Rock, Paper, Shotgun

Chrono Cross was one of those Square JRPGs that never made its way to Europe at its original time of release. Heck, the first time I got to play time-travel classic Chrono Trigger was when the Nintendo DS version came out in 2009, almost 15 years after it first came out on the SNES. Chrono Cross, its semi-related but not direct sequel, has taken even longer to get here. First releasing on the original PlayStation in 1999 in Japan (and 2000 in the US), it's finally arriving on PC and modern consoles on April 7th as Chrono Cross: The Radical Dreamers Edition, which bundles the original game with its accompanying text-based side story Radical Dreamers that only ever released on the ill-fated Satellaview. The latter's original 4:3 pixel art looks mildly ropey blown up on today's screens, but the main game has received all the modern conveniences you've come to expect from Square Enix's recent run of retro PC ports: new HD character models, re-orchestrated music, multiple font options, and the holy grail: a fast-forward button.

I'm nowhere near the end yet, but from what I've played so far, Chrono Cross is a rollicking good time. There are dozens of characters to meet and recruit to your party that can tangibly change your path through the story, the turn-based battle system offers oodles of depth and variety, and Yasunori Mitsuda's revamped score is right up there with the Final Fantasy greats. For all its buff and polish, though, Chrono Cross has, sadly, also been struck by the same curse as other Square Enix PC ports. The lack of settings options makes it hard to pin down exactly what the problem is, but there's something about the performance and inconsistent frame rate of my review build that's so fundamentally borked that it's like those 22 years haven't even happened. If you, too, have been looking forward to Chrono Cross: The Radical Dreamers Edition, I'd strongly advise waiting for a few patches to arrive before dipping your toes in.

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Rock, Paper, Shotgun

Crucial make some of the best SSDs in the industry, and here at RPS we have a particular fondness for their portable SSDs, which are both reasonably priced and way faster than any flash drive or portable hard drive that you've ever tried. Several of their drives have been discounted for Easter in the UK, so we've rounded up a few of our favourites for your enjoyment.

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Rock, Paper, Shotgun

The WD Black SN850 is one of the best-reviewed NVMe SSDs on the market, one of those 'second-gen' PCIe 4.0 drives that can hit blistering read speeds of up to 7000MB/s. Today, the heatsink-equipped model is down to a historic low price of £140 for a 1TB model, or £255 for a 2TB model. Either way, you're getting a top-spec drive at a very competitive price.

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Rock, Paper, Shotgun

A number of Activision Blizzard employees plan to stage a walkout today, whether in-person or virtually, to protest the company's plans for employees returning to the office amidst an ongoing global pandemic. The company initially announced last week that they would no longer require people be vaccinated in order to return, then seemed to quickly walk this back a bit in response to many employees saying excuse me, what. An employee group had announced a walkout before Actiblizz's change of heart, and apparently are going ahead today to continue conversations about safe workplaces and the option to work from home.

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Rock, Paper, Shotgun

Halo Infinite officially launched last December, receiving rave reviews from critics and fans - including Brendan’s review here at RPS. It peaked with over 200k viewers on Twitch. And for many content creators like Kevin Lynch, aka KevinKoolx, December marked their best month ever in terms of engagement on YouTube and Twitch. Halo, after a decade of somewhat divisive releases, was back. It’s hard to overstate how impressive a feat this was, since the Halo fanbase is almost as divided as the Star Wars one - a seemingly trivial topic like the inclusion of sprint is just one of many decade-long points of contention. But somehow with Halo Infinite 343 Industries created an experience that almost every type of Halo fan could rally behind. But now, just four months after launch, Infinite is struggling to retain its playerbase.

Now the Twitch peaks are below 10k and dropping, with the averages even lower. Lynch says February was his worst month views-wise in over a year. You'd expect some tail off after launch for any game, but every content creator I’ve spoken to echoes this sentiment: engagement for Infinite is abnormally low for a live service-game at the beginning of its multi-year journey, especially for a franchise as big as this. The game plays great, so what’s the problem? I spoke to a number of different streamers and content creators to get their point of view.

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Apr 3, 2022
Rock, Paper, Shotgun

Sundays are for chucking away the manual and doing it yourself. Before you struggle, let's read this week's best writing about games (and game related things).

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Rock, Paper, Shotgun

Final Fantasy XIV's patch 6.1 is edging closer, close enough that it now has a released date, April 12th, and a new trailer. The trailer is below, showing some of the main scenario quests which continue the story from the end of the recent Endwalker expansion.

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Rock, Paper, Shotgun

Hello, reader dear, I do hope you survived the poisson d'avril pranks. Quick, check your back for a paper fish, just in case. We can both pretend we didn't see it. Now you're safe, please tell me: what are you playing this weekend? Here's what we're clicking on.

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Rock, Paper, Shotgun

The most despicable, awful and down right evil thing I’ve ever done in a video game was during a Dark Side playthrough of Star Wars: Knights Of The Old Republic. At the end of the side quest Honest Debt, you convince a man to either spare or gun down a rather horrible chap who wronged him greatly. There’s nothing particularly remarkable about that - I’ve encountered the same thing dozens of times in games - but what comes after is a real doozy.

Not content simply with nudging the fella into giving in to his worst impulses, I then proceeded to persuade him to wipe the very memory of his nemesis from the galaxy, up to and including hunting down his friends and family members. Bastilla Shan, noted Jedi do-gooder, pointed out that neither she nor the Jedi council would approve. I was giggling like a schoolgirl.

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With the release of Death Stranding Director's Cut on Wednesday, I've been reminded of two important things this week. Firstly, that Kojima's bonkers hiking postal sim is still one of the best open world games around. If you haven't read my full thoughts on the new Director's Cut, please do consider having a gander. The second most important thing is that Death Stranding's photo mode remains just glorious, brilliant fun, and it therefore felt appropriate, nay, necessary> to give my good old BB Boys another trip for the album.

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