Hey all! Welcome to a new update from Century City!
Today we're going to talk about Attributes and Imagos! Two ways of improving your character! The first way is by eating pills and mushrooms, and the other one is by adding furniture and appliances to your apartment.
The main differences between the two are the type of improvement and their permanence.
The improvements given by the pills and mushrooms are temporary and reset when dying.
The improvements given by the Imagos are permanent as long as you keep the appliances and furniture in your house. Now, let's dive in!
Pills
Pills are the most refined product when we talk about enhancing your attributes. It's possible to buy pills in the shops or loot them in Century City. There are many of them, and each improves a single skill.
The attributes affected by pills are:
Vitality (aka max health)
Endurance (aka max stamina)
Sight
Olfaction
Movement speed
Eating pills provides no downside, as you can see in the picture below.
Mushrooms
Mushrooms are easier to find than pills as it's possible to loot them from monsters' remains. As you may have realized, mushrooms are not safe to eat as pills.
They enhance the same attributes that pills do but decreasethem as well. Double-checking before eating is a good idea but don't worry too much if you don't. You can always compensate for side effects by eating pills!
THE PICTURE SHOWN IS FOR ILLUSTRATION PURPOSES ONLY. THE ACTUAL PRODUCT MAY VARY DUE TO PRODUCT ENHANCEMENT. :)
Imagos
Helping the inhabitants of Century City with their tasksunlocks different shops in the City, a few of which sell furniture and appliances for your apartment.
These items are not only capable of storing items and making your house a cozy place to live in, but they also provide Imagos. Imagos are passive effects Adam receives from the furniture. For example, an Imago can reduce the recoil of the shotgun by five.
You can find a dedicated section with a list of all the Imagos in your journal! As you can see, they are many, and they influence the reloading speed, the recoil of the guns, the healing efficiency, and a lot more!
That's all for today, folks! Thanks for your time✨
Alpha Keys for Wave 2 backers of our Kickstarter campaign will be sent out Monday and we couldn’t be more excited! We know this wave took a little longer than expected but we’re overjoyed to finally open the game up to the next round of players. We'll be hosting play sessions next week to get their initial impressions, gather feedback, and answer any questions they might have. Keep an eye on our Discord for specific times and dates.
Wave 1 backers were a great help testing the game and we can't wait to show off the latest updates to Wave 2. This is one more giant leap toward getting all of our backers in the game including wave 4 (hopefully by the end of the summer). This will be the biggest wave yet and with their help, we plan on having the servers ready for even more players struggling to survive and exploring our version of Maui soon.
The persistence bugs may have delayed Wave 2 a bit but our testers were a huge help in finding all the issues slowing things down. We stayed busy adding new features and content for the newest group to enjoy as well. Here’s a look at the new stuff we’ve added and the biggest list of player-reported bug fixes we’ve ever had.
New Construction Pieces
We added some new roofs and rounded construction pieces in the last update but we’ve added even more recently, including all the materials that you can upgrade your base with.
For everyone who likes a more traditional look to their base, upgrading to wood might be right for you.
If you are more concerned about security or just want a more castle-like look try upgrading your base to stone.
Finally, if you got the time and resources nothing keeps the mutants out like upgrading your base to metal.
No matter what materials you decide to build your base out of, the new rounded pieces and roofs will open up a lot of creative designs options for everyone.
Underwater Improvements
In addition to the lighting and DOF improvements, we added recently, lots of you told us that we needed some sort of air indicator while you were swimming underwater. So we added this O2 meter to show exactly how close you are to passing out and drowning sounds to help reinforce the message when it’s time for you to come up for air.
New Harvesting Equipment
We added some great new tools to help survivors gather the resources they need to build bases and craft weapons and gear.
The scrap pick may look a little unwieldy but it makes banging on rocks a pleasure.
Next, we added a rusty hatchet.
The gear head ax is great for bigger trees and just looks cool.
Lastly, we’re showing off the felling ax, a great tool for clearing land and adding to the woodpile in a hurry.
Backend Updates
We've updated the persistence backend. The recent engine upgrade offered us a lot of new systems and features to make FRV better but it also opened up a lot of persistence issues. After a lot of hard work from the team, we finally have a brand new persistence and backend service layer that is reliable, making sure your hard-earned loot and gear stay yours. This is our second major step toward having multi-server travel in the game.
Bug Fixes
As usual, our amazing testers have tracked down over 160 bugs since our last update and we couldn’t be more grateful for their help in making the game ready for wave 2. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s a list of the fixed bugs that our players found.
CoyoteLoven - I have two construction tools in my inventory that have been there for two days now. I can not recycle them, move them or select them for use.
spitfire - only when fresh installed game. the cursor don't line up when changing graphics settings
D3coy - Can't harvest stone
Logoes - Mutant density bug
CoyoteLoven - Weapon attachments disappearing
spitfire - Placing torch produces double place sound
Kyttaen - Crafting makes double or none of the item selected
cywraith - After server crash noticed 2 gun/ammo issues. Shotgun showed 16 shells loaded. When fired it would go to 15 then immediately back up to 16
spitfire - After crash I lost ALL my researched items
ItsTom - trees spawning in the middle of the foundation
Logoes - Full inventory bug
writeplace - Respawn penalty icon stuck on screen
KerryAnneKay - Visual bug when chopping down some coconut trees
MJMPlays - Landscape and item floating bugs
Baigs - screen stuck when harvesting
TheRadRichard - Truck, Bridge, Road is bugged out on the south collapesed bridge
Logoes - Fence on SW side of thorcon is a bit out of place
Logoes - Watercatcher is partway in the ground and needs to be raised
KerryAnneKay - floating items
ClockBlockerX - Destroyed structure under building, but it's busy just floating there
Logoes - roof symbol in build menu is a doorframe
TheRadRichard - during a server dc/crash when server came back up, items stored inside small and large chests, totem, research and crafting benches disappeared entirely
Logoes - Bridge not quite connected to pavement
CoyoteLoven - my entire base is gone along with all the goodies. My personal inventory is a jumble and there are items scattered around that I did not own.
Nicholi - stuck on load screen when trying to join with new character
MJMPlays - sleeping bag names are not kept after you die.
FernandoPT - Missing foundations in base
CoyoteLoven - Mutants stuck on top of trucks
KerryAnneKay - I put 127 and Rai in 127 Converter. I gained energy in the menu on the right side of the UI. However, my inventory did not gain energy.
CrimsonCrusher3 - while riding up the elevator to the top of the tower you are unable to use med packs because it considers you moving
Hop - unable to harvest dead deer with pickaxe
Maashadar - Yesterday I had the drone music following me around but the drone was nowhere in sight
cywraith - trees respawn in areas where base is built.
spitfire - drone feed overlooking ocean is messed up... shows no water
Ferdinandus - Thrown weapons that make contact with enemies become super sized when you die/leave replication range and come back to collect them
Kitski - bugged body after death
TheLefty2319 - drowning mechanic needs some work
Kitski - Mutants are spawning under my bases during seige
Ferdinandus - when opening the totem inventory, the smelter one pops up.
Ferdinandus - when using the upgrade tool to upgrade a wood foundation to stone, the next wood upgrade doesn´t switch back to the amount of wood but remains with the stone one.
Ferdinandus - every time I switch Graphics settings the game crashes
Logoes - The bank doesn't appear to be working for rai
Kitski - floating cloning tables bug
Logoes - random floating sleeping bags showing up in house
Kitski - Some house items (torches for example) are briefly doubled upon placement
Logoes - crafting cloth doesn't work correctly
Ferdinandus - cars, boxes, lightposts underwater
Kyttaen - crashed while chopping a tree with a hand axe
gunnbr - After dying of thirst, I respawned back at Thorcon, but now the "You are incapacitated" message is stuck on the screen and I can't get rid of it.
MJMPlays - after cutting big trees, they respawn fast but they are a 1 hit cut and give back no wood
MJMPlays - canned food should be giving trash metal
[CRSD] WyzeSage - crafting more than 16 items will not create more than 16 items, but will consume the material for crafting the amount originally selected to craft.
[uRxP]Bigaho - Water catcher can be placed clipping into a foundation. You can drink from inside the building
Polarbear - Icon hand on the craft table
Tempus Thales - when it rains, it pours literally. House with stone and metal construction leaking
spitfire - stuck in the bark of the big trees
Polarbear - Mutant wave raid, spawn to my base
LoganIsPG - Invisible rock
Jester429 - tree damage from chopping not showing when close to tree
Logoes - base loading in piece by piece
Colt - when trying to refill canteens at a water catcher it will take all of the water out of the water catcher and not fill the canteen
gunnbr - seige mutants getting stuck
Logoes - Cant use the research bench at all
MJMPlays - key changes in settings are not kept after logout/login
KerryAnneKay - Pistol won't fire
Ferdinandus - vegetation not showing up
Bleepingelf - item descriptions wrong
Logoes - Bodies covered in table cloths
ClockBlockerX -sleeping bags and campfires not disappearing after server wipe
Gaming News Hub - when chopping down one of the bigger trees after you chop it down and try to run through where it was originally at it blocks you like the tree is still standing
Spireblast - Missing/floating rocks
Kyttaen - I became encumbered and my leg splint appeared on my leg again
Kyttaen/Logoes - Missing items after crash
DRWCFR - When playing on certain resolutions. Whether windowed or not, it cuts off a portion of the playable screen.
Logoes - When you finish the quest to craft a sleeping bag it says it gave you 10 rai, but inv was empty
Najo - There is a bug with the canteen: when I move them in the chest, they multiply.
Baigs - door places wrong
MJMPlays - rain showing inside the houses
MostlyEvil - when reloading pistol sometimes it will not reload
MJMPlays - upon login this morning I have no longer my pants on
KerryAnneKay - When chopping down the largest trees, the damage graphics do not appear on the tree but a layer above it.
Logoes - Logged in and no doors on my house anymore.
blazemonger - disappearing chests
MJMPlays - hit of the hatchet on the tree are showned far from the tree
MJMPlays - The 127 converter does not take account what you have in your inventory and on the bank.
KerryAnneKay - couldn't move stuck in godmode
Kitski - If you see food items on the ground and choose to direct eat instead of eating from inventory or menu bar, it will not boost your food meter.
TSStechAngel - hidden totem preventing building
MostlyEvil - sometimes after replacing triangle blocks - does not connect to totem
ClockBlockerX - logging out on first floor of any structure in the game will result in "mysterious circumstances" death upon logging back in
Baigs - Sleeping players have all become a default body
ClockBlockerX - Shotgun requires that you fully reload it before you can fire
spitfire - center of the map is a big no build zone
undelek - If you put stacks on the smelter it start to drop them on the air
[uRxP]Bigaho - While running, if you pull an item from your inventory to the ground your character will stop
writeplace - crack in the terrain
cywraith - shutters were not able to be upgraded or recycled
spitfire - forever falling animation on fence
Tempus Thales - The public Crafting smelter spits out charcoal but not ore
spitfire - floating foxes
Bain - invisible loot boxes
Kitski - Large Chests are bugged, will take resources, but tell you you do not have enough resources
Kitski - Black screen after logging in
Kitski - Safe zone not safe
Kitski - Can't find body after death
Jester - Twisty body
Acro - the "Downed" notification pops up in the middle of the screen remains and does not disappaer
Baigs - water containers are bugged
Lycanroc - tree minigame marker disappears when the marker is really low to the ground
writeplace - crack in terrain
Hop - won't stop panting
Logoes - energy disappeared
Loup - When building a base torch, it cost 40 wood. But when crafting one from your backpack, it cost 50. So disassembling a base torch to get a torch back, cost less than building one from your bag
jakesrevenge - while swinging a weapon when you push z and z again your character continues to swing automatically.
Ferdinandus - car trunk opening the wrong direction
StandardDamage - Foundation decay bugs
ClockBlockerX - Holosight does not work w/ Shotgun.
Jerel Phoenix - can not recycle or remove the barbed wire, spike, and concrete barricades.
Baigs - Energy disappearing
Baigs - Rai vanishing from chest.
Logoes - researching guns doesn't seem to work currently
Mrbathsalts - Car hatch bugged
MJMPlays - floating terrain
MJMPlays - randomly respawing items
Colt - Seems to be a graphical glitch after zooming in with your pistol in Thorcon Dungeon
ClockBlockerX - Accessing 127 Converter in Thorcon causes instant server crash.
TSStechAngel - I was having trouble hitting F to drink water
Jasteron - water catchers emptied on server restart
ClockBlockerX - Cannot snap curved roof tile to curved half wall or two curved half walls stacked, but can snap to full curved wall
Acro - sleeping bag has either short or no respawn timer
Logoes - Roof tiles should ideally have the same support as floors and walls
KingPin - generator sound with missing generator in middle of woods
[uRxP]Bigaho - when placing L shaped stairs on the 2nd story above and next to another set of L shaped stairs and a rounded floor next to it, you get an extra snap point not intended.
Drag0n - 3.08 ammo shows as 9mm in discription window
spitfire - torch won't drag to replace something in tool bar
writeplace - able to get stuck and trapped in/on the vendor
Tempus Thales - Cannot upgrade walls or floors if they have overlapping content like campfires or stairs
Hop - climbing is broken
cattamer123 - stuck in thorcon
Kitski - You cannot upgrade wall torches into lanterns
Kitski - Rai Bank is sometimes just magically emptying its self
Ferdinandus/Mrbathsalts - Items stuck in tree
Kitski - Water Catchers take hilarious less damage than building pieces from Siege
MutantCleverAlias808 - Stairs bugged
Shadowflame - Third wall construction is not consistent, all but thatch match a full height wall HP
Baigs - Logged in nekked and empty inventory
KerryAnneKay - House was fully upgraded with windows and doors. Logged in and two doors are missing as well as most of the windows
ClockBlockerX - When deconstructing windows, visually in the game it only shows wood being returned, even though wood and steel is returned when recycling
Gaming News Hub - was randomly walking around the inside of my base and got thrown under the map
Mediocregamer67 - clicked to check out vendor, when i clicked on crafting bench i fell thru the screen and i am stuck now
MJMPlays - 127 disappearing
Polarbear - stuck in water barrell
𝑨𝒛𝒔𝒉𝒊𝒓𝒆 𝒕𝒉𝒆 𝑮𝒓𝒆𝒂𝒕™ - Character color appears different when inside the Thoricon
[GOONS]RedBearded - Rai Bugs
Kitski - About half way down the comm tower zipline, the character models will begin to enter their falling animation over and over
Kitski - Phnatom POI on player map
Ferdinandus - painted road line on the tree
Ferdinandus - lamp is the the middle of a road intersection and misplaced tree
icym - corpse diappeared
Logoes - Odd visual effects swimming
MJMPlays - Chest eating items
Ferdinandus - Disappearing foliage
Mediocregamer67 - when putting up a windowed wall and inserting glass, boards or shudders you have to take the main wall out.
Twerlinger - turbine sunk into ground
DRWCFR - No sound when harvesting deer with killet.
Logoes - Jumped into shallow river and was stuck under the river terrain and not able to move
Logoes - My build area around the totem is gone
blazemonger - many inventory bugs
Cr4zy4ce - Terrain smoothing issues along river
DRWCFR - Player logging in a "Crouching" mode
Logoes - Not sure how but I unlearned recipes
knullrufs - woke up outside of my house
CoyoteLoven - Can't open chest without being logged out
KerryAnneKay/Kyttaen - Indestructable stair cases/can't be recycled
We hope you’ve had a fantastic week and that all of your hunting adventures have been prosperous! Here are some touchpoints we think you’ll find interesting:
DLC Giveaways!
YouTube polls and surveys
To keep things fun and fresh, we held some guessing games during Tuesday’s stream and gave away Bloodhound DLC keys for PlayStation, Steam, EGS, and Xbox. We’re doing the same again next week, so be sure to tune in!
On top of our annual surveys, we host regular polls on the Expansive Worlds YouTube channel. We’ve received and read through thousands of responses! Did you know, Elk tallied 56% of the votes for the next preferred Great One? Check them out and join in if you haven’t already. 😎
Optimized the animation effects of books in events
Added special effects for enemy "Tyrant"
When dialogues occur before fights, hide fight info
Show card details for camp choices that have card options
Players can now mouse over the cards to view card details
Different maps now share difficultly level progress
Fixed a bug where the talent "Astrology" gives out a wrong number of cards
Fixed the leaderboard scroll issue
Fixed the bug where the "You Are My Hero" achievement from Evelyn story mode could not be accomplished
Optimized some texts in terms of where new lines are formed
Fixed some card descriptions
Three maps now share level progress! For example, if you finish level 5 in one map, you can unlock level 6 for all three maps. Also, you can now mouse over the cards to view card details! But the animation was a bit rushed and we will work on that for the future updates.
We've also received some feedback on black screen issues and network connection problems. These need to be fixed on a case-by-case basis, so please contact us in our discord server if you encounter said issues. Thanks a lot for your feedback and support!
Jokes on you all, Patch3 never went live! Patch 4 time nao!
Size: 333 KBs
Fixes:
ːswirliesː Fixed Bird Princess not showing her pregnant form ːswirliesː Fixed Stable build cheats not working ːswirliesː Fixed Breeding Contract (Goblin) not affecting the Knight's Affinity with Bird ːswirliesː Fixed possible Tea Party crashes ːswirliesː Fixed the first Progeny in the box being swapped with an Holstaur from time to time ːswirliesː Fixed Fairy/Mermaid/Crystal Progeny possible appearing in meeting spots they don't belong to ːswirliesː Fixed Faun's Tavern visitors often belonging to the same Progeny race ːswirliesː Fixed Bird Progeny not being given the "Penned In" costume after being bought in a Slave Auction ːswirliesː Fixed Bird Princess "STAMP!" scene being accessible even when there are no wars you're able to "STAMP!" ːswirliesː Fixed Frog Princess Bath Water effect on Harvest Princess not affecting Mermaids and Birds ːswirliesː Frog Princess Bath Water effect on Cat Princess now can also give the Knight "SCRAB" and "Shiny Core"
Due to a contract with a publisher we were forced to remove all third-party content. As the result, the Spanish translation we introduced earlier will no longer be available.
We deeply apologize for the inconvenience this may have caused. A contract with a publisher is an important step in the company development. All current actions are motivated by our desire to improve our existing and future games.
If you have any questions, we'll answer them below.
While the Build-A-Room #2: HyperX & OMEN Gaming Showdown is still ongoing, it is time for us to take a look at some of last month's latest and greatest community rooms! We continue to be amazed by all of the work you put into making these. So without further ado, these are top community room picks of March!
Stranger things have happened, right?
The Devilish Diorama features a series of strange, mind-expanding puzzle rooms and a bunch of compelling boxes. Will you be able to solve all of them, while trying to escape from a quantum neural interface?
Can you save the world from impending doom?
In Clockwork Inc. it is up to you to save the Earth from a highly destructive meteor. In order to achieve this, you will need to fire up an experimental death laser and blast it from the sky. Are you up to the task?
Emily's back...
In the mood for something spooky? Look no further. Little Emily: Chapter II picks up right after the first part and reveals more details about Emily's tragic story.
What time is it? 🕞
At Three Thirty tells the intriguing story of a person suffering from amnesia. Their only memory? A time point. 3:30 to be specific. Using highly advanced technology, you dive into the mind of your patient to uncover the secrets behind this mysterious time point. Curious to know what happened at 3:30? Then definitely give this one a go!
What's your favorite community room?
Once again, we want to thank all of you for your amazing support! We really enjoy checking out all of the awesome community rooms, so definitely keep them coming. Did we miss out on any of your personal favorites? Please let us know in the comments down below!
Hello! :D INTRODUCING - The Desert. A whole new set of levels has now dropped into the game with a new array of enemies and bosses to fight your way through alongside 5 new difficulty modifiers for each level... Can you beat them?
Patch Notes
Additions
- A whole new area - The Desert - 3 new bosses - 3 new smaller enemies - New difficulty modifiers for Desert Levels 2-6 - 5 New Pinballs Added (0 Common, 1 Uncommon, 3 Rare, 1 Epic, 0 Legendary) - 7 New Items Added
Changes/Fixes
- The first level for ALL areas starts unlocked (i.e. You do not have to have beaten Caves 6 to unlock Christmas 1) - Broken Glass now deals 2 damage per broken peg at the end of each turn (down from 3 damage) - Zen Pinball now has the correct sprite when appearing in the shop