MOBILE SUIT GUNDAM BATTLE OPERATION 2 - hijiri_hiraishi
Thank you for all playing and support to "Mobile Suit Gundam Battle Operation 2" (GBO2). This is from management team on Steam. As the network test is going to start. From now, we will announcing the "Developer message" with our infromation about GBO2.
This time, we will talk about the "basic control". Not only keyboard and mouse, you may also play with console as you prefer. ※Default to Xbox console controller.
■Manual image
This is all of our information about "control". You may also change the hotkey and button to fit yourself.
We will keep on putting effort to GBO2 developing. Hope you enjoy GBO2!
Hello, Pilots! This is "Mobile Suit Gundam Battle Operation 2" on Steam® team. In this message, we will talk about the difference of management team between 【Steam®】 and 【PS5™/PS4®】
Now you may play the content of PS5™/PS4® "GBO2" on Steam®. Also the content is almost the same. ……Well, "Almost". And, what is the difference? Easy, we are going to talk about that.
It is almost about the management team. ・Update schedule ※Steam® will be starting with the Application Update File ver.0166 ・Reset timing of login bonus and daily tasks ・No cross-playing and cross-save between PS5™/PS4® and Steam®. ・Service counter
Let us talk them on each.
▼Update schedule Content on 【Steam®】 will be a little bit later than 【PS5™/PS4®】. Contents below will be the same with PS4/PS5 but different schedule. ・Update file release ・Application update ・Supply drop lineup update ・Unit adjustment(MS/Main weapon/Sub weapon) ・New materials in DP Exchange Counter/Recycle Counter ・Game rule update in each match
The schedule and a part of details of these events on 【Steam®】 will be different from 【PS5™/PS4®】. ・Event & Campagin ・Supply drop lineup update and approach ・Weekly Weekend Battle ・Clan Match ・Clan Match reward collection period
※There is also a possiblity of chance on 【Steam®】 to change the schedule. ※For more detail of update schedule 【Steam®】, please check the "Reference news" on Steam® store page or "update history".
▼Reset timing of login bonus and daily task The reset timing on 【Steam®】 will be: ・Login bonus:Everyday 05:00 (JST) ・Daily task:Everyday 05:00 (JST) ・Monthly task:The first day of every month 04:59 (JST)
※Since you received from the reward counter, each task requirement(daily task and login bonus token, etc)will be counted. Please don't be forget to take all the task or reward.
※The requirement of monthly task "DP/token/getting the recycle ticket" will only count the item you have gained in the period.
※The monthly task "〇〇 monthly task done last month" will depend on the finsihing condition of the monthly task in the past.
This monthly task will not be possible to clear on the first month(from start playing GBO2). ⇒ By completing 18 or more monthly missions in April, you will be able to finish May's monthly mission "18 monthly task done last month" in the following month's May monthly mission.
(Clearing more of this month's monthly missions will give you an advantage in the following month's monthly missions.)
▼No cross-playing and cross-save between 【Steam®】 and the 【PS5™/PS4®】. There will be no cross-playing and cross-save between 【Steam®】 and 【the console version】. Of course we understand there are users on 【PS5™/PS4®】 are looking forward to play with their own save data on 【Steam®】. As we disscuss for that and we have made the decision because of the difference between both platform's management team, many fresh pilots will join GBO2 because of the launching on Steam®, to balance the pilots power and guarantee all pilots a good experience, we will NOT have cross-save and cross-playing on Steam®.
We understand there are users from 【PS5™/PS4®】 who are worry about or have question to our policy on 【Steam®】. We are really hoping all users will have a good game-experience and answering all those who are waiting and expexting GBO2 on Steam® so we will keep on the development. We are also looking forward to let experienced users on 【PS5™/PS4®】 will have a try of GBO2 by keyboard and mouse on 【Steam®】, and new users in the future who are interested in GBO2 but miss the chance to play GBO2, the new start in GBO2 on Steam®, we will bring you all our best effort to GBO2! Come, join and enjoy!
The second content update is finally here. This time, we've added the option to customize the appearance of your Mistress during a session. Next time you start the game, you will find a "Customization" tab, which contains:
To celebrate Tower Unite's debut to Early Access, we're bringing back last year's Anniversary Event celebrations!
Tower Unite is 20% off for the week to celebrate!
Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!
You can also earn Anniversary Coins from playing any of the game worlds or minigames in Tower and unlock anniversary themed items, Halloween items, and Winter Holiday items!
This event will last for the entire month of April, so you'll be able to take your time getting coins!
In addition, we’ve added a bunch of new cosmetic items to be redeemed at Tower Threads (and one at the Arcade)! New hats, glasses, neck items, and more are available, so be sure to look around at them all.
Head to Kalleira at the Plaza fountain!
Zombie Massacre: Acrophobia
Zombie Massacre now has a new map that brings new challenges to the game world! Strategize carefully as you try to survive the horde atop a skyscraper, maneuvering up and down ramps and keeping an eye out for enemies who may fall from the rooftops.
April 2022 Optimization Update
This update also comes with tons of optimizations and bug fixes. Unfortunately, this means there will be a larger download for this update because of the shader improvements, but these improvements will help a lot with your ability to run the game on lower end machines.
There's a lot of optimizations in this update. The full list of changes can be found in the changelist below.
Zombie Massacre: New Abilities
In this update we have replaced Mercenary's Focus Shoot with a new ability: Drone Buddy. The Drone Buddy combo power deploys a drone that shoots at nearby zombies, allowing you to continue to use your current weapon as well.
We've also improved Scientist's Explosive Flasks with new visuals and added healing abilities to the flasks. Explosive Flasks now heal other players for 20 HP, giving the Scientist more support perks.
Ball Race: Paradise Art Pass
Ball Race: Paradise has received an update to its looks. The tropical themed map has some new rockwork, course texture artwork, lighting improvements, and more!
Media Player Playlists
You can now save playlists of your currently queued up media to your media players. This playlist mode will save & loop the media forever. The playlist saves per media player in your Condo data (and Workshop Condos). You can also edit, add to, or remove from the playlist after making a saved playlist.
We also added a Physics-al Media item which holds a media URL. Just toss the physics-al media at a media player to add the media to it. Just like playlists, physics-al media saves to your Condo data as well. We hope players can use this item to store favorite media URLs and more easily share them with friends for things like movie nights, parties, or get togethers.
Changes
New map Zombie Massacre: Acrophobia
March 2022 Optimization Update
Art Pass - Ball Race: Paradise
Condo - Media Players: You can now save playlists of your currently queued up media to your media players. This playlist mode will save & loop the media forever. The playlist saves per media player in your Condo data (and Workshop Condos). You can also edit, add to, or remove from the playlist after making a saved playlist
New Items: Added Apple Hat, Tomato Hat, Strawberry Hat, Pear Hat, Peach Hat, Pineapple Hat, Cherry Hat, Grapes Hat, Beret, Security Helmet, Football Helmet, Baseball Helmet, SWAT Helmet, Scientists' Spectacles, Cat Eye Glasses, Standard Glasses, Noseclip Glasses, Driving Glasses, Glasses Glasses, Studded Cat Eye Glasses, Dog Cone, Dog Collar, Cat Collar, Ice Cream Hat, Ice Cream Bucket, Popcorn Hat, Popcorn Backpack, Princess Hat, Welding Mask, Bird Cage, Chicken Hat, Chicken Coop, Shoulder Chicken, Big Brother, Stupid Hat, Globetrotter, Moon Hat, Cat Hat, Pipe Helmet, Plumber's Cap, Car Cap, Valve Hat, Valve Eye, Bucket Cap, Inflatable Boat Tube, Old Lantern, Cowbell, Bell Helm, Arrowhead, Toolbax, Back-Grill, Big Toolbax, Mechanics' Bling, Firework Backpack, Stove Backpack, Fridge Backpack to the Tower Threads store
New Items: Added Strictly Digital hat to the Arcade Prize store
New Items: Added Physics-al Media to the Electronics store
Grand Piano and Electronic Piano keys now physically move when playing
Virus: First infected now becomes enraged on their first death
Virus: Added floating charge status to Plasma Autorifle
Virus Desertion: Somewhat blocked a long sight path that was leading to some over powered camping spots
Condo: While noclipping, control (crouch) will now move you down
Condo: When on a ladder, if you look down you will now go down the ladder with W (forward), and up the ladder with W (forward) if you look up the ladder
Condo: Item Finder UI slightly improved and reorganized a bit
Condo: You can now edit NPC dialogue individually if you made a typo and need to correct one single line (instead of having to delete the entire line and remake it)
LC - Toy Room: Removed an annoying collision above the central arch, Dragons can now fly over the arch but are still unable to land on it
Casino: New playing cards face artwork
UI: Pressing escape while on the main menu will now properly back out of menu options and also prompt quit game when on the title menu
UI: Cleaned up all popup prompts to use the same color scheme and title style throughout
UI: Confirmation menus now can be accepted by pressing enter to confirm, or escape to deny
Optimizations
Depth sorting for masked materials (foliage, etc) is now handled before the base pass to greatly reduce overdraw
Low material effects settings now function as a sort of "potato mode" where all extra material effects are disabled, with only the color map displaying to reduce material instruction count as much as possible for lower end computers
Medium material effects settings will now render all of the "primary" material effects (color, normal, roughness, AO, metalness, etc) but will disable all "extra" effects
High material effects settings will function as they do now, allowing all material effects as well as all of the extra "bells and whistles" to be enabled
Reduced material effect complexity/instruction counts across the board
Properly set up bounding boxes for particle effects to eliminate real-time per-frame bounding recalculations
Tower Unite will now use more of your available VRAM, reducing instances of premature texture stream-out (blurry textures)
Plaza: Much more aggressive use of streaming out areas around the plaza to greatly reduce the amount of occlusion queries to reduce the load of occlusion culling on the render thread
Plaza: The following zones now stream out correctly - celebrations store, lighthouse interior, smoothie store (Fresh), nature store, vehicle store, DIY store, surf shop, gameworld ports, and subway station
Plaza: More aggressive distance culling of small objects
Plaza: Plaza has had its material instruction counts reduced across the board
Accelerate: Bedzoom's alternating tracks are now properly streamed out when not in use to greatly reduce the amount of occlusion queries
Accelerate: Pine Valley's 2nd track is now properly streamed out when not in use to greatly reduce the amount of occlusion queries
Accelerate: Sunrise Isles has had much of its material instruction counts reduced
Accelerate: Wishy Washy has had its material instruction counts reduced
Minigolf: Waterhole has had much of its material instruction counts reduced
Minigolf: Sweet Tooth has had much of its material instruction counts reduced
Minigolf: Cove has had much of its material instruction counts reduced
Minigolf: Cove's cave environment (for hole 18) now streams out when not inside of it, reducing the amount of occlusion queries
Minigolf: Island has had its material instruction counts reduced
Minigolf: Kingdom's lava dungeon, courtyard area, and throne room now properly stream out when not inside, greatly reducing the amount of occlusion queries
Minigolf: Kingdom has had its material instruction counts reduced
Minigolf: Forest has had its material instruction counts reduced
Condo: Foliage-heavy condos will now be much more performant due to early z-pass mask depth testing
Menu: Optimized main menu
Fixed moving platform code from ticking in the render thread when at a large distance from the player
Controller Support Improvements (more on the way)
Controller: Added support to the main menu
Controller: Added controller support to the pause menu
Controller: Added controller support to confirmation menus
Controller: Added confirm/back support to all menus (ex. right face button will call escape)
Controller: Added turn acceleration
Controller: Fixed deadzone values being completely wrong (would snap the controller axis fully up/down or left/right with no in between)
Controller: Y (or face top button) no longer leaves Arcade games, so Arcade games can use this button for input. Leaving games is now done with the Select button
Controller: Zombie Massacre - You can now respawn by pressing A (face bottom button)
Controller: Zombie Massacre - You can now engage your combo ability with the left bumper button (that way you don't have to lift your thumb off the right joystick to activate your combo ability)
Controller: Zombie Massacre - Added controller support to upgrades and character selection
Controller: Arcade - Added Planetary Piano support
Controller: Fixed DPad moving player, which causes input issues with Virus switching weapons
Controller: Virus - Switching weapons is now done with dpad and is in the correct direction now
Controller: Virus - Switching weapons can be confirmed with A (face bottom button)
Zombie Massacre Changes
ZM: Improved Tesla Zap visuals (added a visual indicator and more effects, also changed the color from yellow to blue to help with seeing your health bar)
ZM: Improved helicopter landing and leaving animations
ZM: Improved ghost visuals
ZM: New Mercenary combo power! Drone Buddy! Drone Buddy creates a drone that shoots at nearby zombies automatically, while allowing the mercenary to continue to use their current weapon. This power replaces the Focus Shoot combo power
ZM: Added blood splatter HUD effect when you get damaged
ZM: Added better screen effects when your health is less than 50%
ZM: Added new screen effects when you are dead
ZM: Scientist's Explosive Flask combo power now heals players (5 HP for the Scientist and 20 HP for other players)
ZM: Added achievements for Nightyard (Survived Nightyard and Mastered Nightyard)
Bug Fixes
Condo: Fixed condo items not appearing for clients if they have a scale that is less than 0.05 (as the networking would round it to 0)
Condo: Fixed condo items having incorrect scales for clients when first joining
Condo: Fixed dragging items not showing the correct variation of the item (i.e. dragging a canvas half cylinder will now show as a half cylinder while dragging instead of a full cylinder)
Condo: Fixed teleporters teleporting players who are noclipping
Condo: Fixed canvas animation rate slider not being set properly when you edit an existing canvas animation
Condo: Fixed some cases that would cause the inventory to keep your mouse enabled always
Plaza: Fixed cursor displaying on monorail map and game world port screens
Plaza: Fixed monorail LODs
Plaza: Fixed monorail connectors being missing
Plaza: Fixed an issue where the plaza's environment override manager was redundantly re-setting the seasonal settings at load-in in plaza
Plaza: Fixed an issue where the plaza's environment override manager was accidentally firing off plaza/interior load/unload code erratically at load-in in plaza
Fixed looping firing sounds for all weapons sometimes not playing or stopping properly
Fixed out of ammo click sounds for automatic weapons playing really fast
Fixed not being able to report currently playing media
Fixed footstep sounds playing too often when using controller and moving slowly
Fixed ocean sounds in Minigolf - Island and Accelerate - Sunrise Isles not adjusting with the sound effects volume setting
Fixed several menu popups (such as the latest news) not closing when you press escape or enter keys
ZM: Fixed Explosive Flask aiming not aiming correctly in certain angles (and often times not exploding properly in general)
ZM: Fixed Ghosts being removed while they are in hiding state
ZM: Fixed Explosive Flasks not dealing damage to exploding objects (cars, gas pumps, etc.)
ZM: Fixed team status not updating their class after they have switched classes
ZM: Fixed team status showing players as alive when they are actually zombies
ZM: Fixed zombie AI sometimes stopping completely while in singleplayer
ZM: Fixed players having a weird stepping animation when stopping movement immediately
ZM: Fixed zombies being able to attack through walls
ZM: Fixed character rotating wrongly / stuttering
ZM - Compound: Fixed Zombies not spawning when standing near spawn
ZM - Compound: Fixed Z Fighting in some windows
ZM - Compound: Fixed slight holes in roofs
LC - Toy Room: Fixed some collision issues
Condo - Theater: Fixed exposure settings in the post processing being way too bright
Condo - Theater: Fixed not being able to set an image on the concessions screens
Virus: Fixed Double Barrel and Plasma Autorifle alt fires not doing hit effects (decals, etc.)
Virus: Fixed Plasma Autorifle sounds being way too quiet
Virus: Fixed Plasma Autorifle primary fire sound sometimes not playing
Virus - Desertion: Fixed a couple of spots where infected could escape out the bounds of the map
Virus: Fixed footstep sounds playing too often when you have stopped moving
Arcade: Fixed Starfield Lanes having missing materials on its final LOD
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
- Implemented localizations - Vsync can be now enabled in Options - Auto-save intervals can be now set in Options - Tall plants are now considered over 2 nodes tall - Very tall plants are now considered 5 nodes tall - Short plants are now considered under 3 nodes tall - Auto inventory toggling can be now enabled in Options - Reduced maximum plant complexity (From: 2/3/6 or 3/3/5, to: 3/3/5 max) - Character dialogues can be now disabled when loading tutorial scenarios - Simple DNA editor can be now enabled when generating new Freeplay tank - Fixed animal misselection when creating new animal family - Fixed time lapsing sometimes not working - Fixed overview camera tank stand visibility - Fixed random crashes while saving - Fixed slot 125 in global inventory
This small patch attempts to fix the server lag players are experiencing when the server capacity is over 60 players as well as improve food detection of small corpses such as Thornbacks.
Improved Server Network Performance to reduce lag
Improved detection of small food sources for all dragons
Vertical Shift Beta Patch 2 is out NOW! This patch includes lots of little improvements to the player experience and BIG changes to the Infection Map! Go try an infection lobby, we promise you'll like what you find.
New Features
NEW INFECTION MAP
UI more clearly shows when players have earned in-game currency
Added effect to more clearly show where frozen teammates are
Bug Fixes
Players no longer spawn in the middle of the room when connecting
Fixed an issue where Freeze Tag Timer didn't reset between rounds.
Fixed an issue where the game would soft lock if the host leaves between rounds.
Fixed an issue where the Freeze Tag Lobby wall would sometimes come down mid-match.
Fixed an issue where the Player will zip if the controller loses tracking.
Volume settings now persist between rooms and sessions.
MOBILE SUIT GUNDAM BATTLE OPERATION 2 - hijiri_hiraishi
Mobile Suit Gundam Battle Operation2 (GBO2) on Steam is now on work. To improve the service quality, we are planning to launch a network test. GBO2, is a Free-to-Play game set in the "Mobile Suit Gundam" universe featuring up to 6 vs 6 battles. Take control of Mobile Suits to fight in the battlefield or partake in infantry gameplay. There is no limitation to the number of participants during this test, all are welcome!
▼Details Session 1 PDT 4/14 (THU) ~ 4/15 (FRI) First half: 5:00pm ~ 8:00pm Second half: 10:00pm ~ 1:00am 4/15 (FRI) ~ 4/16 (SAT) First half: 5:00pm ~ 8:00pm Second half: 10:00pm ~ 1:00am 4/16 (SAT) ~ 4/17 (SUN): First half: 5:00pm ~ 8:00pm Second half: 10:00pm ~ 1:00am Session 1 CET 4/15(FRI) First half: 1:00am ~ 4:00am Second half: 6:00am ~ 9:00am 4/16 (SAT) First half: 1:00am ~ 4:00am Second half: 6:00am ~ 9:00am 4/17 (SUN) First half: 1:00am ~ 4:00am Second half: 6:00am ~ 9:00am Session 1 JST 4/15(FRI) First half: 9:00am ~ 12:00pm Second half: 2:00pm ~ 5:00pm 4/16 (SAT) First half: 9:00am ~ 12:00pm Second half: 2:00pm ~ 5:00pm 4/17 (SUN) First half: 9:00am ~ 12:00pm Second half: 2:00pm ~ 5:00pm Session 2 PDT 4/21(THU): 6:00pm ~ 4/24(SUN): 1:00am CET 4/22(FRI): 2:00am ~ 4/24(SUN): 9:00am JST 4/22(FRI): 10:00 ~ 4/24(SUN): 5:00pm" ● Dates of tests subject to change.
■Number of participants ・No limit
■How to participate go to the network test banner on the product page https://store.steampowered.com/app/1367080 *The release date of the application data for the network test is scheduled at a later day. Please wait for the update.