Winning Love by Daylight [Ep 1+2] - Cutlass Boardgames

Winning Love by Daylight has just been announced to be a finalist in four different categories for the 2022 NZ Game Awards:

- Excellence in Accessibility
- Excellence in Representation
- Excellence in Narrative
- Excellence in Visual Art


We initially submit the game thinking we wouldn't even get noticed, but to be seen as a candidate for four different awards is overwhelming. It's amazing to think that the stories we tell about the characters that we've grown to love over this last year and a half, have been recognized to be a quality worthy of the other amazing games coming out of this half of the planet! We're very excited to hear the announcements of the winners, and can't wait to celebrate what other local talent gets the spotlight on the big day!
Mabinogi - CM Katherz
Hello Milletians,

As announced during our 14th Anniversary livestream, a Cash Shop renewal is coming your way on April 14th, 2022! We will be releasing new items and packages on April 14th, such as 1-day Skill Training Potions, new DIY Dyes, Spirit Weapon Additional Contract Coupons, and more to assist you in your journey. More information on all the new goods will be shared next week.

End-of-Sale Items

The following items will be removed from the Cash Shop during the server merge maintenance on April 14th. Items you already own can be used normally, even when the sale of the items end.

Update April 13: The Repair Protection Potion, Fire Erg Crystal (10), and Tendering Potion items will remain on sale and will not be removed from the Cash Shop on April 14th. As always, we appreciate your feedback.
Item Shop Category
Items Removed
Consumables
Camp Kit
Campfire Kit
Campfire Kit (5)
Fire Erg Crystal (10)
Friend Summon Capsule
Massive Holy Water of Lymilark
Massive Holy Water of Lymilark (5)
Remote Alchemist Coupon
Remote Alchemist Coupon (5)
Remote Bank Coupon
Remote Bank Coupon (5)
Remote Blacksmith Coupon
Remote Blacksmith Coupon (5)
Remote Healer Coupon
Remote Healer Coupon (5)
Remote Tailor Coupon
Remote Tailor Coupon (5)
Remote Weapon Shop Ticket
Remote Weapon Shop Ticket (5)
Combat
Advanced Phoenix Feather
Advanced Phoenix Feather (5)
Party Phoenix Feather
Party Phoenix Feather (5)
Arrows (1000)
Bolts (1000)
Bundle of Long Javelins (2000)
Bundle of Short Javelins (2000)
B+ Bomb
B+ Bomb (5)
Ice Bomb
Ice Bomb (5)
HP Elixir
MP Elixir
Stamina Elixir
Buff
Alchemy Booster Pack
Archery Booster Pack
Combat Booster Pack
Fashionogi Booster Pack
Life Booster Pack
Magic Booster Pack
Martial Arts Booster Pack
Music Skill Booster Pack
Puppeteer and Gunslinger Booster Pack
Chain Slash 2x EXP Potion
Chain Slash 2x EXP Potion (12)
Chain Slash 2x EXP Potion (6)
Combat 2x EXP Potion (30 min.)
Combat 2x EXP Potion (2 hrs.)
Double Alchemy Skill EXP Potion
Double Alchemy Skill EXP Potion (12)
Double Alchemy Skill EXP Potion (6)
Double Combat Skill EXP Potion
Double Combat Skill EXP Potion (12)
Double Combat Skill EXP Potion (6)
Double Dual Guns Skill EXP Potion
Double Dual Guns Skill EXP Potion (12)
Double Dual Guns Skill EXP Potion (6)
Double Fighter Skill EXP Potion
Double Fighter Skill EXP Potion (12)
Double Fighter Skill EXP Potion (6)
Double Life Skill EXP Potion
Double Life Skill EXP Potion (12)
Double Life Skill EXP Potion (6)
Double Magic Skill EXP Potion
Double Magic Skill EXP Potion (12)
Double Magic Skill EXP Potion (6)
Double Music Skill EXP Potion
Double Music Skill EXP Potion (12)
Double Music Skill EXP Potion (6)
Double Ninja Skill EXP Potion
Double Ninja Skill EXP Potion (12)
Double Ninja Skill EXP Potion (6)
Double Puppeteer Skill EXP Potion
Double Puppeteer Skill EXP Potion (12)
Double Puppeteer Skill EXP Potion (6)
Fishing Booster Potion (2 hr)
Fishing Booster Potion (30 min)
Monster Drop Booster Potion (2 hr)
Monster Drop Booster Potion (30 min)
Dragon Knight's Potion
Full Recovery Potion
Full Recovery Potion (5)
High Gathering Speed Potion
HP Buff Potion
HP Buff Potion (5)
MP Buff Potion
MP Buff Potion (5)
Stamina Buff Potion
Stamina Buff Potion (5)
Tendering Potion
Potion of Proficiency
Production Failure Potion
Protect and Defense Buff Potion
Protect and Defense Buff Potion (5)
Repair Protection Potion
Appearance
Beginner Colossus Mini
Beginner Pierrot Mini
Intermediate Colossus Mini
Intermediate Pierrot Mini
Advanced Colossus Mini
Advanced Pierrot Mini
Master Colossus Mini
Master Pierrot Mini
Pet Training Kit
Chat Color Change Potion
Pet Age Potion - Age 1
Pet Age Potion - Age 2
Pet Age Potion - Age 3
Pet Age Potion - Age 4
Pet Age Potion - Age 5
Pet Dye Ampoule
Miniature Dye Ampoule
Metal Dye Ampoule
Color Metal Dye Ampoule
Gachapon
Eweca Orb Gachapon (11)
Eweca Orb Gachapon (1)
Fixed Dye Gachapon
- The Mabinogi Team
Apr 8, 2022
Dungeon Defenders: Going Rogue - Chromatic Games
DEFENDERS,

Today we are making our first significant balance pass on Dungeon Defenders Going Rogue. We have collected a ton of useful data internally as well as from the speedrun competition and community at large. This is just our first pass at balance and you can expect more patches in the future as we continue to iterate!

Balance

Ancient Dragon
  • Will no longer have a random number of flying patterns or fire barrage attacks while flying. As before, the Dragon will do 3 charges in each phase. Previously it had a chance to change directions, but now it will always continue along the same clockwise or counter clockwise path depending on how it started.
Goblin Mech 
  • Saw Blades before charge and during Self-Destruct will now be slower and easier to dodge, but will do more damage. The Self Destruct countdown has also been slightly increased to help ease some frustration.
    • Saw Blade speed reduced by 25%.
    • Saw Blade damage increased by 15%.
    • Self Destruct time increased to 25s from 20s.
General
  • Dash will no longer cancel Mana Bomb, Arcane Surge, and Arcane Blast (and other charged/cast abilities in the future)
  • Removed jumping animation (and its long cast time) from Apprentice Mana Bomb and reduced overall cast time from 1s to .5s
  • Apprentice's Overcharge now also increases movement speed by 25% and scales from Ability Power
  • Reduced firing angle on Apprentice weapons with multiple projectiles
  • Removed timer from loot phase
Weapon balance

Default Bow
  • Decreased Base Damage from 16 to 14
  • Decreased Attack Rate from 3 to 2.5 attacks per second
Barbaric Lance
  • Decreased Base Damage from 55 to 28 
  • Increased Attack Rate from 1 to 2 attacks per second
  • Decreased Damage per level from 15 to 8 
Twisted Dual Blade
  • Decreased Base Damage from 55 to 28 
  • Increased Attack Rate from 1 to 2 attacks per second
  • Decreased Damage per level from 15 to 8
Dragon Cannon
  • Decreased Base Damage from 35 to 14 
  • Increased Attack Rate from 1.5 to 2.5 attacks per second
  • Decreased Damage per level from 8 to 4
Hawkeye Crossbow
  • Decreased Base Damage from 50 to 25 
  • Increased Attack Rate from 1 to 2 attacks per second
  • Decreased Damage per level from 10 to 5
Winged Staff
  • Decreased Base Damage from 55 to 28 
  • Increased Attack Rate from 1.5 to 2.5 attacks per second
  • Decreased Damage per level from 15 to 8
Mithril Staff
  • Decreased Base Damage from 55 to 28 
  • Increased Attack Rate from 1 to 2 attacks per second
  • Decreased Damage per level from 15 to 8
Conduit Staff
  • Decreased Base Damage from 55 to 28 
  • Increased Attack Rate from 1 to 2 attacks per second
  • Decreased Damage per level from 15 to 8
Warhammer
  • Increased attack range by 50 units
Jeweled Knight
  • Increased attack range by 50 units
Quality of Life Changes
  • Raised Ballista platforms on the Ancient Dragon Plateau to be more visible.
Bug Fixes
  • Fixed an issue where Savagery was adding to critical chance instead of critical bonus.
  • Fixed an issue where enemies could get stuck trying to reach the player on Ancient Mines near the core.
  • Fixed an issue where the Spinning Steel Rune was not doing correct damage.
  • Fixed an issue where the tooltip was not showing the base effect on the Buster Sword
  • Fixed an issue where Poison Dart Tower had the incorrect cooldown. This results in the cooldown being adjusted to 30 seconds.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games
Apr 8, 2022
JANITOR BLEEDS - ThogeTG
In this update:
- improvements to monster AI and vents
- bug fixed with 2D player and flashlight interaction inside the janitor game
Last Epoch - EHG_Jozef
Hello Travelers,

There have been requests, there have been rumblings, and there have been bees. Today, the much anticipated Community Designed Unique Event begins! Starting today, every week we will be posting a new community poll. Each poll will help further refine a design for a Unique item to be immortalized in Last Epoch. The polls will be opened on Friday evenings two hours before the start of the Dev Stream at 1:00PM CDT, and be closed on the following Friday morning. That means you will have seven days to cast your vote to shape a new item to be introduced to the world of Eterra.

At each step along the way, you can also suggest in comments different aspects of the item, such as name, effect, theme, or even flavor text. Those that get the most likes and still fit within the world of Eterra will be included in the voting options. With this, we will try to include options for ideas that both we and the community enjoy the most: however do be aware, if an idea strays too far from the game, we may have to decline it as an option (sorry, even with a community designed unique, there won’t be any nyan cats in Last Epoch).

So to kick everything off, this week we’d like to get your opinions on the first shaping of the item.

Head over to our forums on https://forum.lastepoch.com/t/community-designed-unique-event/48454 and cast your votes in the included Polls to see this item start to take form!
Phaseshift - Bubblehead
Update 0.2.2 comes complete with a totally re-worked lighting model! Lighting as been re-worked in all environments, more range and depth in shadows, with new reflections from all of the emissive elements on the tracks. This version focused on the Saathea Canyon environment, creating unique assets to bring the world to life. Some of these new lighting effects are a work in progress - some of the tracks need another pass (Vakoda, Arena, Nuziri) to truly take advantage of the new lighting system.

Of course the Discord is always open to feedback!

Discord: https://discord.gg/XskfFX5DpU

Lots of little improvements also added, such as new start grid graphics, AIHUD now shows teammates, ability visual improvements, and AI racing line improvements.

What's next?

Much of the feedback (especially in reviews!) has been around a Career mode or single player component. 0.2.3 will focus on creating the framework for a championship mode, with ready to play mini championships included in the update. This will give you a flavour of what to expect in the full release! Lighting in all environments will likely still need to be tweaked.

0.2.4 will focus on more environmental assets (Vakoda will be next!) and additional game modes.

As always, a full roadmap is available on the Discord.

Full changelog

-Completely re-hauled lighting model
-Now using HDR post-processing colour grading
-Upgraded lighting in all scenes (though focused on Canyon)
-Added to Canyon environment, created loads of new assets including silos, bubble domes,
residential buildings and more
-Re-worked start grid, dynamic grid slots with iterating position counter
-Improved Defense Droid laser visuals
-Improved various textures to work with new lighting model
-Improved Seeker Missile explosion effects
-AIHUD now shows teammate with icon in team game modes
-Added reflection probes to all tracks (if in some cases basic)
-Improved AI turn in and path following
-Added more respawn zones in Canyon to respawn quicker
-Chromatic aberration now turns off after finishing a race
-Engine pitch has more headroom when boosting
-Improved city highway out of bounds colliders
-Re-worked emission, fog and atmospheric properties across all environments
-Created loads of new fictional ad board graphics for in-game manufacturers and decals
-Added a subtle film grain effect
-So many visual changes that I can't even begin to write them all down!
Collective: the Community Created Card Game - Mysticsquire
Congratulations on the Weekly Winners of Season 5 - Week 6!
Each new card awards each of its contributors with 1000 Gold and a unique Golden border.

New Cards:
[Card] The Question Master, https://files.collective.gg/p/cards/6fb6d970-b1f9-11ec-9733-29359a48e87b-s.png

[Card] Freshwing Peak (Expanding Serifel the Realm of Angels), https://files.collective.gg/p/cards/097c7330-b371-11ec-9733-29359a48e87b-s.png

[Card] Lone Hunter, https://files.collective.gg/p/cards/74c091c0-b322-11ec-9733-29359a48e87b-s.png

[Card] Baron Robert Kache (illicit business deals!), https://files.collective.gg/p/cards/6ae067a0-b469-11ec-9733-29359a48e87b-m.png

[Card] Hrillian's Hand, https://files.collective.gg/p/cards/f6b9ccc0-b375-11ec-9733-29359a48e87b-s.png

[Card] Growth Pod Obelisk, https://files.collective.gg/p/cards/e4366cd0-b478-11ec-9733-29359a48e87b-s.png

[Card] Revenant Locust (whats the buzz fuzz), https://files.collective.gg/p/cards/c0de5f00-b1f7-11ec-9733-29359a48e87b-s.png

[Card] Door to Nowhere, https://files.collective.gg/p/cards/7333eff0-b372-11ec-9733-29359a48e87b-s.png

[Card] Rose Court Diplomat, https://files.collective.gg/p/cards/f087ef80-b249-11ec-9733-29359a48e87b-m.png

[Card] Hinata Stag's Heart (The shogun returns as the next Yamato Legendary and a glorious payoff for Samurai decks!), https://files.collective.gg/p/cards/7ac4d3d0-b2e4-11ec-9733-29359a48e87b-m.png

[Card] Dragon King of Tides, https://files.collective.gg/p/cards/07b58330-b2df-11ec-9733-29359a48e87b-m.png

DC:
[DC] Fearful Villager, https://files.collective.gg/p/cards/a9ab5040-b3d7-11ec-9733-29359a48e87b-s.png

[DC] Dave Parlor Performer (Blast from the Past/New Hero), https://files.collective.gg/p/cards/a1bf72e0-b2eb-11ec-9733-29359a48e87b-m.png

Updates:
[Update] Aeropositivity (discounts based on number of different songs instead of total songs), https://files.collective.gg/p/cards/7cb65fd0-b5f3-11ec-9733-29359a48e87b-s.png

[Update] Curse Pride Alpha (-1 HP gain on Rage added Warrior tribe and animations), https://files.collective.gg/p/cards/6ef80b50-b2bf-11ec-9733-29359a48e87b-s.png

[Update] To Clone A Bard (added cost limit to prevent Vinyl Collector loops), https://files.collective.gg/p/cards/3a098ce0-b5e7-11ec-9733-29359a48e87b-s.png

[Update] Lizathep Night Blade (+1/+1 tied to active so it works consistently with all mark effects.), https://files.collective.gg/p/cards/92877100-b378-11ec-9733-29359a48e87b-s.png

[Update] Yoricho Champion (now Exclusive), https://files.collective.gg/p/cards/13d9fe80-b4fa-11ec-9733-29359a48e87b-s.png

Cosmetic Updates:
[Cosmetic Update] Underlabs Enigma (New Art), https://files.collective.gg/p/cards/ee064f40-b51e-11ec-9733-29359a48e87b-s.png

[Cosmetic Update] Lierec's Greater Hymn (+Serifel), https://files.collective.gg/p/cards/1ee25c30-b538-11ec-9733-29359a48e87b-s.png

[Cosmetic Update] Lierec Life's Threads (+Serifel), https://files.collective.gg/p/cards/006974f0-b538-11ec-9733-29359a48e87b-m.png

[Cosmetic Update] Vosair the Bulwark (+Serifel flavor text), https://files.collective.gg/p/cards/d9e9f520-b537-11ec-9733-29359a48e87b-s.png
Apr 8, 2022
Dark Prospect - Cashcow Games


Hello everyone,

Today we released version 0.9.2, which again is focused on polishing.

Features:
  • FPS - Highlight weapons when they are nearby
  • FPS - UI feedback for gathering ressources
  • FPS - Sound when plasma cannon fully loaded
  • FPS - Improved reload animation magnum
  • FPS - Improved reload animation for m4

  • RTS - Units now shine through objects blocking the view
  • RTS - Added no-build-area around portals
  • RTS - Added underground rendering (e.g. Mine in Fortress map)
  • RTS - Unit attacks are now dependend on animation
  • RTS - Improved attack decision for RTS units
  • RTS - Added range damage to titans
  • RTS - Added sounds when rts selects buildings
  • RTS - Added casting sounds for RTS

  • General - Added possibilty to disable motionblur in settings

Bug fixes:
  • FPS - Fixed: FPSAI still reports enemies after deaths
  • FPS - Fixed: Scanner was not shown correctly in minimap
  • FPS - Fixed: Unconscious does not end aiming
  • FPS - Fixed: Double door placement

  • RTS - Fixed: Attackbox for ripperdog
  • RTS - Fixed: Wendigo and artillery use smaller naviagtion mesh to get less stuck

  • General - Lobby - Added wait animation to perks point loading




If you want to contribute to Dark Prospect or want to find other players,
join our Discord server.

Thank you to everyone who has supported us on this adventure so far.

Cashcowgames
Apr 8, 2022
Contagion - JonnyBoy0719

Last Stop - Chapter 1
The first chapter of Last Stop introduces 3 new escape maps. It's the first campaign ever created for Contagion!

This campaign has been in the works for a while now, and thanks to Nicolas Nugent (i EN PiNK SToRM), we managed to finish the first Chapter. The second Chapter is also in the works, of course, more information will be out once It's done.


Story
Last Stop, unlike other self contained levels, has a proper story behind it. The survivors managed to reach Union Station for an evac. But to their dismay, instead of finding other survivors the entire station was overrun with zombies.

That is the short summary of the first chapter. There is more story telling to be found in the map, however, you need to find by yourself. The story can of course be ignored, but it's there for those who are interested in it.


New Survivor

Mike R. Gonzales "The Engineer", is a new character for Contagion. Voiced by our very own community manager, LordCommanderGuts. He is a new character that works at a fictional company in Last Stop that you will pass trough on the 3rd map on Chapter 1.


Changelog
Angelscript
  • Updated scheduler to support raw function calls
  • Updated "Engine.Ent_Fire" to support classnames and targetnames
  • Updated "Chat.PrintToChat" it now supports CTerrorPlayer
  • Updated "Engine.PrecacheFile", it will no longer accept empty strings
  • Updated all entity objects to support base value calls directly without calling cast
General
  • Added new convar "cf_zombie_healthincrease_type"
  • Added new convar "cf_zombie_dealsamedamage"
  • Added new convar "cf_enable_bosses". You can now disable bosses on Flatline if so desired
  • Added new convar "sv_weapon_has_attachments". If disabled, weapons spawned from random spawns will not have any attachments on them, static spawns won't be changed. The attachments will then spawn on their own entity called "info_random_attachment"
  • Added new console command "mat_dumpmissing". You can now dump a html file that list all missing materials / textures. Once dumped, the previous listing will be erased.
  • Added new convar "mat_dumpmissing_full". If set to 1, it will try to list as much as possible, but may be inaccurate as it will try to check all paths that the model tries to read if a model tries to read from more than 1 area (such as different texture locations).
  • Added a missing engine error texture
  • Added in-game Comic
  • Added new keyboard binds for the Angelscript menu.
  • Added new survivor character, Mike R. Gonzales
  • Added new admin commands (mute and gag)
  • Added "max detail draw distance override" for maps
  • Added a new entity called "prop_note", you can now write and set notes within your map for more lore or for puzzle solving.
  • Added missing particle textures
  • Updated translations
  • Updated mouse sensitivity from 8 to 30
  • Updated character lineup
  • Updated Host Game (Solo/Lobby), you can now set gamemode specific convars
  • Updated how spectate mode works. Instead of being a cockroach when the player dies (if zombie lives run out or if AI Zombies is enabled), you will now go into spectate mode.
  • Updated entity "info_extraction_goal" to use the new model
  • Updated fire_fx particle file, added 2 missing particles
  • Updated "weapon_scar" to support the scope and reddot sight
  • Updated the Double Barrel shotgun price from 5k to 3k on Flatline
  • Updated Flatline, players can now always spawn as survivors if the wave haven't started. The old convar "cf_playerjointime" is now obsolete
  • Updated particles manifest file (now includes the unused fire particles)
  • Updated Experimental Bot AI. Replaced the old Survivor Bot AI with the new AI for host game (solo/lobby)
  • Fixed UI2 VarItem having issues displaying the choices if it has more than 4 items
  • Fixed weapons with suppressors not making any sound
  • Fixed double barrel shotgun having no audio when used by others
  • Fixed a window frame model having duplicate meshes
  • Fixed M1 Garand having audio problems
  • Fixed keypad model not glowing when assigned as prop_button
  • Fixed where voice proximity wasn't properly activating
  • Fixed an area on all versions of aurora estates where the player could get stuck
  • Fixed safe zones not being able to properly save the weapons from players for the next map
  • Fixed scoreboard icons not being drawn for scriptable weapons
  • Fixed ammo icons not being drawn for scriptable weapons
  • Fixed muzzle flashes not being drawn for scriptable weapons
  • Fixed a bug on Flatline where it wouldn't reset the boss death value, making the last wave turn into "completed wave" when it just started
  • Fixed -lang startup parameter not applying correctly on boot, such as not applying the lang/<language> folder and/or vpk if found
  • Fixed trackable audio not working for Survivor AI
  • Fixed survivor AI not properly being aligned properly when extracting. They will now be teleported when extraction begins.
  • Fixed where the survivor AI would have weird walking animations when trying to extract
  • Fixed survivor AI weapon sounds not matching the attachments assigned to said weapons
Maps
  • Added Last Stop Campaign (Chapter 1 of 3). 3 new escape maps. ce_laststop, ce_laststop_02 and ce_laststop_03
  • Added new Flatline map cf_underground
  • Added new Extraction map cx_lakeland
  • Added new Extraction map cx_biotec
  • Updated RoanokePD, fixed some props being stuck inside walls and lights not being enabled when they should be
  • Updated Roanoke PD basement escape event for zombies, now it should balance to the player count when it was pressed.
  • Updated Roanoke PD, fixed all brush doors using the wrong door sounds or being silent.
  • Updated Johan Tower, updated the navmesh and added new specific assets for the map.
  • Fixed an exploit on Biotec (all versions)
  • Fixed ch_unionstation having broken models in the basement


Angelscript API:
https://contagion-game.com/api

Monochrome Discord:
https://discord.gg/monochrome
Lucky Pikinini - Cybernetic Titan - Lucky Tlhalerwa
-New Enemies
We are adding new enemy types ( dogs, exploding soldiers, juggernaut soldiers ) to cybernetic titan, they will be a part of all gamemodes, smaller maps like petrol station wont have juggernauts as there is not enough room to run away from them in the map,

-New Gamemodes
The game currently has Original Survival Mode and Random Gun Per Wave Mode,

We'll be introducing Base Survival Simulator, a brand new game mode.
it will have its own separate uniquely designed maps, each map will have a base in the center, the player starting with near nothing has to explore the whole map gathering resources which are crucial to survival, like batteries for power, water, food, firewood for barrel fires which increase body temperature, ammo for guns you'll use, find guns themselves and wood plates and sand bags to reinforce the base. as time goes better weapons and attachments will become available on the map to use. the player can return to the base to start the next wave of enemies any time they want. they will have to survive 15 to 20 waves of enemies to evacuate the map with a helicopter coming to pick them up after all the waves have been beaten.

development on this gamemode will begin soon, but it wont be available for some time as we are focused and working primarily on IMS Death Squad a brand new super incursion standalone dlc game which has just began development.
...