Hello, everyone. Welcome to another week's developer's diary.
As always, the developer's diary will focus on the behind scenes stories. After all, all the almost-daily update details can be found in the update logs, and our "An Incomplete Chronicle."
So, let's begin with the situation in Shanghai. If you read the last week's April Fool's dark joke diary, you know the situation here is not beautiful. The city has been locked down for a month and the government is still firmly executing its Zero-COVID policy at the cost of people's daily life and the economy. Many have run out of food and other supplies. People post online to call for help only to find their posts disappeared momentarily. The good news is, as a cult prepares for the doomsday every day, I don't think many of us are affected much by the situation. The game is still updating without delay during the lockdown.
What people fear will control them. They seek security while giving up freedom. In the end, they shall lose both.
The lockdown also seems to have a limited impact on many rich people. They don't mind paying 10 times of food price. They still have stable income sources elsewhere. Some of them are even bragging on social media causing dramatic EMOTIONAL DAMAGE to those who are suffering.
Yes, the EMOTIONAL DAMAGE is something real in the game now. Bragging about your wealth is one way to cause it on others. (No use on the undead.) Life can be tough. But, let's not forget to make fun. Just like this guy. :)
Call me heartless if you want. I have warned many since the beginning of March but only a few people that is not the game's player took my advice. Sorry but not sorry.
That's just about the Shanghai Lockdown. There are two more important events that happened this week. The first one is something that I believe many people have learned about. That is the Bucha Massacre. Each time I recall the images and videos, I have to stop. It's just that astonishing. I don't know how that can happen in the 21st century. As one of my responses to such tragedy, I declared the price change in the Ukrainian regional store of Steam. The price has been set to almost as low as Steam allows me. https://store.steampowered.com/news/app/1519140/view/3202629790219412037 I know that's not enough. No help at this point is enough for those who lost their lives will never come back. But, the good thing to be an indie game developer is, that I can do whatever I believe is the right thing to do. I can provide whatever help I can provide. And no government, no marketing data can stop me from that. I will stand with the Ukrainian people to the end of this war. That's almost like a tradition in NEOLITHIC by now. We are always involved in the history we live, trying to be on the right side. Some of us just forgot that.
When talking about history, another event that took place this week is that all previous versions of the games are now on Steam. They are this game's workshop items free of charge, accessible from the Dark Cloud Cyber Cafe. That's the entire 2 game worlds that exist before this one. That's the history of NEOLITHIC. (The second game's DLCs are still working in progress to be bought onto Steam.) https://steamcommunity.com/sharedfiles/filedetails/?id=2733876470 https://steamcommunity.com/sharedfiles/filedetails/?id=2789020792
That's the history, now let's look into the future. No matter what happens. Should that be COVID or the war, nothing can stop the evolution of NEOLITHIC as we are backing to the main story.
That's for this week. And we will try to make sure the world does not end next week. :)
Today's changelog: #########Content############## New enemy: Skeleton Cultist (They appear in the secret tunnel.) They are using the same item drop list as normal skeletons for now. This will change. New skill: Darkness
A big part of the next update will focus on colonies, the biggest and most advanced kind of outposts that spawn in response to your actions in the world. We’re also adding personal wallets for all crew members at the same time. Read more below!
Overhauled colonies
Bigger colonies, better layouts and completely new textures. We’re making colonies look like real cities, visually and functionally different from regular outposts.
Better services and multiple merchants. All the different specialized merchants will always spawn at every colony.
No longer start new campaigns at a colony. This would make the early game too easy, with the increased accessibility of items and services at colonies.
New outpost events, and interactable vending machines!
Personal wallets
Every crew member gets their own spending budget. This money can be used to buy all items and services at outposts.
Hosts and admins can transfer money from the bank to crew wallets and set up salaries. Salaries divide mission rewards between players.
All players can request money from the bank, give money to other players, and loot money from corpses.
We hope these changes will make Europan cities feel more lived-in and immersive. You can read more about the colony overhaul on our blog, and stay tuned for the release of the update in a couple of weeks!
the update has dropped right before the weekend. New content, QoL improvements, Bugfixes, you know the deal.
Season 4 will probably start on Thursday, April 21st, and will last 1 month. Season 4 will be separated into three different categories: PC, Mobile and Crossplay. Each category will be split into the Premium Leaderboard and the F2P Leaderboard. There will be no mixed leaderboard anymore. More info about this will be posted before season 4 starts.
Enough talk, here's the spoilerific changelog:
Crafted Leaves Fusion: Craft better leaves with fusion! Add 6 leaves of the same type into the fusion slots to create a new leaf for the next higher tier.
Crafted Leaves Transformation: change properties of crafted leaves
Tower/Pyramid Milestones
New leaf: Hematite Leaves
New energy: Electrical Energy (required for fusion shards/crafted leaves fusion)
New area: Spark Range
New shards: Ascension Shards (used to ascend sacred+ leaves), Fusion Shards (used to fuse sacred+ leaves), Transformation Shards (used to transform any crafted leaf property)
New recipes: Ascension Shards, Fusion Shards, Transformation Shards
New pets: Flamingoo, Sealo
Shovel only digs up resources that have been collected (per prestige)
Right-click now moves leaves between inventory/backpack (same as Shift+Left Click)
More Kokkaupunki quests if you have bought the Materials Pack
Added Dark Essence Quest(s) to Heikki
Added enemy shard drop value + enemy shard drop multiplier to craft vars (min: sacred)
Added clear filter button to crafted leaves filter
Auto trade boost (gem upgrade)
More leaf achievements
Artifact description linebreaks added
Multi-Crit brewing: if crit chance is above 100%, there is a chance to multi-crit. For example, if the crit chance is 150%, the multi-crit chance is 50% (output * 2). Each successful multi-crit reduces the multi-crit chance by 100%. For example, if the crit chance is 250%, multi-crit chances are 150% -> 50% (output * 3).
Reroll crafted leaf props shortcut fixed
Offline seeds minimum value is 1 instead of 0
Boss timer upgrade (shows boss spawn timers in the area menu)
Ancient leaves can be auto-salvaged
Stats show single leaf rewards
Crafted Leaves can have more than 10 shards per leaf but only 10 shards max per property
More crafting properties: multi-critical brew chance, energy charge/s, energy charge/s%, relics damage%, BLC%, MLC%, Curses/s%, More Tower Floors%
Borb sprites updated up to Sacred
Lore added
Curses + Curses/s are now shown in stats
Offline Crunches/MLC only works after at least one Crunch/MLC. This will also fix some challenges where offline prestige rewards were bugged.
Borb Taxi End of Party should be fixed: The player will be teleported to the Home Garden after beating Bob for the first time. Subsequently, Borb Taxi should work on floor 100.
We have just launched a new update that introduces significant changes both to the visuals and gameplay. Below is the detailed list of the changes included in today's update.
WHAT'S NEW
● New Locations ●
With each update, we fill the post-apocalyptic world of Deadside with more and more details and add new sites: abandoned fishing villages, massive storage tanks turned into shelters, sunken ships...
The following settlements have been added to the map:
● More Respawn Points ●
● New Rivers ●
With the addition of new rivers, the waterways of the peninsula have significantly improved. Enjoy the atmosphere of the deceptively placid landscapes in this video by the amazing Deadsider Loaf:
VIDEO EMBED
The aesthetics of the harsh world of Deadside have always had a practical basis: every location and every building are designed in a way that lets you adopt different tactical solutions depending on your approach and gaming style. They also help you get unique battle experience every time. Our team continues the effort of creating the basis for introducing new PvPvE gameplay possibilities, which will be implemented in future updates.
Other Changes
Wipe (bases and storage boxes);
Added an interactive banner promoting the supporter pack in the game;
Increased the font size on the map;
Improved the logic of replacing equipped weapons by drag and drop, added a notification when the weapon cannot be replaced by dragging;
Added an interruption of reloading by changing weapons or starting a sprint;
Improved UX (using the map and the inventory): - added the ability to pick up items during reloading; - added the ability to switch from inventory to the map and vice versa.
Changed the logic of the "Take all" button when picking up items from corpses: now the character takes the maximum possible amount of items into their inventory.
Bug Fixes
Fixed a problem that caused unstable server performance;
Fixed the floating base construction exploit.
Fixed incorrect mouse sensitivity settings.
Fixed a problem when disassembling a stack of items, the character received an incorrect number of parts (only one);
The chat does not break anymore when a nickname is written in Arabic;
Fixed a problem where some helmets without a faceplate had protection from being shot in the face;
Now the teammate's mark will not hang over the corpse after it has respawned;
Fixed the tags of a group member, does not disappear after they leave the game;
The direction finder no longer disappears from the ground after crafting;
Fixed an accidental fall from the ladder at the end of the climbing process;
Fixed dead bodies falling through the ground;
Fixed a bug with the binocular mask remaining on the screen when respawning after death;
Fixed an issue that caused the infinite loading of the player to the server;
Fixed incorrect weapon sprites in the inventory for the N4 shotgun with some skins;
Adjusted the size of the interface substrate of the ammo indicator.
Another month is over, so that means it’s more than time for us to showcase the list of mods that caught the eye of our devs! As we were explaining in last month’s Mod Creator Awards, we slightly tweaked the categories we’re picking winners from.
This month, the winners will be divided in 3 categories:
Best Map: The map that got the best results over the last month, based on our data.
Best Vehicle: The vehicle that got the best results over the last month, based on our data.
Developers choice: The mod that our devs liked the most. It can be because it's innovative, fun, particularly well designed and so on.
Now, without any further ado, let’s see who are our March winners!
Devs comment: A very nice setting with animals and unique tasks.
That wraps up for March’s Mod Creators Award! Thanks to all the talented modders for their creations! Don’t forget that not being selected doesn’t mean we don’t like your mod, but there are so many incredible mods that we can’t pick them all!
Football Manager 2022 is now fully playable for free on a variety of platforms.
From now until 6:00pm (BST) on Monday, April 11th, PC/Mac players can enjoy the game at no cost through either Steam or the Epic Games Store. Subscribers to Microsoft’s Xbox Live Gold service can also enjoy free access to Football Manager 2022 Xbox Edition until 08:59am (BST) on the same day.
If you already have a Steam, Epic or Xbox account, getting access to the game is simple. When you head to the FM22 page in the respective store, you’ll see that instead of saying ‘Buy Now’, it says ‘Get for Free’ or ‘Play For Free’. Clicking on the button places the game in your library where it will remain fully playable until the free play period ends.
If you don’t already have an account on any of those platforms, getting set up is straightforward. Head to your store of choice and follow the instructions to install the relevant game launcher. Once you’ve registered for a free account, the process to access FM22 for free is the same as above.
Xbox Live Gold subscribers should go to the ‘Games With Gold’ page where they will find further details on how to access FM22 Xbox.
This free access is only available until the weekend promotion has expired. After this, you can continue your journey by purchasing at any time as your career progress will be saved in either your machine or the Cloud. Should you buy the full game before April 21st, you’ll get 33% off the regular price of FM22.
We are currently working on visual improvements to the external models and cockpits of the Thunderbolt, Anton and Mosquito. The Mossie is also receiving an updated set of Level of Details (LODs) that will improve performance.
Bugs that were present in controls, rearm and refuel procedures, radio and intercom have now been crushed. You can expect these fixes in the next Open Beta update. The Freya and Würzburg radars have also received more realistic behavior. Please find the set up procedures video here.
The Bedford and the Blitz trucks, which are both free with DCS can now be used in FARP setups. We are also currently fine tuning the new fuze system for WWII bombs and containers. Rest assured that more improvements to our warbirds and units will come in parallel with the continued development of DCS: Mosquito FB VI.
Get your Huey out and serve in the 4th Aviation Battalion out of Andersen AFB. Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, escorts, and many other challenging missions. Put your skills to the test over the Marianas in this wonderful campaign based in 1968.
This campaign will build on the knowledge you have acquired from DCS: A-10C II Tank Killer training missions. It is challenging and will teach you more in-depth tactics, systems usage, and weapon employment. Brrrrt on!
Blue Flag 2.5 provides a team based PvP experience on the Persian Gulf, Syria, Caucasus and Normandy maps through various WWII, 60s, 80s and modern eras. This server features a live map for each scenario and extensive Statistics and Pilot Logbooks.
Blue Flag 2.5 offers the first 24/7 persistent multiplayer PvP campaigns ever created in DCS. Focus on teamwork and cooperation to achieve victory through domination and capture of all objectives.
It's friday again BUT this time no update for the game only some news about the future of Hundred Days!
First of all the Game sales are super healthy so we are able to keep working on the game, the team is super healthy and motivated so we are eager to keep working on the game! ːlunar2019coolpigː
NEXT UPDATES
The next update will be 13 of May with the 1.5.0 release to celebrate together the one year mark of the game, it will be a bigger, completely free, update to thank you all for the amazing support!
I will not spoiler too much what we gonna include in the update for now ;)
NEGATIVE REVIEW
I personally need to address some of the negative review that the game is getting lately. we read all the feedbacks and try really hard to implement what make sense.
A lot of players have problem in the early stage of the gameplay, and find frustrating the Tech Tree progression.
We have implemented a new option under TECHNOLOGIES where you can set the discount.
On top of that we are looking in to the balancing of the overall game economy, probabily it will be released with the 1.5.0. update.
That's All for this week update, remember if you like wine talks join our Discord Server: