Patch #5 is here and contains bug fixes, and multiple save slot functionality!
๐ก New Features
Multiple Saves! ๐พ๐พ๐พ Chris has gotten multiple saves working in Spacefolk City! You'll now be able to store multiple cities for each scenario! ๐ฎ Perfect for all the super productive builders out there! ๐
๐พ Bug Fixes
Fixes to some house and facility doors not being accessible.
Fixes to new themed fences not registering as decorations.
Fixed ladders that are thrown away not getting saved.
Banana slides (& red slides) can now be used in all sizes!
We now pause the sleep timer when folk go into facilities.
Fixed a bug with buildings getting sucked into the bin ๐ฏ
Fixed a bug with items remaining when the bin is closed too quickly.
Lowered volume of happy sound - was annoying in large cities.
Fixed hatch โNot Availableโ sign rotation.
Folk will inform you if there is no power at a building you try to have them construct.
Again, thank you ๐ to all our players who report in these bugs. It's really helpful for us as we work to improve the game! Join us on our discord too if you'd like to chime in! Links are here: ๐ https://linktr.ee/MoonModeGames
It has come to my attention that some --redacted-- have escaped from --redacted-- and managed to make it to our Evergreen Hunting Reserve. While this situation is --redactedโ, we encourage you to remain calm. Specialists from --redacted-- are gearing up as I type to help us bring things back to normal. Of course, they are unable to give me an exact timeline as to when the problem will be cleared up but they assure me that by EOD Monday, April the 4th, the situation will be resolved.
Apparently, it all started with --redacted-- and since the person in question --redacted-- naturally it follows that --redacted-- and that's how it was. I hope all our loyal hunters can understand that --redacted-- was a freak accident, unlikely to occur a first time, let alone a second. All means will be undertaken to ensure we don't have a repeat of --redacted--.
Fortunately, this recent incursion is only on 3 reserves: Logger's Point, Bushrangers Run, and Whiterime Ridge. We have elected not to close the reserves, but use all caution when hunting in these areas. They're loud, you should hear them coming. The other animals don't seem to be much bothered by them, so your hunting will be largely unaffected. Like any wild creature though, they can and may attack you, but they don't seem very aggressive. Doc's been getting in their faces all morning and they haven't eaten him yet.
By reading this message, you agree not to sue, spread rumors about the EHRCA and its employess, or attempt to sell these, er, interesting creatures on the black market.
Fixed issue where planting indicators didnt show up on guild maps.
fixed voyage leader icon bug
Tree cutter, adjustments
Fix bug on character can be deleted even inputting the wrong confirmation input.
> Change how the button is being toggled. Remove the if statement because current implementation will not toggle the interactable settings to false after turning it to true once input is satisfied.
Fix bug on character can be deleted even inputing the wrong confirmation input.
> Change how the button is being toggled. Remove the if statement because current implementation will not toggle the interactable settings to false after turning it to true once input is satisfied.
Adding 2 frames on the existing wave animation
#5686 - [Auto bug] Chat input is blocked
Disabled auto bug creation
#5608 - Highlighting text in the chat input panel isnt really visible on a Mac
Changed highlight color to yellow
#5448 - Add support for Steam crossover promotion reward
Pulling changes from /main
adding 2 frames to the existing wave animation
Pulling changes from the /main branch
Update initial value of friend list UI changing it to 0 instead of 100
Change the tutorial panel order in Canvas - GUI . move the tutorial on the bottom part to avoid showing on top of other popup screens
Update initial value of friend list UI changing it to 0 instead of 100
Update initial value of friend list UI changing it to 0 instead of 100
Change the tutorial panel order in Canvas - GUI . move the tutorial on the bottom part to avoid showing on top of other popup screens
Change the tutorial panel order in Canvas - GUI . move the tutorial on the bottom part to avoid showing on top of other popup screens
#5386 - Implement lat/lon coordinates ( Extended range of geo coords, tweaked display strings for geo coords ) /
Introduced support for extra info in ChatInfo
#5679 - could we tag someone in waves? /wave @name?
Fixed issue where players wouldnt be sent back to the starting town when loading back into pvp maps.
Implemented new stair tiles
Fixed a niche issue causing crop plots to not reappear after harvesting.
Fixed issue where players creating a guild didnt have their permissions value set.
A pair of entities can now only have one harpoon joining them.
fixed generic action trigger assets / removed old logs / setup player ship to clear powersups on world maps
fixed bug causing kicked user to have their icon shown while kicker no longer has guild icon / added context menu panel logs when attempting to invite user to guild
updated window prefabs to switch sprites based on biome
fixed my network manager scene reference for long window cover net object
reference update for unity scene
updated next and previous page for visit panel friend list if friend count exceeds page count
updated guild rank to allow kicking of anyone if rank is 0 (owner of the guild)
bot ship biome based spawning is now integrated, updated conditions so that enemy xml data does not conflict with similar ship variants
fixed generic action trigger scaling of fade out/in / added new gui canvas that will display voyage trigger button
minor tweak for action trigger scale
#5638 - Create flag icon for Waypoints
Imported updated farm map icons
Imported guild map icons.
#5676 - Need to make waypoints more obviously clickable in chat
- Added EntityLagMonitor.
- Added Util function to get collision layermask.
- Added admin command to enable / disable lag monitor.
fixed broken sprite sheets / added condition for battler to wait for action to end before triggering death animation
waterfall secret
updated wisp sprite sheets to prevent death anim loop
updated enemy script to prevent redundant anim trigger
Made crops into regular items
Added tree cutter FMOD event
#5374 - Any chance characters can sit on the ground?
Added sound effect for PvP Shop purchases
removed old deprecated scripts related to blueprint prefixes / updated blueprint script, added new support for ingredients
Added a stable subversion that can be switched into in case the fresh release is too buggy. The current one at the time of publication is r1.09. To switch to a stable version: "Game properties -> Betas -> Select the beta that you would like to opt into -> stable".
We have prepared something that will make you enjoy CROWZ even more.
Earn drops just by watching your favorite Twitch streamer. Please refer to below information and join CROWZ on Twitch.
โ How to participate: 1. Link your Twitch account to CROWZ 2. Watch for a certain period of time a streamer whose Twitch account is linked to CROWZ with Twitch Category being set as CROWZ - Watch for an hour - Watch for 2 hours - Watch for 3 hours
โ Period - March 31 03:00 ~ April 13 03:00 (GMT+0)
โ Rewards - Twitch Drops Exclusive Patch (Reward for watching 1 hour) - Twitch Drops Exclusive Hat (Reward for watching 2 hours) - Twitch Drops Exclusive T-shirt (Reward for watching 3 hours)
Rewards will be sent to the mailboxes after completing a mission and can be received only within 30 days.
โ How to receive rewards: After logging in to the game, please check [Mailbox > Account Mailbox] on the top right.
โป Note 1. Drops will not be given if your Twitch account is not linked to CROWZ or if you watch a streamer whose Twitch category is not set to CROWZ. 2. Rewards are given only once per item. 3. After a mission is completed, there may be a delay of about an hour until the reward is given.
- MAPS Refreshed Locations: Cult Antechamber, Dark Chambers, Dreadful Dorms, Mysterious Abode, Cult Dungeon, Halls of Sundering, Hall of a Thousand Candles & Chamber of Blood Rites New Locations: Confession Hall of the Dying & Corridor of Last Hopes Removed Location: Hall of a Thousand Riddles - MONSTERS New Elite Monsters: Houri Achajeta, Black Widower & Daemonic Guardian Refreshed appearance of almost all monsters found in the above-mentioned locations Respawns of Hero Demonis Lord of Void have been adjusted to the new locations Location of Elite II monsters has been changed Nightara the Murderous Phantom - respawns of the unique monster from the Daily Hunt have been adjusted to new locations - ITEMS Current items from the loot templates for the Elite II monsters were replaced with new ones Current items from the loot template for the Hero Demonis Lord of Void were replaced with new ones The places where the teleports move to have been changed Increased strength and added special attacks to Hero Demonis Lord of Void Legendary Daemons Summoner's armors replaced with neutral items - you can exchange them for appropriate armor at Harald the Hammerhead in Mygaard New outfit from Hero Demonis Lord of Void can be obtained - visit Brock the Tailor (Nithal) to exchange fragments for an outfit - QUESTS Two new quests has been added: Order of Balance: Lost Women - Quest available from level 195 Order of Balance: Followers of the Dark Lord - Quest available from level 195, but requires to finish previous quest To start them talk to new NPC in Nithal - Keeper of Balance
Bugfixes
[Fixed] Various item names, descriptions and statistics [Fixed] Minor bugs in the dialogues of various NPCs [Fixed] Missing icons of various NPCs [Fixed] Minor changes in locations: Moorland & Nithal Outer Town
Other news
Outfit Fragments Exchange - Visit Remee (Nithal) to exchange duplicates - currently only from Demonis, but other will be available soon!
Minimap update - Minimap has been improved and missing locations have been added to its preview