I am sorry, still will need a bit more time, the delay is for a new song for the boss battles. Miguel who is a talented musician is making the song. He needs a bit more time to complete it. I apologize for the delay, but I want to be a developer who is open to anything that happens with my games. I completed the other small cosmetic changes, but I want to push the last update in one go.
Smart Factory Tycoon: Beginnings - Turquoise Revival Games
Dear Tycoons,
Update #19 [v0.1099]
Difficulty Levels are implemented. Presets: [Easy] [Normal] [Hard]
Starting Money: [40k] [20k] [10k]
It's how much money you want to start with.
Bankruptcy: [OFF] [-10000] [-5000]
[-5000]: Your factory will go bankrupt when your balance drops to -5000. [-10000]: Your factory will go bankrupt when your balance drops to -10000. [OFF]: Your factory will never go bankrupt.
Robot Level-up: [Fast] [Normal] [Slow]
If set to fast, your robots will level-up faster.
Factory Level-up: [Fast] [Normal] [Slow]
If set to fast, you will get more XP per product.
Market Difficulty: [Easy] [Normal] [Hard]
It affects market prices and special order time-limits.
Market Stability: [Stable] [Normal] [Unstable]
It affects price-difference between market-cycles. If set to unstable, high price-changes may occur.
Exciting news! As you all know, dwarves love to play strategic games just as we do, and today we're proud to officially announce the start of our beta-testing phase for a paper-prototype of
Aràst Bland can be translated from Hìlduir as
Attack and Defend
It is a chess-like board game for 2 players, and we need YOU to playtest and provide feedback in order to make it the most fun game possible!
How do I become a tester?
Just head to our Discord and follow the instructions. May Taldoran's fortune be in your favor!
For more news, updates, videos, and chats, follow us on Steam and join our Discord.
-Overtime mode has been overhauled, instead of scaling linearly with time it is now a combination of global enemy upgrades and player chosen enemy upgrades.
At the start of Overtime and every 30 seconds after a menu will pop, one of the 4 following mutators will be applied
Additionally, the player will be offered 3 options out of the following 9
1. Alien Shooter +1 spawn 2. Periodic Damage, Ignores Bubble 3. Your Max Health Reduced 4. Your Healing Reduced 5. Your Movement Reduced 6. Enemy Health Increased 7. Enemy Speed Increased 8. Enemy Damage Increased 9. This Menu Appears Faster
Be sure to check if Steam updated your game to v0.810 (You can see the version in Main Menu at the left bottom side)
Fixes and Improvements:
-Game freezing bug fixed -Normal game enabled in beta - there were many bugs that would be caused by switching from the normal mode to the tournament mode. Now tested and fixed. But if you run into any that we didn’t notice ourselves while testing, please report on Steam Community or Discord. -Blood and gladiator equipment over the Tournament arena are now removed at end of each round so the game doesn't start lagging from too many objects. -Gold inflation was not working on some of the features like Skip Battle or Life For Gold. So it was too easy to skip unwanted fights and it was not worth exchanging life for gold because it would always be 300g. Now in each round things will get 50% inflation. So for example exchanging life for gold in round 6 is worth 1200g instead of only 300g. Making the feature useful. -A looot of minor issues and bugs regarding Tournament Mode are fixed (Many of them were reported by you, so huge thanks for helping us out!) -Balancing both enemy difficulty and levels of gladiators in shops. The aim is for the game not to be too hard at the start, but to get very hard as you reach later rounds. Tell us how the balance feels. Too hard? Too easy? Just right? How many rounds can you reach? Write comments on this post or tell us on our Discord Channnel. -Several units from quests are buffed so they are now more useful in tournament mode.
New Things:
-Weather is now added to tournament mode and is changing in every next round you reach. -Skipping Boss or Swarm battle now costs much more. So if you want to avoid a difficult battle you’d have to have some gold saved. -If you choose to skip unlocking a new character for the shop at end of the round, you will now gain bonus gold for doing so.
Tournament Entering Main Game Branch
-On 5th April we’re planning to merge the beta branch with the main game branch on steam. Unfortunately, we’ll have to reset the leaderboard once the Tournament is out of beta, because the balance is now different, and there are other factors that affected the score. But if you played the beta and got familiar with Tournament, you’ll have the starting advantage and be able to get good scores quickly.
Thank you all for the feedback, bug reports, and for sending us your save game files so we could track down those nasty little bugs and squash them. We’re very excited to release the Tournament Mode to the main branch, see everybody competing, and marvel at your scores!
Kind Words (lo fi chill beats to write to) - Popcannibal
I rolled back the tiny change on the mac version due to reports of missing save data. Very sorry for the trouble. Life is a grand mystery and part of that mystery is what the game engine I'm using snuck in to minor point releases of their stable release branch.
Hello everyone! Thank you all for playing, seeing the response to the game has been incredible and we hope to spend the weekend fixing some of the issues you've reported to us.
Patch notes:
Removed West Fort and East Fort to allow for bigger battles at the final castle.
Optimized audio implementation performance. This should give players slightly better frame rates
Make sure to restart the game completely and verify the integrity of the game-files in order to recieve the patch!