Legend of the Phoenix - 两球呀
Thanks for your support and companionship for 2 years!
【Legend of the Phoenix】
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Login now, enter LOP2ND to redeem the return gifts!
Citywars Tower Defense - Linkupdated


◈𝅒 𝅓 𝅒 3 MAJOR OPTIMIZATIONS 𝅓 𝅒 𝅓 ◈
Since we implemented the Hardcore chalenge last week. Many people complained about fps dropping when the entire level was filled with Monster and Tower. We saw up to 20 players in the same map trying to defeat these hardcore mode. The amount of entities and towers is quite insane xD.

So this week we focused mainly on optimizing the game performance under these difficulty conditions. We found 3 main reasons for fps dropping:


1. Experience Orbs
There is so much going on during these matches that people forget to collect their experience orbs dropped on the ground. Causing massive fps drop due to the sheer quantity of experience orb on the ground.

We implemented a system that merges itemstacks that drop on the ground together. Reducing the individual amount of item stack on the ground without impacting the real quantity dropped.

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈


2. Particle Limiter
We implemented a particle limiter that limits the amount of particles running at the same time. If you play a regular world this limiter is configured to be never triggered but if you play a level filled with more than 100 towers shooting exactly at the same mobs. The limiter will enter in effect and limit the amount of particles shooted at the same time. Limiting your game having too many particles at the same time. Which is exactly what happens during the hardcore levels. Everything becomes so chaotic that preventing some particle from spawning is almost not noticeable and helps a lot with keeping the fps stable.

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈


3. Monster Dead Bodies
Another important issue that caused a important fps drop was the sheer quantity of dead bodies staying on the ground when defeating a massive wave like in the hardcore mode. This was not an issue under regular match but inside the hardcore mode dead entity pile up very very quickly. So we reduced the amount of time a entity takes before despawning, It helps a lot to keep the road easier to understand, especially with the bigger monsters from the hardcore mode and we implemented a cute size reduction animation before despawning them.


◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈

These are the 3 main major optimizations done on this week's update. We know new optimizations for an update can be a bit boring but they were a very high priority this week nonetheless we managed to add some new content for you guys :D.



Every map is now filled with collectables that can be collected at the beginning of the matches. We hid in many maps special crates with special resources which can give you a little boost before the matches.

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈



No Tower Challenge is like its name suggests a challenge where you can't use any tower to defeat it. You will have to use your fists and weapons to pass this level. This level can be found inside Newlandia hidden at the top of the mountain.

We also introduced a new building that will be an integral part of fallburg in a future update which is the Barack. In exchange for food you can conscript soldiers to help you protect your crystal. These spawned soldiers are going to spawn near the crystal and walk their way up to the entrance attacking any enemy they encounter.

◈𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 ◈
天师 - 3116158322
2022/04/2
测试版同步稳定版(版本1.1.38.24)
1.修复已知战斗技能错误;
2.修复设置分辨率显示,画符bug修正;
3.优化隐形逻辑
4.npc交易界面 主菜单底部快捷栏1+点击 == (一键出售)
5.鉴赏图鉴功能添加以及鉴赏bug修正
6.交通消耗体力精神数据更新
7.书籍重复正确选项bug修正
8.怪物图片缺少bug修正
——————————————
-The Sacrificial Girl of the Fantasy 3 Kingdoms- - neris
1.04b更新。
更新修复了少量图块错误。和文字错误。

额外迷宫DLC即将上线!
DLC迷宫包含3个迷宫和数个道具~ 迷宫难度较高~建议通关之后,想要挑战的玩家购买的说~
DemonsAreCrazy - BigbugStudio


It's the Slap Fest in the underworld! Get your own new 'SlapFace' emote and start smacking opponents to protect your dignity. When used, the opposite demon will be forced to enter 'slap hit' emote. So, dress up, capture and create your own meme for the occation. ( Or feel free to use the ones we made down below. Hope you can see the hidden theme in some of them ;) )

This patch also include a brand new exploration campaign called "Jurassic Trail" (which was our original April fool joke, but then someone got slapped and we redid the whole patch around that theme instead. lol) The Tiamat's Oracle set and Mim's Magician set is also available to follow the occaction.

Hope you have fun with the new emote, but please remember to always resort to non-violence, unless you are inside our nether world. };D

ps. Because of april fool, our guild boss will have to come next week along with the summer patch...

Patch Note v7.66
(real one lol)

- Add a new exploration campaign, "Jurassic Trail" to campaign window.


- Add four new dragon/beast-type monsters. (Poison Raptor, Earth Raptor, Ice Raptor.)

- Add 9 new conquests for Jurassic Trail.

- Add new Tiamat's oracle weapon and armor to PvP Shop.


- Add new Mim's magician weapon and armor to PvP Shop.


- Add new slap face emote item to Event and Money Shop.


- Add 27 new slap face emote to all demons.

- Add 27 new slap hit emote to all demons. (automatically used.)

- Fixed key item number set to zero on client when traded.

- Fixed Anneburg's normal attack doesn't hit some monsters.
Apr 2, 2022
Mud and Blood - urb Games
Good day folks, urb here,

Hope you all had a good winter. Again, thank you all for the great energy from the Mud and Blood community, feedback, suggestions and bug reports. I'm very fortunate that you guys enjoy Mud and Blood and want to be part of this adventure as I make my dream game.



I had a few objectives with this patch. The first one was to augment the diversity in some of the campaign maps, so I injected more art assets in the composition of mid-game (almost end game) biomes Ardenne and Hurtgen Forest. This was the first time the seasons were altered in the engine and had precipitations (snow in Ardenne) and it turned out pretty good. These 2 new biomes have different grounds which will generate new sounds when soldiers walk around. Cold temperatures now make the soldiers generate condensation when breathing.



I've also added 2 new battle conditions (BC) to the 50 ones already present in the games augmenting the variation in campaign mode by one notch.

The first BC is called Hard Case. I particularly like this one since it almost gives Recon vibes to the game. Hard case will place all enemies in a fortified field base at then of the map. The nice touch is that you really have to approach the Hard Case with a solid game plan based on the layout of the ground and your current squad composition. Conducting the attack on a concentrated enemy force is very enjoyable as the events unfold at an amplified rate and scale. I've seen players bringing the full might of the US army into the mix with arty and airstrikes and others sneaking their way into some fancy angle fights with a squad of green troops. It is also quite enjoyable to see the Germans acting as a platoon size element.



The second BC is Master Sniper, which spawns an elite German sniper in the game. This sniper has a very long range of engagement and is generally smarter in his approach. The player has to run from cover to cover in a more expedited way which brings an interesting aspect to the game dynamic. The player still maneuvers forward but now less under his own terms and every dash in the open is a potential dice roll. It gives a good layer of tension, especially in certain map configurations. Counter sniping and the use of smoke also evolved because of this condition.

I've added a few new assets including an HQ tent. In classic, this can be built for 3tp and will allow all soldiers inside the tent to act as a signaller regardless of their class. Additionally, a tent can generate an additional 1tp per wave at a rate of 5% per soldier in the tent (up to 6).



In Campaign, any German who is in a tent can act as a signaller. This makes the tents a considerable factor to consider when mounting your attack. A choice between fighting for good ground or disabling the enemy's abilities to drastically change the fight will have to be made. This adds some depth to the fight since usually the prioritization of targets was mostly done in conjunction with direct lethality rather than potential hazardous and substantial shifts to the dynamic caused by German support calls. Fun stuff!!

Classic had some options added, the first one is the Air superiority call. This will vector US fighters to fly over your AO. It cost 1 TP and will prevent any Axis fighters to operate in your area for 60 seconds. It can also cancel incoming plane calls from the Germans if done in a timely fashion. This is where experienced Signallers come really handy compared to 3 green soldiers in an HQ tent.

The second option is a SitRep. This is a 1 tp call that if successful can harness you (10% chances) a 5 tp reward. It is a fairly simple and easy action to perform all you need is a signaller and 1 TP. The interesting part is ( in my opinion) reflective of the real-life counterpart. An updated chain of command can make decisions based on its updated reality of the situation on the ground. Which at times, will directly improve your situation. But a sitrep, as critical as it can be doesn't have guaranteed returns nor should it be expected, since resources in war are limited and priorities can and will change at a greater scale.



The last thing I wish to talk about is a new lootable, the extinguisher. It started with the idea that the player and the AI would beneficiate from affecting fires around them. In Mud and Blood fire is very unpredictable and destructive. With the addition of the extinguishers, areas considered interdicted can become available again and on short notice. This changes the dynamic of the fight and creates new possibilities for emergent gameplay and clever tactics. Burning soldiers can be saved by extinguishers. Also, using an extinguisher on individuals at a short-range can create some confusion for a short time. Definitely not its primary use but in a pickle, you never say never.



AI soldiers will use the item to the best of their abilities either to save burning soldiers or to clear a path.

This sums up the specifics I wanted to communicate with you but 3.3. has more features (new support calls for Germans) added which are described within the patch notes below.:


0.3.3 change list
- Fixed an additional fault with the precision strike on tigers
- Added an extra measure in bazookaHit() function to be properly represented in the directional hit function when triggered by infantry
- Germans will carry more fausts if you have more vehicles
- Changed the timings for hand-to-hand combat so the bulk of the weapon used affects the speed.
- Fixed a fault caused by the game loading when an SDFKZ222 was turning its turret.
- Added German Combined forces. This has chances to trigger when the Germans are seeing their troops being dispatched very fast by large squads.
- Soldiers with first aid kits will not be able to get medic medals anymore.
- Increased medic bag rarity by 2%
- Cargo drop item count will now be randomized so a normal rarity cargo drop will drop 1 to 4 items instead of a steady 4.
- Reduced the explosion crater of the Pak88 by 50% to represent a more AT-driven capability rather than HE.
- Germans have purple smokes which call heavy mortars. Similar to the player ability, heavy mortars will start firing fairly fast after the signal has been deployed.
- Germans have grey smoke which calls propaganda pamphlets which if read by your soldiers will demoralize them. Propaganda can be "disarmed" by intel soldiers.
- Fixing a fault where Goliaths would spawn on the player's frontline
- Asset added Mortar pit. Acts as a trench but larger and round. Found in the Hurtgen forest.
- Assed added dead trees x 4
- Asset Standing dead tree which is used in Ardenne
- Asset added piles of planks, 50% cover 150 px long cover
- New sounds added for footsteps in Hurtgen forest
- Pine trees will now drop pine branches when destroyed
- Mud backdrop colour for Hurtgen forest maps.
- Snow backdrop for Ardenne.
- Fixed an occasion where a vehicle would remain hidden even after firing
- Fixed an occasion where the stationaries would not fire if close to the edge of the map
- Preliminary biome for Ardenne and snow particles
- Added snow effects for Ardenne
- Fixed an occurrence where the Stug would retreat if not engaged after an ambush
- Added condensation clouds when soldiers breathe in Ardenne
- Fixed a few occurrences where the Commando class would panic despite being immune to fear
- QoL changed the selection circle to a more discernable colour, especially on cobblestone or snow backgrounds
- Fixed the global timers for duplicated allied radio calls to not reset on a map restart
- Vehicles will obstruct other vehicles if too close.
- Standing on top of a rock will make you visible and vulnerable to explosions now.
- New asset, Tent provides 15% cover, used in the Hard case battle condition.
- Campaign tent mechanics: any Germans standing in an HQ can act as a signaller.
- Classic tent mechanics: any Allies standing in a tent count as a siggy for call purposes. Must remain in an unrestricted tent for the duration of the call or call is cancelled and TPs are lost.
- New battle condition, Hard Case. Germans have built defences at the end of the map and wait for you there.
- New battle condition, Master Sniper. A smart and deadly German sniper with an unlimited engagement range.
- Obstruction (when a soldier moves within the personal space of another while shooting) maluses have been increased by x5 for both factions
- Scout plane command ability has been changed. In addition to spotting all enemies, it will also deter German troops to fire artillery as per historical accounts. The no arty coverage would be 1 min in classic and Campaign +10 sec per rarity tier in classic command abilities. Scout planes will not cancel arty calls already in play, however.
- New command ability, Air superiority. This can be called if you have a signaler in classic mode and will cost 1 tp. This will clear the axis sky of any fighters for a min.
- The procedural battlefield soundscape is back!!
- Idle troops voice flavour chat back
- New lootable: Extinguishers. This item can be used to quite effectively extinguish fires up to 300 pixels away and or burning soldiers. Extinguishers will also stun for a short time. AI will also use extinguishers to the best of its abilities.
- Decrewed gun will recrew if there are no enemies nearby. If crews are killed but the gun is not destroyed, Germans that are familiar with this weapon (roughly 10%) can recrew the stationary. If guns are left behind and the player retreats it is possible that Germans will recrew the gun as well.
- Added Camnet outline when attempting to build in classic mode
- Buildings cannot be built too close to each other anymore in classic.

From community:

Are you having a hard time finishing the beach map in the Campaign? Check out Puguasu DDay with honour while facing SS troops to catch maybe a tip or two.

Also, check out his Aure valley with Honor guide. A good drop of info since Aure valley can get pretty tricky if you don't know what you are doing.

Check out Zeterman having a hard time in Brest but still pulling it off.

Check out caliigulasAquarium
playing MNB and doing fairly well.

Well, this is it for me folks, I hope you dig the new features and changes. There are a few in here so we will be fixing issues and adjusting as we go in the next few days.

respectfully,

urb


赏金游戏 Playtest - 开发人员1号


Preface
"Bounty Game" developed by Bounty Game Studio - this is a new style multiplayer battle royale game, in the game, you will be a contestant in this game of life and death, and 50 people around the world. Famous players escape and fight together, eliminate all opponents in different levels, enjoy the fun of confrontation in the process of burning brains, and obtain the crown symbolizing victory and wealth, and compete for the prize money of the competition!

Activity time
Kuaishou Platform:March 30-April 28, 2022
Douyu Platform:April 2 - May 2, 2022
Huya Platform:April 4-May 5, 2022
Bilibili platform:April 4 - May 4, 2022

Registration by channel
In each channel, click "Personal Center" - "Host Recruitment" - "Single-Player Hot Game" - "Bounty Game", and select the "Bounty Game" section to register the host.
And join the Bounty GameAnchor community:【839485861】;To enter the group, please modify the format of the group business card, such as: Kuaishou-XX.
Ps:The specific registration method of each channel is subject to the official announcement of the platform.
Kuaishou platform registration link:https://ppg.m.etoote.com/doodle/BohkKmTA.html?hyId=jimu_BohkKmTA
Douyu platform registration link:https://www.douyu.com/member/anchor/recruit_detail?id=10145
Huya platform registration link:https://blog.huya.com/news/35457


Prize setting
Ps:Rewards are the same for all platforms
lucky prize


Participation Award


Popular anchor award


Explosive Liver Award


Official game cooperative guild recruitment
By joining official guilds of various channels, you can additionally get the [Bounty Game] main game activation code and game materials. For details, please contact the relevant person in charge after joining the guild!
Official guild group:938371376

Activity Rules
Due to the different participation channels, the rules of the respective channels shall prevail.

Participation channel
Bounty game - 开发人员1号


Preface
"Bounty Game" developed by Bounty Game Studio - this is a new style multiplayer battle royale game, in the game, you will be a contestant in this game of life and death, and 50 people around the world. Famous players escape and fight together, eliminate all opponents in different levels, enjoy the fun of confrontation in the process of burning brains, and obtain the crown symbolizing victory and wealth, and compete for the prize money of the competition!

Activity time
Kuaishou Platform:March 30-April 28, 2022
Douyu Platform:April 2 - May 2, 2022
Huya Platform:April 4-May 5, 2022
Bilibili platform:April 4 - May 4, 2022

Registration by channel
In each channel, click "Personal Center" - "Host Recruitment" - "Single-Player Hot Game" - "Bounty Game", and select the "Bounty Game" section to register the host.
And join the Bounty GameAnchor community:【839485861】;To enter the group, please modify the format of the group business card, such as: Kuaishou-XX.
Ps:The specific registration method of each channel is subject to the official announcement of the platform.
Kuaishou platform registration link:https://ppg.m.etoote.com/doodle/BohkKmTA.html?hyId=jimu_BohkKmTA
Douyu platform registration link:https://www.douyu.com/member/anchor/recruit_detail?id=10145
Huya platform registration link:https://blog.huya.com/news/35457


Prize setting
Ps:Rewards are the same for all platforms
lucky prize


Participation Award


Popular anchor award


Explosive Liver Award


Official game cooperative guild recruitment
By joining official guilds of various channels, you can additionally get the [Bounty Game] main game activation code and game materials. For details, please contact the relevant person in charge after joining the guild!
Official guild group:938371376

Activity Rules
Due to the different participation channels, the rules of the respective channels shall prevail.

Participation channel
Community Announcements - Laura_GOP


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The Governor of Poker 3 Team

NosTale - Anime MMORPG - [CM] Daveius GF


Between 02/04 (from 11 AM CEST) and 04/04/22 (11 AM CEST), spinning the NosWheel is 30% cheaper!
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