While we were talking about Ursus, the team was working hard on the rest of the tournaments. And today we'd like to show you Rigga and give you more information about what kind of place it is and what is waiting for you there.
Rigga is situated in the place where the rocks and the desert meet. Unlike green Ursus, it's a rainless land, and people there have neither merry nor gentle personality.
Rigga is situated in Gellia—the country which has already been a part of Frisia for some centuries. But if the majority of severe highlanders in other parts of Gellia remained true to their traditions, in stone-made Rigga built by Frisians, Gellian culture is closely intertwined with the frisian one. Assimilated Gellians began to shave and to wear Frisian clothes. Animal skins were kept as decorations—as, for example in the costume of Quinna Rosette.
Quinna is a supreme commander of the army of Rigga. This is quite unusual as for Frisian as for Gellian women. Some people say that it's because both Gellian and Frisian blood flows through her veins. Others mention her extraordinary talent as a commander. And only few dare whisper about her cruelty—and there are less and less of them, because they end up in dark dungeons where Quinna herself takes their skin.
The fight with Quinna takes place in the arena that resembles the Coliseum.
But to get there Finn will have to prove himself worthy in other arenas—like the one looking as sundial.
There are many other battlefields reflecting the gloomy and dark beauty of the lands of Rigga and its inhabitants' personality. And our characters are already waiting for you in the tavern!
See you in the second tournament! And for now follow us on Steam, join our channel in Discord, and, most importantly, add our game to the wishlist.
While we were talking about Ursus, the team was working hard on the rest of the tournaments. And today we'd like to show you Rigga and give you more information about what kind of place it is and what is waiting for you there.
Rigga is situated in the place where the rocks and the desert meet. Unlike green Ursus, it's a rainless land, and people there have neither merry nor gentle personality.
Rigga is situated in Gellia—the country which has already been a part of Frisia for some centuries. But if the majority of severe highlanders in other parts of Gellia remained true to their traditions, in stone-made Rigga built by Frisians, Gellian culture is closely intertwined with the frisian one. Assimilated Gellians began to shave and to wear Frisian clothes. Animal skins were kept as decorations—as, for example in the costume of Quinna Rosette.
Quinna is a supreme commander of the army of Rigga. This is quite unusual as for Frisian as for Gellian women. Some people say that it's because both Gellian and Frisian blood flows through her veins. Others mention her extraordinary talent as a commander. And only few dare whisper about her cruelty—and there are less and less of them, because they end up in dark dungeons where Quinna herself takes their skin.
The fight with Quinna takes place in the arena that resembles the Coliseum.
But to get there Finn will have to prove himself worthy in other arenas—like the one looking as sundial.
There are many other battlefields reflecting the gloomy and dark beauty of the lands of Rigga and its inhabitants' personality. And our characters are already waiting for you in the tavern!
See you in the second tournament! And for now follow us on Steam, join our channel in Discord, and, most importantly, add our game to the wishlist.
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Fix not being able to open menu when join as a spectator
Fix King/Noble spawning on top of button sometimes on Spaceship stage in Kill the King
Rough temporary fix for frozen input when join mid-game
There’s a very TEMPORARY fix for the player frozen glitch that happens sometimes when you join a game mid-match that I added here. If you find you’re frozen again, open the menu and, upon closing it, I kinda forced it to re-enable your movements. Kinda annoying I know but I guess my latest changes to the instructions screen somehow messed things up but I’m not sure exactly where so hopefully that works for now as a temporary fix. Not my best work but it should do until i actually find the issue and fix it more permanently this weekend :)
The pool of resources has been increased, especially in the middle and last missions, to allow the possibility of building the last mechs more often and to make the loss of mechs in the middle and last phase of the game less painful.
Fix unpause gameplay with menu during baboons feast
v0.3.1
Improvements:
Temporarilly disabled map buttons. They were confusing and could lead to loss of current checkpoint progress. We'll fix it and re-enable them in a further release.
v0.3.0
Improvements:
Pook name color is now pink instead of orange
Biome 4 level design improvements (easier to read)
Improve clarity of some checkpoints in biome 5
Improve performances of a specific attack of a certain boss
Following last week's major update, we are now pleased to be bringing you even more content with Update 179. This update focuses on expanding the Conquest game mode with 4 new areas situated at the town of Harpers Ferry: River Town, Outskirts, Overlook and Valley, as well as tweaking the layout and size of the Smokestacks and Framing Fencelines Conquest areas located on Antietam.
Several of the Harpers Ferry Conquest areas are radically different in overall layout than any other Conquest area in the game thus far due to the vertical differences as well as urban layouts found in the level and so we will be keeping an eye on any feedback you might have regarding them.
Update 179 also features the first implementation of Battle Report replays (selectable by the “Replays” button found in the main menu). This will present the user with a list of recorded battle reports available to be replayed. This feature could prove useful for any unit conducting a tactical debrief following a battle or simply if you want to relive some great (or bad) outcome of a recent match of yours.
As noted earlier, this is the very first implementation of the feature and so we’re very much looking forward to hearing your feedback as to what to improve/add to it going forward.
The pool of customizable regiments is also expanding in Update 179. With the addition of the 2nd US Regulars, 1st Minnesota, 1st Georgia and 13th Virginia to the mix.
Aside from the usual bug fixes, this update also includes minor gameplay additions, such as an optional automatic freelook during reloads and bayonet fixings, located in the gameplay options. This setting is off by default. We are looking for feedback from you all as to whether or not it should be enabled by default in the future so please chime in once you have tried it!
Additionally, Update 179 brings a 50% reduction in bandwidth related to the character customization. Furthermore, we will be testing support for changing the level and game mode without requiring a server restart. This will initially be mass tested on the official test server and released for every server owner to make use of relatively shortly after if no issues are found.
Update 179 Patch Notes
Added 4 new Conquest areas on Harpers Ferry: River Town, Outskirts, Overlook and Valley.
Reworked Conquest areas: Smokestacks and Framing Fencelines on Antietam.
Added the first implementation of the Battle Report replay feature to the main menu.
Added 4 new customizable regiments to the pool of available units: 2nd US Regulars, 1st Minnesota, 1st Georgia and 13th Virginia.
Reduced the networking load of the character customization system by 50%.
Added an automatic freelook setting in the gameplay options menu.
Detail work, Forrest Stream area, Antietam.
Added 4 new poses to the customization menu: Parade Rest, At The Ready, Wave Flag and Crossed Arms.
When dead while last stand triggers during a skirmish round, you are now correctly instantly spawned again.
Drill Camps now have a working inspection camera again.
Potentially fixed players that seemingly fly when they interact with the artillery pieces.
Fixed a bug sometimes resulting in the first-person weapon being linked to the wrong hand after spawning.
Fixed a bug where weather effects such as puddles would linger into the next conquest area.
That's all for now. We look forward to be fighting with you in Harpers Ferry, where the Potomac and the Shenandoah rivers converge and John Brown once sparked the whole thing.
The way to the Ocean is open! Chest Mate is out! Get ready to discover misterious islands and face their dangers to find fame and wealth! Prove yourself as a cannoneer and protect your fellow crewmate.
In this tower defense/puzzle game, your towers won't shoot automatically for you. You take control of a cannon and shoot whenever you want or can. Time your shots, optimize your focus and, above all, be precise!
You also place your own walls to obstruct the way. Use your resources well and prevent your enemy from getting to you!
To help you in your endeavor, you will often find interactive elements. Use them efficiently to win the day and you will soon be rich!
We've made a few balancing changes and here's a summary (and this time it's not an April Fool)
CHANGES AND BALANCING
Units
Tiwangi His HP drops from 400 to 370. Mana Q "Tainted Downpour": Elemental Mastery ratio drops from 40% to 30%.
Items
Headdress of the Omniscient Elemental Mastery given drops from 120 to 90.
Castes
Singular: Bonus 2: Singular units' damage increase on units with less than 60% increases from 20% to 15%. Bonus 4: Damage increase from 40% to 25%, and damage unit's HP threshold is reduced from 70% to 60%.
Demolisher: Bonus 3: The bonus is replaced! "Demolisher joins the bench of one of the team's players" becomes "+50% damage to structures." Bonus 5: "Demolisher joins the bench of one of the team's players" becomes Bonus 5. Bonus 6: "+75% damage to structures" is removed.