As we announced a few days ago, in addition to the open beta, we are now opening a closed beta for a major update that's coming! So, a quick recap :
- Why a closed beta? Since this is a Major update, a lot of different things could go wrong, so we want to limit the access to people that are aware of this and willing to take the risk to test new features
- How do I opt-in? To get the access code, as announced previously, you'll have to subscribe to a newsletter, and a code will be sent to you to access the branch, with the procedure on how to do it, and the procedure to report any issue you'll face. However, there's a mistake I made in the last news and I want to correct myself : when you'll subscribe to this newsletter, you'll also receive news concerning Hero's Hour later. People that already registered to the newsletter before will also have to register to this one
- Why giving the code by mail? We do have some procedures we want you to read (either to access the closed beta branch or to report the issues), and the easiest way for you and for us was to give all the informations in one place. A mail seemed like the best option!
- What's new? There is a patchnote coming. However, to sum it up, what's to test is the new faction with their many new mechanics, as well as changes to faction unique buildings for Enclave, Decay and Earthen
- How long is the closed beta going to last? We plan to leave it for a week, and then pushing the version on the open beta branch after that. Note that it will depend on how many and how severe the issues you might find are
Please note that this code we grand you access to the Closed Beta Branch, so you'll also get access to all future closed betas, and you'll get a mail notifying you when they come!
Something we wrote it in the mail you'll receive but I'm writing this here too, cause it's important :
As the traductions are not yet fully done on beta, you cannot play the closed beta in any other language than English. If your game was set in another game language before launching the 2.1a version you have 2 solutions : - Get back to another version of the game and set it to English, then come on the closed beta branch again - Delete the opt.txt file in C:\Users\YourUserName\AppData\Local\Hero_s_Hour
Please click here to get your code & instructions! :
WOOOOW We still can't believe but we actually won the DCP (German Game Award) for Best Game Design!!! This is a huge deal for us!!!
Look how excited we were at the awards gala!! AHHHH!
And the console launch went also really well!! We've gotten some really cool reviews, check this one out:
We were able to rest a bit on the weekend and now are back working on some cool stuff we can't wait to talk about more in the near future!
More exciting news! We are having a fan fiction competition on our Discord server!!! The winner will take a Broccoli Girl plushie home!! So come join us on Discord if you want to know more :D
On April 1st, we also announced our collaboration with a very popular instant soup product: Broccoli Soup sponsored by Broccoli Girl!! Who would buy this soup? :O
We've recently had a lot of amazing streamers playing Kraken Academy, check out:
Let us know if you found any other fun streams! We love to watch them and see how the streamers and their communities react (♡°▽°♡)
We've also been interviewed by GamesMarkt magazine, a super important German magazine...
...and by games:net Berlin Europe, the local initiative supporting games studios in Berlin. You can watch the full interview here:
Finally, we're spending a few weeks in a super cool retreat in the woods of Brandenburg, together with some other indie devs, working on the cool new stuff. We love it so far!!! Can't wait to show you what we're working on. :D
Here's some fanart of the Kraken and Broccoli Girl from @chonkikage - isn't it cute!??
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.
Apocalypse Equip Box-90 LvL - Contains 6 ready-to-use equipment that can be immediately applied (equipped/outfit) to the unit, ideal for the Apocalypse Test squad
* Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.
We're working hard at Non Nobis Games to extend and improve our first released product, Dirge. Thanks to our fantastic Early-Access community and teams of streamers, we've discovered and squashed hundreds of bugs in the months since opening Early-Access. We incorporated so much since then such as the underlying code for aesthetic choices, character stats, and other community-driven adjustments to the first game after initial performance optimizations, bug corrections, balancing tweaks, and quality of life enhancements. Going ahead, we want to keep this open and community-driven development going, therefore in the spirit of this studio objective, we're putting out a roadmap of our presently in production significant features, complete with specifics, so you can anticipate them and provide feedback.
WENDIGO
Several ideas for improving our other creature, The Revenant, were made during gameplay testing of our monsters. A jump attack or gap closer, the ability to push or shove players about to perhaps separate them from their group, and a more complicated way of defeating them besides brute force damage were all suggested. While coding these suggestions and evaluating the original Revenant's ability 'kit,' it became clear that the skills were essentially identical to the Wendigo's legend. We already had Wendigo assets on hand, so we decided to apply what we'd learned from our previous physical creature to a new monster. From this work the community received the Wendigo release that came out in version 0.2.
We'll be watching broadcasts, stats, and community feedback in the future to help dial in the general feeling of balance of this new monster. With the help of our fantastic community, we're certain that any major issues will be spotted and addressed in the future, ensuring that the Wendigo is as full and polished as our Wraith.
FOREST MAP
Our players have been getting to grips with the mysteries of Hillview Manor, as we work on a second map for the game in the background. In an ideal world, release maps that could serve as the home of each monster. The Wraith was considered when designing the Manor, and the upcoming wintery forest was chosen as the following map to reflect the Wendigo. It features a large snowy and woodland region on the outside, but it also has cabins, graveyards, and an underground tunnel system where a beast like the Wendigo may hunt. In addition, there are secrets and hints to the aims and machinations of some underground occultist group alluded at in Hillview, just as there are in Hillview.
Taking the gamers out of the traditional mansion and placing them in a chilly forest environment would create a whole new gaming experience. Players can enjoy the clean mountain air as they're being stalked by supernatural creatures.
REVENANT REWORK
As we highlighted the Wendigo earlier, it very much leaves the old Revenant without an identity. The Wendigo is similar to the Revenant, but it is more powerful and has had more time to evolve. However, the lanky creeper that we have all loved in the early months will not be forgotten. The Revenant will be redesigned as our first Hybrid monster, with the Wraith being an Ethereal horror and the Wendigo being a Physical bruiser. We'll explain the new direction of our old friend when he enters active development. Exact information on his new and enhanced mechanics are still under wraps while we focus on the Forest map and continuing bug squashing.
ADDITIONAL CHARACTERS
Dirge now has four investigators and three monsters in our cast. The human investigators may appear to be getting left behind with the release of the Wendigo and the anticipated revamp of the Revenant. Fear not, as we have plans to enhance the number of playable investigators in the future to enable for more active participants and a wider range of options. Our first female investigator is the first of these. We don't want to give anything away about her upcoming release while she's still in development. But don't worry, she's on her way! Following her release, we plan to expand the number of characters available to players.
UI IMPROVEMENTS
Things like crouched indication icons, expanded battery inputs, bad ammunition readouts, and other rapid workarounds have overtaken the initial GUI design we had in place at the start of Early Access as we've introduced more and more quality of life enhancements. With additional icons, information, and comments from our community, we want to totally overhaul our UI. This will involve modifications to tooltips, game feedback icons, the HUD, and other areas. This is a larger effort, but we believe it will significantly improve our game's appearance and readability for players.
PLAYER PROGRESSION
Many members of our community have inquired about our intentions for player progression. Some people have specifically requested it. We had no intentions for a player progression system in Dirge at first, but the community was quite adamant about the idea, and it was pointed out that advancement like this frequently extends the life of a game for a player by giving them something to strive for. We agree, and we're working on a tiered solution that we can incorporate into the game and scale up if it's a success. The initial system might just be a player level that you can raise by playing games and performing actions in the game.
In the long run, tying cosmetics to a system like this is an obvious objective, and we'll investigate the potential.
BUT WHEN
“But Non Nobis!” I hear you say, “You have not said when these features are planned for release. The reason is simple: we don't know for sure, and we don't want to commit to time frames that we will most likely miss. As an independent dev team with only 2 two active in engine devs, how quickly we do tasks is mostly dependent on how well our day jobs are going. We could possibly estimate to a higher degree of precision when we could deliver these new features if we were able to work on it full time or employ extra hands, but that is not the reality of development at Non Nobis. The Wendigo, like the Forest map and our next female character, has been in development behind the scenes for months. Other things are in the planning stages or are in the process of being developed
This roadmap is more of a priority list for us than a timeline, and it is not in the sequence in which things will be released. Instead, these are things that we believe we can commit to providing to our community prior to a complete v1.0 release. That said, it's not etched in stone that we won't listen to community comments or let your enthusiasm for the game influence our objectives. We're just convinced that this list was compiled with the input of our community in mind, and that it will pique the interest of the vast majority of our player base.
Join our discord, as always, and participate in the conversation and fun. If you have any thoughts or recommendations, please let us know through our suggestion channels. We appreciate any and all input that our wonderful community has to give.
MindSweeper has officially launched Early Access on 2022/04/04. Thank you for playing the Demo version during this period. I have also watched all the live events. MindSweeper will continue to update and absorb players' reactions and improvements. The teaching level is simpler and gives more hints, please look forward to it!
2022/04/04 update Function: 1. When you get a new monster, a New prompt will appear when you return to the menu 2. If the dialogue is still in progress, the full dialogue will be displayed for the first time, and the next dialogue will be changed for the second time. 3. Newly added object function introduction UI (appears only when clicked for the first time) Introduction to Obstacle Objects Introduction to touchstone objects door object introduction Introduction to teleportation objects 4. Touchstone level reconstruction 5. Remove more chicken levels 6. Remove the final test level
Welcome to a delightful realm of beautiful gardens, vibrant flowers, and eye-catching scenery. Take up your spade and hone your finest gardening skills by crafting and nurturing the most majestic display of natural beauty, much to the envy of your neighbors over the wall. Lounge beneath your freshly-watered trellis and sip a cup of tea with fresh mint. Enjoy an afternoon in the sparkling world of Flourish, a place you will want to return to time and time again.
Flourish is a beautiful, card-drafting, garden-building game in which players plan and build the garden of their dreams over the course of the growing season. With delightful imagery, players plan their gardens throughout the game to collect the most points.
This easy-to-learn game offers both competitive strategy and co-operative game modes, and a 1-7 player count provides a high level of accessibility and replayability.
The Tabletopia version of Flourish has been updated to include the Friends & Follies expansions. Play with either or both expansions at the same time.
Many creatures, such as bees, bats, and even some snakes, can be very beneficial to a garden. Avid gardeners will often try to make a welcoming atmosphere for these animal friends. In the Friends expansion, craft your garden to make a welcoming environment for friendly critters!
A folly is a building or some kind of structure designed primarily for decoration, and usually serves no other purpose than providing visual interest or whimsy to the surrounding landscape. In the Follies expansion, build magnificent structures that compliment your garden in beautiful ways!