Hell is Others - baphometlux97
Hey all!
Welcome to a new update from Century City!

Today we're going to talk about Attributes and Imagos! Two ways of improving your character!
The first way is by eating pills and mushrooms, and the other one is by adding furniture and appliances to your apartment.

The main differences between the two are the type of improvement and their permanence.

The improvements given by the pills and mushrooms are temporary and reset when dying.

The improvements given by the Imagos are permanent as long as you keep the appliances and furniture in your house.
Now, let's dive in!



Pills
Pills are the most refined product when we talk about enhancing your attributes. It's possible to buy pills in the shops or loot them in Century City.
There are many of them, and each improves a single skill.



The attributes affected by pills are:
  • Vitality (aka max health)
  • Endurance (aka max stamina)
  • Sight
  • Olfaction
  • Movement speed



Eating pills provides no downside, as you can see in the picture below.




Mushrooms
Mushrooms are easier to find than pills as it's possible to loot them from monsters' remains.
As you may have realized, mushrooms are not safe to eat as pills.



They enhance the same attributes that pills do but decrease them as well.
Double-checking before eating is a good idea but don't worry too much if you don't. You can always compensate for side effects by eating pills!

THE PICTURE SHOWN IS FOR ILLUSTRATION PURPOSES ONLY. THE ACTUAL PRODUCT MAY VARY DUE TO PRODUCT ENHANCEMENT. :)




Imagos
Helping the inhabitants of Century City with their tasks unlocks different shops in the City, a few of which sell furniture and appliances for your apartment.

These items are not only capable of storing items and making your house a cozy place to live in, but they also provide Imagos.
Imagos are passive effects Adam receives from the furniture.
For example, an Imago can reduce the recoil of the shotgun by five.




You can find a dedicated section with a list of all the Imagos in your journal!
As you can see, they are many, and they influence the reloading speed, the recoil of the guns, the healing efficiency, and a lot more!



That's all for today, folks!
Thanks for your time✨
Apr 8, 2022
Darold The Doomer: Psychedelic Lucid Dreams - Janxferz
- fix thing
Fractured Veil - samzenpus
Aloha Thrivers!

Alpha Keys for Wave 2 backers of our Kickstarter campaign will be sent out Monday and we couldn’t be more excited! We know this wave took a little longer than expected but we’re overjoyed to finally open the game up to the next round of players. We'll be hosting play sessions next week to get their initial impressions, gather feedback, and answer any questions they might have. Keep an eye on our Discord for specific times and dates.

Wave 1 backers were a great help testing the game and we can't wait to show off the latest updates to Wave 2. This is one more giant leap toward getting all of our backers in the game including wave 4 (hopefully by the end of the summer). This will be the biggest wave yet and with their help, we plan on having the servers ready for even more players struggling to survive and exploring our version of Maui soon.

The persistence bugs may have delayed Wave 2 a bit but our testers were a huge help in finding all the issues slowing things down. We stayed busy adding new features and content for the newest group to enjoy as well. Here’s a look at the new stuff we’ve added and the biggest list of player-reported bug fixes we’ve ever had.


New Construction Pieces

We added some new roofs and rounded construction pieces in the last update but we’ve added even more recently, including all the materials that you can upgrade your base with.

For everyone who likes a more traditional look to their base, upgrading to wood might be right for you.







If you are more concerned about security or just want a more castle-like look try upgrading your base to stone.







Finally, if you got the time and resources nothing keeps the mutants out like upgrading your base to metal.







No matter what materials you decide to build your base out of, the new rounded pieces and roofs will open up a lot of creative designs options for everyone.




Underwater Improvements

In addition to the lighting and DOF improvements, we added recently, lots of you told us that we needed some sort of air indicator while you were swimming underwater. So we added this O2 meter to show exactly how close you are to passing out and drowning sounds to help reinforce the message when it’s time for you to come up for air.



New Harvesting Equipment

We added some great new tools to help survivors gather the resources they need to build bases and craft weapons and gear.

The scrap pick may look a little unwieldy but it makes banging on rocks a pleasure.





Next, we added a rusty hatchet.





The gear head ax is great for bigger trees and just looks cool.





Lastly, we’re showing off the felling ax, a great tool for clearing land and adding to the woodpile in a hurry.





Backend Updates

We've updated the persistence backend. The recent engine upgrade offered us a lot of new systems and features to make FRV better but it also opened up a lot of persistence issues. After a lot of hard work from the team, we finally have a brand new persistence and backend service layer that is reliable, making sure your hard-earned loot and gear stay yours. This is our second major step toward having multi-server travel in the game.



Bug Fixes

As usual, our amazing testers have tracked down over 160 bugs since our last update and we couldn’t be more grateful for their help in making the game ready for wave 2. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s a list of the fixed bugs that our players found.

  • CoyoteLoven - I have two construction tools in my inventory that have been there for two days now. I can not recycle them, move them or select them for use.
  • spitfire - only when fresh installed game. the cursor don't line up when changing graphics settings
  • D3coy - Can't harvest stone
  • Logoes - Mutant density bug
  • CoyoteLoven - Weapon attachments disappearing
  • spitfire - Placing torch produces double place sound
  • Kyttaen - Crafting makes double or none of the item selected
  • cywraith - After server crash noticed 2 gun/ammo issues. Shotgun showed 16 shells loaded. When fired it would go to 15 then immediately back up to 16
  • spitfire - After crash I lost ALL my researched items
  • ItsTom - trees spawning in the middle of the foundation
  • Logoes - Full inventory bug
  • writeplace - Respawn penalty icon stuck on screen
  • KerryAnneKay - Visual bug when chopping down some coconut trees
  • MJMPlays - Landscape and item floating bugs
  • Baigs - screen stuck when harvesting
  • TheRadRichard - Truck, Bridge, Road is bugged out on the south collapesed bridge
  • Logoes - Fence on SW side of thorcon is a bit out of place
  • Logoes - Watercatcher is partway in the ground and needs to be raised
  • KerryAnneKay - floating items
  • ClockBlockerX - Destroyed structure under building, but it's busy just floating there
  • Logoes - roof symbol in build menu is a doorframe
  • TheRadRichard - during a server dc/crash when server came back up, items stored inside small and large chests, totem, research and crafting benches disappeared entirely
  • Logoes - Bridge not quite connected to pavement
  • CoyoteLoven - my entire base is gone along with all the goodies. My personal inventory is a jumble and there are items scattered around that I did not own.
  • Nicholi - stuck on load screen when trying to join with new character
  • MJMPlays - sleeping bag names are not kept after you die.
  • FernandoPT - Missing foundations in base
  • CoyoteLoven - Mutants stuck on top of trucks
  • KerryAnneKay - I put 127 and Rai in 127 Converter. I gained energy in the menu on the right side of the UI. However, my inventory did not gain energy.
  • CrimsonCrusher3 - while riding up the elevator to the top of the tower you are unable to use med packs because it considers you moving
  • Hop - unable to harvest dead deer with pickaxe
  • Maashadar - Yesterday I had the drone music following me around but the drone was nowhere in sight
  • cywraith - trees respawn in areas where base is built.
  • spitfire - drone feed overlooking ocean is messed up... shows no water
  • Ferdinandus - Thrown weapons that make contact with enemies become super sized when you die/leave replication range and come back to collect them
  • Kitski - bugged body after death
  • TheLefty2319 - drowning mechanic needs some work
  • Kitski - Mutants are spawning under my bases during seige
  • Ferdinandus - when opening the totem inventory, the smelter one pops up.
  • Ferdinandus - when using the upgrade tool to upgrade a wood foundation to stone, the next wood upgrade doesn´t switch back to the amount of wood but remains with the stone one.
  • Ferdinandus - every time I switch Graphics settings the game crashes
  • Logoes - The bank doesn't appear to be working for rai
  • Kitski - floating cloning tables bug
  • Logoes - random floating sleeping bags showing up in house
  • Kitski - Some house items (torches for example) are briefly doubled upon placement
  • Logoes - crafting cloth doesn't work correctly
  • Ferdinandus - cars, boxes, lightposts underwater
  • Kyttaen - crashed while chopping a tree with a hand axe
  • gunnbr - After dying of thirst, I respawned back at Thorcon, but now the "You are incapacitated" message is stuck on the screen and I can't get rid of it.
  • MJMPlays - after cutting big trees, they respawn fast but they are a 1 hit cut and give back no wood
  • MJMPlays - canned food should be giving trash metal
  • [CRSD] WyzeSage - crafting more than 16 items will not create more than 16 items, but will consume the material for crafting the amount originally selected to craft.
  • [uRxP]Bigaho - Water catcher can be placed clipping into a foundation. You can drink from inside the building
  • Polarbear - Icon hand on the craft table
  • Tempus Thales - when it rains, it pours literally. House with stone and metal construction leaking
  • spitfire - stuck in the bark of the big trees
  • Polarbear - Mutant wave raid, spawn to my base
  • LoganIsPG - Invisible rock
  • Jester429 - tree damage from chopping not showing when close to tree
  • Logoes - base loading in piece by piece
  • Colt - when trying to refill canteens at a water catcher it will take all of the water out of the water catcher and not fill the canteen
  • gunnbr - seige mutants getting stuck
  • Logoes - Cant use the research bench at all
  • MJMPlays - key changes in settings are not kept after logout/login
  • KerryAnneKay - Pistol won't fire
  • Ferdinandus - vegetation not showing up
  • Bleepingelf - item descriptions wrong
  • Logoes - Bodies covered in table cloths
  • ClockBlockerX -sleeping bags and campfires not disappearing after server wipe
  • Gaming News Hub - when chopping down one of the bigger trees after you chop it down and try to run through where it was originally at it blocks you like the tree is still standing
  • Spireblast - Missing/floating rocks
  • Kyttaen - I became encumbered and my leg splint appeared on my leg again
  • Kyttaen/Logoes - Missing items after crash
  • DRWCFR - When playing on certain resolutions. Whether windowed or not, it cuts off a portion of the playable screen.
  • Logoes - When you finish the quest to craft a sleeping bag it says it gave you 10 rai, but inv was empty
  • Najo - There is a bug with the canteen: when I move them in the chest, they multiply.
  • Baigs - door places wrong
  • MJMPlays - rain showing inside the houses
  • MostlyEvil - when reloading pistol sometimes it will not reload
  • MJMPlays - upon login this morning I have no longer my pants on
  • KerryAnneKay - When chopping down the largest trees, the damage graphics do not appear on the tree but a layer above it.
  • Logoes - Logged in and no doors on my house anymore.
  • blazemonger - disappearing chests
  • MJMPlays - hit of the hatchet on the tree are showned far from the tree
  • MJMPlays - The 127 converter does not take account what you have in your inventory and on the bank.
  • KerryAnneKay - couldn't move stuck in godmode
  • Kitski - If you see food items on the ground and choose to direct eat instead of eating from inventory or menu bar, it will not boost your food meter.
  • TSStechAngel - hidden totem preventing building
  • MostlyEvil - sometimes after replacing triangle blocks - does not connect to totem
  • ClockBlockerX - logging out on first floor of any structure in the game will result in "mysterious circumstances" death upon logging back in
  • Baigs - Sleeping players have all become a default body
  • ClockBlockerX - Shotgun requires that you fully reload it before you can fire
  • spitfire - center of the map is a big no build zone
  • undelek - If you put stacks on the smelter it start to drop them on the air
  • [uRxP]Bigaho - While running, if you pull an item from your inventory to the ground your character will stop
  • writeplace - crack in the terrain
  • cywraith - shutters were not able to be upgraded or recycled
  • spitfire - forever falling animation on fence
  • Tempus Thales - The public Crafting smelter spits out charcoal but not ore
  • spitfire - floating foxes
  • Bain - invisible loot boxes
  • Kitski - Large Chests are bugged, will take resources, but tell you you do not have enough resources
  • Kitski - Black screen after logging in
  • Kitski - Safe zone not safe
  • Kitski - Can't find body after death
  • Jester - Twisty body
  • Acro - the "Downed" notification pops up in the middle of the screen remains and does not disappaer
  • Baigs - water containers are bugged
  • Lycanroc - tree minigame marker disappears when the marker is really low to the ground
  • writeplace - crack in terrain
  • Hop - won't stop panting
  • Logoes - energy disappeared
  • Loup - When building a base torch, it cost 40 wood. But when crafting one from your backpack, it cost 50. So disassembling a base torch to get a torch back, cost less than building one from your bag
  • jakesrevenge - while swinging a weapon when you push z and z again your character continues to swing automatically.
  • Ferdinandus - car trunk opening the wrong direction
  • StandardDamage - Foundation decay bugs
  • ClockBlockerX - Holosight does not work w/ Shotgun.
  • Jerel Phoenix - can not recycle or remove the barbed wire, spike, and concrete barricades.
  • Baigs - Energy disappearing
  • Baigs - Rai vanishing from chest.
  • Logoes - researching guns doesn't seem to work currently
  • Mrbathsalts - Car hatch bugged
  • MJMPlays - floating terrain
  • MJMPlays - randomly respawing items
  • Colt - Seems to be a graphical glitch after zooming in with your pistol in Thorcon Dungeon
  • ClockBlockerX - Accessing 127 Converter in Thorcon causes instant server crash.
  • TSStechAngel - I was having trouble hitting F to drink water
  • Jasteron - water catchers emptied on server restart
  • ClockBlockerX - Cannot snap curved roof tile to curved half wall or two curved half walls stacked, but can snap to full curved wall
  • Acro - sleeping bag has either short or no respawn timer
  • Logoes - Roof tiles should ideally have the same support as floors and walls
  • KingPin - generator sound with missing generator in middle of woods
  • [uRxP]Bigaho - when placing L shaped stairs on the 2nd story above and next to another set of L shaped stairs and a rounded floor next to it, you get an extra snap point not intended.
  • Drag0n - 3.08 ammo shows as 9mm in discription window
  • spitfire - torch won't drag to replace something in tool bar
  • writeplace - able to get stuck and trapped in/on the vendor
  • Tempus Thales - Cannot upgrade walls or floors if they have overlapping content like campfires or stairs
  • Hop - climbing is broken
  • cattamer123 - stuck in thorcon
  • Kitski - You cannot upgrade wall torches into lanterns
  • Kitski - Rai Bank is sometimes just magically emptying its self
  • Ferdinandus/Mrbathsalts - Items stuck in tree
  • Kitski - Water Catchers take hilarious less damage than building pieces from Siege
  • MutantCleverAlias808 - Stairs bugged
  • Shadowflame - Third wall construction is not consistent, all but thatch match a full height wall HP
  • Baigs - Logged in nekked and empty inventory
  • KerryAnneKay - House was fully upgraded with windows and doors. Logged in and two doors are missing as well as most of the windows
  • ClockBlockerX - When deconstructing windows, visually in the game it only shows wood being returned, even though wood and steel is returned when recycling
  • Gaming News Hub - was randomly walking around the inside of my base and got thrown under the map
  • Mediocregamer67 - clicked to check out vendor, when i clicked on crafting bench i fell thru the screen and i am stuck now
  • MJMPlays - 127 disappearing
  • Polarbear - stuck in water barrell
  • 𝑨𝒛𝒔𝒉𝒊𝒓𝒆 𝒕𝒉𝒆 𝑮𝒓𝒆𝒂𝒕™ - Character color appears different when inside the Thoricon
  • [GOONS]RedBearded - Rai Bugs
  • Kitski - About half way down the comm tower zipline, the character models will begin to enter their falling animation over and over
  • Kitski - Phnatom POI on player map
  • Ferdinandus - painted road line on the tree
  • Ferdinandus - lamp is the the middle of a road intersection and misplaced tree
  • icym - corpse diappeared
  • Logoes - Odd visual effects swimming
  • MJMPlays - Chest eating items
  • Ferdinandus - Disappearing foliage
  • Mediocregamer67 - when putting up a windowed wall and inserting glass, boards or shudders you have to take the main wall out.
  • Twerlinger - turbine sunk into ground
  • DRWCFR - No sound when harvesting deer with killet.
  • Logoes - Jumped into shallow river and was stuck under the river terrain and not able to move
  • Logoes - My build area around the totem is gone
  • blazemonger - many inventory bugs
  • Cr4zy4ce - Terrain smoothing issues along river
  • DRWCFR - Player logging in a "Crouching" mode
  • Logoes - Not sure how but I unlearned recipes
  • knullrufs - woke up outside of my house
  • CoyoteLoven - Can't open chest without being logged out
  • KerryAnneKay/Kyttaen - Indestructable stair cases/can't be recycled
More About Fractured Veil






Survive 4 Pleasure - Panzer
Hello guys,

We noticed that some players faced fps drops and lags when many zombies spawn...

So, this update should fixe the problem or at least improve the "Surviving Portal" experience.

have fun :D
Apr 8, 2022
theHunter: Call of the Wild™ - EW_Meggles
Happy Friday, Hunters!

We hope you’ve had a fantastic week and that all of your hunting adventures have been prosperous!
Here are some touchpoints we think you’ll find interesting:
  • DLC Giveaways!
  • YouTube polls and surveys

To keep things fun and fresh, we held some guessing games during Tuesday’s stream and gave away Bloodhound DLC keys for PlayStation, Steam, EGS, and Xbox. We’re doing the same again next week, so be sure to tune in!

On top of our annual surveys, we host regular polls on the Expansive Worlds YouTube channel. We’ve received and read through thousands of responses! Did you know, Elk tallied 56% of the votes for the next preferred Great One? Check them out and join in if you haven’t already. 😎


Useful links & info:
Apr 8, 2022
Indies' Lies - 葵
  • Optimized arts for Karma
  • Optimized the animation effects of books in events
  • Added special effects for enemy "Tyrant"
  • When dialogues occur before fights, hide fight info

  • Show card details for camp choices that have card options
  • Players can now mouse over the cards to view card details
  • Different maps now share difficultly level progress
  • Fixed a bug where the talent "Astrology" gives out a wrong number of cards
  • Fixed the leaderboard scroll issue
  • Fixed the bug where the "You Are My Hero" achievement from Evelyn story mode could not be accomplished

  • Optimized some texts in terms of where new lines are formed
  • Fixed some card descriptions

Three maps now share level progress! For example, if you finish level 5 in one map, you can unlock level 6 for all three maps. Also, you can now mouse over the cards to view card details! But the animation was a bit rushed and we will work on that for the future updates.

We've also received some feedback on black screen issues and network connection problems. These need to be fixed on a case-by-case basis, so please contact us in our discord server if you encounter said issues. Thanks a lot for your feedback and support!
Apr 8, 2022
Princess & Conquest - Towerfag
Jokes on you all, Patch3 never went live! Patch 4 time nao!

Size: 333 KBs

Fixes:
ːswirliesː Fixed Bird Princess not showing her pregnant form
ːswirliesː Fixed Stable build cheats not working
ːswirliesː Fixed Breeding Contract (Goblin) not affecting the Knight's Affinity with Bird
ːswirliesː Fixed possible Tea Party crashes
ːswirliesː Fixed the first Progeny in the box being swapped with an Holstaur from time to time
ːswirliesː Fixed Fairy/Mermaid/Crystal Progeny possible appearing in meeting spots they don't belong to
ːswirliesː Fixed Faun's Tavern visitors often belonging to the same Progeny race
ːswirliesː Fixed Bird Progeny not being given the "Penned In" costume after being bought in a Slave Auction
ːswirliesː Fixed Bird Princess "STAMP!" scene being accessible even when there are no wars you're able to "STAMP!"
ːswirliesː Fixed Frog Princess Bath Water effect on Harvest Princess not affecting Mermaids and Birds
ːswirliesː Frog Princess Bath Water effect on Cat Princess now can also give the Knight "SCRAB" and "Shiny Core"
M.A.I.D.s - Thunderskin
Due to a contract with a publisher we were forced to remove all third-party content. As the result, the Spanish translation we introduced earlier will no longer be available.

Can you still play the game in Spanish? Yes! Please check the following topic in the community discussions where you'll wind a download link to the Spanish version: https://steamcommunity.com/app/1413600/discussions/0/3194737075892423260/

We deeply apologize for the inconvenience this may have caused. A contract with a publisher is an important step in the company development. All current actions are motivated by our desire to improve our existing and future games.

If you have any questions, we'll answer them below.

Escape Simulator - Nicky
Gotta keep building!

While the Build-A-Room #2: HyperX & OMEN Gaming Showdown is still ongoing, it is time for us to take a look at some of last month's latest and greatest community rooms! We continue to be amazed by all of the work you put into making these. So without further ado, these are top community room picks of March!

Stranger things have happened, right?



The Devilish Diorama features a series of strange, mind-expanding puzzle rooms and a bunch of compelling boxes. Will you be able to solve all of them, while trying to escape from a quantum neural interface?

Can you save the world from impending doom?



In Clockwork Inc. it is up to you to save the Earth from a highly destructive meteor. In order to achieve this, you will need to fire up an experimental death laser and blast it from the sky. Are you up to the task?

Emily's back...



In the mood for something spooky? Look no further. Little Emily: Chapter II picks up right after the first part and reveals more details about Emily's tragic story.

What time is it? 🕞



At Three Thirty tells the intriguing story of a person suffering from amnesia. Their only memory? A time point. 3:30 to be specific. Using highly advanced technology, you dive into the mind of your patient to uncover the secrets behind this mysterious time point. Curious to know what happened at 3:30? Then definitely give this one a go!

What's your favorite community room?

Once again, we want to thank all of you for your amazing support! We really enjoy checking out all of the awesome community rooms, so definitely keep them coming. Did we miss out on any of your personal favorites? Please let us know in the comments down below!


Pine team
Plinko Panic! - AcidicDuck
Hello! :D INTRODUCING - The Desert. A whole new set of levels has now dropped into the game with a new array of enemies and bosses to fight your way through alongside 5 new difficulty modifiers for each level... Can you beat them?

Patch Notes
Additions
- A whole new area - The Desert
- 3 new bosses
- 3 new smaller enemies
- New difficulty modifiers for Desert Levels 2-6
- 5 New Pinballs Added (0 Common, 1 Uncommon, 3 Rare, 1 Epic, 0 Legendary)
- 7 New Items Added

Changes/Fixes
- The first level for ALL areas starts unlocked (i.e. You do not have to have beaten Caves 6 to unlock Christmas 1)
- Broken Glass now deals 2 damage per broken peg at the end of each turn (down from 3 damage)
- Zen Pinball now has the correct sprite when appearing in the shop
...