No it’s not a belated April fools prank, Hello Neighbor 2 pre-orders are NOW LIVE! We’re super excited and have so much to go over so read on to hear more about our long-awaited Beta, brand new launch-day devlog, sweet new merch, and the Hello Neighbor 2…Deluxe Edition?!? 👀
We know you’ve been dying to book your ticket back to Raven Brooks, and starting today you can officially pre-order the long-awaited sequel to the original stealth horror hit! But in even better news, all pre-order players will be granted instant access to our pre-order exclusive Beta!
So what can you look forward to in the Beta and how do you get your mitts on it? Let’s get into it. You may have noticed there are two editions currently available for pre-order. The Hello Neighbor 2 Standard Edition pre-order will contain the full game on launch + instant Beta access once your pre-order is completed. Now for the the Deluxe Edition, both versions will grant you Beta access but of course, the Deluxe Edition comes with a few pretty sweet extras. Namely, 3 brand new DLC available on launch, and 5 days of Early Access to the game prior to its full release on December 6th, 2022!
The Beta itself is what we like to call the Encapsulated Hello Neighbor 2 Beta Experience. While Hello Neighbor 2 is still in development, we're excited to bring you a taste of what visiting Raven Brooks will look and feel like with many of its new locations, residents, and visuals. Certain gameplay elements such as breakable windows and boxes will be waiting for you in the full release. And did we mention the Beta is spoiler-free? We’re saving all of the biggest secrets for launch day so feel free to dive right in!
Merch Madness
We’ve been working on this for a while and it’s finally time to let the cat out of the bag…literally. Bring home a piece of Hello Neighbor 2 with our brand new Imbir plush! Lovingly designed by HN2's Lead Artist Elena, you can be sure every inch of this plush is extra huggable right down to the embroidered toe beans, adopt yours today!
We also just dropped a whole batch of limited edition Hello Neighbor 2 enamel pins! You can snag your favorite character, or if you’re like me and just can’t choose a favorite, grab the whole set! Our new merch just went live on the tinyBuild Shop so go check it out now!
But wait! we have one last Pre-order/Beta launch surprise for you all today. Get alternately relaxed and unnerved with Lofi Neighborhood Radio! Featuring hours of remixes to your favorite old and new HN tracks! Watch the live stream!
We hope you enjoy the Beta, and if you haven’t already please feel free to join our Discord server. We have dedicated channels just for feedback and we’d love to hear what you think! And before we sign off, the team and I also wanted to say a big thank you to our longtime Steam community for their support over the years! We can’t wait to see you in Raven Brooks. We’ll see you on the case!
No it’s not a belated April fools prank, Hello Neighbor 2 pre-orders are NOW LIVE! We’re super excited and have so much to go over so read on to hear more about our long-awaited Beta, brand new launch-day devlog, sweet new merch, and the Hello Neighbor 2…Deluxe Edition?!? 👀
We know you’ve been dying to book your ticket back to Raven Brooks, and starting today you can officially pre-order the long-awaited sequel to the original stealth horror hit! But in even better news, all pre-order players will be granted instant access to our pre-order exclusive Beta!
So what can you look forward to in the Beta and how do you get your mitts on it? Let’s get into it. You may have noticed there are two editions currently available for pre-order. The Hello Neighbor 2 Standard Edition pre-order will contain the full game on launch + instant Beta access once your pre-order is completed. Now for the the Deluxe Edition, both versions will grant you Beta access but of course, the Deluxe Edition comes with a few pretty sweet extras. Namely, 3 brand new DLC available on launch, and 5 days of Early Access to the game prior to its full release on December 6th, 2022!
The Beta itself is what we like to call the Encapsulated Hello Neighbor 2 Beta Experience. While Hello Neighbor 2 is still in development, we're excited to bring you a taste of what visiting Raven Brooks will look and feel like with many of its new locations, residents, and visuals. Certain gameplay elements such as breakable windows and boxes will be waiting for you in the full release. And did we mention the Beta is spoiler-free? We’re saving all of the biggest secrets for launch day so feel free to dive right in!
Merch Madness
We’ve been working on this for a while and it’s finally time to let the cat out of the bag…literally. Bring home a piece of Hello Neighbor 2 with our brand new Imbir plush! Lovingly designed by HN2's Lead Artist Elena, you can be sure every inch of this plush is extra huggable right down to the embroidered toe beans, adopt yours today!
We also just dropped a whole batch of limited edition Hello Neighbor 2 enamel pins! You can snag your favorite character, or if you’re like me and just can’t choose a favorite, grab the whole set! Our new merch just went live on the tinyBuild Shop so go check it out now!
But wait! we have one last Pre-order/Beta launch surprise for you all today. Get alternately relaxed and unnerved with Lofi Neighborhood Radio! Featuring hours of remixes to your favorite old and new HN tracks! Watch the live stream!
We hope you enjoy the Beta, and if you haven’t already please feel free to join our Discord server. We have dedicated channels just for feedback and we’d love to hear what you think! And before we sign off, the team and I also wanted to say a big thank you to our longtime Steam community for their support over the years! We can’t wait to see you in Raven Brooks. We’ll see you on the case!
Function: 1. Support up to 3VS3 battles, now monsters will enter the battle together with other monsters within the connected nine grids
Bug fixes: 1.Fixed that the New hint did not disappear when you clicked into the team page 2. Fix the UI return button to block the English translation when the battle fails
Hi there Blasters! Today we wanted to give you a sneak peak at some of the things we're adding to the Blaston: Reloaded Update! In this one we're taking a look at Quality of Life Improvements! Watch the video below to get the information, or read the text version here below.
Campaign Updates
Starting off, this one is for new players and the lore fans out there, we’re taking another look at the singleplayer campaign and making some adjustments to it. Players will now have a larger set of weapons to get to know the game with, and we’re making the battles a bit more interactive with bots reacting more like they would in regular matches. We’ve also removed some unwanted missions forcing players to go to the Ozo Lounge, and added some improvements to the final boss fight.
Mastery System
For veteran players of Blaston, you may have everything unlocked, but for this one we wanted to continue to improve the introduction of the game for new players. Previously when you started the game, you unlocked weapons simply by leveling up. This was pretty arbitrary as you didn’t really know what was coming ahead of time, and you suddenly got new tools to use and had to figure it out by yourself.
With the new Mastery system, players will instead have the ability to track weapons to unlock them with weapon missions. At level 5, 10 and 15, new weapons will be available to be tracked. Players can go to the loadout to start tracking them and then complete the missions by playing the game. We’re hoping that this gives you a better start to the game where you learn things bit by bit.
Weapon Attachments
This however leads to the new feature that you’re all waiting for, which are weapon attachments. When you’ve completed the weapon missions, weapons with attachments will have a new set of objectives for you to clear. The attachment missions will give you a chance to dig deeper into the mechanics of the weapon and learn it, before you expand on its mechanics.
Attachments give the player new possibilities to customize their loadout by altering the mechanics of the weapon, so be sure to check it out when Blaston: Reloaded releases.
Graphics Optimization
As previously mentioned we’ve taken a thorough look at the game to see where we could improve and optimize the game. What will be most noticeable when you play the new update is that everything has a more clear and crisp look. This is because on a dev side we’ve gone through and improved how all the UI and how it's loaded in. The textures and player banners have all also been optimized from one of our technical artists, which should stabilize the framerate of the game on all platforms, so more smooth gameplay woho!
More Tweaks
Finally, we’ve added some more tweaks that we think you’ll enjoy as well. Mission rewards in the next update will give you Blasts as rewards, but with the introduction of Legendary weapons and skins being added to the store. So if you missed out on those rewards previously, you’ll have your chance to get them in the next update.
For the ranked mode, we’ve added a cooldown at the end and start of seasons to negate issues that some players had with their rank not being reset properly. We’re also adding the ability for players to make friendly lobbies with all seasonal modes. So now you can return to Quick Draw or Arctic Blast, whenever you like. We’ve also looked into fixing VFX for weapons and have been able to add a few news ones as well.
Get ready for the next update…
With this we think you’re a bit more prepared for the gigantic update we have coming along for you, as we haven’t even shown you all the fixes or the new content yet. Now know you’re begging for the question of the release date of Blaston: Reloaded, and we will be posting that shortly, so make sure to follow us on Twitter and join the Blaston Discord to be the first to know when it happens.
We’ve got a new hotfix for you all today, taking care of a few crashes and bugs.
Do you ever wonder, ‘How could they have possibly known I did that?’ in an awkward social situation? Well, for some reason, NPCs at Camp and in the Druid Grove were becoming hostile if you had trespassed in other areas. Omniscience is neat, but not if it leads to bloodshed. We’ve put some metaphorical blinkers on everyone, so they have no choice but to turn a blind eye towards your misadventures. Just don’t tell them about it.
Thank you for your work reporting issues to us via our socials, forums, support, and more - your feedback is important to us! Thank you for playing Baldur’s Gate 3.
CRASHES
Fixed a crash related to the turn order in combat after a character has died.
Fixed a crash that would occur when you cancelled your spell-casting animation immediately after triggering it.
Fixed a crash that would occur when loading a savegame while the game was experiencing low FPS.
Fixed a crash that would occur when a summoned Familiar that was holding Concentration was killed.
Fixed a crash related to the hook horror and bulette combat situations.
GAMEPLAY
The NPCs at Camp and in the Druid Grove area no longer become hostile if you have trespassed in another area such as the Zhent Hideout. This fix also applies to older save games.
The 'Command: Halt' spell no longer has placeholder VFX around the affected character's head.
1.) Added the ability to evaluate the range of a weapon after clicking on a mech. 2.) Added the ability to check the types and condition of weapons during combat. 3.) Improved memory management. 4.) Changed the audio codecs for frequently played audio files. Slightly larger memory signature, but much lower CPU usage when playing them.
In Tipping the Scales, the new Tuatara enemy race invades across five new maps including a new War Scenario! Bring your new gear to the fight to overcome the Tuatara’s special ability that limits the damage they can take. The Tuatara Assassin is especially dangerous as a stealth unit avoiding your traps!
The Tipping the Scales DLC includes:
5 New Scenarios - 3 Standard Scenario, 1 War Scenario, 1 Orcs Must Die! Unchained Redux
New Enemy Race - Tuatara – Capped damage (enemy units only take a max amount of damage per source)
New Enemy Types - Light, Heavy, Ranger, Assassin
New Weapon - Gatling Gun – Fast firing gun attached to player’s hand
New Trinket - Reptilian Carapace – Provides protective shield around player
New Trap - Briar Patch – Grows to cover floor as it damages enemy units
- Fixed a bug that caused the screen resolution selector in settings to break - Added basic support for screen resolutions wider than 16:9
We are aware of a bug that is causing graphical errors in the main game scene for a small number of users, making it impossible to see the character. If this happens to you, please let us know by sending a bug report from the settings menu!