We are proud to present a new demo of ORX. This new version of the game contains a tremendous amount of new content as well as some significant gameplay improvements. It's easy to get lost in all of this; so we provide you with a complete list of what's been added or reworked. Let's get started!
— Now orxes have battle cards of their own! They can and will play several cards during the fight, drastically changing the situation on the battlefield. There are some cards with minor effects, but many of those are ridiculously strong and are even able to change the behavior and the attack patterns of orxes.
— We've added a lot of really cool artifacts with powerful effects to the game. The goal is to make the player experience much more diverse than before.
— We've completely reworked the Corruption system and the process of getting new cards in general. Now it's more straightforward and intuitive: you can always understand what you get and why, and you also have more control over this process.
— The campaign balance has been reworked as well. Our aim was to give players relevant options to choose from at every step of the game. Now the reward system feels more organic and is much easier to understand than before.
— We've added a lot of new cards to the game — now you have a lot more options of what to build and upgrade.
— The demo features a new version of the UI — with a new mini-map and Corruption indicators. We’ve worked really hard to improve the clarity and readability of the interface.
— We've implemented a new progression system: now you get special SPARKS points at the end of each battle. You can spend those to unlock new cards in the Encyclopedia, which you could use in your next run. This feature is expected to improve replayability greatly.
— This demo also features the new cards design — we've improved the text descriptions and added new symbols, showing the health, attack, and range on warriors and buildings cards. Now you can always get an idea of what this particular card does and what it is capable of from just a quick glance.
— Bosses are finally here! There will be four different bosses waiting for you at the end of each act of the campaign. In this demo, you will meet just one of them, but he'll make sure that you won't forget this encounter.
— The AI of standard orxes is vastly improved in this build. They are much smarter than ever before, and it's much easier for us to control them: this allows us to spawn vast crowds of enemies with ease. So brace yourself!
— We've reworked the random level generation system — now we can say that it's really smart and versatile. And we've also added a lot of new environment tiles such as lakes, mountains, and forests.
Phew, that's it for today! Now that you know what to expect, we can only wish you a pleasant few hours playing the new demo of ORX. We really do hope that you'll like it, so we urge you to tell us about your experience on our Discord server, on Twitter or right here in the comments. We will greatly appreciate every piece of feedback and use it to improve the game further.
And thank you for your interest in ORX — it means the world to us. See you!
have fun with the demo and don’t hesitate to send us any feedback or report bugs that we didn’t squash yet in the Steam Discussions or on Discord!
Some players may have experienced an issue with their Co-op Campaign inventories appearing blank after the latest update. This hotfix is aimed at fixing that issue and preventing it from happening again. Unfortunately, anyone who made a new save after the bug happened will not be able to recover their inventory. However, old saves will no longer be affected by it, nor new saves made after this hotfix.
Bug Fix:
Fixed an issue that caused inventories in Co-op Campaign Game Saves to appear empty.
Localisation update:
Translations have been updated for various languages including updated translations for our Chinese and Danish friends.
Many thanks to the TT Translator team, in particular recent translations from:
光轲
Nichlas Lafrenz
Known Issues:
We are aware that some players may see some erroneous debug text in the top left corner.
Hi everyone! As of today, there are only 3 days left of Astride's Kickstarter!
The Kickstarter has really exceeded all of our expectations, and we are so thankful for all of the support. All of this motivates us so much more to keep pushing and working on the development of Astride and taking the game to its full potential. We would never have been here without all of you.
For those who have been planning on waiting until last minute, this is your heads up! On Sun, April 10 2022 2:16 PM CEST, the Kickstarter is officially done! Keep in mind that the Kickstarter rewards are limited to the Kickstarter only. The tack/equipment set and the signed prints will no longer be available after this. The same goes for all of the other rewards that are currently all gone. You'll be able to pre-order Astride on Steam using Kickstarter. This will guarantee that you have access to the game as soon as it launches for the public.
If you can, we would appreciate any help to spread awareness of the Kickstarter before it's too late. Share it with friends, family or anyone! Anything helps at this point, and we are so grateful to have you all with us. You've given us so much motivation, joy and inspiration to keep going and we are eternally thankful for that.
Thank you all so much for the overwhelming mass of fan art submissions! As our special way of saying thanks, we'll be doing a full, live, marathon playthrough of the first three episodes of Scarlet Hollow on Saturday, 4/16.
We'll be simulcasting to our Twitch, our YouTube, and our store page here on Steam (where it looks live we've finally fixed our streaming issues!) Twitch is usually where we see the most activity, so if you want to be in the biggest chat, that's probably the best one to check out!
We’re soon releasing the brand-new AION update 8.2, bringing a raft of improvements, new contents and a whole bundle of fun and action!
It’s Crunch Time!
A new difficulty level for PvE fans awaits in the Heart of Aphsaranta, and normal mode becomes easy mode. The new challenge can be tackled by 2 to 6 players from level 81. You can join twice a week, and you can increase this number using magical crafting.
New Corps Quest Season
You’ll encounter extreme monsters much more often in the new corps quest, and the garrison guards will also be stronger. Are you ready to face them?
Shift Change at the Corps
A shift change has taken place at the Elyos and Asmodian corps in Aphsaranta: Nezekan and Zikel are now in charge of the corps. The change has reset the corps glory, and the merchants Diothes and Nojina also have some new goods on offer. There are also new quests and rewards. Be sure to drop by!
Changes to Posting Quests
The number of posting quests you can carry out increases as you reach certain corps glory levels. You’ll also now receive various rewards for completing different levels of posting quests—so it’ll be worth your while!
Additional Features
Adjustments to Lord’s Relic levels: The new corps quest season introduces new relics and new Lord’s Sacred Water. The Lord’s Relic levels have also been updated. You can look forward to new rewards when you reach higher levels.
The Agent Battle in Inggison and Gelkmaros against Veille and Mastarius now takes place every Tuesday, Friday and Saturday. The rotation is always at 1 PM and 10 PM.
You can also enjoy a continuation of Kerub’s Short Tutorial and the new wardrobe feature.
We’ll keep you in the loop!
Visit Twitch on 07/04/2022 at 18:30 CEST and find out all the important details on the update from our stream.
- FIXED: stuck 1st / 3rd person toggle on Hive missons - BALANCE: Larry's MG (lower rate of fire at level 1) - UI: merchant, skill and mods - DIFFICULTY: more points at higher difficulty
COMING SOON: - weapon level up increases clip size and ammo stock carried