The Long Dark - hinterland_community
Hello Community,

We have released our v2.00 (91441) Quality of Life Update for The Long Dark. This update includes some significant bug fixes, along with game and performance improvements. Please note that it may take time to update across all platforms.

Thank you for your patience and support. Please remember to visit our Support Portal if you encounter any issues while playing the game, and visit our Forums for a list of Known Issues. For additional news and information about The Long Dark and Hinterland, please sign up for our newsletter and follow us on Twitter (Game | Studio).

A note about the Unity Upgrade:

This Quality of Life update includes a major update of the Unity Engine, to version 2019.4.34f1. Updating Unity touches every system we have in the game, and requires the entire game to be tested. Despite our best efforts, it is possible that such a major update to core technology may have unforeseen outcomes. If you experience any bugs or unusual behaviour that you think might be the result of this Unity update, please submit a Bug Report to our Support Portal.

Please note that this update will likely impact any mods you may have installed or have created. While we don’t provide any official support for mods, please feel free to visit our Mod Forum with any questions and we will monitor questions to help where we can.

GENERAL FIXES

  • [Update] Updated Unity to 2019.4.34f1
  • [Rendering] Fixed an issue that caused excessive Z-Fighting (flickering) to appear on numerous objects and the environment when playing the game on Linux.
  • [Rendering] Updated Linux builds to use Vulcan by default.
  • [General] Optimized save data to help reduce the overall size of save files.
  • [General] Fixed an issue that could cause stuttering or freezes when Lighting a Campfire or Torch.
  • [General] Fixed an issue that caused containers that the Player had already searched, to re-randomize their contents.
  • [General] Fixed the issue where explosion decals from Noisemakers disappeared between game sessions.
  • [Gameplay] Added measures to prevent Players from falling through objects when they wake after sleeping.

USER INTERFACE

  • [Map] Fixed an issue that caused the Prepper Caches to appear on the Map, even when the Player hasn’t Surveyed that area.
  • [UI] Blackrock Region: Fixed an incorrect button icon for the “Go Down” prompt when using the Elevator found in the Blackrock Mine.
  • [UI] Fixed an issue that caused some text on the Main Menu to render at a lower resolution than expected.
  • [UI] Fixed an issue that prevented Players from properly opening the Radial Menu when Steam Input was enabled.
  • [UI] Fixed an issue that caused the Crafting Filter to default to the Ammunition Crafting Filter for all benches, after interacting with the Ammunition Crafting Bench.
  • [UI] Fixed an issue that caused Subtitles and Closed Captions to no longer appear when the Voiceover audio level was set to 0.
  • [UI] Fixed an issue that would cause fuel to automatically be added to a fire when accessing the “Add Fuel” menu with an Xbox Controller.
  • [UI] Fixed an issue that caused item-related warning messages to appear underneath menus when attempting to use them.
  • [UI] Fixed an issue that caused some locations to report as newly discovered when they had already been discovered.
  • [UI] Fixed an issue where the Journal displayed the incorrect number of collectable Buffer Memories.
  • [UI] Fixed an issue where the Blackrock Region map was missing some roads.
  • [UI] Fixed an issue that would cause an empty UI box to appear if the Player pressed “Escape” when viewing the Cooking Slot menu.

ART FIXES

  • [Enviro] General art and environment polish pass on all Regions.
  • [Enviro] Fixed numerous locations where bushes and grass would clip through the environment or other objects.
  • [Enviro] Fixed a number of floating objects found throughout the world.
  • [Enviro] Fixed a small hole found on the interior geometry of cars.
  • [Enviro] Blackrock Region: Fixed an issue that caused light effects to appear in the Steam Tunnels during the Aurora, even if there are no electrical items in the area.
  • [Enviro] Blackrock Region: Fixed a misaligned water trigger so that Players will no longer drown before reaching the water below the Power Plant entrance.
  • [Enviro] Blackrock Region: Fixed numerous locations that provided Players with access to invalid areas of the Region.
  • [Enviro] Blackrock Region: Fixed many floating or misplaced objects.
  • [Enviro] Blackrock Region: Fixed many issues where items could fall through the world if dropped at certain locations.
  • [Enviro] Blackrock Region: Fixed many issues where players could become stuck or fall through the world.
  • [Enviro] Blackrock Region: Fixed many issues where snow wasn't being lit correctly.
  • [Enviro] Blackrock Region: Fixed an issue that caused some door frames to disappear, allowing Players to unintentionally see through them.
  • [Enviro] Blackrock Region: Adjusted the Level of Detail settings in a number of locations to prevent geometry from unsightly popping-in.
  • [Enviro] Blackrock Region: Fixed scaling issues with some of the rock facades found throughout the region.
  • [Enviro] Blackrock Region: Fixed an issue that prevented the Player from breaking down the Hand Truck found in the Prison Interior.
  • [Enviro] Blackrock Region: Fixed an issue that would cause some materials to float after breaking down an object when in the Old Substation.
  • [Enviro] Blackrock Region: Fixed a small hole found in the Steam Tunnel geo.
  • [Enviro] Blackrock Region: Replaced a static version of the Car Battery found in some vehicles with the correct (interactable) version.
  • [Enviro] Blackrock Region: Fixed an issue that would cause Players to sink through the planks found in the Mines if they saved the game and then reloaded while standing on the planks.
  • [Enviro] Hushed River Valley: Fixed various Birch Saplings that were placed too deeply in the snow.

SURVIVAL

  • [Gameplay] Mountain Town: Fixed an issue that would cause the Key for Paradise Meadows Farm to de-spawn, preventing Players from being able to retrieve it.
  • [Gameplay] Fixed an issue that caused pre-existing Carcasses to decay faster than intended. (Still investigating decay rates for animals killed by Players.)
  • [Gameplay] Fixed an issue that caused the Ballistic Vest’s buff to remain active even after the vest was taken off.
  • [Gameplay] Fixed an issue that prevented the Noisemaker from exploding if thrown at exactly the same time a struggle starts.
  • [Gameplay] Fixed an issue that would cause some items found in the Blackrock Mines to create new stacks when added to inventory, instead of stacking with existing items.
  • [Gameplay] Fixed an issue that caused Noisemakers to become unlit if lit before transitioning through a load screen, resulting in inconsistent fuse burn times.
  • [Gameplay] Fixed an issue where players could interact with containers while holding a lit Noisemaker.
  • [Crafting] Fixed an issue where Crampon Repair mistakenly required a Sewing Kit.
  • [Crafting] Crafting the Noisemaker will no longer increase your Repair Skill.
  • [Crafting] Fixed an issue that allowed Players to craft more Bullets then their current supply of Gunpowder would allow.

WINTERMUTE

** Please note that this section contains spoilers for WINTERMUTE. **

  • [EP 2] Fixed an issue that could prevent the Player from being able to open the gate to the Carter Dam.
  • [EP 2] Fixed missing dialogue audio when asking Methuselah about Wildlife.
  • [EP 4] Fixed a bug that could cause the game to hang or enter other incorrect states if an autosave occurred while a cinematic was playing. This addresses numerous issues including NPCs becoming stuck or the game loading to a black screen.
  • [EP 4] Fixed an issue that would cause Players to become stuck in the Suffocating state if they saved and reloaded while suffocating.
  • [EP 4] Blackrock Blues: Fixed an issue that prevented Players from being able to climb through the window leading to the Infirmary.

CUSTOM MODE

  • [Custom] Fixed an issue so that Voyager and Stalker default difficulty are now correctly set to “Random.”

CHALLENGE MODES

  • [Darkwalker] Fixed an issue that prevented Players from viewing the text warning "Cannot rest when Anxious/Afraid" when suffering from the Anxious/Afraid Affliction.
  • [Archivist\As the Dead Sleep] Fixed an issue that would cause locations to incorrectly appear as “Surveyed” at the start of the Challenge.
  • [As the Dead Sleep] Fixed an issue that would cause the Journal to appear corrupted if the challenge ended while the Journal was open.


### END OF RELEASE NOTES ###
Arcane Waters Playtest - burlin_gauna
updated ring/trinket/necklace to have local overriding functions that displays their tool tip info

updated all functions setting userDataInfo to include the new gear item parameters {BodyEntity.cs/PlayerShipEntity.cs} so that initializing data syncs to gearManager

updated gear manager to cache in syncvar the statData spriteId w/c is used in inventory panel to distinguish equipped items

updated net entity user info to support caching of equipmentXmlData into the new equipped gear item data variable

updated inventory manager so that it can determine the new gear items that are equipped / used for equip/unequip feature in inventory panel

Updated customization manager to support guild inventory

updated admin manager to support giving user the new gear items

Fixed compile error

Apr 6, 2022
Sword and Fairy 7 - HOMRA
Hi, Steam Sale starts! Sword and Fairy 7 has a 23% off discount now! This story rich game has top notch graphics and smooth combat system, don’t miss out on this holiday opportunity. Come and explore the fantastic world with Sis Yue!

Event Time: Apr. 6 - Apr. 20
Discount: 23%


Apr 6, 2022
道不可道 - lambofgame
1.主要:增加以下法宝
指运司南 增加一张探索牌
慧心果 获取时随机升级三个已学习的功法
命骰 每回合有50%概率获得1点寿元
天机盘 点击此法宝消耗1点寿元刷新探索牌,每三回合可使用一次
怪异肉块 每次战斗后增加1点最大生命值
破劫钉 突破boss开始战斗后立即受到20%最大生命值的伤害
断魂针 精英怪开始战斗后立即受到25%最大生命值的伤害
风鸣岩 每次奇遇之后50%概率攻速+0.1
不败血旗 当战斗超时时,算做己方胜利
筑基丹 突破所需的灵力值降低100点
穷鬼纹 获得100点攻击力,每拥有一门功法降低25点
安魂聚元阵 洞天中休息时恢复生命值额外增加20%
禁法秘闻 计时类功法威力增加30%
人皮道袍 受到伤害时对敌方造成10点固定伤害
魔煞瞳 探索中每进行一次战斗后攻击力增加10%,最多叠加5次,选择其他行动后增加的攻击力归零
重岩 每次进入洞天后,防御力增加5点
聚宝盆 战斗结束时获取的灵石+30%
名驹逍遥 探索时有10%概率不消耗寿元

2.战斗时间限制由30秒下调至20秒(加时赛均为二倍速,所以实际战斗时间由(30+60)90秒下调至(20+40)60秒)使一些根据时间计算的技能和法宝的效果更合理
3.略微提高中后期怪物的属性,避免搭配成形之后敌人毫无挑战性
随机生成怪物的初衷是期望能够给玩家一种“走火入魔的修者”的印象,不过目前包括外形在内各方面效果都和预期相差甚远,而且因为使用和玩家同一个技能池也导致怪物的平衡性很难精细地调整,所以后续会对这个问题进行整体的改动
4.修复了几个bug
Apr 6, 2022
FixFox - jaroslav.meloun.jvsteam
  • updated loot achievement counting
  • electric tape has infinite use
  • updated locator message when target stored
Astro Colony Playtest - AstroColony
After a month without an update, we are ready to share more!
This patch brings tutorial translation for FR, DE, IT, JP, PL and RU.
In addition, many new changes and visual improvements like astronaut suits, nebulas and architecture.
Apr 6, 2022
Poker Legends: Texas Hold'em Poker Tournaments - dynamicnext.interactive
Version: 0.3.25
♠ Improved lobby layout
♠ Fixes and improvements

Version: 0.2.95
♠ Country specific leaderboard

Version: 0.2.78
♠ Introducing Tournament Hall Of Fame
♠ Introducing FairPlay Stats

Version: 0.2.36
♠ Introducing Heat-Mode for Tournaments

Version: 0.2.20
♠ Show cards option at end of hand even if you folded.
♠ Online status for Buddies
♠ 5x spin option in Slot Machine and Spin Wheel
EQDRIVE.IO - realityoceansoftware
Added DirectInput Force Feedback which does support all
Logitech, Thrustmaster and Fanatec steering wheels.
Added various transmission options to all vehicles including manual transmission
which can work with or without H-Shifter.
Improved wheel physics calculation and stability.
Fixed buses spinning uncontrollably after a collision.
Fixed problems with locking differentials and added automatic differential lock option.
Adjusted most of the trucks and buses physics designs for smoother driving.

Realityocean Games
The Hidden Room - Marioo
Hey there,
Version 1.3.1.6 is now available!

Changelog:

Preparing the game for the DLC release
Minor UI changes and improvements
Fixed some level design issues
Lighting changes

Apr 6, 2022
Jumphobia: Homeward Bound - ttv/samno95
Hello everyone,

Today's the day! Now you get to see what all the fuss is about - what almost two years worth of work culminates toward! Today - we go - Homeward Bound.

Let's set our minds back to the very base experience that JHB has to offer:

- Story Mode: 30 uniquely curated story missions, set across 5 hub worlds and an extra *secret* hub world for you to discover! Deep lore to uncover in the hundreds of MARE terminals scattered throughout the landscape, and more than just a few hidden secret areas - if you know, you know...



- Challenge Mode: A further 28 "remixed" levels, each with a specific prerequisite for completion, and a new lick of paint to boot.



- Level Editor: The heart and soul of our game's engine, and what makes the entire game possible. Get inspired, get creative, and forge some truly memorable masterpieces to play and share...



- Level World: A huge library of levels, where players and creators alike can preview, play, rate, race, tag, tag-team, speedrun and surf their way through each other's finest creations. Be the best - or even better - BUILD the best!



- Customisation and vanity options: Collected every piece of scrap in story mode? Then put it to good use! Hop into the robot designer and spend your wealth on the flashiest skins, make yourself a Wix Games account and adorn your profile with creator badges to be the coolest jump-bot in town.



- And much, much more: Did we mention that every level is timed, and tracks the amount of deaths per clear? No?... Better get practicing, then! It's only a matter of time before someone else figures out how to beat your times, the speedrunning potential is out there!

We can't wait for you to finally get your hands on the world of Jumphobia: Homeward Bound, and hope you have a blast playing through it. Platforming noobs beware - you'll need your wits about you and a pair of agile thumbs to come out on top!

The Wix Games Team
...