Apr 1, 2022
VTOL VR - Paolo
This update enables support for custom multiplayer missions. You can now create multiplayer campaigns in the mission editor, and host lobbies with multiplayer missions from Steam Workshop!
There are also numerous bug fixes for multiplayer, existing missions, AI, etc.
The AH-94 has also been updated with some new HUD features and bug fixes.

Full list of changes below:

VTOL VR Update v1.4.0
General
  • Fixed: weapons mounted on the left side would always be selected first if switching away from and back to a weapon type
  • Fixed: Reload All wouldn't reload used external fuel tanks
  • Updated Unity version to v2020.3.30f1
  • Fixed: death when rolling right after spawning
  • Disable debug camera in editors
  • Fixed: black screen if localization files fail to load (skip loading localization in this case)
  • Fixed: guided bomb guidance did not calculate trajectory correctly at lower than 200m/s
  • Changed GPS HUD sight inner circle to scale with altitude to indicate proper release window
  • Fixed: audio would not return to normal volume if switching scenes while blacked out
  • Changed F/A-26B and F-45A radar scan to align with nose since horizon-relative elevation is not adjustable
  • Fixed: Aircraft radars would still transmit full range radar sweep pings while hard-locked
  • Fixed "park ave" style building roof colliders
  • Fixed "StepBldg" style building roof colliders
  • Fixed: HUD time to impact did not work properly when two AIM-120s were fired from the same equip
AV-42C
  • Fixed: repairing engine would not set it to the current tilt until tilt is modified
  • Fixed: tilt indicator didn't work if left engine was destroyed
  • Fixed: no tilt audio if left engine is destroyed
F/A-26B
  • Fixed: full range radar sweep pings would still occur when in boresight mode
  • Fixed: after quickload, right engine had no afterburner effect until throttle moves
  • Fixed: sometimes unable to hard lock a softlocked contact
F-45A
  • Fixed: internal weapons could be selected first when switching to a weapon type even if external weapons were still available
  • Fixed: players list scroll buttons used wrong controller button
Multiplayer
  • Added support for Steam Workshop campaigns
  • Fixed another crash for non-AH-94 owners in missions where AH-94 is present
  • Fixed: error when attempting to create a private lobby after a previous network routine crash
  • Fixed: spawned in wrong vehicle if multiplayer spawns were placed out of order
  • Fixed: network crash when there's a kick/ban vote
  • Fixed: briefing controller did not appear to sit at lectern for new player joining
  • Fixed: sometimes RWR ping would incorrectly come from a fired missile instead of the aircraft
  • Fixed: network crash when oil rig is destroyed (I wasn't able to repro, so if it has happened to you, please try it)
  • Fixed: error when creating another private lobby after previously hosting a private lobby
  • Added team score to scoreboard (mission dependent)
  • Briefing room voice chat volume is persistent
  • Fixed: could see dead unit icon in nav map when joining late
  • Fixed: slots could be interacted when not visible in list in briefing room menu
  • Fixed: could still spawn with gear up on certain built-in MP missions
  • Fixed: AI aircraft engine throttle and heat was still not synced for clients
  • Fixed: sometimes, AI aircraft would be killed when a client joins
  • Fixed: wobbly/jittery AI aircraft far away from host, made a2a refueling difficult, gun sight jumping
  • Added confirmation dialogue when joining lobby
  • Return to main menu if attempt to join team times out
  • Show different message when host times out vs when there's a local error
  • Added support for Drone Carrier unit
  • Fixed: soldiers wouldn't get out of the AV-42 if there are multiple drop-off objectives on the same waypoint (especially after respawning, affected CTF mission)
  • Show positions of known units in briefing room map while mission is ongoing
  • Added Block feature for host to automatically ban players from new lobbies (can be undone)
  • Fixed: Player didn't get properly removed from roster if game is force-closed or crashes
  • Fixed: bullets fired by other players can appear to not come from the end of the barrel if vehicle is moving
  • Reduced memory allocations/garbage
  • Fixed: remote bullets appeared clumped together for high rate of fire guns
  • ATC: sync parking space reservation
  • ATC: sync runway usage reservation
  • Added invite and block buttons to in-cockpit players menu
  • Fixed error caused by rocket artillery when client joins
  • Fixed error caused by incoming voice data buffer size
Mission Editor
  • Enabled multiplayer campaign editor
  • Added actions to modify team score
  • Added conditional to check team score
  • Added scenario settings to grant score points for kills or deaths
  • Fixed score tooltips in scenario info
  • Set cursor to unit rotation when jumping to unit position
  • Fixed: trigger event firing itself would cause infinite loop/hang
  • Fixed: Unit List conditionals with a unit that had been deleted would always indicate a unit in the list was dead
  • Added function to convert singleplayer campaigns to multiplayer
Units
  • Fixed IRAPC LOD issue
  • Fixed: AI Aircraft was unable to take off after rearming on a carrier
  • Fixed: rotating radar model would stutter
  • Fixed: AI pilots didn't calculate impact point for high drag bombs correctly
  • Fixed: MAD-4 radar wouldn't disengage when commanded to in singleplayer
  • Fixed: Team B tank couldn't kill Team A bunker
  • Fixed: Ground vehicles would swing wide on turns when following a leader on a path
  • Fixed: ASF-58 radar did not sweep properly, causing extremely narrow field of view
  • Fixed: ASF-MRM max launch range setting was too small, causing ASF fighters to not engage RWR contacts until they were very close
  • Increased range that AI pilots will engage RWR contacts if they are hard-locked

AH-94 v1.1.0f1
General
  • Fixed: Clear Waypoint button in front seat could not be pressed
  • Fixed: Damaged rotors could not be folded
  • Fixed: repairing damaged rotors would not remove broken rotor model
  • Fixed: quicksave/loading after repairing damaged rotor would damage it again
  • Fixed: clear waypoint button made beep noise with no battery
  • Fixed: RWR audio would not be muted when the RWR is off
  • Fixed: could not toggle autopilot with flight collective when landed
  • Fixed: HUD weapon reticle visually lagged when other pilot is controlling weapons
  • Added copilot look direction indicator to HUD
  • Added TADS field of regard indicator to HUD
  • Added sideslip indicator to HUD
Multiplayer
  • Fixed: deaths did not count on scoreboard
  • Fixed: setting landing gear lever would cause other player to let go of a control if they had previously touched the landing gear lever
  • Synced the front and rear RWR switch state
  • Fixed: equipment jettison didn't work properly for gunner/copilot
  • Fixed typo in Urban Liberation briefing
  • Fixed: sometimes AIM-92 seeker would not work properly after gunner/copilot fires it
  • Fixed: radar target position would be updated despite being occluded if gunner/copilot tries to lock it
  • Added gunner seat permission request
A Day of Maintenance - bighandinsky
Hey folks! Time for a new devlog, this one is partly inspired by me wanting to shed some light on some of the robots you'll be interacting with during your time in Day of Maintenance (aaaand it's also because people voted for it on my twitter poll 😁)

Now then: who are the truck gang?

Let’s start with GC-53AN, or “Ground”, the player character - who’s a stoic, pretty direct guy-robot. He inherited an MSSIRT from a human operator, and parts of that may have rubbed off on this deadpan fella. You somehow struck lucky when waiting for a routine check-up by meeting OA-R8YE (Orby), and then... well you just kept in touch, then kept chatting, and now you two are close boyfriends 🤖💌🤖

But what about the other robots?

Well, starting with (my favourite):



Who is usually kept in line (but in a gentle way) by:



Now Jamie-Jane is a pretty old lady. But she isn't the oldest 'bot on the crew, that mantle goes to:



But who's the 'youngest' of the lot?



One interesting idea we toy with in-game is the idea of "Fascinations", where robots develop a thing they get extremely interested in. This can sometimes be lost, or dulled, or plain switched after a routine refurbishment occurs. These 'refurbs' occur every 5 years - the healthy lifetime of a normal robot's wetware. Garamond is a crew-member who recently went through that:



And finally, we have one last member:



~

And that’s it! It’s been long enough that I genuinely don’t recall when we brought in the truck gang characters, but you can thank spdrcstl for that. I know I had fun drawing their portraits.

Anyways. That's another blip in the timeline leading up to release (on APRIL 22ND), hope you all are hype!

Happy fixing.

🚒🤖💘🤖📡
Train Valley 2 - Osja AA-gun
Hello friends! Every Friday 17:30 UTC/GMT we hold a “Let’s play together” competition. During next 24 hours everyone is welcome to try and score the best time in a preselected level. Join our Discord server and keep Discord running while playing — your results will be automatically published in the #lets-play-together channel. You need to get 5 stars to qualify.

Glittering prizes include:
1) Top 3 winners receive one random card each. Collect 18 locomotive cards and advance to next set of 6 all new cards! Complete that second set and enter a final tier of 2 very special and super limited cards! Assemble 26 cards and receive a special prize. Easy!
2) Every player registered by our Discord bot has a chance to get a card. The number of cards depends on the number of participants: one additional card for every 10 train connoisseurs on the list. More players means more prizes!

Visit our Discord server (#lets-play-together channel) to learn more.

A level we are playing this week is
https://steamcommunity.com/sharedfiles/filedetails/?id=2782272145
Just open the game - there's a link right in the main menu.

Good luck everyone!
Planet TD - Next in Game


Hi, everyone! 🙌
We are happy to announce that our game Planet TD is in early access on Steam! 🥳

Prepare to defend the solar system against invaders! The solar system, which has been living in peace for years, is occupied by robots sent by an advanced civilization. There are 4 different planets in this star system that you have to defend.⚔️

https://store.steampowered.com/app/1859490/Planet_TD/?snr=1_5_1100__1100

Key features:
  • An epic defensive battle!
  • Easy and fast gameplay!
  • Replayability with different strategies!
  • Sweet Low Polygon graphics!
  • 6 different types of towers!
  • Different upgrade options for each tower!
  • Possibility to develop 3 levels for towers during the game!
  • Level-dependent enhancement options!
  • 4 planets with different characteristics!
  • Snowy and glacial maps, desert, and arid lands, greenery mountainous
  • 25 different enemies. Drones, tanks, bio-robotic enemies, and much different ground and air vehicles!

❗️ Don't forget to give us feedback about Planet TD on our Discord server!
❗️ Next in Game Official Discord: Join our Discord!

That’s enough for today’s blog, we would like to see all of you on our page.
We can’t wait to bring the full version. 🚀

Hope that you can try our game and give us your feedback! 🤓

Syberia: The World Before - Team Microids
Whether you’ve been with us for almost 20 years of Syberia or you’ve just discovered the adventures of Kate Walker, the whole Microids and Microids Studio Paris teams would like to express their most heartfelt thanks to everyone who participated to the creation of this game or played it, and to all the fans expressing their support on Facebook, Youtube, Twitter, Discord and Instagram.

This game was made possible through continuous support from Benoit Sokal’s work fan’s, and we’re thrilled with the warm welcome players have extended to our game. We know he would’ve been touched. Thanks to your enthusiastic feedback we want to continue improving our game for players everywhere and pay homage to the Syberia license



So once again, thank you!
无限战魂 Infinity BattleSoul - ylgames_czz
同学们,大家好,全新的玩法现已更新上线!
在未来的阶段更新中,我们还将陆续更新更多有趣的新玩法以及新的神秘商人,努力丰富《无限战魂》,将游戏做的更有趣。
更新内容概览:
  1. 将原无尽模式调整为每一层在不同玩法中随机生成
  2. 新增玩法-无尽模式:圣魂城外围
  3. 新增玩法-无尽模式:圣魂城
  4. 新增玩法-无尽模式:无限回廊
  5. 全新的商人系统
新玩法概览
  1. 圣魂城
    以竞速击杀为目的的战斗玩法,战场中剩余敌人的数量直接决定了BOSS的强度,剩余敌人越少,BOSS越弱,但耗时越多,评分越低。玩家需要合理评估团队战斗力,用最短的时间击杀BOSS;
  2. 无限回廊
    以存活时间为评分标准的战斗玩法,战场中会不断生成越来越强的敌人,在补给短缺的情况下,如何存活的更久,将是最大的挑战;
  3. 角斗场
    以击杀BOSS为目的的战斗玩法,与强大BOSS的面对面交锋,是被碾压,还是碾压,是轻松终结,还是苦苦支撑。一切用实力说话;
新商人系统概览
  1. 新增神秘商人
    玩家可以通过升级商人来获得更多售卖物品与稀有商品,如何分配资源,合理的利用商人的锁定、刷新、升级功能来获得最优收益,对玩家来说将是一个全新体验;
  2. 新增神秘战魂器商人
    以刮奖的形式来获得战魂器,每一次刮奖都是一次惊喜交加的体验,所以今天你刮了吗?
Labyrinthine - Valko Game Studios
- Fixed a few issues with colliders
- Fixed some lighting issues
- Fixed an issue where cameras could be tilted
- Fixed an issue preventing you from choosing certain hats
- Fixed double highlighting when choosing cosmetics
- Enabled unique hat for sewers
- Changed corn material so it doesn't react weird with light
ImmaterialAI 5 - NOCLUE
Today we’re bringing update “Root”, named after our biggest new feature - the Ancestry Filter - which can calculate and show you all your root/parent/child nodes right on the home page.

Used alone or in conjunction with other filters it adds a whole new dimension to your home page, now being able to further expand your searches into results like e.g. all focused root worldviews, all in-progress (task wise) parent feelings, all favorite child tasks and that’s just the start, all results further filtered by your search bar text input.

Ancestry filter
  • available on the home page’s search bar
  • tap it to cycle between showing only root, parent and child nodes, auto-generated using existing nodes and ‘parent’ links
  • unlocks at level 18 for Plus users
  • use separately or in conjunction with any other existing filter on the home page
UI
  • new UI mode (set as default for all new users)
  • content bubbles are now smaller
  • all throughout the app UI boxes will match the UI mode you selected in Settings (in Bundles, Onboarding, Import/Export)
  • item categories (e.g. data, flow, function, filter, etc) have their title on the homepage update: bigger, bolder, color matches content's color
Fixes
  • 'Beyond the veil' and path selection finally readable on portrait devices
  • Crashes during tutorial
  • bugs while navigating left to home
  • home page genereation
  • toggle "show locked features" not being consistent
Other
  • source tracing for Sizing box generation added
  • internal NTs excluded from searches on the homepage
  • pagemode is now ON by default for all new users
  • icons changed for Bundles and Library
  • node menu actions icon colors updated
See you in!
-Claudiu
Noch - Sad Horse studio
We plannes to release second chapter much earlier. And comepletely. But it went too big. So we cut it on two parts, each part contain around 2 gameplay hours. Pandora 2:1 is already avialable on Steam and due nex couple weeks we will update it with Pandora 2:2.
Check our trailer!


There was a hard choice - to cut and burn part of Noch to make it faster and shorter, Or tell the story the way it appeared in our heads and later. We want to tell the whole story. To be epic.


Who's Your Daddy?! - Needo
Hello Daddy Babies and Baby Daddies.

We are excited to announce the release of the new Who’s Your Daddy?! Daddy & Baby skins, The Baby Daddy and the Daddy Baby! Baby is now a Daddy Baby and Daddy is now a Daddy Baby! Choose your Baby Daddy or Daddy Baby today!



Jump into Who's Your Daddy?! and tryout the new baby daddy baby skin or daddy baby daddy skin right now!
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