KurtzPel - GM OneShot
Hello Chasers!

Here are the new premium items being added to KurtzPel on April 13th, 2022.

1. Candy Darling Weapon Package – 1,600 KP -> 1,200 KP
※ A package that contains 2 cubes that let you select 1 Candy Darling Weapon (Great Sword, Longbow, Staff, Kunai, Double Glaive, Rifle, Battle Axe) of your choice.
※ Candy Darling Weapon Package and individual weapons will only be sold during UTC+0 2022-04-13 after maintenance – 2022-05-11 01:00.


<Great Sword>

<Longbow>

<Staff>

<Kunai>

<Double Glaive>

<Rifle>

<Battle Axe>

2. Candy Darling Emote Package – 1,200 KP -> 900 KP
※ A package that contains Patissier and Cotton Candy emotes.
※ Candy Darling Emote Package and individual emotes will only be sold during UTC+0 2022-04-13 after maintenance – 2022-05-11 01:00.


<Patissier>

<Cotton Candy>
KurtzPel - b_satellite
Attention Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) April 13th, 2022 Weekly Maintenance.
Maintenance will happen during the following times:
Standard Time UTC 2022-04-13 05:00 ~ 2022-04-13 06:00
AMERICA SERVER PDT 2022-04-12 22:00 ~ 2022-04-12 23:00
EUROPE SERVER CEST 2022-04-13 07:00 ~ 2022-04-13 08:00
ASIA SERVER JST 2022-04-13 14:00 ~ 2022-04-13 15:00

1. Conquest Revamp
In order to have a wider variety of Karma and allow more room for turnarounds, we are changing the following:
- Conquest now takes the best 2 out of 3 instead of a single match.
- The team that has lost the 1st round now gets a ‘Vengeful Chaser’ buff at the start of the 2nd round. This buff will be gone in the 3rd round.
- Certain period of time needs to pass before a zone can be conquered.
- If there is a large gap of conquest points between the two teams, the team with higher conquest points will have a debuff inside the conquest zone.
- The team with lower conquest points will respawn at a faster rate.
- If the match timer is 20 seconds or under, the timer will stop if any of the losing team members are in the conquest zone or in control of the conquest zone.

You can play the revamped Conquest in Event Mode.

2. Karma Balance

[Sword Taliah]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.2 seconds

[Diabolic Witch]
Meteor
- Added a 0.2 second delay to enemies being slowed down
- Increased delay after use by 0.34 seconds

[Blazing Fist]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.13 seconds

[Dual Soul]
Rend
- Reduced bleed damage by 15%

[Sacred Guardian]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.5 seconds

Gigantic Swing
- Increased stun duration by 0.5 seconds

Ultimate Swing
- Increased stun duration by 1 second

[Ruler of Darkness]
Dash Attack
- Extended chase window by 0.2 seconds
- Reduced delay in moving after attack by 0.15 seconds

[Soul of Magus]
Star Tempest
- Increased projectile damage by 10%

[Aegis Knight]
Shield Counter
- Reduced counter attack damage by 20%

Shield Pull
- Reduced number of enemy hit when shield returns
- Fixed the issue where break damage was higher in melee range when shield returns

[Lightning Fang]
Dimension Slash
- Increased damage by 10%

Lightning Storm
- Increased damage by 10%
- Reduced distance traveled after landing by 25%

Lightning Drop
- Increased damage by 10%

[Desperado]
Command Aim Attack (RMB+LMB)
- Reduced damage by 20%
- Increased stamina cost by 50%
- Reduced projectile speed by 10%
- Reduced range by 10%

3. Event Mode – 2vs2 Conquest
- Previous event mode Destruction will end, and 2vs2 Conquest will be applied for the new event mode.
- ‘Play Event Battle Mission’ will be added to the weekly quest which will reward ‘Emote Random Cube’.
- Emote Random Cube will reward one of the below Emotes with equal rates.
- Content: Crab Legs, Shuffle, Forgive Me!, Love You, T Pose, Mime, Pop & Lock, Sad, Like, Lit, Dark Meditation, and Salute.

4. Improvements
- Improved character status effect to be more visible.
- Improved Chase UI to not appear if attacked when Chase was possible.
- Improved PVE reward window to show detailed descriptions of items that drop in that dungeon.
- Improved camera to follow ranged Karma when they Chase attack enemies off-screen.

5. Bug Fixes
- Fixed a bug where quest reward UI does not close during PVP matches.
- Fixed a bug in Abyss Stage 14 where certain monsters did not [Enrage] at low HP.
Apr 12, 2022
DownTheDead - RotoGames
v0.14.1
● Fixed problem with some game textures at bathroom lvl 1

● Fixed Green Gasmask texture

● Fixed issue with completing level 2 and moving to mainmenu

● Fixed some other bugs

v0.14.0
● Added new part at level 2

● Polished and fixed some stuff in zombie death saving

● Fixed bug in weapon swap

● Changed a bit more in Demo CutScene will update demo soon

● Added more achievements to level 2

● Fixed other bugs

>> Things can expect in future

- Get tasks needed to clear level (inventory panel)

- Adding option to disable tips

- Adding Chapter 3 (level 3)

- Adding GasMask with level 3

- Survival Mode
Apr 12, 2022
Community Announcements - stwks_ctc_62f0e969
ーーーーー
◆New character
・Easter Roll

◆New weapon
・Shark Toothed Anchor

◆New event
・Easter Eggs Are Yours to Collect!

◆Bug fixes
ーーーーー
CosmicBreak Universal - cs
The details of the 4/13/2022 JST maintenance are as follows.

■ Easter Event Begins!


Happy Easter!
After the 4/13 maintenance we will be holding an Easter Event!
It's time for an Easter Egg Hunt!
Collect Easter Eggs hidden throughout the Cosmic Ark and get exclusive rewards!

Egg Hunt Areas

After collecting Easter Eggs, trade them in the Resort Area for great Items!
Rewards can be obtained in the order below.

Easter Event Rewards

※This robot will be available in the Shop for Cosmic Star Coins after the event ends.

In addittion, after exchanging all Easter Eggs, players will be ale to exchange Angel Boxes for Easter Boxes.
The Easter Box contains a random Easter Event prize!

Event Period
After maintenance 4/13/2022 JST
Until maintenance 4/27/2022 JST



■ Bug Fixes
・Fixed a bug where LG parts could be equipped for Tem PoleBD ALPHA. Robots with these BD equipped with LG parts will not be able to sortie.

・Fixd a bug where Wolfguy could transform even when equipped ith the wrong parts.

・Fixed a bug where the incorrect emotion actions were displayed for Lunastacia and Fiona.

・Fixed a bug where the aerial attacks and animations were not displayed as intended for Connie Sherriff ALPHA BD's G.B.A.

・Fixed a bug for Maid Henrriere's slots where once removed could not be re-equipped.

・The aim of the left and right weapons for Maid Henrriere and Henrierre has been standardized.

・Fixed an abberrancy in Maid Henrriere's name.
- After the maintenance, the name will appear as Henrierre Mid.

・Fixed a bug where editing was not available for Clair Morte's Greed Scythe.

・Fixed a bug in Nicole Malice's WB where the gauge would still be displayed when all the parts had been destroyed.

・Fixed a bug where Resort Area NPC Victor's name displayed incorrectly.

・Fixed a bug where the range and speed parameters were set in reverse for Alvite's Saint Cross.
- With this fix, the range of bullets facing the enemy at the time of firing has been strengthened.

・Fixed a bug in Lasker's Echec Scissor's "SCISSORS COMBO" where the combo would not complete under certain circumstances.

・Fixed a bug where the Ground Area NPC Vannessa Batross was not displayed correctly.



■ Others
・Tri-Union [20vs20vs20] has been added.
- The former Tri-Union battle willl be changed to Tri-Union 8vs8vs8.
- Tri-Union [8vs8vs8] room count will be increased.

・Union Coin drop in [8vs8vs8] and [20vs20vs20] battles will be increased.

・A production has been added for Matoi's appearance.



Thank you for your support of CosmicBreak Universal!
Bloons TD 6 - Tarn
Bloons TD 6 v31.0 - Update Notes!
Key New Features
  • New Hero, Geraldo the Mystic Shopkeeper!
    • A bold adventurer and seeker of fine things, Geraldo has explored the distant, mysterious reaches of the Monkey world to assemble his signature collection
    • Geraldo is almost nothing without his shop, so select the “Shop” icon next to Geraldo’s portrait when he is selected; the shop will remember its open or closed state for easy access & can be toggled open/closed for PC users with the Monkey Special hotkey (PageDown)
    • Shop items have a variety of uses - some place on the map, some on the track, others target Monkeys or subtowers; they all must be pulled from the shop to the playfield
    • Get ready for a wild ride, as Geraldo is intended to be a “build” hero, supporting a variety of strategies that are designed to scale; heaps of dev and balance time behind this one - we hope you enjoy the mysteries!
  • New Bloon Boss - Vortex, Deadly Master of Air!
    • Affectionately known as speedy boi, but it may be some time before you feel any affection for this incredibly tough boss
    • Spawns with a temporary shield of wind that for a short time blows away all projectiles that are too slow to pass through it
    • Natural Bloon spawns are buffed by Vortex’s slipstream, moving at incredible speeds until they catch up
    • On Skulls Vortex stuns all nearby towers with a burst of lightning, activates its storm shield, and retreats a short distance
    • Periodically triggers a storm wave that destroys all projectiles in a large radius
    • Distributed placements and ranged attacks are key to victory - good luck!
New Awesome
  • New Beginner Map, Scrapyard!
    • Old cars and other scrap go to die in places off the beaten track, but the Bloons have even found this remote location; defend the derelicts and don’t forget to play with the heavy machinery!
    • Sorry to the players who submitted similar ideas during the competition, but we already had our own idea in the works for a while now
  • New Trophy Store Items
    • Bloons: Cat Ear Bloons, Disguise Glasses
    • Co-op: Pat Flex emote, Mind Blown emote
    • Game & UI: Sunshine Serenade - Fiesta Mix music track, 2 New Avatars - Super Monkey & Striker Jones
    • Reddit Banner Competition winners
      • Banner winner (Arrival) - by betapotata
      • Banner winner (Beneath the Waves) - by Cyliia
Big Changes / Additions
  • New Special Conditions for Custom Challenge victory
    • Least Cash has no limits on earning cash & allows all forms of income generation, but rewards victory only if a player remains below a chosen cash spent threshold We've created a challenge for you to try this new condition out
    • Least Tiers limits victory to staying under a chosen value of tiers which increments for every tower/ upgrades/ hero/ level purchased
    • We added these special conditions for victory as we thought they would be fun on their own, but we also have them in mind for the Contested Territory update coming later this year, as a variety of victory conditions will make the team dynamics needed to capture and hold a range of territory more interesting
  • Updated Heroes Screen
    • We’ve been wanting to update the Heroes screen for awhile, so with the addition of our 14th Hero, Geraldo, we made that happen
    • Hopefully you will enjoy the full rework - making it easier to see all Heroes, allowing side by side comparisons of Heroes’ powers, and surfacing the visual changes that accompany various upgrades
  • Structural and performance reworks to Bloons and the Bloon overlay system. All in the interest of tighter code and more flexibility for future updates.
  • Added commas to Cash, Damage Numbers, & Income for increased visibility and slightly delayed visits to your respective optometrists
  • Large changes to backend co-op game communication between clients for increased stability
  • Facebook friends’ scores has been replaced with LiNK Friends scores so that we have more reliable control of score sharing; please note your Facebook friends will not autopopulate into your LiNK Friends - you will have to reestablish any Friend connections manually
  • Due to demand over the years, we have added a Logout option to our in game webview. Since we recommend players using another account for their modded games, it’s nice to support doing that a little better.
  • To prevent event games running past the final cutoff on score submission time for ranked events, there will now be a short break in the final moments of competitive events in which the event is still active but no further games can be started. Note this will only be in place for ranked events, meaning that Boss events will allow you to create games still so long as you swap back to non-ranked mode
    • Example: there is a 24h event, with a 1hour cutoff (the cutoff can be set to any value, bosses will have a longer one but races wont need so much)
    • When the event first starts it will display 23h remaining not 24
    • After those 23 hours once the timer ends it begins a new timer with 1h remaining
    • During this final hour you cannot start a new game or continue an existing game on ranked mode, but you can finish off one that is already started and open
    • If you quit out of a run that has already started, that's it, you will not be able to enter the play menu to load that save again.
    • In the case of bosses, you can swap back to non-ranked mode and create as many games as you want as normal during this final hour to finish off your milestones if you have not done them
Bug Fixes & General Changes
  • Resolved an issue with Custom Odyssey title/description being reset
  • Changed how boss bloon status overlays are applied to look better
  • Resolved an issue with Techbot ignoring hard limits on ability use in custom challenges in regards to overlap, causing laggy animation loops
  • Resolved players getting booted out of co-op sessions on some low end devices due to being timed out from a long desync
  • Optimizations made to freeplay roundsets
  • Resolved some low quality animation issues
  • Using Thrive right before defeat, and restarting should no longer break the animation
  • Fixed some incorrect medal displays on leaderboards
  • Resolved some specific cases causing the pause penalty on races to carry over onto the next attempt
  • Join Match button in play social now checks if you have internet again on press to prevent some edge case creation of broken lobbies requiring a game restart
  • Map Area data converted to a new System which should improve performance & allow for more complex shapes
  • Rocket Storm ability is now grayed out between rounds
  • Add new localization for all hero skins to remove ‘skin’ from their names on player profiles.
  • Resolved some issues with retry last round in challenge editor
  • Resolved some issues with hero skins changing when changing owner in co-op
  • Resolved a number of rare crashes
  • Added a new icon for the ‘Create Challenge’ button
  • Fixed Water Textures on Cargo map
  • A number of minor UI fixes
  • Resolved some issues with UI animation speed
  • Resolved a number of map specific height and placement issues
  • Added in fixes in a number of places to prevent the game from crashing due to certain server issues or loading broken challenges
  • Resolved an edge case crash on the data conflict screen
  • Resolved a crash with Lych Soul being saved on multi-path maps
  • Investigation success
Boomerang Monkey
  • 5xx Boomerang glaives again crosspath correctly with xx2
Monkey Buccaneer
  • Resolved Buccaneer showing wrong upgrade text after upgrading a ninja
Heli Pilot
  • 104 Heli's Mini Comanche now correctly fire 5 darts at a time
  • xx5 Comanche Commander's damage has been corrected with crosspaths
Mortar Monkey
  • 502 Mortar now applies burn to DDTs without MIB so long as they circumvent the camo
Dartling Gunner
  • x5x MAD height inconsistencies compare to x4x Rocket Storm have been resolved
Wizard Monkey
  • 042 Summon Phoenix should now correctly interact with camo prio
Ninja Monkey
  • Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOABs
Druid
  • 5xx Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath
  • Resolved an issue with the Cold Front MK not always showing ice overlays on Bloons
Monkey Village
  • Resolved some inconsistencies with top path farm buff icons
Engineer
  • xx4 Bloon Trap issue resolved on Sunken Columns with Bloontraps falling under the map in certain locations
  • 014 Bloon Trap issue resolved with certain conditions causing Bloontraps to repeatedly auto-collect even while empty
Adora
  • Adora sacrifice buff should now apply to Mini Sun Avatars from Temples
Admiral Brickell
  • Resolved an issue with Admiral Brickell's Mega Mine sometimes not showing stun effects
Desktop Version
  • If you have already placed your hero, your ‘Hero hotkey’ (U by default) will now swap to instead ‘select your hero’ wherever it is. If you have more than one hero this will cycle through them
  • Resolved an issue with using hotkeys during loading screens causing some tower portraits to become faded out
Balance Changes
Dart Monkey

To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
  • xx1 Long Range Darts also increases projectile lifespan +15%
  • xx2 Enhanced Eyesight also increases projectile lifespan +20%
  • 4xx Juggernaut gains a slight Bloon knockback (Same as xx3 dartling, but half duration)
Bomb Shooter

The Frags crosspath for top path Bomb Shooter has always been quite a poor choice, trying to compete with attack speed as a benefit for stun utility isn’t going to ever work out so we have instead gone the route of turning the frags crosspath into a DPS/Stun hybrid with a lot of small buffs to frag power.
  • 302 Really Big Bombs frag damage increased 1 -> 3
  • 302 Really Big Bombs gains more frags 8 -> 12
  • 402 Bloon Impact frag pierce increased +1
  • 402 Bloon Impact frag damage increased 2 -> 3
  • 402 Bloon Impact gains even more frags 8 -> 16
  • 502 Bloon Crush remains at frag damage 12
  • 502 Bloon Crush frags gain bonus to ceramic +12
  • 502 Bloon Crush gains frag pierce 3 -> 20
Glue Gunner
  • 2xx Corrosive Glue DoT rate increased 2.3s -> 2
  • 3xx Bloon Dissolver DoT ceramic bonus increased 0 -> 1
  • 4xx Bloon Liquifier DoT ceramic bonus unchanged
  • 5xx The Bloon Solver bonus moab damage increased 3 -> 5
Monkey Sub

Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
  • 5xx Energizer damage increased 3 -> 5
  • 5xx Energizer now adds bonus damage to ceramics +5
Monkey Buccaneer

The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better.
  • x4x MOAB Takedown grapeshot ceramic bonus added +1
Monkey Ace

Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.
  • x2x Spy Plane grants attacks bonus damage to camos +1
Heli Pilot

Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
  • 3xx Razor Rotor’s pursuit no longer backs so far away from Leads that it can’t hit them
  • 4xx Apache Dartship pursuit distance increase now occurs here
  • 4xx Apache Dartship Machinegun pierce increased 5 -> 7
  • 5xx Apache Prime Machinegun pierce unchanged
Dartling Gunner

Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
  • 5xx Ray of Doom now deals bonus damage to the first target hit +55
  • 3xx Laser Cannon pierce increased from 4 -> 6
  • 302 Laser Cannon pierce increased from 6 -> 9
  • xx2 Powerful Darts now also gives 'larger projectiles' as a crosspath
    • 002 Powerful Darts normal projectile size increased from 2 -> 3
    • 032 Hydra Rocket Pods explosion size increased from 8 -> 12
    • 402 Plasma Accelerator focal point size increased from 4 -> 6
    • 402 Plasma Accelerator beam width increased from 2 -> 3
    • 502 Ray of Doom beam width increased from 6 -> 9
Wizard Monkey

Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
  • 2xx Arcane Blast price reduced $600 -> $450
  • 5xx Archmage bonus damage to MOABs 17 -> 19
  • xx5 Prince of Darkness price increased from $24,000 -> 26,500
Super Monkey

Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.
  • x2x Epic Range increases pierce further 3 -> 4
  • xx3 Dark Knight pierce decreased 5 -> 4
  • xx4 Dark Champion pierce increased 7 -> 8
Ninja Monkey

Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.
  • x5x Grand Sabotage ability grants all your Shinobi on screen +5 range
  • x5x Grand Sabotage ability grants all Shinobi +1 damage to MOABs
Banana Farm

Partially to help a little with tedious endgame farm collection in ranked boss events, or any other use you may desire for it, we have added a non-power form of easy banana collection. However we do not want to trivialize the intended downside of opting for a more micro intensive farm path too much, so this is still restricted behind a low-range tier 5 upgrade.
  • xx5 Monkey Wall Street now collects nearby bananas/crates as a Monkey Farmer would
Spike Factory

To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.
  • x5x Carpet of Spikes range increased from 34 -> 50
  • x5x Carpet of Spikes main damage increased from 3 -> 4
  • x5x Carpet of Spikes main attack delay reduced 0.98s -> 0.33
Monkey Village

Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold
  • x4x Call To Arms ability duration increased 12 -> 15
  • x5x Homeland duration remains unchanged
Engineer

Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
  • 4xx Sentry Expert logic has been reworked to evaluate threat levels based on Bloon types that it can counter, Bloon types that counter the sentries that it wants to spawn, and which of the current threats on screen is the greatest. Distribution of sentry types should scale based on how much one Bloon threat is more of a threat than another.
  • 4xx Sentry Expert Crush Sentry ceramic damage bonus increased from 1 -> 4
  • 4xx Sentry Expert Crush Sentry damage type changed from Sharp -> Shatter
  • 4xx Sentry Expert Bomb Sentry damage increased 2 -> 4
  • 4xx Sentry Expert Cold Sentry pierce increased from 15 -> 25
  • 4xx Sentry Expert Cold Sentry radius increased from 12 -> 18
  • 4xx Sentry Expert Energy Sentry gain moab damage bonus of +2
  • x3x Cleansing Foam price increased from 800 -> 850
  • 032 Pin allows Cleansing Foam to slow Bloons 50% briefly
  • 130 Foam makes Sentries shoot Foamy nails that strip properties
  • x5x Ultraboost price decreased from $120,000 -> 105,000
Gwendolin

Gwendolin’s Firestorm damage doesn’t carry well into the endgame so has been buffed at a later level.
  • Lv16 Firestorm base damage tic increases from 1 > 5
  • Lv16 Firestorm MOAB damage tic increases from 10 > 15
Pat Fusty

Pat Fusty was initially given a smaller footprint than it felt he should have due to concerns about balance with his small radius, but actually has been extremely powerful for a long time despite these radius issues. We feel like now giving him back the footprint size that he always should have had similar to Churchill will add a reasonable lategame downside to consider without harming his early use so badly.
  • Pat Fusty footprint increased from 7 -> 8
Admiral Brickell

The Sea Mines delay that was added back in 29 has done well for reducing some of Brickells weaknesses, but as we expected somewhat does add in new weaknesses to rush rounds of Bloons that can now sneak past before all of her mines have been able to acquire a target. To help lessen this new issue she has gained a brand new ability that will allow more Sea Mines to rapidly deploy and find a target over a short duration.
  • Lv7 Blast Chain utility ability added for Admiral Brickell. For 10 seconds all sea mines have their delay halved (the new one added in 29), & their projectile speed doubled
Psi

We felt that Psi’s early game too easily carried into some extremely powerful endgame setups. These setups were overperforming due to certain cooldown interactions with stalling out cooldown, however in an effort to try to avoid nerfing the cooldown for the average player we decided to make that stalling synergy harder to pull off instead.
  • Psi base price increased $800 -> 1000
  • Lv10 Psionic Scream ability 'speed of blow back' increased from bloon speed 300% -> 600%
Glue Rat

Glue Rat pet has been overperforming in all game modes for a while now without any apparent weakness or strategic downsides.
  • Base movement speed ramping level endures persistently
  • Max level goggle tightness loosened from Max -> Sam
Minecart Madness - _peanutButter
Hey everyone!

Hopefully you find this update useful in some way. The major change it brings is a rework of the controller system. If you're curious, I've included a "detailed" list of changes below, followed by a couple of notes about the roadmap going forward.

Minecart Madness Verson 1.1.0 Patch Notes
Menus
  • add options menu
  • fullscreen, fps and hitbox display, and bindings are now all modifiable through the options menu, accessible from the main menu
  • remove 'controls' section from gamemode selection screen

Key- and controller-bindings
  • add support for custom key- and controller-bindings
  • add interface for easy controller assignment

Save data
  • add automatic highscore and binding save data
  • save data is created if none is detected at runtime
  • save data is updated on game-over and when quitting the application

I originally planned to include minor cart animations (track angle-matching) in this update, but wanted to add keybinding support as soon as possible and figured that visual changes could wait a little longer. I'll keep an up-to-date roadmap in the #roadmap channel of the Minecart Madness Discord server (join link).

Also, I've sent a request to Steam in order to make the game free to play. I'm not sure how long it'll take for it to be reviewed, but if you're curious about the game and don't want to spend any money, wait a few more days and it should lose the price-tag. I really appreciate all of the people who have supported the game until now. I'm honestly surprised with the reception I've gotten.

As always please leave any feedback or bug sightings in the Discord server, or contact me directly over discord (_peanutButter#3802) or by email (minecartmadnessluke@gmail.com).

Thanks,
PB
_keyboardkommander - Geovonix
We have released an exciting new update that brings brand new in game VFX that indicate the zombie you are targeting.

As requested, we now have support for non-qwerty keyboards. We are continuing to refine and tweak the UI for this.

We are getting closer and closer to a final release. Our writer is working tirelessly to bring you the final 2 chapters of gameplay.

Thank you for all your support.
Apr 12, 2022
Memetric: Final Lifeforms - CloudCage
The text of the patch notes is not accidentally writen with incorrect spelling. For budget reasons, an adapted monkey writes them with the skull of the bird on the logo. Thank you for your understanding!

New in game:
- Get a recollection part in the game
- They got a new design for the hills
- New design for the tools
- Enhance the Settings menu
- Mainmenu received new desing
- Reduction of generation of energy units over time. The appearance of cyclic impoverishment
- Separate your own area that is marked with green in Holovision
- Appear only the mechanics of the boxes and tools that can be activated on your own area
- The button does not appear in the roots, at Bluepanel, for doors if they do not have the conditions
- Spacek and XCVs do not appear in the hills that are outside the plant bundle
- The boxes not on your area are not visible
- Making a Menus User Friendly With Appropriate Outputs
- "New Game" features
- New ribbon sign that you can use hills
- New animation for boxes, appearance and disappearance
- At the beginning of each track there are as many energy in the character as far as possible to pick up
- Complete Redesign The Steam page appears
- [Space] sign over "pattern"
- New missions to Past Sceen
- unique typical totems appearing on a track
- changed credits
- The [Space] does not appear of the usage, which you can not activate, including broken boxes
- The game can also claim FPS, if you can not hold the number you set you down will reduce the value to keep it stable
- [Space]s and C/Vs received double size in large view
- "DISPLAY AND OTHERS / GRAPHICHS / GAMEPLAY TO SETTINGS" Setting in Setting Clarification
- If a bullet are crashed on to the gunnerforwarder, the gunnerforwarder turn on
- Achivements
- Disabling the spamming of landmines, and can be switched off and on
- immortality to the right point in the dream scene
- changed main menu background
- the voice of lasers has been disabled by spam
- a visible quantity is produced by several energy
- included activated assistants on the ground
- included Gold Auxiliary Hats RNG
- included a yellow wall device to play
- included yellow shaft tool to play
- included new-color devices (yellow cast)
- Appearance of Rechargeable Battery on BOSS Leaves
- If you've been in a track to be open on the door
- Shortcut signals for all doors
- included new black mold
- The strip of the walls life has been increased and has also received Redesign
- Tutorial gives you a faster but more information
- the settings made for the size of the lights are moved by the game
- The Gold Assistant hats has in price indicators
- a developmental system has become more balanced at the beginning, and then slowly slowing down
- Burning molds into Bluepanel also received animation and sounds
- Character blasting ability animation has been replaced
- getting new big yellow blasting
- Entrance of a bomb destroying Moldcastles
- The appearance of golden assistance
- Yellow landmines form an exception and can also be activated if they are not in your area
- The yellow walls are built when the device gets in to your green area
- Modified Energy values for the sake of larger Balance
- more efficient red assistants

Bug fixes:
- "The hills sometimes remained asset after depositing" Bug fix
- "Wrong Settings Settings: CENTRAL CAMERA On Fund, On Mute Fund, Take MAXRA, set up Brightness Max, set Basic camera max" Bug fixes
- "Unable to buy tent on arcade machine" Bug fix
- "Stone on the edge of tutorial is in the wrong place as it expands the character in an important dialogue section" Bug fix
- "Reverse [space]s appear sometimes for roots on tutorial track" Bug fix
- "[Space]s does not appear properly on tutorial track over boxes" Bug fix
- "In many cases, the auxiliary coerer does not appear when it should appear. Appears just delayed " Bug fix
- "Mainmenu error, you have to get badly ask 1-1 data" Bug fix
- "There are too low wall colliders in the whole game, which is automated into automatic wall repair" Bug fix
- Optimizing the price of landed ability
- Due to jumping, minimization of accidental purchases
- Fixed the HUD Energy Indicator, signifies the data above 21
- "The Grand Day counter is already writing the days" Bug fix
- " The two-level molds don't go through the mold wall " Bug fix
- "M09-2331 gets unreasonably high when she increases" Bug fix
- "The red fog was placed on another space layer" Bug fix
- You couldn't already destroy the wall on the dream scene
- "Does not appear in [Space] for higher-order assets" Bug fix
- Holovision has received a eye-friendlier color and greater opacity
- The background animation has been replaced when there is no energy to the character
- The background is getting better toss the foreground
- "Golden assistant Animator sometimes beaks" Bug fix
- Most of the roots on the edge of the tracks can no longer be generated (those who have not reached the players due to the teleport mechanics)
- " The soldiers on wrong layer " Bug fix
- "The gold assistant deducts the money but does not start always" Bug fix
- "Bad space layer at mold roots " Bug fix
- "Roots on the wrong layer" Bug fix
- " Newgame didn't reset the species" Bug fix
- "The yellow landmines are not always to see" Bug fix
- "The day did not save, after exiting the boss level" Bug fix
- "The electric wall switches at 5 energy, but the price of 1" Bug fix
- "Turning on the electric wall does not take energy from character" Bug fix
- "The yellow wall never repaired visually" Bug fix
- "A lot of random species is activated from Choser" Bug fix
Apr 12, 2022
Wizardry: The Five Ordeals - スパくん
This is Beta version, we cannot guarantee compatibility of save data, etc.

before playing the beta version,
Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata
You can back up your saved data from above location.

If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "IReadAnnounce" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch.

New
- Added "number of downloads" order to sort user scenarios.

Fixes
- Some menu item settings in the item box were incorrect.
- The display process after hitting a wall or door with the numeric keypad [8] was different from others.
...