- Blackwell Supply vendor added (medical supplies, near hospital) - Documents folder slowly floating to the heavens should be resolved - New collectibles - New hats - New accessories - Misc code cleanup
Thank you for over 3000 downloads! Are you all having fun with the game? For us at BWG this is a huge success, and we hope this excitement can be shared with you.
Today we published a small patch.
added a disclaimer at the start of the game that the Quickmenu can be accessed by hovering the mouse cursor at the top of the screen; and also that it can be shown permanently via the settings menu
added an optional darker textbox that can be activated via the settings menu for higher contrast
added a brand new CG for the Yamamii arc
fixed various typos
Did you know that the textbox opacity can be adjusted freely in the settings as well? If you have trouble reading the text on brighter backgrounds, please do check that out.
The path of destinies (NG+): The New Game + challenges have been completely redone to be much more meaningful adding unique challenge to your future runs!
Add of French, Simplified Chinese, Traditional Chinese, Korean & Russian to the game
Added Zodiacs videos intro for each boss
Added a lot of new Malices for Destiny Path system (and removed some old ones)
Bonus damage from multiple sources could sometimes not trigger and stack correctly (leading to wrong result on total damage output)
Small Features
Added new contextual dialogs.(Chameleon and sitting on a bench)
Addition of a Sun pieces multiplier by progressing in the New Game + challenges. (from x1.25 to x3)
Added new rare specials exploration room.
Base pool of spells changes: The default pool of available spells have been changed with the recent addition of several new spells to the game.
Pacification displayed 1% per stack while it was 5%
Overall polish of languages displayed text
NG+ features improved
Price cost to active a Malice is down to 2 destiny fragment
Zim-Zim does not sell world 3 and world 4 updates anymore for now
Cetus is not dancing anymore when we are checking spells to equip
Optimisation on Andromeda's room
Added a lot of new Malices for Destiny Path system (and removed some old ones)
Several objects had too much radial blur, we could see sprites borders
NG+ Random Malus are better displayed when several of them on screen and last longer so we can read them
Better lisibility on Ghost enemies from NG+
Added bilinear to NG+ UI
Added NG+ icons to the NG+ menu
Changed camera behavior in most specific rooms
Added multiplier for Sun Pieces during runs for NG+
Chamaeleon unlock now triggers an achievement
When equipping a spell, spell on ground is now closed
Optimization in Pavo's room
Healing shards given to both players in co-op - ☄️ hotfix 0.29.11
Feathers of power were displayed as gambit in French - ☄️ hotfix 0.29.11
Chamaeleon moved to end of world 2 intro room to avoid contextual texts overlapping - ☄️ hotfix 0.29.11
Balancing
Virog summon damage have been slightly nerfed.
Faster level ups: The required XP points to level up have been reduced overall to make progression and unlocks faster.
Damage dealt by Fire portals in World 2 have been buffed.
Bonus damage buff have been nerfed to +50% instead of +100% damage.
Poison stacks damage have been slightly nerfed.
Reduced NG+ heal reduction from -40% to -30%
Mushroom spawner in world 1 have a bigger cooldown between spawn of fungal beings.
""Luck"" from Zim-Zim now gives 25% chances per level instead of 10%
Lava Spiders projeciles speed is divided by 2 when bouncing on solids
Level Design
Level design global polish
Improved some visual glitches in special rooms
Music & SFX
Added SFX to 28 spells and NG+ features
Interface
Vertical navigation in main menu is more precise with left stick
Unusable options in menus are now darker instead of invisible
Global polish on main menu interface
Return option on main menu adapts color to background color
Aura interface was displaying ""already unlocked"" on locked spells sometimes
P2 input sidescreen was hidden if sidescreen text was too long
Constellation UI now loops
If not enough tickets with Oloon, sun pieces counter would become red
New Input for Sire Bapy to collect all rewards at once
Player 2 can now move in Main Menu
Miscellaneous
Performances improvements with inputs - ☄️ hotfix 0.29.11
Bug Fixes
Quartz were giving x3 for each quartz
Elite Shields were getting bigger with time + made sizes more accurate
Leo had broken SFX when being summoned
Sagittarius weapon could sometimes end up in front of her when you summoned another Zodiac against her
Healing orbs could heal dead players in co-op
Contextual dialog about having a lot of money and low life were playing at start of each new room
Sometimes players could get stuck with slodown buffer from enemy elite modificators
SFX was not displayed anymore on -> collecting aura effect -> spawning bosses chests (boss disappears) -> receiving bosses summon
Some spells were targetting NG+ ghosts like Magma Comet
Magma Comet and Shattering Stars spells were not spawning in the loot pool
Pointers to NPCs on hub could not display correctly at times that NPC had new upgrades for player
Player inventory could suddenly disapear in some ocaions during co-op mode
Challenge UI could display failed challenge objectives on top of each other
Sagittarius fire tentacles attack had no cooldown
Run progress UI (displayed when near portals) could display wrong info about current/next world
Destiny Path info on pause menu (displayed during runs) could sometimes behave wierdly (not showing up or overlaping other menu objects)
NPCs could sometimes move position in front of player when re-rolling dialogs
NPCs could sometimes move position in front of player when re-rolling dialogs
Contextual text about ""feeling better"" everytime we used crystal shards
Mana points were hidden behind the Fireballs spells after tutorial
Level design ingredients descriptions banners could be below other level design ingredients
Spawned missiles around players would grab any close particles spawned
NG+ sun pieces multiplicator could give float sun pieces to player
Zodiacs defeated while invisible would remain invisible
Zodiacs defeated while frozen would be invisible
If Leo was defeated during his spin attack, the associated SFX would never end
Lupus ultimate projectiles could spin forever
Removed collision with NG+ ghosts
Sidescreens could bug when moving from Sova to Kiran
Dialog icons in hub were often behind NPCs
Vulnerability was displaying 5% per stack while it was 3%
Fixed a bug that could crash the game for some players during the game loading screen - ☄️ hotfix 0.29.8
Fixing attempt for players getting into ground (frequent with Lighting Speed spell) - ☄️ hotfix 0.29.11
🎯 [Misc] Custom inventory slots for big ships! You can now alter all turrets on larger ships by giving them almost any weapon that you like. A few weapons are disallowed for balance purposes. 🎯 [Misc] You can now bind Mouse button 3, 4 and 5 to any key. 🎯 [Misc] Beam-type weapons by summons no longer collide with players. 🎯 [Misc] The gambler can yet again roll items higher than your level, but is more likely to roll items of equal to or lower level. 🎯 [Balancing] Experience bonuses has been increased for the Nightmare and Insane difficulty levels. 🎯 [Balancing] Bonus weapon range for larger ships has been extended. 🎯 [Balancing] Reduced the drop rate for the Targeting System weapon. 🎯 [Bug fix] Fixed a broken return gate for a dungeon in Act 1. 🎯 [Bug fix] Disabled weapon mods for the Targeting System weapon.
Hey everyone, it has been a while since we did an official art contest so here it is, an Easter 2022 art competition!
Rules
- All submissions must be Easter and cubic castles themed - You can do either digital or hand drawn art - There is no size limit for your canvas ( we aren't doing it for facebook art like before) - Only one submission per person please - No copying other people or taking work from the internet - Since the forums sometimes can be dodgy with uploading images I will also accept entries via instagram please use #cubiceaster2022
We're beyond excited to announce that Fury Fight, our retro arcade action game, is coming to Steam! Whether you are an arcade gamer or just new to this type of game, we hope you have a wonderful time while playing!
About Fury Fight
Fury Fight is a new IP but classic action game, whice is committed to reproduce the arcade game experience, action performance and coherent skill combo, while requiring players not low reaction speed. You can incarnate 3 protagonists with different fighting styles (ALL CAN RUN) : the powerful Sheriff Hawk Eye, the agile basketball boy Arado, and the lithe double form agent Red Sheep, fighting against the evil organization "SCHOOL" in the imaginary cyberpunk world. This journey will be full of difficulties, in the face of difficult teammate, once partner, hunting across the parallel world...What will be the fate of the heroes? https://store.steampowered.com/app/1496150/_/
Development History
Fury Fight was first established in mid-2019, with most of the team being new to the game and learning to make it as they went along, making it "a young person's first game". By early 2020, when Fury Fight had a basic structure, we thought it would be fun if players could manipulate enemy characters to fight, so we started working on a combat game called Rupture Void.What's interesting is that many people know of Rupture Void before hear of Fury Fight. Then, from the second half of 2020, COVID-19 and the market environment brought about the winter of games, which also made our team encounter difficulties. Therefore, we needed to spend a lot of time to complete some outsourcing projects, so that our team could survive.Unfortunately, Fury Fight was shelved. Until the end of 2021, after we take a breath, we immediately start to optimize the experience, hoping to give you a complete and indelible experience. In the process, player's enthusiasm and expectation from QQ group, suggestions and feedback on the Youtube, let us have sufficient confidence and power to deal with every difficulties! Thank you! Without you, we could not make Fury Fight launch on April 14th!
What's Next?
After launch, we will continue to work on improvements and new content, including optimizing operation, improving performance, and localizing more languages. We also look forward to your suggestions on how we can make the games better.
Thank You!!
It was the support and feedback that motivated our team to make Fury Fight release. Thank you, thank you to all the players, thank you to everyone who worked on it, thank you!!
Make a Friend!!
If you like our game, or are interested in indie games, welcome to our QQ group: 604384699, play games together, share feelings to everyone~
Fixed Visual API to reflect the actual state described in the documentation. Take note that although this API change is breaking, only newly committed code is affected with it, existing code uses the old API.
Improved some matchmaking parameters to increase diversity of opponents in rating games.
- All builds must be 33x33 - All builds must have an info bumper with a date no earlier than 12th April - All builds must have a food warp bumper (do not remove this till after the results!) - All builds must be submitted by dropping the food warp off to "Easter Contest 2022" - All builds must be Easter themed!
Glow is a fickle friend, and it’s near impossible to predict where the next rich yield will appear, but as soon as you get wind of a good bloom, move in fast, and be prepared to fight for your claim.
The Glow that is harvested is still in its raw form. Raw Glow is toxic and only a fraction of its potential can be drawn from it. To unlock the true power of Glow, the material needs to be refined, and here’s where the Refiner Corps comes in.
There are only three organizations in the Dreadlands possessing the technology to refine Glow. These are the Refiner Corps, and it’s they who buy the Raw Glow from the Glow-digging Gangs.
The Refiner Corps, in turn, export Refined Glow to near and far. Near, in this case, would be Skyspire, a towering, walled-off metropolis, bordering the Dreadlands to the northwest. Its cityscape of tall and mighty spires and their inhabitants have had, and still has, a profound influence on the Dreadlands.
Skyspire is the towering, walled-off metropolis to the far northwest.
The main religion of the Dreadlands is the Ministry, and is based on the worship of the High Pantheon, who they claim are the Gods dwelling atop the tallest spires of the city.
So, back to the Refiner Corps. They are Impetus, Senescent Glory and Junction, and all come with a vastly different background and culture. Intensely competitive, they depend on Gangs to harvest Glow and may serve as a dependable source of a wide range of work for the Player’s Gang.
Impetus refinery
That's it for this breif history lesson! Hope you have enjoyed it!