Tentacular - Firepunchd Games
* fixed issue when using non-default controllers with certain headsets
The President - Pasteq Studio
And here it is! The brand new and first trailer of The President is out! After days of hard work, you can find it on youtube or on Steam, so enjoy it!

Sacha
Pasteq Studio
Landlord's Super - MinskWorks
The following post is taken from our blog. For previous updates, please visit our website.

April
Month 23 of Landlord’s Super Early Access.

After hitting our latest milestone, we spent the past month between working on the Traditional Furniture & Tenant Update, and attending the Game Developer Conference in San Francisco. Let’s take a look at what we’ve worked on and what we’ve learned.

New Furniture
We’re well into Phase 1 of the current roadmap, meaning work on the Traditional Furniture & Tenant Update is underway.



Most of the traditional furniture has been modelled, textured and hooked up into the game. Though we still need to set up the new furniture catalogue, create the new tenant and design and implement logic regarding furniture unlocks, and tenant tiers.

No dates as for when this stuff hits either InDev or Main Branch yet, but we’re excited to get more build freedom into players hands soon!

Mods!?
Yes, Landlord’s Super now has Mods!

All credit goes to Moojuiceman over on the Minskworks Discord for these. Details from them below:

How to install mods: You will need BepInEx 5, which you can get from github. Here is a direct link to the 64-bit version of 5.4.19 which works with the game https://github.com/BepInEx/BepInEx/releases/download/v5.4.19/BepInEx_x64_5.4.19.0.zip Unzip the contents into your Landlord’s Super game folder, next to the LandlordsSuper.exe. You can find it via Steam by right clicking the game > Manage > Browse local files, or by clicking “Streaming Assets” from the game’s main menu then going up a folder. Start the game once so BepInEx creates all the necessary files and folders. You can then download any of these mods and put the .dll file into the BepInEx\plugins folder. Some mods have configurable options, these are stored in BepInEx\config\<Modname>.cfg IMPORTANT: Since the game is still in development, some mods might change or break with updates. Also since these alter how the game works, any bugs might be due to the mods and shouldn’t be reported to bug-reports unless confirmed to also be present when playing without mods. You can report suspected mod bugs over on the discord.

None of my mods should affect save files, but as a precaution it’s wise to backup your save files anyway. They can also be useful for developers to debug issues, both with mods and the main game. To backup saves: From inside the main menu of the game, click “Save Data” to open the save folder. Make a copy of the “LandlordsSuper” folder, either to another location or as a new folder name in the same place.


To backup saves:
From inside the main menu of the game, click “Save Data” to open the save folder. Make a copy of the “LandlordsSuper” folder, either to another location or as a new folder name in the same place.

Name: Better Wheel Barrow
Functions: While moving the wheelbarrow, you can hold the alt fire button (default right mouse) to dump the contents. This restores physics to the cargo (like when you stop moving it), and tilts the front down a lot. You can then walk backwards to remove the wheelbarrow and leave the contents there. You can also pick up multi-stack items (bricks/shingles/tarred roof planks) from the barrow by holding the run button (default Shift). If you don’t hold it, the default behaviour of re-placing the item you just picked up remains. With it held, the hovering blue indicator won’t appear and you can take multiple items like you can from the ground.

Download here : https://www.dropbox.com/s/58d30evw6kgt1jx/BetterWheelBarrow.dll?dl=0

Name: Strongman
Functions: Allows you to increase the amount of multi-stack items (bricks/shingles/tarred roof planks) you can hold, and the amount of weight you can carry without losing your ability to sprint and jump, or losing hygiene when picking/placing heavy items.
Config options: Max Shingles (also used by tarred roof planks), Max Bricks, Weight Limit

Download here : https://www.dropbox.com/s/7oj20cb9chs92i4/Strongman.dll?dl=0

Name: Site Cleaner
Functions: Adds keybinds for cleaning tools and materials from the build site, as happens when someone moves in.
Config options: Clean Tools Key, Clean Materials Key

Download here : https://www.dropbox.com/s/fiq3b2tjwb2yohu/SiteCleaner.dll?dl=0

Name: Xray
Functions: Adds a keybind to toggle visibility of the currently held item. Useful to see where you’re going when carrying large items.
Config options: Toggle Key

Download here : https://www.dropbox.com/s/k4bas27rzvaypfx/Xray.dll?dl=0

Name: Express Delivery
Functions: Makes Winston teleport from the store to your house and back again instead of driving. No more waiting for items to arrive or being able to use the shop again (and no more driving mishaps)

Download here : https://www.dropbox.com/s/25z02l9z31qpz97/ExpressDelivery.dll?dl=0

Name: Shifty Shingles
Functions: Adds a “left align” option to shingles. When placing shingles, right click to toggle between centre, right align, and left align

Download here : https://www.dropbox.com/s/x1vee1jbntxrd6d/ShiftyShingles.dll?dl=0

Remember!
Join the discord
to support Moojuiceman’s work, report any issues and follow all the new mods and updates.

GDC

We spent a significant portion of last month over at the Game Developer Conference in San Francisco.

We spoke to many other developers and publishers trying to learn as much as we could about how to make and sell games in 2022. Our goal was to try to understand what we could be doing better to extend the dev life of Landlord’s Super, and how we could get better awareness of the game. We really think the game deserves the moniker of being the Quintessential Construction Simulator, and we’re committed to building a game to reflect that.

Expect to see us trying new things, and asking our communities input on this in the near future. This is going to be a big year for the game, our studio and the community.



Community Highlights

Special thanks to Moojuiceman for the modding support, but also shout outs to Dialupdude showing us the way Landlord’s was meant to be played (Check out dialupdude on twitch for more https://twitch.tv/dialupdude ) and Cleetus for showing us how the soundtrack was meant to be heard.




All the best,
Greg
Scathe - madison@kwalee
Are you ready to wield the explosive Ripper and take on the Twin-Cannon King? 👹

In the updated version of our demo, you’ll have the exclusive opportunity to try out one of our new weapons and test your skill against mini-boss Thrash!

But what rings of fire will you have to jump through to play this new demo?





We’re not monsters, so we won’t make you walk over hot coals to get it. All you need to do is join our Discord server, where you’ll be able to request a code and gain access to the updated demo straight away! 🔥


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The new demo will also be featured on the Kwalee stand at WASD in London and PAX East in Boston, so stop by and take part in our brutal speed-running competition. The winner for each day will receive a free copy of Scathe on launch! 🎮


https://store.steampowered.com/app/1154830/Scathe/


As always, don’t forget to follow @scathefps on Facebook, Twitter, and Instagram for the latest gameplay updates, screenshots, fiery memes, and community contests!


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Outbreak Island - Raywantstoplay
Hello, detectives!

Today we're going to talk about so-called open-world mazes. What are they and why is it more interesting to play with such mini-labyrinths?




As you explore the open world of Outbreak Island, you will often stumble upon similar locations. There used to be working plants, factories, science bases, and cities. Now it's a jungle where it's easy to get lost. But if you look close enough, you can find your way!





In such locations you can find additional useful equipment, as well as clues and plot details.

What do you think of it? Share your feedback in the comments under this devlog or on our Discord: https://t.co/haIrhHEcvQ

Also, don't forget to subscribe to Twitter! Sometimes we post funny stuff about Outbreak Island development there. @OutbreakIsland
Teamkill - Niko
Hello again!

Just a quick update to fix a few issues mostly introduced by the last update... whoops.

  • You should now be able to apply the Teampill mutator from the lobby as well as the main menu
  • Fixed issue where modes other than Teamkill wouldn't load properly, sorry about that!
  • I've tried extending the spawn protection timer from 1.5 seconds to 2.5 seconds, hopefully this will help a little in the case of weird spawn points.
  • Falling to your "death" on Skylines in Team-Teamkill shouldn't try to punish you by putting you on your current team anymore
Forsake: Urban horror - Unseen Interactive
Just one week after the release of Forsake in early access, many of you are actively participating in the development by giving us feedback on discord: https://discord.gg/vgrdZfp

Thanks to your messages, we are fixing bugs and making changes to improve your horrific experience as soon as possible!
That's why we're already offering you a new update!
Thank you very much!

Update content of V0.2.0

Optimization
- Level Design rebuilt in the school, roof and outside deleted (considered useless and resource intensive)
- Tweak settings of the camera's post processing

Physics
- Fix the doors and drawers, to avoid collisions issues
- Doors open in the opposite way that the player
- Fix several hitboxes

Monsters
- Fix AI and tweak in multiple ways (avoid to freeze, attack further away when the player is hide on object)
- New animations (stun and damage)
- Lower attack damages

Equipments
- Initial equipement not dropping anymore when dying (the player keep it for him)
- New projectile item can be used : the light stick (that can stun the monsters)
- Increase light intensity of the lantern
- No more knife (considered not a good way to fight the monsters)
- Max ammo for weapons reduced

Others improvements
- New objective : find the 3 relics
- Try to fix keybinding issue
- Fix mecanism direction of secrets doors
- Some textures modified/fixed
- Texts with less spelling mistakes and better comprehension
- New error message (when you try to invit a friend with Steam overlay disabled)
- Message to indicate the exit opened
Escape Simulator - ps_Tom
1.0.20872 - Hotfix Release

  • Fixed crash with wrong format workshop rooms (stuck on menu screen with % signs)
  • Fixed download and unsubscribe buttons
  • Egypt - Room #2 - Chamber of the Dead - fixed Scarab puzzle in multiplayer
Isonzo - Wilson
Exciting (unplanned) news!
Some of you internet sleuths may have spotted retail versions of Isonzo being offered online…


We’re happy to confirm that we have partnered up with retailers to arrange a physical edition of Isonzo. That means Isonzo will be appearing in selected stores around the world.

More information about the physical and digital editions - including pricing - will be shared with you in the next dev blog!

Note: some of these retailers are stating a release date of June 30 - this is only a provisional release date. Once we have a release date set, we'll let you know. Until then don’t be April fooled - make sure to hear it from us first!
WW2: Bunker Simulator - Bedaman


Soldiers!

We have just deployed another update - Hotfix #13

Huge MILITARY THANKS to all PLAYERS for the great support!!
This update further improves our soldier companions, balancing them and giving them their own health parameters, as well as fixing some bugs.


Companion healing and HP tunning.

In the name of the game balance, we had to lower the HP pool of allied soldiers.
Now they ain't invincible as they were before, but they can still hold their ground!
You can now heal them by using any healing item on them, if you have any medicaments in your bunker they will heal themselves in critical situations too!
Your soldiers don't have as much health as before, so keep that in mind.

Companion accuracy balancing.

Now allied soldiers have reasonable aim (not godlike as in the previous update), their bullets will still reach targets, however, they may need to fire a shot or two more to do so.

Companion Thirst, Hunger, and Energy

Now not only the player character have the health parameters! From now on your people have Thirst, Hunger, and Energy bars too.
Don't worry tho, they can take care of themselves. Leave the food on the stove and water in the cups and they will eat and drink on their own when they're hungry or thirsty! You can feed and give them drinks yourself too.

Community flags added

Added a bunch of community-created flags from our Discord to decorate your bunker! If you want to have your own creation featured in-game send it to us on our Discord: https://discord.gg/XSvDn5e3Zp

Additionally, all of the reported bugs have been squished!

Companion improvements incoming:
- Utility orders (taking the rubble out and finishing the sandbags projects)!

Other Incoming content:
- improvements to enemy AI;

- Companion Healing and HP tunning; DONE
- Companion Thirst, Hunger, and Energy; DONE
- bunker doors mechanic; DONE
- mines field and mechanics improvements; DONE
- anti-tank gun improvement; DONE
- features to be announced soon... Christmas is coming :-)) DONE
- audio improvements; DONE
- additional save slots; DONE
- new tutorial; DONE
- key bindings; DONE
- trash can for useless items/ingredients; DONE
- looting enemy ammo from the weapon; DONE
- inventory improvement (assigning items to hot keys by hoovering; slot scrolling, shift information); DONE
- companion marker; DONE
- enemy body disappear after looting for less powerful PC; DONE

We will do our best to reply asap to your suggestions/feedback.
Constantly monitor all the information flow on every channel - many thanks for that!

If you will encounter any problem feel free to put it on the Discussion panel or our server:


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