Thank you for participating in the "GUNDAM EVOLUTION" Network Test.
Starting 4/9 23:00 (PDT), the new NT Supply Pod β will be added to the game. Items included in NT Supply Pod β would be different from those included in NT Supply Pod α. As with NT Supply Pod α, NT Supply Pod Tickets are required to open NT Supply Pod β . *The items received through both NT Supply Pod α and NT Supply Pod β can also be purchased through Material Points
Additionally, we will be distributing NT Supply Pod Tickets x10 to all testers for the occasion. Tickets can be retrieved from your Gift Box.
*Testers who are already logged into the game will be able to retrieve the tickets by logging in again.
*The availability period may be subject to change without warning. *Supply Pod content as well as their drop rates for the official release will be different from the ones for the Network Test. *Items obtained from Supply Pods during the Network Test will not be carried over to the official release.
We have made changes to the contact details that allow you to navigate through the game. Please use this contact form for any problems that occur during the game.
- New Zone: School (Quest Rescue Point For NPCs) - Friendly Guards (Guard AI Update) - Dumber Zombies (Zombie AI Update) - Scouting Drones - Vending Machines (Selling: Beans, Squid and Energy Drink) - School Teacher NPC (Selling: Medical Pens, Vaccines and Plague Dr Mask) - Footstep Prints - Audio Emitters (Directional Audio) - Optional Smoooth Shader :)
Changes/ Fixes:
- Menu Quit Button Fix - NPC Fix + More Minor Bug Fixes
Upcoming release:
- More Quests To Rescue Survivors - More Weapons/ Items - New Vehicles - New Zone
Multiple save slots so new game won't overwrite your save anymore
Slightly faster image generation and we now have 3 options (fast, balanced, quality)
Allows other NPC's (other than the targeted NPC) to be affected by in-game events
Allows NPC's (not just targeted enemy) to be affected by combat events
Overhauled the debug screen. Hopefully it will be easier to resolve issues. Just click "copy to clipboard" at the bottom and paste in some sort of pastebin link, and link me to it for me to try to resolve your issue.
Your follower now has a chance of interrupting the enemy during combat.
Changed quest detection to be a little more lenient. Just ask "what's our next quest" or something like that.
Known issues: It seems a small subset of players can't do anything except visit a new location. I'm having trouble debugging this issue. If you run into this issue PLEASE make a post with a link to the debug info from clicking "copy to clipboard". Also, I am interested if the people running into this issue can't "forage" either (the forage button is the torch icon). Thanks!