Johnny Boy: Red Moon's Kiss - Episode 1 - Solocub Entertainment
- Resource management (Large update. Same files, just modified.) - Added Dodge action/button. (Dodge button for controller will need to be reset if JBRMK was previously played.) - Added another light punch and stronger punch while running. (Abilities will evolve during future events). - Modified punch color indicators during combat. - Added Combat: Cursor Sensitivity settings for mouse and controller. - Added visible marker to target lock-on while fighting multiple enemies. - Modified Graphics menu. - Added Brightness, Contrast and Saturation to settings, with 'Hide Background' toggle, during gameplay. - Added controller Rumble (Heptic System) to combat, hovering over highlighted objects and to certain events. - Translation tweaks.
This update adds character animations during character selection, improvements to AI weapon usage, changes to attack animations, quality of life improvements, and fixes to game UIs in general and with the animu mode... and a couple of bugs that there were during testing.
NOTE: the images in the "Portraits" folder can now have transparencies, if they have a white background texture, manual deletion of the previous files is required. In case you have not used the previous version of the game, deleting the "Portrait" folder is not required.
There will be special events for the weekend. Here is detail.
Weekend Events
1. 80% Discount
- 4/1~4/3 00:00~23:59
2. 4/1~4/3
1) 300% EXP&Gold - 4/1~4/3 16:00~20:00 (4 hours)
2) Connecting Time - 30 Minute : Win Quest Scroll - 50 Minute : Random Material[Creature] - 80 Minute : Premium DB Random Box
3) Happy Hour event(When you stay at the server at this time, you will get rewards) - 18:30 : 3rd Gacha Ticket(1EA) - 19:30 : Random Point Cube - 20:30 : Super Core(Advanced)
Dear Endera agents, It has been a while since we talked about new stuff in our development team. Since BLACKHOLE, we strive to create better games, trying to outdo ourselves. Therefore, we are proud to present our newest project to you: MATCHO.
Matcho is a unique action-adventure match-3 shooter that plays like no other FPS game you've ever experienced.
Start your new epic journey with Max and his friends as he tackles a mysterious alien invasion that could lead to curing his illness and saving the Earth.
Fight in action-packed arenas like never before and explore intricate areas – all that with breathtaking visuals and an insane arsenal of abilities, including the freedom of parkour movement.
It's Match-3 FPS - a unique combination of genres that merges frenetic shooting with quick decision-making. Explore story-driven chapters as you choose destiny for Max, his friends, and the rest of the world.
Also, we hope that you will be surprised since MATCHO's story is happening in the shared universe with BLACKHOLE.
Intense and clever tactical fighting built around the match-3 shooter concept.
Dazzling visuals powered by Unreal Engine.
A non-linear, humor-packed plot with multiple endings.
An extensive, built-in parkour system lets you wall-run, double-jump, float, and dash in any direction.
A modern take on clever puzzle design and the platforming experience.
Spectacular combo chains to launch, execute, and enjoy.
A cast of colorful characters with full English voiceovers.
Accessibility settings for colorblindness and difficulty curve.
The game is coming on Steam sometime around Q4 2022 / Q1 2023. So feel free to join the discussion on our new Steam page for the project.
Swing Dunk has been selected in the London Games Festival Official Selection in the category: International Innovators. The Official Selection will be featured from 04/01 (Fri) to 04/03 (Sun).
You can check the Official Selection games line-up: - In-person: exhibition at Trafalgar Square in London. - Online: Official Selection website ☜ Click
The London Games Festival will take place from April, 1st to April, 10th. The event is both online and in-person, make sure to take a look!
To save you all a lot of guessing, you can find Wallis at the pool, a few days after she disappears from the park. Sometimes, later, she won't be in her apartment—that's because she's a busy futa who has a life. If you wait a few days she'll come back.
Heads up that this route contains a lot of weird and violent sexual content, especially if you keep telling Wallis that you're not scared of weird and violent sexual content. There's a more explicit disclaimer in the game, but as a reminder, please don't play content which you think will traumatize you. Completion trophies aren't a thing in real life.
Or, maybe you're already meaningfully more perverse than I'm giving you credit for, and will find all the knifeplay/choking/struggle content fun, rather than edgelord. I'm often surprised by how hardcore masochist our players are.
Pool's Closed OPEN (and there's a nice lady who needs help putting on sunscreen)
Gabby has discovered anime and she's ready to go on a bizarre adventure with you
Sara's running a clinic inside the MREA where you can now deliberately lower your sex stats, if for some reason you want that (e.g., so you can fail checks, if you're curious about what happens)
The Rusty Starfish now has a mildly literal tourist trap. Some dastardly futa are seducing tourists into debaucherous sex. There was no way anyone could have predicted this.
Welcome back, friends It's lovely to be doing this again. It's been too long.
Hello all, Just some small quality changes, and a big fix to the M1 Mac version, making it actually playable now. - Jump delay on leaving the ground for some light forgiveness. If you just left the ground you can jump instead of trick. - Raul is slightly quieter (not sure if too quiet now....) - Added some key bindings for keyboard (E for Camera, R for back, and Space for Jump) for a one handed experience.
Thanks for playing everyone! I'd like to do more content in the future so stay tuned! And let me know about any more bugs!
- New task: Lockbox. - When documented, death items can now be held in the player's left hand. Walking into the death room will remove it and complete the investigation. - Ghosts can now crawl on ceilings. - Ghosts may occasionally stalk you by appearing in corners of rooms. - Improved truck lighting. - First iteration of saved stories is implemented, will overhaul UI experience in next set of updates. - Fixed possible issue where death item couldn’t be interacted with in Litchfield.
Version 4.1 adds an all-new game mode, new characters, and so much more!
New Bosses Land with a Blast!
Two highly anticipated boss characters are finally in! By popular demand, Star Breaker and NoName from the SUGURI series are now available for owners of the new Boss Breaker Pack!
Chaos Reigns!
On an auspicious day, two Poppo met each other. One asked for Chaos. The other agreed.
New event, Fool's Gambit, is now live until the end of April! A massive new game mode, Chaos Mode, is playable during it! Chaos mode adds 15 further new game modes that break all the rules!
Hyper Deck: All cards in the deck will be changed to pre-generated Hypers.
Panel Shuffle: All panels besides any Warp, and Home panels will be randomized every chapter.
Ultimate Poppomania: All Hypers drawn will be Ubiquitous.
Fair Bully-Zone Star normas cannot be selected (unless forced). Adjust all unit base stats to be 0/0/0.
Enemy Draft: Selected units will change owners at the beginning of the match.
Ultimate Joker: All cards will act as they were level 1 and have no cost.
Bring Down The Tank: One player at random will see their HP increased by 50, and their base ATK will be set to be 2, while being impervious to KO card effects. Other players gain a permanent Dash. All cards are free to play and will act as they were level 1. If defeated, the other 3 players win the game. If not defeated under 30 chapters, the Tank wins the game.
Unstable Selection: Chosen characters are changed to a random character.
100% Mixed Juice! All stats are randomized at the beginning of the game. All Hypers drawn will be random.
Multiplication Sensation: All stats, effects, and durations are multiplied by 2.
Faerize: All players will be changed into Aurora. A friendly bot taking over the unit you chose initially will join you on your panel, and share wins and stars. Your friendly bot is the only unit capable to norma. Guide your bot to victory to win the game.
Maxtension: All battle cards are replaced with Extension, which in this modifier becomes Level 1.
Poppoformation: All players turn into Poppo for two chapters after a random interval of 2-10 chapters.
Four Heavenly Kings: Each player will play as a random Co-op boss.
Forced Exchange: Every 5 chapters, at the start of the chapter, all cards in players hands are randomly redistributed as if Gift Exchange has been played.
Bomberjam: Everyone gets to place bombs down on their turn. It will explode in a random duration. You may also dash around a short distance.
Dynamis Dice: Choose the outcome of your dice roll. Once a number is picked, it will remain unavailable until all other numbers are used.
Shopaholic: Bounty Hunt shops will spawn on random panels, with tweaked item selection.
Knights and Faeries: At the beginning of the match, choose either to play as a Guardian, or Aurora, with modified attributes. All Hypers drawn will be random, and unexpected events may occur.
Other changes
100% Orange Juice has been updated with a new, sleek logo!
Added a target indicator during Raging Madness, so there can be no more imposters among the opponents.
Home Improvement will now give players furniture instead of cards.
Cards such as Dinner, Pet Snacks and BanaNana now satisfy Cook's hunger.
Spectators can now bet stars on who will win the match. Once you've earned 5000 stars this way, your reward is a "Spectator" headwear for Haruo.
Marie Poppo is now added to the Wild Unit pool. This new wild unit has -1/-1/-1, 5 HP, and steals a star for every point of damage she deals. She will also randomly screech if no one has challenged her for a while.
Natsumi's secret title updated to "Sweet TikToker." Corresponding voice lines have also been updated.
Fixed profanity filter not applying to lobby passwords.
Made Santa's Workshop use the final episode of Crossed Xmases theme as a field theme.
Removed Merry Poppo from players upon finishing the Master of the Minions event.
Texts with the correct language translation missing now display in Popponese.
Added a VR mode to the game. 4 strangers enter a VR room together, where they find themselves bound to a home post, and equipped with Mimyuu's Hammer.
Balance
Malt can now perform a special defensive move called "castling", where Malt moves two spaces towards Flying Castle, and the Flying Castle warps just behind Malt. This move can only be performed if Malt or the Flying Castle has not moved during the game yet.
Dash is now Max 10.
Iru DEF increased to 0, up from -1.
Poppo is now forklift certified.
Mei: White Christsmasher range increased from 0 to 1. Now also discards your hand on use. True White Christsmasher range increased from 1 to 2.
Cuties got a pay cut after crashing too many events.
Suguri (46 Billion Years): Double Damage cost reduced to +50% (down from +100%).
Fixed an issue where it was possible for players to have enough stars to play Star-Blasting Light.
We're also happy to announce a new Kickstarter campaign for plushies for the 100% Orange Juice plushies coming soon! Prototypes for the plushies' plushies are almost finished! A new plushie sprite set is being added to the game for the corresponding plushie pet for owners of each plushie's plushie.