Many congratulations to rjc210 for the individual Rank 1 position, and to FlowerPower (FLOW) for the Rank 1 Stable Club position for March. Huge congratulations to everyone, and to all the Stable Clubs for the positions you achieved, great job! Let the battle commence for those places in April! :)
Hello, all "novelists" in the new version, during this time we are working hard to make the new version, and the program is also rewriting the underlying framework.
The game framework has changed beyond recognition, so I took the art team to draw and design new content. However, while designing, I feel that the art does not seem to have a lot of work before the program can fully run. What are you talking about? Beating a child on a rainy day is also idle. Since the workload of art is far less than that of programming, why don't we do something more meaningful? So my head was hot again, and I made a decision that I don't know if it was the right one: optimize the style of painting!
As we all know, there are two main determinants of the style of the game: the first is the UI, and the second is the scene. So we redesigned and discussed the UI, and released several versions in the middle, and finally settled on a good version to make our game look a little better. This is our new UI design! Isn't it so good looking?
After calculating the workload, the current progress of the new version should be about 10%, but we are confident that it will be completed in the shortest possible time! (Before because of the epidemic, all of us were locked at home for 6 days, and the art was locked at home for 10 days. This gave birth to my idea of modifying the UI. After all, working and communicating at home... The efficiency is indescribable. Hope In the next days, the epidemic situation will change quickly!)
Well, the progress report before the Qingming Festival is almost that much. After the festival, we will improve the UI and continue to optimize our scene, so that the combination of the scene and the UI can make our game look more comfortable (Niu X). The program will also continue to modify and advance the underlying logic, making it more stable and reliable for us to add new gameplay later.
Finally, I would like to thank all the "novelists" for their support and attention. Every praise from you is a great encouragement to us and gives us the motivation to move forward. I also hope that all "novelists" can support us in the days to come. Thanks!
PS: If you have any suggestions or comments, game BUG feedback can join our exchange group: 120067130 feedback to us.
-fixed desert hostage mission not loading -some performance fixes -fixed duplicate items in stores -fixed issues with pausing and UI -possibly some fixes to issues where units/research disappear or aren't persistent
Regarding the last one, I still haven't been able to track down what causes this because I just can't seem to replicate this bug, but many people have reported this bug so I've taken a few guesses at what might be causing it.
I'm not too confident the changes I made fixed it (though it might have), but in any case, I've put some error statements in various parts of the code so that it's easier for me to find out where the problem is. However, since I can't replicate this bug, it would be helpful if any of you guys who encounter this bug could send me the player.log, or just exit the game immediately once that bug happens and just tell me what the last few lines say.
Where is the player log? You can find it in the following:
Go to your main drive, for most people it would be C: but go to whichever drive you installed ur OS on. In that drive, look for the folder Users, and then go to the user that you use. If you don't have separate users on your computer, just go to whichever folder is there. You may have to check "Show Hidden" to see the folders. You can do that by clicking the view button at the top, going to show, and checking the show hidden
In that folder, look for the AppData folder. I think this is hidden by default, so you definitely have to check the Show Hidden as shown above at this point. Within AppData, look for LocalLow, then ApplesauceDev, then SPECWARTactics. Inside you can find your saves, characters, and most importantly, the player.log which basically outputs error messages that your latest game session had. If you don't have that, the player-prev.log might be there instead, although that should actually be the game session prior to the latest.
You can just open a new thread in the discussion or contact me however you want and either send me the file itself, or if you quit the game immediately after the bug happened, you can just copy paste the stuff at the bottom and I can just look through that since that would be the relevant part anyway.
Thanks for the help, and lemme know if you encounter any new bugs, or old bugs as well.
• Added Quad Bike. • Added Dune Buggy. • Added Golf Cart. • Added Bumper Cars to Carny Road. • Vehicles are limited to 3 per player one of each model on dedicated servers. • Recall a Ride stations have been added to all maps, these stations can be used to recall a lost vehicle. • Repair kits can now also be used on Vehicles. • Item grades have been enabled on all Vehicle parts - this system will be further developed in the future to have larger effects on your Vehicles. • Inactive Vehicles will start to decay after an hour if left outside the range of a player’s base. • Vehicles can be picked up and they will retain their health, color and fuel. • Vehicles when damaged to zero health are able to be picked up by anyone in all game modes, this is the only way a Vehicle can be stolen and reset to a new owner. • Vehicles paint colors can be changed using Spray Cans. • Higher grade fuel tanks offer higher fuel capacity. • Higher grade engines offer better fuel economy. • Higher grade batteries offer better durability. • Headlights will drain your battery durability overtime if active.
Vehicle and their component can be found by looting, you can also find blueprint for each vehicle frame, frames are then placed and components are added for completion.
Vehicles come with their own components and inventory.
Vehicles can be driven in both First-person and Third person view.
Each vehicle comes fitted with its own Fuel Gauge, this gauge will flash red when you're nearing the end of your fuel supply, so it's best to carry some extra 2 Stroke fuel or head back to base before the indicator starts flashing or your vehicle will be stranded there.
Recall a Ride Stations
Vehicle Selection
Added
• Added Region filters to server browser. • Added Hunger and Thirst multipliers server settings. • Added Decay multipliers to server settings. • Added NPC Spawn multiplier to server settings - Please keep in mind currently increasing the amount of NPC will hinder the game and will result in lower FPS. • Added DropOnDeath server settings. • Added French (FR) Translations. • Added Brazilian Portuguese (PT) Translations. • Added the ability for a clan leader to assign a clan sleeping bag. • Added new water Oasis locations to the desert biome. • New Rise Island Location Forgotten Temple added. • The game now creates a backup save file before loading a local game. • Added AMD FSR - FidelityFX Super Resolution Support. • Added Texture Streaming Limit to Graphics Settings - try adjusting this setting if your landscape is blurry. • Added searchable Beehives. • New Crocodile NPC added. • Added Architect Item Perk to building plans this perk reduces all building costs. • Added Chippy Item Perk to all Hammers this perk reduces the cost of building. • Added Magnet Item Perk to all Pickaxes this perk increases the chance of finding rarer resources. • Added Geiger Counter volume slider to sound settings. • Sand Pile Nodes added to the Legacy Island Map. • Clay Pile Nodes added to Sunset Town and Log Town areas. • Scrap Pile Nodes added to the Construction Site. • Added Inventory sorting - English Only. • Added Item Tail Bag - Vehicle Item. • Added Item Dead Battery. • Added Item Freddy's vest. • Added Item Alarm System - Vehicle Item. • Added new base part Stick Roof. • Added new base part Stick Gables. • Added new base part Wood Roof. • Added new base part Wood Gables. • Added new base part Stone Roof. • Added new base part Stone Gables. • Added new base part Stick Foundation Ramp. • Added new Stone base parts to research bench and loot tables. • Crouch notification added to Stat UI. • Headlamp and usage notifications added to stat UI. • You can now toggle your characters Headlamp using H. • Added Character Attributes System which can be accessed by using K. • You now earn attribute points when levelling up your character - attribute points will be auto given to match your character rank for older save games. • Added Item Crazy Juice - required to respec your characters attributes. • Added searchable Oil Jacks - these give out Low Grade Oil.
New Character Attributes System
New Roofs and Gables
Forgotten Temple
Bumper Cars
Updated
• Building plan has been updated to support grades and durability. • Fuel Pumps now have a search chance of low grade and 2stroke fuel. • Water Containers are now lockable via the UI. • Lowered Hunger and Thirst consumption rates. • Map Stands now show your Vehicle Locations. • Map Stands now show Recall a Ride Stations. • Updated translations. • Fridge model updated. • Character rank levels adjusted. • Loot is now generated on interaction and takes into account each player’s luck attributes. • Game Music now slowly fades out. • Beams can no longer be upgraded past the level of their supporting Pillars. • Loot and node spawners will now trigger on each new day if not trigger beforehand by a player. • Changed the bunker elevator interaction controls. • Craft speed buffs are now shown on the UI in green if active. • You can now rotate placed walls using the building plan free of charge. • You can now force select ammo types on weapon using the Action Mode Key. • Weapons will auto select the next available ammo type if the selected type isn't available. • You can now mouse click to zoom into the hand-held map. • You can now scrap Tree Bark for Insects. • The number of backpack slots are now displayed on the items tool-tip next to Carry Capacity. • Overall durability on all items has been re-balanced. • Digital Compass now display your coordinates. • Coordinates are now displayed on Map Stands. • Melee weapons and Tools now display their damage vs surface types. • Adjusted melee damage on battle axe and saw blade axe. • Grow rate of plants have been reduced. • Updated Spray Cans with 8 random color stats. • Updated Compass to work with Vehicles. • Thirsty Camel Perk changed to increase hydration intake by percentage. • Swiftly Perk changed to Increase Stamina Regen by percentage. • Some abandoned vehicles are now searchable. • You can now research Car Batteries. • You can now recharge batteries at the battery bank.
Fixes
• Fixed repair kit exploit. • Changed key binding for quick scrap to CTRL + ALT + CLICK to bypass a bug some players where experiencing. • Fixed the master volume not working. • Fixed a number of sounds which didn't have sound classes assigned. • Fixed food items being consumed by cookers when there is no free inventory space. • Fixed whitelists for dedicated servers - whitelisted players of that server are now able to connect without entering a password. • Fixed legacy boulders from being removed on health depletion. • Fixed Fuel Mash being an invalid item. • Fixed not being able to repair Battery Bank Addons. • Fixed engine crash if character is out of world bounds. • Fixed character radiation detected when spawning too close to a rad-zone. • Fixed Greenhouse collision. • Fixed landed airdrops being culled by distance. • Fixed base beam upgrading exploit. • Fixed not being able to collect fired arrows. • Fixed fired arrows not displaying correctly. • Fixed bow not firing from center of the screen. • Fixed arrows not firing in the correct location when to close to an object. • Fixed the garbage around the Grocery Store not being networked synced. • Fixed Inventory item tool-tip still showing when quick moving items. • Fixed the character not being able to jump and move with no momentum. • Fixed a bug that resulted in NPCs spawning in the air and moving sideways. • Improved animation blending for hold-able items. • Fixed the 3rd person pistol hip-fire animation state. • Fixed the C4 Detonator 3rd person held position. • Improved character interaction with objects. • Improved tree re-spawn detection to stop tree re-spawning inside player bases. • Fixed player not dying when bleeding reduces health past zero. • Fixed not being able to use a melee weapon/tool once being repaired if durability was zero. • Improved key rebinding. • Fixed upgrading amount being applied twice when a structure is at zero health. • Fixed Mining Helmet not updating durability when being used. • Fixed chat box scrolling in the incorrect direction. • Fixed base item repair bug when using the hammer. • Fixed an issue when building over 5200 pieces would render the base invisible - this has been temp-fixed by turning off client HP readouts on large bases. • Fixed not being able to restart the same quest if cancelled via the question manager. • Fixed NPCs spawning on top of one another.
Please keep in mind I don’t work on the game full-time as it unable to support day to day living, I do try my best to work on it as much as I can to bring new features and fixes to my players, As I work on this alone it takes time to create these feature and run all the needed tests before releasing them to the public, if you wish to test these new features before there released you can do so by switching to the public test branch via steam beta tab for the game.
Localization updates do take time so if there are any missing translations, please be aware these will be translated in future updates. If you wish to keep up to date with the games progress and current road map, please come join the official Remnants discord group.
As always if you find any issues or bugs, please report them in-game or via the discord group, if there’s major issues or you wish to discuss them in more detail feel free to on the discord group, I do try my best to test every update best that I can but at the end of the day I’m only one person :-). Thank you everyone for your support and feedback.
I released V0.9.4, which was in the beta branch as the default branch. In this version, I added a Trait system. Traits can give your character a different personality in addition to occupations and stats. At the start of the game, you can use points to select traits as many as the number of classes you cleared. In this update, 50 traits have been added.
Alcohol Preference: You like alcohol. You can recover Morale by drinking alcohol.
Cigarette Preference: You like cigarettes. You can recover Morale by smoking cigarettes.
Coffee Preference: You like coffee. You can recover Morale by drinking coffee.
Weather Forecast: You can know of changes in the weather an hour in advance.
Carb Lover: Morale increases more when eating bread or sweets.
Vegetarian: Morale increases more when eating vegetables or fruits.
Deep Sleep: Continuous Sleep bonus is increased by 10% per turn, up to a max of 80%.
Beastly Resilience: Restores from status ailments (bleeding, etc.) twice as fast when sleeping.
Good Stomach: Morale no longer decreases when eating.
Music Lover: Morale increase is doubled when listening to music.
Purity: Each time you burn an unread book or a thick book, your Morale increases by 1.
High Social Awareness: Reliability increases more when communicating with other survivors.
Foodie: Morale gained by eating is doubled.
Parkour: Avoid sprains when crossing windows or fences.
Homeless: You can sleep outside the building.
Neighborhood Resident: Start by knowing the location of the 10 places around you.
Reading Lover: Morale increases by 5 each time a whole book is read.
DIY Lover: Morale increases by 5 each time you craft.
Favorite Weapon: You can set 1 melee weapon as a favorite weapon. Receive a 100% repair bonus when repairing a favorite weapon.
Medicine Resistance: Only half the medicine’s strength is applied.
Petty Thief: Locked doors or windows can be opened without tools.
Quiet: When you’re inside a building at night, zombies won’t notice you. (unless you light a fire)
Open Possibility: When you acquire a Survival Skill, select a Survival Skill from 4 instead of 3.
Cautious: If you do not move for one turn, you recover 2 additional AP on your next turn.
Steel Stomach: You won’t get sick from eating spoiled foods or raw foods.
Exquisite Dismantler: You get another piece of meat when you dismantle an animal.
Veteran I: Start with the occupation’s unique perk level 2.
Sleep Lover: Morale recovered through sleep is doubled.
Nocturnal: Energy is not reduced at night.
Thorough Preparation: Prepared plenty of supplies at the starting place.
Shooting Training: Ranged weapon proficiency will increase by 2.
Light Eater: Satiety reduction per turn will be 0.5.
High Endurance: Energy reduction per turn will be 0.5.
Optimist: Morale reduction per turn will be 0.5.
Melee Training: Melee weapon proficiency will increase by 2.
Drug Addict: The effectiveness of the medicine is increased by 50%.
Strong Body: Max HP is 25.
Healthy Body: Max AP is 25.
Unnoticed: The line of sight of zombies that detect you is decreased by 25%.
Thick Skin: Reduces the possibility of bleeding and damage of zombie’s claw attacks by half.
Treasure Hunter: Find bullets and jewelry on the ground.
Very Strong Body: Max HP is 30.
Very Healthy Body: Max AP is 30.
Elite: Increases the max level of the occupation’s unique perk by 1.
Lucky Person: Find an additional item when searching.
Veteran II: Start with the occupation’s unique perk level 3.
All-Around: Start with all stats increased by 1.
Camouflage: The line of sight of zombies that detect you is decreased by 50%.
Clairvoyance: Know in advance what items can be searched for in furniture.
Infection Resistance: If bitten by a zombie, the zombification condition is added instead of dying immediately. Zombification can be cured with antibiotics.
With the addition of the trait system, I have integrated the existing preference system (alcohol, cigarette, coffee) into the trait. I also added items related to the trait and supplemented the gameplay. For example, new status ailments, fainted, infection, and zombification, are added; many new medicines are added, and a medicine strength system is implemented. I also added the suggested features (such as automatic closing of the attack window) and fixed bugs.
I always appreciate you playing Terminus. Please give me many ideas and suggestions for this trait system as well. New traits will continue to be added in the future. Thank you once again to everyone who played the beta and gave feedback. Please enjoy playing V0.9.4! ☕
Thank you. - In-geon
PATCH NOTES
Art & Animation
Added character arts in fainted condition.
Added a door-opening animation for the Petty Thief trait.
Bug Fixes
Fixed an issue where dragging in a cooking modal was not working.
Fixed an issue where clicking another recipe while crafting was in progress would result in the recipe clicked instead of the one in progress.
Fixed a bug that allowed Construction Workers to drop furniture on companions.
Fixed a bug where Construction Worker’s furniture putting down did not damage NPCs.
Fixed a bug where Construction Workers could normally attack zombies while holding furniture.
Fixed a bug where the AP required to lift furniture for Construction Workers was displayed incorrectly.
Fixed an issue where the read book popup would close when clicking inside the popup.
Fixed a bug where the durability of melee weapons did not decrease when breaking doors or windows.
Fixed a bug where the proficiency of Planks and Metal Sheets increased when breaking doors or windows.
Fixed a bug where the tooltip did not reflect the Chef’s Cooking effect when using a repair item.
Fixed a bug where characters could dodge while sleeping.
Fixed a bug where you could pick up items from tiles on your path while moving.
Fixed an issue that could cause the game to crash when you use multiple repair items quickly.
Added an option to close the attack window automatically when you kill all zombies.
Gameplay
Added Infection, Zombification (Infection Resistance trait only), and Fainted status ailments.
Integrated the existing Alcohol/Cigarette/Coffee preference system into traits.
Changed Vitamins and Antidepressants to heal for some time instead of immediately.
Added a strength system to medicines.
Adjusted the value of medicines across the board as several new items have been added.
Changed headaches to common side effects of all taking medicines besides adrenaline injections. It occurs when the strength of the drug accumulates 10 or more.
When the intensity of the headache is 6 (15 medicine strength) or higher, it is displayed as a severe headache.
When the intensity of the headache is 11 (20 medicine strength) or higher, you will faint.
Makeshift Bandages can heal Bleeding, but Infection occurs.
Changed the recipe for Bandages to Makeshift Bandage + Rubbing Alcohol.
Changed the Rags required to craft a Compression Bandage to 2.
Changed Firefighter’s Tool Expertise effect to 25%/50%/75%.
Changed Student’s Speed Reading to 50%/100%/150%.
Changed Park Ranger’s Warmth Preserve to 1/2/3.
Added level 4 effects for all unique perks with the addition of the Elite trait.
Changed the Familiar Hunger, Energy Saving, and Strong Spirit effects to -10% and increased the maximum number from 4 to 5.
Changed the effect of Survival Cooking to -20% and increased the maximum number from 4 to 5.
Added a 10% reading bonus to desks in all places.
Added a 20% reading bonus to desks in Libraries.
Reduced the chance of Radios being found in places other than the Electronics Store by 80%.
Removed a restriction on Student’s selection of addiction as the preference system was incorporated into the trait system.
Changed Seeds weight to 0.1.
Made it possible to cook only when an ingredient’s weight is greater than zero.
Changed the covering window to a lower (-95%) chance instead of eliminating zombie tracking at night.
You can get additional results of breaking furniture by Construction Worker’s putting down furniture.
Changed the unlock order for Farmer and Driver.
UI
Made Korean input possible to text fields. (Character name, etc.)
Added features such as long-press for continuous input and drag to select to make text fields easier to use.
Added a popup to the new game settings screen where you can choose your character traits.
Added a time icon to the item tooltip with a passive effect.
Added the item effect to the character panel condition tab.
Added medicine strength to the character panel details tab.
Enlarged the screen of the character panel and tweaked the overall layout.
Made it possible for Construction Workers to put down furniture by clicking on zombies.
Replaced the preference part of the NPC modal with the trait.
A minor update which reworks some masks and adds new effects and abilities to random-themed masks. Venaide and Karnex masks have been replaced by Casseau and Ike masks in Demo version.
[Item Reworks] Armament now changes a regular attack of next masks:
Taika (Magic Snake)
Casseau (Die)
Arida (Split Shot)
Miya (Kamaitachi)
Tarraxt (Dual Barrel)
[Mask Reworks] Bernard
Attack speed was decreased (15fr->45fr)
Movement speed was decreased (Sonic->Sluggish)
Special ability "Roar" was changed to "Warcry": Deals low damage to enemies in circle and pushes them
Ultimate ability "Decapitate" was reworked: Makes a circular swing which deals random damage up to missing health of enemies
Passive ability "Hibernation" was changed to "Adrenaline Rush": Increases movement/attack speed per (100/Soulpower) combo
Casseau
New SFX were added
Ike
Prank: 19 new random actions were added
Fidget:
"Bullrun" random action was added
Chance of activation is halved
The major update v0.16 which adds new content is delayed and will be timed to the next sale event.
tERRORbane is a comedic adventure where bugs are your FRIENDS! Enjoy exploring a crazy and outlandish world, full of unique, quirky characters and homages to the history of videogaming, challenge the Developer with your creativity and be the Bane of Errors!
Starting April 1st, 2022, Gotcha Gotcha Games will take on the role of publisher of Pixel Game Maker MV, succeeding current publisher PLAYISM due to unforeseen circumstances. We would like to express our sincerest gratitude to PLAYISM, who has been an excellent partner of Gotcha Gotcha Games since the release of Pixel Game Maker MV on September 19th, 2019. PLAYISM has assisted us in the distribution of various graphical and musical DLC and the publishing of game titles on the Nintendo Switch™ platform, as well as hosting game contests such as the Game Development Challenge 2020.
Following this publisher change on April 1st, Gotcha Gotcha Games will be taking over for PLAYISM for all customer inquiries and technical support. There will be no particular impact to discussion boards such as the Steam Community.
Both Gotcha Gotcha Games and PLAYISM will continue in our endeavors to make the game market more accessible to everyone, and to find new ways to further support game developers in the future.
We hope you enjoyed yesterday's April Fools with the Blaston: Redacted update! While this one was a joke, the very real Blaston: Reloaded update is coming along later this month.
Stay tuned for more info! 💥
We’re hitting you with a one-two punch of updates this month, and before the Blaston Reloaded update, we’re releasing the Blaston Redacted update! We’ve added a lot of community requested features and balancing to get you ready before all the attachments are added to the game.
New Feature: Machine Learning Bots
We heard you, you want more difficult bots. We’ll you’re in for a treat, because we turned on machine learning on them, and to our surprise, these bots have gotten way out of control. For some reason, they all managed to get a hold of Blamos the camera hat, which lacks both a torso and hands. While we try to lock these bad bots down and give Clamos a stern talking to, queue up today and you might run into them!
New Seasonal Mode: Street Brawl
In this new seasonal mode, players share a single platform and have no weapons but their fists and passionate spirit. The mode takes place in the Scrapper’s Street, and is perfect as a conclusion for your Discord trash talk.
New Feature: Podium Distance
It’s time for us to be true to our community and include this into the patch notes. We’re documenting this from now on and we’ve moved the platforms 0.00000001 milimetres further away from each other for optimal gameplay.
New Feature: Lena Everywhere System
Lena has gone rogue and will now start to appear where you least expect it, the main menu. In the crowd of matches, private Ozo Lounge lobbies, perhaps even in your living room. If she gets close enough to you, she will steal all of your tokens.
New Weapon: Pebble
You’ve mastered the FrostByte, now welcoming the Pebble! This little nasty rock has high projectile collision, will daze you on hit and may remind you of some horrible memories from elementary school.
New Collaboration Weapon: Holy Hand Grenade
When we said “hit the mark” we weren’t fooling around. We’re bringing a classic to the world of Blaston. This nade has all of the nade components combined into a single weapon. This one has a 20 second cooldown, but upon detonation fires the Hammer, Nova, Majestic, Lance, Avalanche nade effects.
New Feature: Steve the intern
We’ve recruited a new member to the team, Steve! Steve will hang out in the Ozo lounge at all times of the day to make you feel at home and also give you some life advice should you need it. We made sure to duck tape the VR headset to his head, locked him to a chair and put him in a storage room at the office. Enjoy this feature while he lasts!
Other Game Updates
Permanently removed all references to Jimboxx in the game.
(Meta) Increased bHaptics haptic feedback by 9999%.
“Entry of the Gladiators” will now start to play during matches when you juggle nades.
To prevent players' pulses from going too high, we’ve changed the in-game music to calm ambient sounds for a relaxing experience.
Queueing up for ranked now sends players into a dark void without any UI or music where they can reflect on their mistakes.
Weapon Updates
Cortex Shield: Is now as wide as the platform that you stand on.
Aegis Shield: Increased health to 1000, decreased size by 90%.
Quicksilver: Doubled the boost speed, is now activated by grabbing with both hands.
Tundra: Hitting a player with a Tundra projectile will now freeze the opponents game to make them crash and give you an instant win.
Nova Helix: Reverted balance to the release version of the weapon.
Vandal: Cloud projectile now destroys held weapons.
Bunker Barrier: Now lasts 0.428 seconds longer.
Ozo Lounge Updates
Gave the bartender a Hammer which is used on players whenever a glass is thrown their way. Players hit by the hammer will be sent back to the main menu.
On Fridays, Ozo the bear will now appear in the Disco to DJ some banging beats.
Ranked Changes
Fist bumping your opponent after a match now gives players extra LP.
Doing inappropriate gestures after a match now makes players lose extra LP.
Bug Fixes
Fixed server boosting so that it now only affects players with high speed internet connection.
Fixed a bug that allowed your high score in the Zombies on the Dance Floor arcade machine to give you an edge in duels.