Escape Room - Der kranke Kollege - Olipool
- subtitles are now played correctly in Spanish
Squad - OWI_Wedge


Attention Squaddies,

Squad v2.15 continues Squad’s new release cadence, with our team working to provide more frequent updates as we move forward. It is the third update of the year (not counting Hotfixes).

The most obvious part of the v2.15 Update is the much anticipated release of the Australian Army. This light infantry focused faction has a Bullpup primary, and a unique Combat Engineer split to offer players expanded options on the field. Also a feature in v2.15 is improvements to FOB Deployables including new additions such as camouflage netting that will help conceal soldiers who are using the FOB for cover. The team has also updated and replaced most particle VFX with improved visual fidelity and major performance optimizations.

We’ve made a host of other gameplay changes which are listed below in the Changelog, as well as addressed numerous bugs.

Squad v2.15 will be released on Wednesday, April 13th at 19:00 UTC.

CHANGELOG

AUSSIE FACTION
  • New Faction – Australia
  • Squad welcomes the folks from down under to the fight
  • Light infantry focused
  • Bullpup primary
  • Unique Combat Engineer split
Infantry

  • Camouflage Pattern: AMCU (new)
  • Pistol: Hi power pistol MK3 (new)
  • Main Rifle (Non Magnified Optic): EF88 + Eotech 552 (new)
  • Main Rifle (Magnified Optic): EF88 + Elcan Specter 4x (new)
  • Grenadier: EF88 + SL40 UGL (new)
  • Designated Marksman (DMR): HK417 (new)
  • Light Machine Gun (LMG): F89 Minimi (new)
  • General Purpose Machine Gun (GPMG): Maximi (new)
  • Hand Grenade: Australian F1 Frag (new)
  • Smoke Grenade: M18 (Same as USA/GB/CAF)
  • Timed Explosive: CompB Explosive (new)
  • Light Anti-Tank (LAT): M72 LAW (Same as USA/GB/CAF)
  • Heavy Anti-Tank (HAT): Carl Gustaf (Same as USA/CAF)
  • Crewman & Pilot: EF88C (new)
  • Knife: SOCP (new)
  • Binoculars: AUS Binoculars (new)
Vehicles

  • Logistics Vehicle: HX60 (Retextured GB asset)
  • Unarmed Transport Vehicle: HX60 (Retextured GB asset)
  • Armoured Car:
  • PMV Open Top Mag58 (new)
  • PMV Open Top 3x Mag58 (new)
  • PMV RWS M2 (new)
  • Infantry Fighting Vehicle (IFV): ASLAV-25 (new)
  • Main Battle Tank (MBT): M1A1 Abrams (Modified USA asset)
  • Transport Helicopter:
  • MRH90 (new)
  • AUS UH60 (Retextured USA asset)
Emplacements

  • HMG: M2 Emplacement (Same as USA/GB/CAF)
  • ATGM: BG71 TOW Emplacement (Same as USA/GB/CAF)
  • Mortar: 81mm F2 Emplacement (Same as USA/GB/CAF)
Commander Assets

  • Commander CAS: F/A-18 Rocket Strike
  • Commander Artillery
  • 12 Cannon Salvo Circle (Same as USA/GB/CAF)
  • 12 Cannon Salvo Line (Same as USA/GB/CAF)
  • Commander UAV: MQ-9 Reaper (Same as USA/GB/CAF)
Map Layers for AUS
  1. Anvil AAS v1
  2. Anvil AAS v2
  3. Anvil Invasion v1
  4. Anvil Invasion v2
  5. Anvil RAAS v3
  6. Anvil RAAS v4
  7. Anvil Skirmish v1
  8. Anvil TC v1
  9. Al Basrah Invasion v3
  10. Al Basrah AAS v3
  11. Chora AAS v4
  12. Chora RAAS v3 – features old school F88 Rifles. 2 pre-captured flag, INS start with extra 40 tickets
  13. Fallujah Invasion v4
  14. Fallujah RAAS v4
  15. Fool’s Road RAAS v4
  16. Gorodok RAAS v7
  17. Gorodok RAAS v8 – INS/MIL begins with 2 flags pre-captured and starts with an extra 40 tickets
  18. Jensen’s Range v6
  19. Kamdesh AAS v1
  20. Kamdesh Insurgency v1
  21. Kamdesh Invasion v4
  22. Kamdesh Invasion v5
  23. Kamdesh Invasion v6
  24. Kamdesh RAAS v5
  25. Kamdesh RAAS v6 – new layout with 1 pre-captured flag.
  26. Kamdesh Skirmish v1
  27. Kamdesh TC v3
  28. Kohat AAS v3
  29. Kohat RAAS v8
  30. Kokan AAS v3
  31. Kokan RAAS v3
  32. Lashkar AAS v3
  33. Lashkar AAS v4
  34. Lashkar Invasion v2
  35. Lashkar RAAS v2
  36. Lashkar RAAS v3
  37. Lashkar Skirmish v1
  38. Lashkar TC v4
  39. Logar AAS v3
  40. Mutaha AAS v3
  41. Mutaha Invasion v3
  42. Mutaha RAAS v2
  43. Mutaha RAAS v3
  44. Sumari AAS v3
  45. Sumari Seed v2
  46. Tallil RAAS v5
  47. Tallil Invasion v4
  48. Yehorivka AAS v3
  49. Yehorivka RAAS v8
FOB DEPLOYABLES IMPROVEMENTS

Upgrade package for defensive deployables
  • Added camouflage nets to many deployables: Pillbox sandbags, HMG bunkers, HASCO bunkers, Indirect Fire Shelters, HABs. 
Design Intention: This is intended to make it harder to spot soldiers using deployables for cover. One side of the camo netting appears semi-transparent up close, while the side facing the enemy is fully opaque. This is intended to make using these deployables more effective for defence, as well as offsetting the impact of the new muzzle flashes.
  • Added a new deployable - fortified HASCO Observation Tower for all conventional factions.
Design Intention: This gives defending players the opportunity to deploy an elevated, protected position, which they can use as an observation and firing platform. Players could also use this as a corner-piece to connect with a larger network of defensive deployables like the HASCO walls, sandbags, HMG bunkers, etc. The primary purpose is to provide a camouflaged observation position with which a defensive player can monitor enemy movements without being seen, as well as a firing platform should they choose to engage.
  • Pros: Large amount of hit points and good viewing angles, with a protected entry way
  • Cons: Large Construction cost & build time, very exposed / prominent position which is easy to target with area effect weapons.

  • Added a new deployable – rickety wooden watchtower with camo nets for Militia.
  • Pros: Relatively small footprint with superior viewing angles for observation and fire support.
  • Cons: Very exposed / prominent position which is easy to target with area effect weapons.

  • Added a new experimental Tire Fire deployable for Insurgents.
  • Initial Limits: Limited to 2 per FOB. This experimental deployable is initially available on a limited selection of map layers:
  • Al Basrah AAS v2
  • Al Basrah Insurgency v1
  • Al Basrah Invasion v1
  • Al Basrah Invasion v2
  • Al Basrah RAAS v1
  • Al Basrah Skirmish v2
  • Anvil Invasion v1
  • Anvil Invasion v2
  • Sumari Invasion v1
  • CAF Al Basrah Invasion v1
  • CAF Al Basrah Invasion v3
  • CAF Mutaha Invasion v1
Design Intention: This unique Insurgent deployable is intended to slow vehicles, cut off enemy routes, conceal travel routes, block sight lines, and create fear and chaos among the enemy.


  • Updated HABs, Sandbags, HASCOs and several other deployables to use biome-specific camouflage. Each faction’s deployables will have a different colour scheme depending on which biome the map belongs to: Forest, Desert, or Snow.
  • Unique Biome variations exist for:
  • NATO (USA, GB, CAF)
  • AUS
  • RUS
  • MEA
Design Intention: This is intended to make deployables blend into the environment better, making them slightly harder to spot, especially from longer ranges and from the air.
  • Adjusted Deployables’ damage resistance against explosives, fragmentation, and HEAT. This is intended to make deployable fortifications more resilient.
  • Affects:
  • Sandbag walls
  • HESCO walls
  • HESCO blocks
  • HESCO bunkers
  • HMG Bunkers
  • HABs
  • Razor Wire
Design Intention: This change is meant to make large fortified FOBs more viable in the face of mortars and Commander call-ins. While the ultimate solution will include changes to those offensive assets, buffing deployables should lead to more enjoyable defensive gameplay in the meantime.
  • Updated the HAB ghost placement mesh to include exit point indicators. Exit Indicators will change colour from green to red to indicate when an obstacle obstructs the arrow’s position, which is an indication that the doorway may be partially or completely blocked to players.
SYSTEM & GAMEPLAY UPDATES
  • Updated and replaced most particle VFX with improved visual fidelity and major performance optimizations.
  • Updated and optimised deployable sandbag destruction FX.
  • Added a new Capture Rate Indicator to the HUD Flag Status widget (in the top right of the screen). Arrows will appear on the Capture Progress Bar to indicate how quickly the point is being captured or lost. Capture Speed Scaling was added in v2.14.
Design Intention: Encourage squads to capture together, and make players aware of the benefits of having more people together on the point.
  • Updated flag capture rate scaling values. Capturing generally takes longer and the neutral flag capture rate variability is more obvious with 3 or fewer soldiers in the capture zone. Create Infographic with the information below:


Design Intention: Encourage teamwork within and between squads by incentivizing capturing points en masse, and give squads a reason to stick together when back-capping on initial rollout. It should also improve pacing by encouraging more deliberate movement from flag to flag, and provide more strategic options on rollout. Overall this change should discourage rushing flags by increasing the chances of encountering a full squad on the point, rather than a lone enemy on back-cap duty.
  • Added a Depth of Field (DoF) effect. This draws focus to the action and enhances the look of visual effects.
  • Most noticeable when aiming down weapon sights, bipoded, using emplacements, or looking through a vehicle viewport.
  • The quality and performance cost of this effect are controlled by Post Process Quality. Setting it to Low will disable the effect altogether.
  • Overhauled the vehicle armour mesh system to now use a new simplified process for assigning VFX and SFX.
  • Updated the MIL/INS AK74 with 1P29 to once again have adjustable range zeroing from 100m out to 400m, in increments of 100m.
  • Updated all GB SUSAT-equipped infantry weapons to have adjustable range zeroing from 100m out to 600m, in increments of 100m.
  • Updated the vehicle explosion impact interior sound sets, adding 2 new sounds. This should alleviate the issue of a vehicle crew not being able to determine the severity of an impact (i.e. a UGL impact getting perceived the same as a Tandem rocket).
  • All UGL / Frags now use a new light impact sound.
  • All armor piercing projectiles use another set of piercing more destructive sounds. (APFSDS rounds etc.)
  • All tank rounds are using the existing sounds that you’ve heard.
  • Updated CAF Commander CAS to now use CF-18 rocket strike.
  • Updated the Standard Lighting so FX emissive bloom can be adjusted by material instance brightness where needed.
  • Updated the game mode legend descriptions and server browser tooltip text to be more rapidly digestible and easy to understand.
  • Adjusted Combat Engineer Kit Role inventory razorwire to have the half built state with a single row of knee-high wire (Same as FOB razorwire).
  • Adjusted deployable Razor Wire (FOB+Infantry) to no longer have any player or vehicle collision on the stakes at any build state..
  • Adjusted the rotation speed of open turrets and emplacements using keyboard and mouse input.
  • Added WASD input zoom sensitivity scaling to open top vehicle turrets and emplacements.
  • Adjusted the MEA BRDM-2, MEA BMP-2, MEA BMP-1, MEA Ural-4320 & RUS Woodland BMP-2 hull textures to improve the resolution on small details like the lamp, turret cloth and track wheels.
  • Adjusted the Mi8/Mi17 Helicopter’s default ammo/construction cargo split from 750/750 to 900 ammo / 600 construction.
  • Adjusted all AR/MG Kit role minimum magazine count. No kit will have more than 100 rounds if they respawn with an empty kit. The only exceptions are the MIL AR kit with FN Minimi and CAF AR kit with C9, which uses 200-round belts. Most AR/MG kits should now have only 1 magazine/belt when spawning with an empty kit. Exception is RUS AR kits with RPK-74, which should spawn with 2x 45 round magazines (90 rounds in total).
  • Adjusted the CAF Arid and Woodland team selection images to reflect the most up to date character and weapon models.
BUG FIXES
  • Fixed an issue where players occasionally would have very thick fog after switching to a new map layer.
  • Fixed a common Server crash related to SQMapMarkerManager.
  • Fixed a long-standing issue with RAAS fog of war, which was unintentionally hiding lost and “double neutral” flags. Now on RAAS map layers, all flags should stay visible for members of a team at all times after they were discovered by that team. A “lock” icon will appear over a capture zone when a team cannot currently affect the flag state anymore (in a double-neutral situation). The capture progress bar will also be hidden to indicate the flag is no longer valid to capture.
  • Fixed a long-standing UI issue with the diamond-shaped flag state indicator on the map, where the indicator was incorrectly blinking even when neither team was capturing the flag, giving players an incorrect impression about the current capture situation.
  • Fixed several issues with the peripheral vision ADS Blur for infantry weapons:
  • Fixed ADS blur harsh cut transitions when toggling between ADS and hipfire. The effect now smoothly fades in and out.
  • Optimization: Blur shader no longer costs performance when not in ADS.
  • Applied subtle ADS peripheral vision blur to some remaining weapons which did not yet have it.
  • Increased intensity of peripheral vision blur when using zoom optics.
  • Fixed an issue with the minimap on all maps which support helicopters (using soft map boundary), the minimap appeared more dim/darker than intended.
  • Fixed an issue with dithered temporal AA glass shaders.
  • Fixed a visual issue with the vehicle HUD, where a vehicle’s destroyed turret component indicator would incorrectly display that the turret stabilisation was still active, even though the turret was disabled and therefore stabilisation was disabled.
  • Fixed an issue with Graphic settings to ensure contact shadows are always on for low and medium shadow quality.
  • Fixed a gameplay issue with pilots getting excessively harsh team kill penalties in relation to crashing helicopters with multiple passengers. Corrected the helicopter pilot’s penalty to now only be counted as a single suicide penalty when crashing a helicopter, regardless of the amount of passengers involved.
  • Fixed an audio issue where double hit sounds would play for soldiers.
  • Fixed an issue with the vehicle driver smoke generator, where the smoke was invisible to the driver.
  • Fixed an issue with the RUS/MEA Kord HMG emplacement’s stadiametric rangefinder not having accurate markings.
  • Fixed a minor visual issue with the GB FV107 Tracked Recon wreck mesh LOD.
  • Fixed a minor issue with the RUS Kamaz 5350 Truck where infantry were unable to fire while prone in the truck bed.
  • Fixed a minor issue with the Destruction game mode legend’s text not fitting on 16:9 aspect ratio without scrolling. Adjusted the text to be scrollable along with images for aspect ratios which require scrolling. Clarified the requirement for Combat Engineer explosives.
  • Fixed a minor visual issue of character’s backpacks getting awkwardly crunched down in 3p by adjusting soldier prone pitch up and pitch down 3p poses.
  • Fixed a minor visual issue with the USA HAT MAAWS having a slight gap in the reticle.
  • Fixed a minor visual issue with proportions on the CAF and MEA static flags.
  • Fixed a minor visual issue with the viewport texture on the RUS woodland BMP-2.
  • Fixed a minor visual issue with the Militia Heavy Machine gunner having a broken lip that stretched out the back of his neck.
  • Fixed a minor visual issue with the M240 Helicopter Door Gun’s muzzle flash not moving with the gun.
MAP UPDATES & BUG FIXES
  • Added new map layer: Goose Bay Invasion v3 – USA vs RUS, dim twilight lighting scenario with very large capture zones.
  • Added new map layer: Narva Invasion v3 – USA vs RUS, using a unique flag lattice with under-utilised Points of Interest.
  • Added a new map layer: Sumari Seed v2 – AUS vs RUS, clone of Sumari Seed v1.
  • Belaya – Updated Belaya to use a new landscape renderer.
  • Fallujah RAAS v1 – Adjusted vehicle layout, removing MEA Simir Kornet, replaced with BMP2 IFV.
  • Fallujah – Fixed a few locations in sewers that still allowed deployables to be placed – intention is to disallow all deployables in the sewers.
  • Fallujah – Updated the sewer entrances with blocking volumes for vehicles only, to prevent motor bikes from glitching into sewers.
  • Fallujah – Fixed a detached wall segment at grid G5-3-2.
  • Fallujah – Fixed an issue with train cars in the north-west of Fallujah having several issues with their LODs, allowing players to see through parts of the assets.
  • Goose Bay – Fixed various floating grass.
  • Goose Bay – Adjusted minimap brightness.
  • Gorodok – Fixed various floating grass: grids F6-1-2, H4-1-4, F7-7-8, C12-8-3.
  • Infantry Tutorial – Updated to include the AUS faction on the soldier and vehicle identification board.
  • Kamdesh RAAS v4 – Fixed respawn time of an MEA MTLB 6MA (was incorrectly 10 seconds, now 6 minutes).
  • Kokan – Adjusted all Kokan map layers to remove the ability to become Commander.
  • Narva – Adjusted Narva mid day lighting.This lighting should now have more balanced colour temperature and wider contrast.
  • Narva Destruction v1 – Fixed USA not having enough vehicle spawners for all vehicles to spawn at start.
  • Narva Destruction v1 – Fixed an issue where USA is not team1, which could result in the same team playing the same faction 2 maps in a row.
SERVER ADMIN UPDATES
  • Fixed an issue with the crash reporter not running for server builds, therefore not reporting crashes or ensures. This will now be enabled by default on all server platforms and will aid in gathering information to address the critical Linux crash issues.
SDK UPDATES
  • Added a BP tool that allows media creation by loading a weapon mesh with all the attachments associated – BP_Weapons_Marketing
  • Updated mod major version from 2 to 3.
  • Overhauled the vehicle armour mesh system to now use a new simplified process for assigning VFX and SFX.
CLEAR CACHE TO RESOLVE RESIDUAL ISSUES
  • If you are experiencing issues, be sure to go to Settings -> “CLEAR CACHE” after updating.

The Australian Faction was originally developed by the modding organization Midnight Interactive Pty Ltd. Offworld purchased the mod and has spent many months fine-tuning the artwork and mechanics.

At ease,

- Offworld Industries
Apr 12, 2022
DownTheDead - RotoGames
v0.14.0
● Added new part at level 2

● Polished and fixed some stuff in zombie death saving

● Fixed bug in weapon swap

● Changed a bit more in Demo CutScene will update demo soon

● Added more achievements to level 2

● Fixed other bugs

>> Things can expect in future

- Get tasks needed to clear level (inventory panel)

- Adding option to disable tips

- Adding Chapter 3 (level 3)

- Adding GasMask with level 3
Swarm Queen - I Like Bunnies
A big update is coming soon to Swarm Queen, including Steam achievements, an alternate art style, translations (Simplified Chinese, Spanish, Brazilian Portuguese, German, and Russian), and a bunch more features and improvements to be revealed later.

I’d love feedback from anyone who wants to try it early. To access the beta, right-click on Swarm Queen in your Steam library, hit "properties", go to “BETAS”, and enter the password “testingupdate”.

UPDATE JUNE 6th 2022:
Thanks for the feedback! The beta test is complete, and this update is now live!



I really appreciate feedback, especially if you find a bug or a translation mistake!

-----------------------------
BETA PATCHES:
April 21st: Performance optimization, and fixed a bug identified by a player.
April 25th: Returned the sky, which was broken in the previous update.
June 5th: A few minor graphics updates/fixes.
Apr 12, 2022
Evolution Tag 2 Playtest - Chris
Login/Lobby Client changes:
Created a custom game lobby system allowing users to create their own lobbies, view a list of existing lobbies, and join other lobbies through the lobby list.
Users can now chat with other players in the same lobby using a new chatbox
When host starts a match, it now displays the status of the matchmaking and which region was chosen by the matchmaking system
Fixed on player join and team switch bugs
Fixed bug where leaving or crashing from a lobby would not remove player.
Added leave button which takes user back to lobby list.
Added handling for case where more than 15 people join the same lobby (untested)
Restyled UI, added background image, and a few UI sounds
Added tooltips to clarify signup fields username vs display name
Added a tip message when game starts letting players know about using scroll wheel to zoom in/out

New Units:
Added a new Cyromancer hero!
The ice mage includes a total of 4 new units: Mage -> Ice Mage -> Ice Wizard -> Cyromancer

General Changes:
Added a button in ESC menu that allows players to leave a game and return to the lobby list menu
Updated the color and clarity of the text that pops up when dealing damage
HP Bars now show how much damage done briefly when taking damage via yellow color.
Added some text indicating dangerous areas and which areas give more lumber
Trees in ocean area now give 1.25x lumber up from 1.15x
Starting wood increased again from 800->1000

Bug Fixes / Misc:
Fixed bug where forgot password did not work
Fixed bug where if host cancels matchmaking (starting new game), a game session would be created but never terminated and take up space on the server.
Fixed bug where a player with high latency sometimes might not load into game
Fixed bug where undead team would crash if human builder researches "second chance" upgrade to level 2
Optimized HP and Mana bars performance
Fixed bug where undead berserker could not cast spells after casting berserk in rare cases
Fixed animation issues with undead berserker
Fixed bug where slowing dragon would cause animations to seemingly teleport the dragon
Changed color for mana cost text so it's more readable.

Unit Changes / Balancing:
Lowered ancient turtle slow and attack speed. Lowered lesser turtle armor.
Lowered early game skeleton summons damage and HP
Skeleton Captain attack speed slowed from 1->0.85
Trained workers now have a one-time use migrate ability which gives them massive speed boost for 15 seconds
Builder evolve wait time reduced from 90 -> 80
Undead Berserker now casts jump spell much faster and also made recovery time of the spell faster
Undead Berserker spin ability damage to minions 40% -> 60%
Undead Berserker upswing stun duration 1 -> 1.2 seconds
Undead Berserker meteor strike (jump) stun duration per level +0.1 -> +0.15 seconds
Undead Berserker is now resistant to knockback (side effect of another change but keeping it for now)
MapleStory - ColonelPanic
[Update Apr 12] On the event UI, there is a text error where a Thief symbol is labeled as "Warrior" when hovered over. The text is incorrect and the bonus points will be provided when the mission is completed with a Thief character.

Enjoy the spring weather and unleash the full breadth of your legion of characters with the Tactical Relay Event! You'll need to complete tasks on nine different MapleStory characters on the same world in order to get the best rewards possible, so show off all your characters and claim some truly epic chairs!

Event Duration:
  • PDT (UTC -7): Tuesday, April 12, 2022 5:00 PM - Tuesday, April 26, 2022 4:59 PM
  • CEST (UTC +2): Wednesday, April 13, 2022 2:00 AM - Wednesday, April 27, 2022 1:59 AM
  • AEST (UTC +10): Wednesday, April 13, 2022 10:00 AM - Wednesday, April 27, 2022 9:59 AM


Event Details:
  • Are you ready for some challenge? Ready or not, here comes Tactical Relay 2022!
  • Requirements: Lv. 101 and above (Zero characters must have completed up to Chapter 2).
  • Accept the ‘[Tactical Relay] Tactical Relay 2022 is Here’ quest within the star event notifier on the left side of the screen.
  • There are a total of 9 stages with missions that you must complete one at a time in order.
  • Each character can complete one stage per day. Thus, you will need 9 characters to complete all 9 stages.
  • Stage missions are the following:
    • Hunt 500 monsters near your level
    • Reach 150 Combo Kills
    • Defeat a Daily Boss
    • Hunt 1,000 monsters near your level
    • Clear Monster Park 1 time
    • Activate a rune on the map once
    • Defeat 3 Elite Monsters (Elite Champions do not count towards the mission)
    • Reach 150 Multi KOs
    • Hunt 1,000 Arcane River monsters
  • Remember, you must click the ‘Start Mission’ and ‘Complete Mission’ buttons for your completion to count.
  • You cannot clear the mission if you’ve reached the Monster Park entry cap for the day before accepting the mission.
  • You cannot clear the mission if the character defeated daily bosses for the day before accepting the mission.
  • When you complete a stage you will receive 50 points. You may receive bonus points based on the Job and level of the character used to clear the mission.
    • Bonus Points
      • 10 additional points upon clearing a stage with a specific Job. Specific Job can be identified on the Tactical Relay UI.
      • 20 additional points upon clearing a stage with a character Lv. 200 and above.
      • Players may receive a total of 30 additional points upon clearing a stage with a specific character Lv. 200 and above.
      • Note: Xenon will count towards for both Pirate and Thief.
  • You will receive daily rewards upon completion of stages 3, 6, and 9 each.
  • As you accumulate points, you’ll also receive special rewards such as Tactical Relay Chair 2022 Coupon, Growth Potion Selector Coupon, Experience Nodestone, and more! See the reward section below for more information.
  • There’s also 2 special missions that you can complete during the event duration.
    • Special mission 1: Accumulate 10,000 points
    • Special mission 2: Defeat Lotus, regardless of the difficulty, 3 times, each with different characters.
    • Only solo clears will count towards the mission completion.
    • Once you’ve cleared both special missions you will receive the Perfect Tactical Relay Chair 2022!
  • You can use Daily Booster up to 3 times during the event duration to earn double the points.
    • Points earned during the day prior to using the Daily Booster will also be doubled.
    • Daily Booster effect will reset at 12:00 AM UTC.
  • Daily rewards must be claimed before 11:59 PM UTC daily per world
  • Cumulative Point Rewards can be obtained once per world and must be claimed before April 26 at 11:59 PM UTC.
  • Stage completion will be reset every day at 12:00 AM UTC.


Rewards:
  • Daily Rewards: Clear stages 3, 6, and 9 respectively to receive the following:
    • Complete Stage 3:
      • 2x EXP Coupon (15 min) (x5): Tradeable within account, 7-day duration.
    • Complete Stage 6:
      • Extreme Growth Potion: Tradeable within account, 7-day duration.
    • Complete Stage 9
      • Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select 1 of the following:
        • Arcane Symbol (x20): Tradeable within account, 7-day duration.
        • Sacred Symbol (x4): Tradeable within account, 7-day duration.
  • Cumulative Point Rewards: Accumulate enough points to hit the respective milestones and receive the following:
    • Cumulative 1,000 Points:
      • Slot Expansion Coupon: Untradeable, 7-day duration.
      • Mega Character Burninator: Tradeable within account, 7-day duration. Use to receive a Mega Burning effect on an existing character between Lv. 10 and 149 for 30 days. This item cannot be used on Zero characters.
    • Cumulative 2,000 Points: EXP Coupon Sack: Untradeable, 34-day duration. The item is refilled every Monday at 10:00 AM UTC up to 4 times. Open to obtain 2x EXP Coupon (15 minutes) (x5): Untradeable, 7-day duration.
    • Cumulative 3,000 Points: Tactical Relay Chair 2022 Coupon: Tradeable within account, 7-day duration. Use the coupon to receive Tactical Relay Chair 2022: Untradeable.
    • Cumulative 4,000 Points: Karma Master Craftsman's Cube (x5): Tradeable within account, 7-day duration.
    • Cumulative 5,000 Points:
      • Bonus Occult Cube (x20): Tradeable within account, 7-day duration. (Aurora, Bera, Elysium, Luna, and Scania worlds only.)
      • Master Craftsman's Cube x1 Coupon (x20): Tradeable within account, 7-day duration. (Reboot world only.)
    • Cumulative 6,000 Points: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select 1 of the following:
      • Arcane Symbol (x60): Tradeable within account, 7-day duration.
      • Sacred Symbol (x12): Tradeable within account, 7-day duration.
    • Cumulative 7,000 Points: Growth Potion Selector Coupon: Tradeable within account, 7-day duration. Use the coupon to select 1 of the following:
      • Growth Potion (200 - 209) (x8): Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 209, or a large amount of EXP when used at Lv. 210 or above.
      • Growth Potion (200 - 219) (x4): Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 219, or a large amount of EXP when used at Lv. 220 or above.
      • Growth Potion (200 - 229) (x2): Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 229, or a large amount of EXP when used at Lv. 230 or above.
      • Typhoon Growth Potion: Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 239, or a large amount of EXP when used at Lv. 240 or above.
    • Cumulative 8,000 Points: Experience Nodestone: Tradeable within account, 7-day duration.
    • Cumulative 9,000 Points: Karma Black Rebirth Flame (x3): Tradeable within account, 7-day duration.
    • Cumulative 10,000 Points: Great Tactical Relay Chair 2022 Coupon: Tradeable within account, 7-day duration. Use the coupon to receive Great Tactical Relay Chair 2022: Untradeable.
  • Special Mission Reward: Clear the special missions to receive the following:
    • Perfect Tactical Relay Chair 2022 Coupon: Tradeable within account, 7-day duration. Use the coupon to receive Perfect Tactical Relay Chair 2022: Untradeable.


 
The Scorchfarer - Cows with Swords
We are quite busy with the release of the first episode, but we are more than happy to answer your questions pre-release.



Click here to join 'The Scorchfarer' Discord server

Thank you,
Michiyuki Project
Paladins® - Hirezastro
Top of the morning, Champions!

We've got quite the week planned for everyone in the Realm! From teasers to reveals, we've got something for everyone!

Let's get right into it! Here's what to expect:

Update Show:
  • Curious about the new teasers on our social media? Well, it's that time again, Champions! We have an exciting Update Show coming at you that'll go over all the new content coming to the Realm!  Make sure to tune in to the Paladins Twitch at 12 PM EST this Wednesday, April 13th, so you don’t miss out!
2X Champion XP Week LIVE NOW:
  • Our 2X Champion XP Week continues into this week! This is the perfect time to level up your favorite Champions and aim for those coveted Golden Skins! The event goes on till this Thursday, April 14th
Started: Friday, April 8th at 12 AM EST

Ends: Thursday, April 14th at 12 AM EST



Paladins x Monstercat 2X Event Pass Weekend
  • Jam out this weekend and play some games to receive 2X Event Pass experience! Level up your Event Pass and unlock Justin OH Khan and GG Magree Skye!
Live: Friday, April 15th at 12 AM EST

Ends: Monday, April 18th at 12 AM EST



LIMITED TIME MODE – I Choose To Move
Move fast in this modified Choose Any mode. Players can choose any champion (duplicates allowed). Jump height, speed, and airtime have all been significantly increased.

Live: Friday, April 15th at 12 AM EST

Ends: Monday, April 18th at 12 AM EST



Weekly Champion Rotation
***Rotates every Wednesday at 4 AM ET***
  • Khan
  • Vivian
  • Buck
  • Grohk
Apr 12, 2022
THE GREAT CIRCLE - TJ
UPDATE April, 12, 2022
New mechanic: Rotting flesh
New mechanic: Territory Claims (Scent reveals)
New mechanic: Skin health (Total health affects skin/fur)
New spawn point: Southeast Mountains (Under construction)
Add 2 Story Mode area spawn points
Increased player growth rate x2
Guineafowls give warning calls if they see predators
Crows Alert Calls against predators
Spooked Baby animals can call their parents faster to defend them
Improved lion jaw pose
Improved birth simulation time for animals world-wide
Improved flowers lagging out Central Stack forest
Fixed ostrich rendering and broken animations
Fixed giraffe not able to reach water puddles
Fixed Escape key not opening pause menu
Fixed Vultures stuck in flight while perching
Fixed Male lions fur/mane glitch
Fixed meerkat waterhole shenanigans

KNOWN ISSUES
Built-in Photomode pics being saved to unknown location(Use Steam or Nvidia Ansel for now)
Ostrich alphas sometimes bypass their growth limit

UPCOMING
Improved Performance
Expanding Territory Mechanic
Ticks & Grooming
Canyon & Desert Outland Regions
Mud & Quicksand Hazards
Photomode fix
Improved predator logic
Improved foraging areas
Improved herd logic
Age of Empires IV: Anniversary Edition - grantwall


Following on the heels of the Season One update, we're excited to introduce a brand new path for bringing you smaller, more pointed changes with Server-Side Patches.

This new approach allows us to make data changes that influence balance and certain bugs more quickly. With a Server-Side Patch, you won’t be required to download and install an update from your platform of choice. Instead, all you need to do is launch the game, where you'll be greeted by a notification prompting you to take a quick in-game patch. After you’ve updated, that’s it – you should see the changes take effect immediately!

While we’ll still need to rely on traditional updates for certain changes, as well as for including content, we intend to use this fast-patching method to help with balance, gameplay integrity and more as we hear from you. Read on to find a list of balance changes we've prepared based on your feedback!
NOTE: Upon updating to this patch, you will no longer be able to utilize replays from previous updates. At times, saves will also be impacted, though we’ve taken additional steps to ensure your campaign saves are not impacted by this particular update. Skirmish saves from the previous patch are impacted and will no longer be accessible after you update.



You can find details on these changes and more below!

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