Apr 2, 2022
Dungeon's Fall - NoLootingBoxDev
I am sorry, still will need a bit more time, the delay is for a new song for the boss battles. Miguel who is a talented musician is making the song. He needs a bit more time to complete it. I apologize for the delay, but I want to be a developer who is open to anything that happens with my games. I completed the other small cosmetic changes, but I want to push the last update in one go.


Thank you for your understanding.
Apr 2, 2022
Hop Skip and Thump - blahti
New Thump styles have been added. Go to the Settings screen to change the Thump style.


Apr 2, 2022
RoguePG - tt40799
Fixed chaos and quick thinking tooltips
Smart Factory Tycoon: Beginnings - Turquoise Revival Games
Dear Tycoons,


Update #19
[v0.1099]

Difficulty Levels are implemented.
Presets: [Easy] [Normal] [Hard]

Starting Money: [40k] [20k] [10k]
It's how much money you want to start with.

Bankruptcy: [OFF] [-10000] [-5000]
[-5000]: Your factory will go bankrupt when your balance drops to -5000.
[-10000]: Your factory will go bankrupt when your balance drops to -10000.
[OFF]: Your factory will never go bankrupt.

Robot Level-up: [Fast] [Normal] [Slow]
If set to fast, your robots will level-up faster.

Factory Level-up: [Fast] [Normal] [Slow]
If set to fast, you will get more XP per product.

Market Difficulty: [Easy] [Normal] [Hard]
It affects market prices and special order time-limits.

Market Stability: [Stable] [Normal] [Unstable]
It affects price-difference between market-cycles.
If set to unstable, high price-changes may occur.

Robot Charge & Oil Capacity: [High] [Normal] [Low]
It affects the frequency of robots going to chargers and lubricators.
If set to high, robots go to chargers and lubricators less frequently.



Please keep reporting if you see anything!
Thanks so much for all the support!

TR Games

https://store.steampowered.com/app/1755300/Smart_Factory_Tycoon/
Return to Nangrim - C0d3m3ch4n1c
Greetings adventurers,

Exciting news! As you all know, dwarves love to play strategic games just as we do, and today we're proud to officially announce the start of our beta-testing phase for a paper-prototype of



Aràst Bland can be translated from Hìlduir as

Attack and Defend

It is a chess-like board game for 2 players, and we need YOU to playtest and provide feedback in order to make it the most fun game possible!



How do I become a tester?

Just head to our Discord and follow the instructions. May Taldoran's fortune be in your favor!



For more news, updates, videos, and chats, follow us on Steam and join our Discord.
DopeMine Arena - Tallon
-Overtime mode has been overhauled, instead of scaling linearly with time it is now a combination of global enemy upgrades and player chosen enemy upgrades.

At the start of Overtime and every 30 seconds after a menu will pop, one of the 4 following mutators will be applied

1. Enemy Health Increase
2. Enemy Speed Increase
3. Enemy Damage Increase
4. Enemy Spawns Increase

Additionally, the player will be offered 3 options out of the following 9

1. Alien Shooter +1 spawn
2. Periodic Damage, Ignores Bubble
3. Your Max Health Reduced
4. Your Healing Reduced
5. Your Movement Reduced
6. Enemy Health Increased
7. Enemy Speed Increased
8. Enemy Damage Increased
9. This Menu Appears Faster
Path Of Wuxia - r80728
各位玩家們好,在本次的更新日誌中,團隊首先要向各位玩家在更新後所給予的寶貴反饋和指教表示感謝,在本次更新中,我們先針對幾處體驗問題進行了改善和優化,在搶先體驗結束前,團隊還會根據大家所提出的不足之處,例如戰鬥節奏、主角對劇情的影響力、養成與戰鬥的連結性、主角的戀人關係……等部分,進行完善,目前我們也正進行新結局和角色戰鬥語音的製作,希望能為各位玩家帶來更好的遊戲體驗,也請各位玩家繼續提供我們改善的意見和想法。


更新項目

[新增]系統設定新增是否待命後可選擇方向的開關

[調整]調整放寬最終戰後選擇條件
[調整]調整十月劇情中敵方屍人數量和狀態強度
[調整]降低十月劇情中敵方屍人、弟子強度
[調整]降低十月劇情中守護狀態的距離
[調整]最終戰相生機制修改為獎勵性質
[調整]最終戰戰鬥體驗優化
[調整]比鬥大會演出微調
[調整]調整十月劇情中戰鬥對話調整

[修正]百科說明修正
[修正]修正部分養成指令中事件的觸發條件
[修正]修正比鬥大會對白錯誤
[修正]修正鳳王大槍鍛鍊無點數
[修正]修正百結幽恨敘述
[修正]蕭芊菱好感六階玄女天書經驗未給出的問題
[修正]鐘若昕好感六階日昇月恆經驗未給出的問題
Gladiator Guild Manager - Entertainment Forge
Be sure to check if Steam updated your game to v0.810 (You can see the version in Main Menu at the left bottom side)

Fixes and Improvements:
-Game freezing bug fixed
-Normal game enabled in beta - there were many bugs that would be caused by switching from the normal mode to the tournament mode. Now tested and fixed. But if you run into any that we didn’t notice ourselves while testing, please report on Steam Community or Discord.
-Blood and gladiator equipment over the Tournament arena are now removed at end of each round so the game doesn't start lagging from too many objects.
-Gold inflation was not working on some of the features like Skip Battle or Life For Gold. So it was too easy to skip unwanted fights and it was not worth exchanging life for gold because it would always be 300g. Now in each round things will get 50% inflation. So for example exchanging life for gold in round 6 is worth 1200g instead of only 300g. Making the feature useful.
-A looot of minor issues and bugs regarding Tournament Mode are fixed (Many of them were reported by you, so huge thanks for helping us out!)
-Balancing both enemy difficulty and levels of gladiators in shops. The aim is for the game not to be too hard at the start, but to get very hard as you reach later rounds. Tell us how the balance feels. Too hard? Too easy? Just right? How many rounds can you reach?
Write comments on this post or tell us on our Discord Channnel.
-Several units from quests are buffed so they are now more useful in tournament mode.



New Things:
-Weather is now added to tournament mode and is changing in every next round you reach.
-Skipping Boss or Swarm battle now costs much more. So if you want to avoid a difficult battle you’d have to have some gold saved.
-If you choose to skip unlocking a new character for the shop at end of the round, you will now gain bonus gold for doing so.



Tournament Entering Main Game Branch
-On 5th April we’re planning to merge the beta branch with the main game branch on steam. Unfortunately, we’ll have to reset the leaderboard once the Tournament is out of beta, because the balance is now different, and there are other factors that affected the score.
But if you played the beta and got familiar with Tournament, you’ll have the starting advantage and be able to get good scores quickly.

Thank you all for the feedback, bug reports, and for sending us your save game files so we could track down those nasty little bugs and squash them.
We’re very excited to release the Tournament Mode to the main branch, see everybody competing, and marvel at your scores!
Apr 2, 2022
Kind Words (lo fi chill beats to write to) - Popcannibal
I rolled back the tiny change on the mac version due to reports of missing save data. Very sorry for the trouble. Life is a grand mystery and part of that mystery is what the game engine I'm using snuck in to minor point releases of their stable release branch.
Knightfall: A Daring Journey - Botten Hanna
Hello everyone! Thank you all for playing, seeing the response to the game has been incredible and we hope to spend the weekend fixing some of the issues you've reported to us.

Patch notes:
  • Removed West Fort and East Fort to allow for bigger battles at the final castle.
  • Optimized audio implementation performance. This should give players slightly better frame rates

Make sure to restart the game completely and verify the integrity of the game-files in order to recieve the patch!



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