It's been a while, Long waited the next update is coming!
We're targeting to update her in May. Sorry that it was being delayed for various circumstances, but we're happy to keep the promise of the free update!
One more thing, We want to share about our next project.
The title is ISEKAI FRONTLINE. It's another timeline of the ISEKAI QUEST, You will be the only 'guy' in the zombie apocalypse world.
Well, that's it for today and hope to let you know more exciting news soon. Please visit the following links for more information! Thank you!
Here are the latest update details for Black Desert Online on March 30, 2022 (Wed).
The Destroyer of the Ynix, Drakania
● Released Drakania, the Destroyers of the Ynix.
The Mountain of Eternal Winter
● The "Mountain of Eternal Winter (Everfrost)" is now available in the world of Black Desert.
Main Quests and Recurring Quests
● Newly created characters can now choose to start in either the Mountain of Eternal Winter or the Ancient Stone Chamber. - The "Select Starting Zone" UI will display upon pressing the "Create Character" button in the Character Creation window.
Weather and Effects
● The weather of the Mountain of Eternal Winter is always snowing. - Snowstorms will randomly occur throughout the region. * Be exposed to a snowstorm for too long, and you may catch the "Frostbite" debuff. - Snowstorms will occur with greater intensity at higher altitudes.
Monster Zones
● Added new monster zones to the Mountain of Eternal Winter region.
Murrowak's Labyrinth
Recommended Stats
Zone Info
280 AP 350 DP * For Lv. 60 or higher
Murrowak's Labyrinth can be found deep within the Sherekhan Abandoned Iron Mine on top the Black Mountain. Up to 6 Adventurers can enter this maze-riddled zone together. The Murraska swarm will attack any intruders that dare enter their labyrinth. Defeat the enough Murraskas, and their queen, Vercedes, will appear to take care of the insolent invaders herself.
Jade Starlight Forest
Recommended Stats
Zone Info
280 AP 350 DP
This forest is filled with wandering flames the Okjinsini made from jadeite. There are structures bearing much power within the Jade Starlight Forest which were raised by the Okjinsini as protection. The Okjinsini stand guard over these structures, which are also used during battle. Destroying these structures will affect the Okjinsini standing guard nearby, enabling you to take them down more efficiently. The Okjinsini are also filled with powerful energies, which they will release explosively upon death, damaging any and everything nearby, even it be their own kind. Fight enough Okjinsini in the Jade Starlight Forest and you will encounter the [Dreadwinter Possessed]Okjinsini that were tainted by the [Dreadwinter Guardian] Erebjork.
Winter Tree Fossils
Recommended Stats
Zone Info
250 AP 320 DP (Easy) 280 AP 350 DP (Hard)
You can find Winter Tree Fossils spread all over the Mountain of Eternal Winter region. Usually they'll be emitting a beautiful light, but those tainted with dark energies become Dreadwinter Tree Fossils that influence the winter spirits nearby. Defeat the tainted spirits so that their souls may cleanse the Dreadwinter Tree Fossil. You can change the difficulty by interacting with a Dreadwinter Tree Fossil, and use 100 Energy to make these tainted spirits spawn as well.
Erethea's Limbo
Recommended Stats
Zone Info
250+ / 290+ (Normal / Hard)
You can enter Erethea's Limbo via the Haven of Slumbering Origin located deep within the Mountain of Eternal Winter. To begin Erethea's Limbo, you require "Forgotten Witch's Tokens" scattered throughout the Everfrost region. Within Erethea's Limbo, "Erekhantus," beings imbued with mighty power by Erethea, will appear. Only those who overcome the trials of the maze-like chambers will be able to enter the "Golden Chamber."
● You can obtain "Forgotten Witch's Token" in all monster zones at the Mountain of Eternal Winter. - Right-clicking on the item will take you to Erethea's Limbo and, with the item in your possession, you can proceed with the trial there. - The trial at Erethea's Limbo will end 60 minutes after it begins. - When you enter Erethea's Limbo with the "Forgotten Witch's Token" in your possession, symbols will appear on four gems. * The goal of Erethea's Limbo is to find all the chambers with the relevant symbols engraved on them and to overcome all the trials.
Erebjork, the Dreadwinter Guardian
Fight in the Jade Starlight Forest and Dreadwinter Tree Fossils, and you may find the [Wanewinter Guardian] Erebjork crossing your path. A stronger version of the [Wanewinter Guardian] Erebjork can also be found within snowstorms throughout Everfrost. Erebjork will appear with her own spirit, ready to face all Adventurers who dare set foot in the Mountain of Eternal Winter.
Labreska's Helmet
● Added the Labreska's Helmet item.
Crystals, Cooking, Alchemy, Processing, and Items
● Added the following items which can be obtained from the Mountain of Eternal Winter.
● Added Cooking and Elixir (Draught) items you can craft with items obtained from the Mountain of Eternal Winter region.
● Added items that can be crafted with materials obtained in the Mountain of Eternal Winter via Wood/Mineral Workbenches.
● Added the following Shai costume to be craftable via a Lv. 1 Costume Mill.
The Mountain of Eternal Winter Hunting
● Rumors of new hunting monsters being spotted in the Mountain of Eternal Winter region have spread among adventurers.
Winter Bear
Snowfield Yak
Snowfield Markhor
Frost Wolf
Snow Leopard
Snowfield Ili Pika
● You can obtain the following furniture items by hunting the above monsters:
Blackstar Sub-weapons
● Added new Blackstar sub-weapon items.
● Added a questline for crafting Blackstar sub-weapons. - The questline for crafting Blackstar sub-weapons can only be completed once per character.
Item
● Reduced the amount of "Marni's Unstable Fuel" required to copy an item by 50%. - Therefore, the formula for copying items was changed to the following:
UI
● Changed the way of displaying notifications that appear on the NPC dialogue window when accepting or completing a quest.
We are back with another changelog for Iragon. This week we are excited to share with you that we added an interactive VR sex interaction with all of the monster girls in the Monster Girl Gallery. Remember, in order to unlock the girls in the gallery you have to defeat them while playing Iragon. Then choose the outfit of your liking and have some fun in VR.
Guild Hall Scenes Improvements
Next we have a few new improvements to the Guild Hall scenes that we added last week. Darick has face animations while meeting with Lexi and April. Erika has hair physics when meeting Darick and during the planning scene.
More Scenes In Brends's Gallery
In the camp with Brenda, we added more unlockable scenes after you watch them - the last scene from the Sewer levels, the BDSM girl enemy introduction and the Spider Boss girl introduction.
Experimental Hall Stuff
Last but not least, in the Experimental Hall, the dragon girl model from last week now has textures and materials to her, so go and check out a more finished version of her. We also made 2 more new destructibles, a bottle and a vase. And we have a new “New Spell Particles” room in which you get to see some new particles that we plan on using for the magic spells. You will also be able to vote on them after you exit the Experimental Hall.
Have you joined the Discord server yet?
Did you know we have a discord server? And anyone can join to talk about Iragon, new content, suggestions, share videos and just hang out. You can also chat with the devs there. If you want to join just click HERE!
We are back with another changelog for Iragon. This week we are excited to share with you that we added an interactive VR sex interaction with all of the monster girls in the Monster Girl Gallery. Remember, in order to unlock the girls in the gallery you have to defeat them while playing Iragon. Then choose the outfit of your liking and have some fun in VR.
Guild Hall Scenes Improvements
Next we have a few new improvements to the Guild Hall scenes that we added last week. Darick has face animations while meeting with Lexi and April. Erika has hair physics when meeting Darick and during the planning scene.
More Scenes In Brends's Gallery
In the camp with Brenda, we added more unlockable scenes after you watch them - the last scene from the Sewer levels, the BDSM girl enemy introduction and the Spider Boss girl introduction.
Experimental Hall Stuff
Last but not least, in the Experimental Hall, the dragon girl model from last week now has textures and materials to her, so go and check out a more finished version of her. We also made 2 more new destructibles, a bottle and a vase. And we have a new “New Spell Particles” room in which you get to see some new particles that we plan on using for the magic spells. You will also be able to vote on them after you exit the Experimental Hall.
Have you joined the Discord server yet?
Did you know we have a discord server? And anyone can join to talk about Iragon, new content, suggestions, share videos and just hang out. You can also chat with the devs there. If you want to join just click HERE!
Aighty! So we have a lot to talk about with this coming update but I wanted to kick things off on a slightly more fun note. If you follow us on social media (which if you don't you totally should) this won't be anything new to you, however, I know not everyone does. But last week we unveiled a small teaser for Viscerafest's final chapter via its Lil promo image, and we thought we might give you guys who may have missed it a peak!
Development on the game's final chapter is kicking off now and as time rolls on we'll be giving you more Lil insider peaks here and there.
But it's time to focus on the here and now because we've got a patch to get to! And boy is it a doozy...
The "I May Have Gone A Bit Too Far In Some Places" Patch
So over the course of time since Viscerafest chapter 2 was released I've had the chance to sit down and observe some folks run through the new content. Hearing their thoughts, watching them play, and just generally taking mental notes as I evaluate what needs to be fixed tweaked, or change. Over the course of me doing this, it ultimately brought to light a fact I'd had a hunch on but was not fully sure about. That of course being Viscerafest chapter 2 was just a bit too hard.
You see the way the game was supposed to be paced as follows. Each chapter would escalate throughout the course of its run time, getting harder and harder throughout until it ended, as one would expect. But when the chapter after rolls around the idea was the chapter would open by scaling things back to about the midway point of the prior chapter. This was going to be done for 2 reasons.
Give players a bit of breathing room in the hopes of preventing the experience from becoming exhausting.
Prevent the game's consistent escalation from reaching a critical mass where it becomes so torturously hard partway through that nothing after that point could surpass it outside of being unrelentingly cruel.
So in essence, C2l1 was supposed to be as hard as C1l4, which it is very much not, and as a consequence, the consistent escalation seen thereafter impacts the rest of the chapter resulting in the game getting a bit harder a Lil faster than I intended. As a result, this patch's aim is to scale things back to where they were supposed to be as well as address various other balancing and gameplay-related issues. Now it's worth noting, not every inch of every level has been altered, some fights and encounters have remained the same, but for the most part, a fair chunk of the levels encounters have been completely reworked and the chapter's pacing as a whole has been changed for what I believe to be the better.
Tbh this is an issue I can't fully go into here. Most players are just reading this to get to the patch notes, it's not really the time or place for a deep design discussion. So if any of the changes or tweaks leave you feeling perplexed or worried, please feel free to post your thoughts in the steam forums, OR more preferably hop over to our discord! Which I will be including in a link below. But enough talk! Here are your patch notes!
Patch 0.9.1.0
Tweaks:
Stalkers HP nerfed
Stalkers homing projectiles now have looser homing
Arachnospud's HP nerfed
Arachnospud's homing projectiles now have looser homing
Nomad's hitscan attack damage output tweaked
Nomad Priest's speed buffed
Nomad Priests' aim nerfed
Hellbird's speed nerfed on harder difficulties
Hellbirds will now be vulnerable for longer after they attack
Spawnlings will now wait longer between jumps
Mecha scientists now wait longer to begin attacking
Chapter 1 final bosses projectile spew damage nerfed
Chapter 2 final bosses homing missiles now have looser homing
Enemy and item placement tweaked in C1l3 and C1l4
Enemy and item placement tweaked across all chapter 2 levels
C2L6's level geometry tweaked to allow enemies free access to other parts of the level
Warhound's initial blast radius slightly reduced
Fixes:
Fixed bug where Chapter 2's final boss would shoot one last cheeky projectile between phases
Fixed level/teleport transitions breaking due to fixed fades
Fixed bug that allowed the chapter 1 boss to be damageable via melee during its intro
Fixed train outdoor ambient sections that were playing indoor sounds
New patch with some importance fixes, balance changes and new events!
Flux Defluxer was nerfed, and now costs more shield capacity to deal damage and the other option gives less shield capacity
The old Temple Ruins event is now back. It was previously removed because a new temple event was coming soon, but until then, the old one is back on the table. The new redesigned temple ruins event will probably only come in the 1.1 content patch
A new random event: A friendly Aylon ship is giving you free cards!
Other existing events can now appear on the yellow random event mark
Devious Escape is now being scrapped correctly, in both boss and non boss cases
The Void Box card will work correctly when you draw Rocket Rain
The Drone Missile can now be correctly targeted when their intent is attack
The enemy damage on the hardcore mode levels has been reduced from level 3 to 7, and now only caps at level 10. There is still probably more balance changes for the hardcore levels difficulty.
JANITOR BLEEDS is a PS1 style horror game in which you enter an abandoned arcade after your car has crashed, and the shelter you were looking for is trying to eat you alive in this dark mystery-horror adventure. Solve mysteries, keep JANITOR satisfied, and always be aware of what's behind your back. This is a game on your life.