ON SALE THIS WEEK THRU SUNDAY, 3RD OF APRIL 2022 D&D Volo's Guide to Monsters Publisher: Wizards of the Coast System: D&D fifth edition Type: Core Rules https://store.steampowered.com/app/549380
D&D Classics: I3-5 Desert of Desolation (1E) Publisher: Wizards of the Coast System: D&D Classics - AD&D 1E/2E Type: Adventure https://store.steampowered.com/app/1615730
Starfinder RPG - Against the Aeon Throne AP 1: The Reach of Empire Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/911490
⦁ Updated the description of Trap: Explosion and Trap: Poison to say you need Trap + Dynamite and Trap + Bottled Poison ⦁ Updated passive skills so they don't show in battle (tracking, backpack, armors and weapons wearing, etc) ⦁ Updated new item, weapon and armor icon. Now when you pick up a new item, you will get indicator which item you got. The NEW will stay until you move to it or close the inventory
Fixed:
⦁ Fixed spell Skewer that Sellsword has. Removed it from Learn Skill tab since you have it from 1st level
To have this update work you need to start new game. It has few files that I'm currently working on for next update. Sorry about that. If you want help in continuing without new game, write me here and upload the save files somewhere I will try to fix it and send you file back
Pre-purchase the High Isle Chapter between now and April 4, 2022, and you’ll receive the Palefrost Elk Fawn pet—don’t miss out!
After April 4, 2022, the Palefrost Elk Fawn pet will no longer be available as an instant access reward when you pre-purchase The Elder Scrolls Online: High Isle, so if you’d like to explore the chivalric home of the Breton elite with both this dear deer and its larger cousin (the Palefrost Elk mount), visit our Buy Now page.
Note that all other pre-purchase rewards will continue to be available beyond April 4, including instant access to the mount and the additional preorder rewards at launch:
Abecean Privateer's Apparel costume
Knights of the Flame Pup pet
1× Dark Chivalry Crate
3× High Isle Treasure Maps
2× Experience Scrolls, granting double XP
High Isle pre-purchase rewards
This is your last chance to get both the Palefrost Elk mount AND Palefrost Elk Fawn pet together, so don’t miss out! To ensure you get your hands on the above rewards, pre-purchase any of the following High Isle editions:
The Elder Scrolls Online Collection: High Isle
With access to the base game, High Isle Chapter, and all previous Chapters
The Elder Scrolls Online Collection: High Isle Collector’s Edition
With access to the base game, High Isle Chapter, all previous Chapters, and additional CE rewards
The Elder Scrolls Online: High Isle Upgrade
With access to High Isle Chapter
The Elder Scrolls Online Collection: High Isle Upgrade Collector’s Edition
With access to High Isle Chapter and additional CE rewards
For everything you need to know about High Isle’s various editions, CE items, and pre-purchase rewards, check out this article.
The Palefrost Elk mount and Palefrost Elk Fawn pet
Discover the Legacy of the Bretons
Part of the year-long Legacy of the Bretons adventure, The Elder Scrolls Online: High Isle will take you to the stunning Systres Archipelago. Discover the chivalric heart of Breton culture, uncover the terrible schemes of the rising Ascendant Order, and explore beautiful High Isle. A whole new world of adventure awaits! Let us know if you’re excited to begin you Legacy of the Bretons journey via Twitter, Instagram, and Facebook.
The Elder Scrolls Online: High Isle is coming for PC/Mac and Stadia* on June 6, and for Xbox and PlayStation consoles on June 21. Pre-purchase High Isle now to receive unique bonus rewards and gain immediate access to the Palefrost Elk mount and Palefrost Elk Fawn pet**.
*Available only in limited territories.
**Palefrost Elk Fawn pet available only until April 4, 2022.
We have some exciting news: Dwerve has been selected for PAX Rising, so we'll be at PAX East! Don't worry, other fantastic and long-awaited news is coming soonish too. Our party of humble devs can see the light at the end of the dungeon!
Dwerve Makes PAX Rising!
PAX Rising showcases indie games that PAX believes have the chance to rise about their modest beginnings, by growing as a company, establishing a fan base or pushing the industry. PAX East takes place at the Boston Convention & Exhibition Center from Thursday, April 21 through Sunday, April 24. If you want to attend PAX EAST and hang out with us in person, you can purchase badges here.
Dev Update + Cool Art!
In case you missed our last Kickstarter updates, here's a summary of what we've been working on this year so far!
⭐ Turret & Trap Upgrades
Awhile back we gave Sla's Shop, where you use scrap to upgrade your turrets and traps, a big UI makeover (these icons are placeholder):
We also designed all of the turret & trap upgrades! Each turret & trap has its own upgrade tree with a total of 100+ upgrades! Check out the actual upgrade icons (adding in soon) that Enchae just finished:
🔥 Hero Abilities & Artifacts
We also implemented all of the artifacts, which give Dwerve abilities, some active and some passive! Check out the artifact icons:
Here you can see the Warhammer Smash in action:
👄 Localization
Translators have localized a majority of the game to Spanish, French, German, Italian, Polish, Russian, Brazilian Portuguese, and Simplified Chinese!
🌎 World Map
All of the world maps are done for each biome! Now we're implementing the world map in-game. Here's the overworld map of the above-surface locations:
And here's a preview of the Fungi Caves biome which is inside the mountain:
🎨 Updating Art Assets
We've spent a lot of time adding and improving art assets! We want the game to look amazing! Check out this Gnobling Shrine:
We've also been giving the character portraits a makeover:
Esben (Dwerve's Grandpa)
Karvemup the Butcher
Witch-Queen Vandra
Thanks for reading this update! We hope you enjoyed it and look forward to sharing more news soon!
just wanted to share some stuff that I've been working on lately!
1. New Game Modes
This is pretty self-explanatory and will finally be able to shift the game in 2 ways that I've been wanting to achieve for a longer time now. For people who want to play something closer to economical simulation, there is the Interactive play mode, but for the ones that want to chill, Casual (AFK) mode is the way to go.
Now, the AFK mode isn't really a fully auto mode like in some other games, where you would just exit the game and then start it other day just like you would be playing. It's pretty much a mode where you start with Overseer and most features automated.
The more items of certain type you sell, the better will the manuscript setup of that particular item be. Counts after each quantity of 50. So, if you sold 50 hammers will have different impact on the setup than if you already sold 100 of them!
Quests will also now be handled automatically, meaning, whatever you accept will be calculated and entered for production.
All the above features will be included in the Casual (AFK) game mode from the beginning of the game! Interactive (Classic) game mode will have them too, but Overseer will be achievable much later in the game.
3. Event log window (resizable + movable)
According to the great feedback, players will have an event log window, that will be logging anything that happened with their current system time, just in case. From that, it will be easier to track on what happened.
I'll need few more days to polish all the changes, especially the auto quests handling of the overseer. Rest is pretty much ready.
Stay tuned and please support my game as that greatly helps me in my work!