter Eggs, trade them in the Resort Area for great Items! Rewards can be obtained in the order below.
Easter Event Rewards
※This robot will be available in the Shop for Cosmic Star Coins after the event ends.
In addittion, after exchanging all Easter Eggs, players will be ale to exchange Angel Boxes for Easter Boxes. The Easter Box contains a random Easter Event prize!
Event Period
After maintenance 4/13/2022 JST Until maintenance 4/27/2022 JST
■ Bug Fixes
・Fixed a bug where LG parts could be equipped for Tem PoleBD ALPHA. Robots with these BD equipped with LG parts will not be able to sortie.
・Fixd a bug where Wolfguy could transform even when equipped ith the wrong parts.
・Fixed a bug where the incorrect emotion actions were displayed for Lunastacia and Fiona.
・Fixed a bug where the aerial attacks and animations were not displayed as intended for Connie Sherriff ALPHA BD's G.B.A.
・Fixed a bug for Maid Henrriere's slots where once removed could not be re-equipped.
・The aim of the left and right weapons for Maid Henrriere and Henrierre has been standardized.
・Fixed an abberrancy in Maid Henrriere's name. - After the maintenance, the name will appear as Henrierre Mid.
・Fixed a bug where editing was not available for Clair Morte's Greed Scythe.
・Fixed a bug in Nicole Malice's WB where the gauge would still be displayed when all the parts had been destroyed.
・Fixed a bug where Resort Area NPC Victor's name displayed incorrectly.
・Fixed a bug where the range and speed parameters were set in reverse for Alvite's Saint Cross. - With this fix, the range of bullets facing the enemy at the time of firing has been strengthened.
・Fixed a bug in Lasker's Echec Scissor's "SCISSORS COMBO" where the combo would not complete under certain circumstances.
・Fixed a bug where the Ground Area NPC Vannessa Batross was not displayed correctly.
■ Others
・Tri-Union [20vs20vs20] has been added. - The former Tri-Union battle willl be changed to Tri-Union 8vs8vs8. - Tri-Union [8vs8vs8] room count will be increased.
・Union Coin drop in [8vs8vs8] and [20vs20vs20] battles will be increased.
・A production has been added for Matoi's appearance.
Thank you for your support of CosmicBreak Universal!
A bold adventurer and seeker of fine things, Geraldo has explored the distant, mysterious reaches of the Monkey world to assemble his signature collection
Geraldo is almost nothing without his shop, so select the “Shop” icon next to Geraldo’s portrait when he is selected; the shop will remember its open or closed state for easy access & can be toggled open/closed for PC users with the Monkey Special hotkey (PageDown)
Shop items have a variety of uses - some place on the map, some on the track, others target Monkeys or subtowers; they all must be pulled from the shop to the playfield
Get ready for a wild ride, as Geraldo is intended to be a “build” hero, supporting a variety of strategies that are designed to scale; heaps of dev and balance time behind this one - we hope you enjoy the mysteries!
New Bloon Boss - Vortex, Deadly Master of Air!
Affectionately known as speedy boi, but it may be some time before you feel any affection for this incredibly tough boss
Spawns with a temporary shield of wind that for a short time blows away all projectiles that are too slow to pass through it
Natural Bloon spawns are buffed by Vortex’s slipstream, moving at incredible speeds until they catch up
On Skulls Vortex stuns all nearby towers with a burst of lightning, activates its storm shield, and retreats a short distance
Periodically triggers a storm wave that destroys all projectiles in a large radius
Distributed placements and ranged attacks are key to victory - good luck!
New Awesome
New Beginner Map, Scrapyard!
Old cars and other scrap go to die in places off the beaten track, but the Bloons have even found this remote location; defend the derelicts and don’t forget to play with the heavy machinery!
Sorry to the players who submitted similar ideas during the competition, but we already had our own idea in the works for a while now
New Trophy Store Items
Bloons: Cat Ear Bloons, Disguise Glasses
Co-op: Pat Flex emote, Mind Blown emote
Game & UI: Sunshine Serenade - Fiesta Mix music track, 2 New Avatars - Super Monkey & Striker Jones
Reddit Banner Competition winners
Banner winner (Arrival) - by betapotata
Banner winner (Beneath the Waves) - by Cyliia
Big Changes / Additions
New Special Conditions for Custom Challenge victory
Least Tiers limits victory to staying under a chosen value of tiers which increments for every tower/ upgrades/ hero/ level purchased
We added these special conditions for victory as we thought they would be fun on their own, but we also have them in mind for the Contested Territory update coming later this year, as a variety of victory conditions will make the team dynamics needed to capture and hold a range of territory more interesting
Updated Heroes Screen
We’ve been wanting to update the Heroes screen for awhile, so with the addition of our 14th Hero, Geraldo, we made that happen
Hopefully you will enjoy the full rework - making it easier to see all Heroes, allowing side by side comparisons of Heroes’ powers, and surfacing the visual changes that accompany various upgrades
Structural and performance reworks to Bloons and the Bloon overlay system. All in the interest of tighter code and more flexibility for future updates.
Added commas to Cash, Damage Numbers, & Income for increased visibility and slightly delayed visits to your respective optometrists
Large changes to backend co-op game communication between clients for increased stability
Facebook friends’ scores has been replaced with LiNK Friends scores so that we have more reliable control of score sharing; please note your Facebook friends will not autopopulate into your LiNK Friends - you will have to reestablish any Friend connections manually
Due to demand over the years, we have added a Logout option to our in game webview. Since we recommend players using another account for their modded games, it’s nice to support doing that a little better.
To prevent event games running past the final cutoff on score submission time for ranked events, there will now be a short break in the final moments of competitive events in which the event is still active but no further games can be started. Note this will only be in place for ranked events, meaning that Boss events will allow you to create games still so long as you swap back to non-ranked mode
Example: there is a 24h event, with a 1hour cutoff (the cutoff can be set to any value, bosses will have a longer one but races wont need so much)
When the event first starts it will display 23h remaining not 24
After those 23 hours once the timer ends it begins a new timer with 1h remaining
During this final hour you cannot start a new game or continue an existing game on ranked mode, but you can finish off one that is already started and open
If you quit out of a run that has already started, that's it, you will not be able to enter the play menu to load that save again.
In the case of bosses, you can swap back to non-ranked mode and create as many games as you want as normal during this final hour to finish off your milestones if you have not done them
Bug Fixes & General Changes
Resolved an issue with Custom Odyssey title/description being reset
Changed how boss bloon status overlays are applied to look better
Resolved an issue with Techbot ignoring hard limits on ability use in custom challenges in regards to overlap, causing laggy animation loops
Resolved players getting booted out of co-op sessions on some low end devices due to being timed out from a long desync
Optimizations made to freeplay roundsets
Resolved some low quality animation issues
Using Thrive right before defeat, and restarting should no longer break the animation
Fixed some incorrect medal displays on leaderboards
Resolved some specific cases causing the pause penalty on races to carry over onto the next attempt
Join Match button in play social now checks if you have internet again on press to prevent some edge case creation of broken lobbies requiring a game restart
Map Area data converted to a new System which should improve performance & allow for more complex shapes
Rocket Storm ability is now grayed out between rounds
Add new localization for all hero skins to remove ‘skin’ from their names on player profiles.
Resolved some issues with retry last round in challenge editor
Resolved some issues with hero skins changing when changing owner in co-op
Resolved a number of rare crashes
Added a new icon for the ‘Create Challenge’ button
Fixed Water Textures on Cargo map
A number of minor UI fixes
Resolved some issues with UI animation speed
Resolved a number of map specific height and placement issues
Added in fixes in a number of places to prevent the game from crashing due to certain server issues or loading broken challenges
Resolved an edge case crash on the data conflict screen
Resolved a crash with Lych Soul being saved on multi-path maps
Investigation success
Boomerang Monkey
5xx Boomerang glaives again crosspath correctly with xx2
Monkey Buccaneer
Resolved Buccaneer showing wrong upgrade text after upgrading a ninja
Heli Pilot
104 Heli's Mini Comanche now correctly fire 5 darts at a time
xx5 Comanche Commander's damage has been corrected with crosspaths
Mortar Monkey
502 Mortar now applies burn to DDTs without MIB so long as they circumvent the camo
Dartling Gunner
x5x MAD height inconsistencies compare to x4x Rocket Storm have been resolved
Wizard Monkey
042 Summon Phoenix should now correctly interact with camo prio
Ninja Monkey
Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOABs
Druid
5xx Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath
Resolved an issue with the Cold Front MK not always showing ice overlays on Bloons
Monkey Village
Resolved some inconsistencies with top path farm buff icons
Engineer
xx4 Bloon Trap issue resolved on Sunken Columns with Bloontraps falling under the map in certain locations
014 Bloon Trap issue resolved with certain conditions causing Bloontraps to repeatedly auto-collect even while empty
Adora
Adora sacrifice buff should now apply to Mini Sun Avatars from Temples
Admiral Brickell
Resolved an issue with Admiral Brickell's Mega Mine sometimes not showing stun effects
Desktop Version
If you have already placed your hero, your ‘Hero hotkey’ (U by default) will now swap to instead ‘select your hero’ wherever it is. If you have more than one hero this will cycle through them
Resolved an issue with using hotkeys during loading screens causing some tower portraits to become faded out
Balance Changes
Dart Monkey
To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
xx1 Long Range Darts also increases projectile lifespan +15%
xx2 Enhanced Eyesight also increases projectile lifespan +20%
4xx Juggernaut gains a slight Bloon knockback (Same as xx3 dartling, but half duration)
Bomb Shooter
The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power.
Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
5xx Energizer damage increased 3 -> 5
5xx Energizer now adds bonus damage to ceramics +5
Monkey Buccaneer
The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.
x2x Spy Plane grants attacks bonus damage to camos +1
Heli Pilot
Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
3xx Razor Rotor’s pursuit no longer backs so far away from Leads that it can’t hit them
4xx Apache Dartship pursuit distance increase now occurs here
Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
5xx Ray of Doom now deals bonus damage to the first target hit +55
3xx Laser Cannon pierce increased from 4 -> 6
302 Laser Cannon pierce increased from 6 -> 9
xx2 Powerful Darts now also gives 'larger projectiles' as a crosspath
002 Powerful Darts normal projectile size increased from 2 -> 3
402 Plasma Accelerator focal point size increased from 4 -> 6
402 Plasma Accelerator beam width increased from 2 -> 3
502 Ray of Doom beam width increased from 6 -> 9
Wizard Monkey
Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
2xx Arcane Blast price reduced $600 -> $450
5xx Archmage bonus damage to MOABs 17 -> 19
xx5 Prince of Darkness price increased from $24,000 -> 26,500
Super Monkey
Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.
x2x Epic Range increases pierce further 3 -> 4
xx3 Dark Knight pierce decreased 5 -> 4
xx4 Dark Champion pierce increased 7 -> 8
Ninja Monkey
Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.
x5x Grand Sabotage ability grants all your Shinobi on screen +5 range
x5x Grand Sabotage ability grants all Shinobi +1 damage to MOABs
Banana Farm
Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.
xx5 Monkey Wall Street now collects nearby bananas/crates as a Monkey Farmer would
Spike Factory
To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.
x5x Carpet of Spikes range increased from 34 -> 50
x5x Carpet of Spikes main damage increased from 3 -> 4
x5x Carpet of Spikes main attack delay reduced 0.98s -> 0.33
Monkey Village
Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold
x4x Call To Arms ability duration increased 12 -> 15
x5x Homeland duration remains unchanged
Engineer
Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
4xx Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.
4xx Sentry Expert Energy Sentry gain moab damage bonus of +2
x3x Cleansing Foam price increased from 800 -> 850
032 Pin allows Cleansing Foam to slow Bloons 50% briefly
130 Foam makes Sentries shoot Foamy nails that strip properties
x5x Ultraboost price decreased from $120,000 -> 105,000
Gwendolin
Gwendolin’s Firestorm damage doesn’t carry well into the endgame so has been buffed at a later level.
Lv16 Firestorm base damage tic increases from 1 > 5
Lv16 Firestorm MOAB damage tic increases from 10 > 15
Pat Fusty
Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly.
Pat Fusty footprint increased from 7 -> 8
Admiral Brickell
The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration.
Lv7 Blast Chain utility ability added for Admiral Brickell. For 10 seconds all sea mines have their delay halved (the new one added in 29), & their projectile speed doubled
Psi
We felt that Psi’s early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead.
Psi base price increased $800 -> 1000
Lv10 Psionic Scream ability 'speed of blow back' increased from bloon speed 300% -> 600%
Glue Rat
Glue Rat pet has been overperforming in all game modes for a while now without any apparent weakness or strategic downsides.
Base movement speed ramping level endures persistently
Max level goggle tightness loosened from Max -> Sam
Hopefully you find this update useful in some way. The major change it brings is a rework of the controller system. If you're curious, I've included a "detailed" list of changes below, followed by a couple of notes about the roadmap going forward.
Minecart Madness Verson 1.1.0 Patch Notes Menus
add options menu
fullscreen, fps and hitbox display, and bindings are now all modifiable through the options menu, accessible from the main menu
remove 'controls' section from gamemode selection screen
Key- and controller-bindings
add support for custom key- and controller-bindings
add interface for easy controller assignment
Save data
add automatic highscore and binding save data
save data is created if none is detected at runtime
save data is updated on game-over and when quitting the application
I originally planned to include minor cart animations (track angle-matching) in this update, but wanted to add keybinding support as soon as possible and figured that visual changes could wait a little longer. I'll keep an up-to-date roadmap in the #roadmap channel of the Minecart Madness Discord server (join link).
Also, I've sent a request to Steam in order to make the game free to play. I'm not sure how long it'll take for it to be reviewed, but if you're curious about the game and don't want to spend any money, wait a few more days and it should lose the price-tag. I really appreciate all of the people who have supported the game until now. I'm honestly surprised with the reception I've gotten.
As always please leave any feedback or bug sightings in the Discord server, or contact me directly over discord (_peanutButter#3802) or by email (minecartmadnessluke@gmail.com).