First and foremost, the Mage Academy Update Part.2 will be released on April 18, 2022. We're pretty much done with what we wanted to add for this update. We'll try to sneak in a couple more changes and reworks during the remaining days of this week and use one additional week to polish things out and remove as many bugs as possible. Since we've been reworking the early part of the game, we want to be extra cautious with what we offer to brand new players and make sure there are absolutely no bugs or unintended behaviours.
Act 3: The Mage Academy
Now that all dialogues and missions have been written, we can talk about the details of The Mage Academy, without revealing too much of course.
The next part of the story will take place in the Mage Academy, where you will have to find the Destroyer of Indestructible and Unbreakable Seals that Olorin, the Archmage, uses as a paperweight.
To get to it, you will have to face students, teachers and other weird creatures now under the control of Ohm Agad.
Students in the Mage Academy are divided into 4 Houses: Arcaiman, Temppopotamus, Oblitelican and Necromanchovy (you might be familiar with the idea).
We tried to add diversity by recoloring clothes and other parts of enemies (even from older ones) depending on where you are in the Academy. If you are in a common room such as the Great Hall, then you will meet students from all houses, but if you are in say, the Arcaiman dormitory, then you will only encounter Arcaiman students. We've also tried to work on a different ambiant lighting for every house so you can feel different ambiances.
The Great Hall
Arcaiman's Dormitory
The Mage Academy includes a boss fight against Alarin, Olorin's Evil Twin!
You can also read our previous Slormite Chronicle to get more information about The Mage Academy.
Act 1: Rework
The Slormancer slowly reveals its features and richness over the course of the first dozen of hours. Unfortunately, a significant number of players simply does not get to this point and simply stops in the middle of Act 1. To most, Act 1 is boring and repetitive, which is a big issue for us.
So we've been taking the time to rework most missions and the overall pace of the early game: We've greatly increased the diversity of enemies that you can find in Act 1 (from 4 to 12), we've reduced the size of the larger maps while increasing the density of enemies when possible. We also tried to create more interesting yet approachable fights and compositions. We've also added Named Elites and Exalted Breaches throughout Act 1.
Regarding pacing, we've reduced the evolution level of Adam Nostrus' Reaper (the base reaper), from level 36 to level 8, so players are introduced to the evolution mechanic much sooner. We've also forced the loot of specific Slorm Reapers at key points during the history. These are different based on the class you are playing. Again, we want to make sure the "Slorm Reaper loot" mechanic is properly introduced to new players, in an exciting fashion.
We've also changed the 2 missions in Act 1 that let you unlock new classes: These can now be accessed much sooner (after the second mission), and are no longer mandatory, so you can unlock missing classes whenever you feel like it.
All these changes should make Act 1 more dense and interesting.
We also plan to keep improving new player experience and pacing of new mechanics over the duration of Early Access.
That's about it for now!
Oh, and in case you didn't read the very first line and jumped to the end of the article: The Mage Academy Update Part.2 will be released on April 18, 2022.
We have prepared for you update 1.3.2.1. Below is the list of changes we introduced:
1.3.2.1 for MacOS will be available as always, in next few days.
1.3.2.1
Fixed:
BT-7 Gunner's Seat not available in shop
BT-7, Hellcat, IS-2, AVRE, KT, Maus optimization for screws and tracks
Optimization for game lights
Transfer case M8 Greyhound bolts placement
Tiger II merged pipes to radiators for easier renovation
IS-2 gears prior elements
Goliath musuem stand textures
Optimization of screws and tracks for: Panzer II C, Vickers E, Little Willie, M3 Halftrack, Sdkfz 251, Panther A, M10 Wolverine, Panzer IVG, Stug IIIG, Panzer III J, T-34/76, T-34/85, KV-2, M26 Pershing, KV-1, Panzer III M, Sherman M4A3E8, Tiger I
Known issue: Left rear final drive cover for IS-2 need to be bought in shop after being disassembled, otherwise this element can't be assembled again. We are investigating the cause of it. Sorry for the inconvenience.
some of you guys reported problems starting the game after updating to 0.6.2 We still haven't found the cause for this, so we need your help.
If it doesn’t start and your GPU has 8 GB RAM or more, we need your log file!
Please go to C:\Users\USERNAME\AppData\LocalLow\VR HOT\VR HOT (NOT /data) and send the file "Player.log" to info@vr-hot.com
Until we are able to identify the problem, we uploaded the previous 0.6.1.1 version to the new branch „Previous Version“ for you.
To download it, go to the VR HOT page in your Steam library, click on the cog wheel, then „Properties > BETAS“ and choose „previous-version“ from the dropdown menu.
Some users also reported that their Player body is not being saved. This only happens if you haven’t set an eye color for your Player character before saving. This will be fixed in the next update.
Hey everyone! The game is finally coming out on 29th of April with lots of new content!
Thank you all for your understanding and patience! Here is the plan for the launch and beyond:
LAUNCH CONTENT
Dungeon 3 available
12 new enemies
17 new cards
8 new talents
12 Blessings
More challenging spikes and fire obstacles
BOSS FIGHT!
IMPORTANT!
If you have played the game before, please make sure to Delete Saved Data from the Settings menu, otherwise your talents, quests and dialogs will be messed up and you might not be able to complete the game.
Join the Discord server, stay connected with the dev team, and never miss any important info about the game!
Hotfix #destream, which causes the program to crash.
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►DLC Restream. The server list has been redesigned to make it easier to update the server list. Fixed statistics display setting ► #Telegram. Added support for Telegram. Added support for bot (bot presets) for Telegram ► #Twitch. Garbage characters have been removed due to which the bot commands could not respond. Raid support added. Added support for Beats. Fixed !up(!time, !uptime) command. Removed excessive detailing of connection problems (now the program will report a problem only if all available servers have been searched). Fixed the status of the Founders, now it is equated to subscribers. Added a data filter, as some antivirus programs can add their own data, which is not real and interferes with the work of the program ► #Trovo. Rebalanced reconnection to the site (more work may be required, but tests over several days showed a more stable connection). Added support for subscriber emojis. Added support for Mana (similar to Twitch points). Added support for Elixir (similar to Twitch Bits). Forwarded Mana events to Draw, Remote Control, Bot Events. Fixed output of online if the player is offline will show 0, not the number of viewers on the player. Added label Number of viewers on the trovo player. ► Fixed a bug that the Topic for the stream was not moderated due to the disabled option Hide system notifications ► Fixed the form Uploading content to the Workshop, now when adding a catalog, it is correctly copied to the folder with works from the workshop ► Removed authorization through an external browser, which in most cases caused problems ► Draw. Fixed setting Only paid subscribers for twitch ► Order music. Fixed program crash if a track was added via a keyword in a bot preset, but Music Order itself was turned off at the moment ► Help window. Fixed window sticking if scrolling was done during display ► Ranks. Fixed a bug where the current list of Rank Conditions was not displayed ► Bot. Added the $repeat(arg,count) keyword to print the repetition of an argument a specified number of times. Added a list of sites to the list of presets
I am very glad to share with all of you that 'Song of Souls' now has migrated to Unreal Engine 5! The whole project has successfully moved to UE5 and this patch is build upon UE5. The new engine will provide better quality graphics, and better performance in terms of rendering, light etc.
Tri Strike base damage reduced slightly (3.3x dmg with 3 casts) Sheer Force damage increased slightly (3.6x dmg) Trinket: Zephyr Ribbon is now once per turn, rather than once per battle Trinket: Mana Gem now has 2 uses per battle Trinket: Guardian Angel now triggers when HP is below 20%, down from 25%; now gives Blessed for 3 turns as well Trinket: Golden Sword triggers at 4+ unspent AP, up from 2+ Trinket: Trap Anklet effect changed to "Spike traps' damage is greatly reduced. When you step on a trap, heal 1 HP. 3 uses per floor."
Shops now sell a wider range of items Create Slate and Salvage Slate spawn animation improved
Attack+ and Stun+ should now correctly quicksave Fixed bug with Compendium initialising twice when levelling up Heart Trinket: Soda's description now matches its effect: "On turn 3 and 6, Refresh all your skills." Items should no longer occupy the same tile When starting extra turns, one-turn statuses are now removed correctly