As we told you a few month ago we are working on animating Leap of Love (our other game) and we are almost done ^^ So i decided to share some of the beautiful animations that were added to the base game and the DLC :D
Today, we want to share with you what we have in mind for the future of the game. What the game will and won't be. We are dedicated to bringing our vision to life, and even tough the Early Access launch was a great success for us, we are determined to complete the game and give players an 1.0 within a reasonnable time period.
Do something simple, do it well
One of our main objective is to respect people who trusted us by purchasing the game in Early Access. We want to prove Early Access can work, rewarding people who supported our studio. We don’t want to overpromise without delivering, we know what we are capable of and what we are not. So we won't make big promises we won't keep. We want to do something simple, but do it very well.
The team will remain fairly small, and the scope of the game won't become too crazy, the price will reflect this by staying relatively low. If you followed the development untill the release of EA, you know this allowed us to create great content fairly quickly while listening to the community feedback.
Our vision for the game
We are thrilled that the game receive a incredible rating of 95% Overwhelmingly positive reviews on Steam, meaning that you, the players, are really understanding what we are doing with the game. Let just say that if you like the game already, you'll like it even more at 1.0. That's the reason we share a demo with more than 3 hours of content, so players can know if the game is for them, or not.
We want the final game to be:
a 30h to 60h relaxing experience about terraforming a planet,
where players see it evolves while exploring a big map,
discovering secrets and the story of the planet,
taking inspiration in real science, but without being hyper realistic
with replayability options for people who want to enjoy it multiple times
Updates
We will regularly add updates during the early access period, we don't have an exact planning to share yet, but here is what is garanteed to be in the 1.0 version :
A way bigger map, at least 50% bigger
One vehicle
A complete story arc and some procedural story elements
For each update, we will add new technologies, special events, increase the map size, add secrets. Of course, we have other surprises in our sleeve and won't spoil everything here.
What won't be in the game
As we are a small indie studio, we won't make the next AAA game, so some things, as previously said, will never be in the game:
Big monsters and aliens, guns, fighting and violence
Interplanetary roaming, spaceship piloting
Really complex systems, and completly accurate science
Realistic and next-gen graphics
Multiplayer and procedural maps
Even tough we know a lot of people want to play Planet Crafter with friends, making a multiplayer game can bring a lot of bugs, instabilities and greatly decrease the overall gameplay. We first want to make sure that the single player experience is perfect before commiting to anything else. If this ever happens it will be after 1.0.
The same is true for procedural generation of the map. We will stick to a handmade map, allowing us to pace the experience of players, their discoveries and keep the map interesting while including the different terraforming stages with great details.
After 1.0 launch
Once our vision for 1.0 is done, we will come back to you with a new plan. We are confident that we'll keep adding content to the game after the 1.0 release and, with the help of the community, we will then work on a new roadmap.
Our goal is to release the 1.0 fairly quickly, between one and two years from now, releasing at least one update every 2-3 months.
So you can expect a big update before the end of may, and several small patches untill then.
A hotfix (v. 17.1) for Tropico 6 has just been released on Steam. The update will follow soon on Xbox One and Playstation 4. A list of all fixes can be found below.
Sincerely, The Tropican Ministry of Digital Arts and Binary Magic
Bug fixes
Fixed a crash when loading specific save games.
Fixed a crash when starting multiplayer matches on certain maps.
Fixed a crash when starting certain maps.
Fixed graphical scaling and landscape rendering glitches.
Fixed an issue where a demand was missing a building objective.
Fixed an issue where a completed Middle East demand could not be closed.
[Carribbean Skies-DLC] Fixed the quest "The Swap!" where it was missing two building objectives in Penultimo´s Secret Mission.
Trifox is split into four 'worlds' and we thought it would be cool to give you a quick look at the three main ones that Fox has to travel through as he pursues the thieving no-gooders who have stolen his TV remote. Each world has its own theme – Island, Wastelands, and Mountain – and we hope this whistlestop tour gives you a flavour of each one.
WORLD I: ISLAND
The first port of call on Fox's quest is this tropical hideaway. It sure looks like a little slice of paradise, but you'll quickly discover this place is COCONUTS!
The island was once home to an ancient civilization evidently very fond of building puzzle-based mechanisms perfectly designed for a cunning fox to figure out.
We can't possibly say for sure, but this area of the island may or may not be the hideout for a motley crew of sword-wielding and bomb-lobbing pirate foxes.
WORLD II: WASTELANDS
An abandoned mining site repurposed by the villainous vulpines, the wastelands are hot, dusty, and littered with ramshackle machinery that almost certainly contravenes health and safety regulations.
Ooh, look at those pretty red barrels. Perhaps they contain lovely juicy apples or delicious tasty cider, perfect for refreshing famished foxes. WRONG. They contain EXPLOSIVES that EXPLODE.
Hold on to your bushy-tailed butts cos these tracks can only mean one thing: MINECART RIDE!
WORLD III: MOUNTAINS
Can foxes swim? Sure they can! Do they like getting wet? Heck no! Fox kindly requests you navigate the mountain's icy rivers extra carefully as he really doesn't enjoy having soggy paws.
You'll need to endure a cold climb with perilous precipices, rickety cable cars, and deadly drops in order to reach the summit.
If you think this looks dangerous and treacherous, you'd be 100% correct. Luckily, our hero Fox eats dangerous and treacherous for breakfast. Not literally. He probably has porridge.
Hope you enjoyed that little tour of Trifox's worlds. We'll be taking a look at enemies and abilities in a future post, so keep your beady eye peeled for that. Until then, stay foxy!
Pathfinder: Wrath of the Righteous - Enhanced Edition - Starrok
Last week we spoke of aasimars, descendants of good-aligned creatures from other worlds. Today we will look at tieflings, a mixture of humans and fiends. They made their first appearance in the Wildcards DLC for Pathfinder: Kingmaker, and appreciation for them in the community has been huge ever since.
Tieflings are both something more and something less than mere mortals. Outsider blood provides them with special abilities, but also makes them a target of fear, disdain, and hatred. Most tieflings don’t know anything about their outsider ancestor – the evil legacy may sleep for multiple generations, only to appear later in a child of two ordinary-looking humans.
The most common tiefling heritages are:
Hellspawn (Devil-Spawn). These tieflings are born of lawful evil outsiders from Hell. While often rigid, stubborn, and highly focused on sticking to plans and schedules, hellspawn also have a rare talent for penetrating others’ facades. They know a lie when they hear one, and can often determine what hidden vice or secret shame motivates another.
Pitborn (Demon-Spawn). Descendants of Chaotic Evil denizens of the Abyss. Pitborn delight in destruction, especially while unleashing their havoc on what others consider valuable or precious. Perhaps because of this volatility, others tend to simply defer to pitborn, an act that often grants them the dominance they crave.
Motherless (Qlippoth-Spawn). These tieflings carry the heritage of mysterious and twisted original inhabitants of the Abyss. No woman survives the birth of a baby whose qlippoth ancestry has emerged. At best, qlippoth-spawn rip their mothers apart during labor. At worst, they tear themselves out even earlier.
Foulspawn (Demodand-Spawn). Descendants of Demodands, a race created by the titans during their war with the gods. Crude and boorish, they take delight in giving offense and scandalizing polite society. They enjoy breaking taboos even more than breaking laws, especially if it means degrading or repulsing an innocent.
Hungerseed (Oni-Spawn). Tieflings, bearing the blood of oni, evil spirits that manifest as twisted humanoids. Endowed with brawny muscles and thick bones, hungerseed always seem poised to explode into some larger, even more powerful form, and have a voracious appetite for sensory pleasures and carnal delights.
Shackleborn (Kyton-Spawn). Bearing the blood of the denizens of Hell, who put themselves above its laws and limits, shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel art on others, they accept that sometimes the wheel must turn and greet their own moments of anguish and confinement with an odd serenity.
Grimspawn (Daemon-Spawn). Descendants of creatures from Abaddon, that wish to destroy all life. Dreary and pessimistic, grimspawn are so enthralled by death, disease and dilapidation that they often dedicate themselves to ending lives from behind the scenes as macabre saboteurs.
Faultspawn (Asura-Spawn). These tieflings bear the blood of Asura, creatures of Hell born as a result of failure or mistake of the gods. Lacking any sense of empathy or pity, faultspawn often abhor all ways of life but their own. They inflict severe emotional and physical pain on others, and never stop picking at the resulting psychological scars.
Spitespawn (Div-Spawn). An innate sense of jealousy and pure malice drives these tieflings to spread misery and despair. Unable to experience joy themselves, they devote their lives to promoting gloom, all the while hiding the hatefulness that lurks at their core.
Beastbrood (Rakshasa-Spawn). Descendants of Rakshasa, evil outsiders with animal heads. They regard themselves as deserving of appreciation and opulence. Through deceit and sheer willpower, they often achieve privileged stations in society.
For many decades, Mendev has been waging an endless war against demons invading Golarion through the Worldwound. It’s no surprise that tieflings are a common sight here, more than anywhere else on Golarion. Some of them are the direct offspring of demonic invaders, born during the war. Others came here for the gold and glory. Some are called by their blood to become cultists and demonic followers, joining the invasion. And there are also those who refuse to accept their evil heritage and become crusaders, protecting Mendev and proving to the whole world that there is always a choice.
In Mendev, most half-breeds are treated just like anyone else, especially in the cities near the Worldwound, where the common threat unites and reduces prejudices. Unfortunately, that is not the case for tieflings. Their appearance constantly reminds others of the enemy, provoking hatred, fear, and disgust. Only a few tieflings are able to break this wall of distrust by carrying out selfless and brave deeds. Others are doomed to be always treated with disdain here. That’s the reason why some of them gather in packs to survive. The Thieflings of Kenabres are a good example of this.
A tiefling’s life is far from easy, and searching for adventure is often the only choice – a way to find a new life and break free from the seal of darkness laid upon them. Or, conversely, to take revenge on the world that has cast them out. Tieflings make great rogues, powerful mages and magi, and even more powerful sorcerers, thanks to the outsider power in their blood. Those who accept the call of evil may also become priests of various evil entities.
But what happens if a tiefling becomes the Commander? Where will they lead the Crusade? Will they lean toward good or evil? It is time for you to write this story in Pathfinder: Wrath of the Righteous!
After the scheduled maintenance on April 5th, 2022, we found an anomaly where users could not obtain various rewards even after completing the missions of various Passes (Golden Pass, Rank Pass, Story Pass) on some devices.
To resolve the problem a hotfix is scheduled during the following period.
Hotfix: April 5th, 2022, 16:00 ~ 17:00 (UTC)
It is highly recommended not to receive rewards from the Passes (Golden Pass, Rank Pass, Story Pass) If you can't receive the rewards properly after the hotfix, please contact our customer support (support@gremorygames.com).
March’s Tournament Finals saw close competition in multiple Divisions, with a nail-biting race to the finish! Well done to all Captains involved. Last month’s Prize features a brand new Skin Design for the Fleet Council Room!
Check out a preview of the new Design below, available in the Dove Store now! A unique version has also been awarded to the Top Ranking Fleet for March.
Please find the latest Patch Notes below. This update is now available on Android, iOS, Steam and MacOS.
Please contact our Support Team if you experience any problems updating the game.
V0.989 Changelogs:
New Marker for recently gained Crew and Items
New Settings option to delete account from in-game
Updated Room Profile menu UI
Updated Crew Profile menu UI
Updated Skin Profile menu UI
Increased Mining rates for Resource Collector Rooms
Crafts will now start Reloading on spawn, rather than when in Range of Target
Added new Inventory Items Sorting criteria
Requirements field display has been reworked for clarity
Reward Scene entries are now Scrollable
Reward Scene Spin animation speed increased
Improved handling of Module Re-arm process
Inventory Filters and Sort orders will remain after closing
Implemented toggle view for scanned ships
Implemented support for color tinting for Missile Effects
Implemented support for new Room Skins system
Implemented support for Salvage Stat for Resource Collector Rooms
Implemented support for scaling Rewards for IAP Fleet Gift Sales
Fixed several issues with Surprise Missions
Fixed several display issues with Crate/Pod Reward scenes
Fixed several display issues with Bank/IAP-related UI
Fixed a bug where Repairing a Room would prevent Season Task progress
Fixed a bug caused by the Galaxy Ship Skin effect
Fixed a bug when buying Items from the Cargo/Drop Ship
Fixed a bug causing inverse Season Progress Notifications option in Game Settings
Fixed a bug with Sort Order for Crew Inventory Panel
Fixed a bug applying incorrect shaders in the AI Menu
Crew Prestige options have changed! Please make sure to triple-check any changes before starting a Prestige combination after the 1st of April.
With an Eggstra Planetary Easter well underway, we hope you have been enjoying some of the sweet treats and rewards. Our fourth season, Alien Oceans, will start on the 8th of April. Crew rewarded in this and future seasons are Special Tier.
We have been working on a large amount of content that we are looking forward to unveiling soon, with a strong focus on providing increased player choice and strategic diversity, alongside entirely new features.
Thank you for all of your provided feedback, leading to many of the fixes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and subreddit.
The Spring season is here again, (and Easter will soon be too) and to celebrate, the Spring/Easter themed bonus mission (Operation: Bad Eggs) is once again available for all players between April 1st and April 8th. This 10 wave mission finds the Vaders plotting to replace the world's delicious chocolate easter eggs with far less tasty Vader eggs. In order to stop them you'll need to defeat pesky vaders disquised as easter bunnies as well as destroy quite a few of their eggs.
In addition, you might find retro mode looking a little more springy than usual as the vaders get into the easter spirit. Like the other seasonal event this bonus mission and the easter themed retro mode are only available for a limited time so don't miss your opportunity to complete the mission and unlock the in-game awards and steam achievements.
Finally to celebrate our the spring season we will once again be offering the Classified Projects DLC at a 25% discount, this time for an extended two week period between April 4th and April 17th. This not only gives you access to a host of additional content such as experimental blasters and alternate shield options to use in any mission but also gives you all year round access to Operation: Bad Eggs and the other 3 seasonal missions.
Enjoy Operation: Bad Eggs, watch out for vaders trying to steal your chocolate and whether you choose to pick up Classified Projects or not, we hope you have a happy easter!
- Nutter (and the rest of the Retro Vaders: Reloaded team)