We have some exciting news: Dwerve has been selected for PAX Rising, so we'll be at PAX East! Don't worry, other fantastic and long-awaited news is coming soonish too. Our party of humble devs can see the light at the end of the dungeon!
Dwerve Makes PAX Rising!
PAX Rising showcases indie games that PAX believes have the chance to rise about their modest beginnings, by growing as a company, establishing a fan base or pushing the industry. PAX East takes place at the Boston Convention & Exhibition Center from Thursday, April 21 through Sunday, April 24. If you want to attend PAX EAST and hang out with us in person, you can purchase badges here.
Dev Update + Cool Art!
In case you missed our last Kickstarter updates, here's a summary of what we've been working on this year so far!
⭐ Turret & Trap Upgrades
Awhile back we gave Sla's Shop, where you use scrap to upgrade your turrets and traps, a big UI makeover (these icons are placeholder):
We also designed all of the turret & trap upgrades! Each turret & trap has its own upgrade tree with a total of 100+ upgrades! Check out the actual upgrade icons (adding in soon) that Enchae just finished:
🔥 Hero Abilities & Artifacts
We also implemented all of the artifacts, which give Dwerve abilities, some active and some passive! Check out the artifact icons:
Here you can see the Warhammer Smash in action:
👄 Localization
Translators have localized a majority of the game to Spanish, French, German, Italian, Polish, Russian, Brazilian Portuguese, and Simplified Chinese!
🌎 World Map
All of the world maps are done for each biome! Now we're implementing the world map in-game. Here's the overworld map of the above-surface locations:
And here's a preview of the Fungi Caves biome which is inside the mountain:
🎨 Updating Art Assets
We've spent a lot of time adding and improving art assets! We want the game to look amazing! Check out this Gnobling Shrine:
We've also been giving the character portraits a makeover:
Esben (Dwerve's Grandpa)
Karvemup the Butcher
Witch-Queen Vandra
Thanks for reading this update! We hope you enjoyed it and look forward to sharing more news soon!
just wanted to share some stuff that I've been working on lately!
1. New Game Modes
This is pretty self-explanatory and will finally be able to shift the game in 2 ways that I've been wanting to achieve for a longer time now. For people who want to play something closer to economical simulation, there is the Interactive play mode, but for the ones that want to chill, Casual (AFK) mode is the way to go.
Now, the AFK mode isn't really a fully auto mode like in some other games, where you would just exit the game and then start it other day just like you would be playing. It's pretty much a mode where you start with Overseer and most features automated.
The more items of certain type you sell, the better will the manuscript setup of that particular item be. Counts after each quantity of 50. So, if you sold 50 hammers will have different impact on the setup than if you already sold 100 of them!
Quests will also now be handled automatically, meaning, whatever you accept will be calculated and entered for production.
All the above features will be included in the Casual (AFK) game mode from the beginning of the game! Interactive (Classic) game mode will have them too, but Overseer will be achievable much later in the game.
3. Event log window (resizable + movable)
According to the great feedback, players will have an event log window, that will be logging anything that happened with their current system time, just in case. From that, it will be easier to track on what happened.
I'll need few more days to polish all the changes, especially the auto quests handling of the overseer. Rest is pretty much ready.
Stay tuned and please support my game as that greatly helps me in my work!
The Legion Vs Paladin fight has now escalated to a full blown PvEvP battle!
Fight Both Monsters and Players!
This is "player versus environment versus player." This new game mode will send your team in against other players and their powerful defenses. Face your foes, complete your objectives, and earn glory in battle. For the next 2 weeks, the Siege of Souls will be completely taking over PvP, as the battle rages fiercely, but our experts believe that it should slip into the regular rotation of PvP after those 2 weeks are done. With a very heavy PvEvP style, it’s a little different than what you might be used to!
How to Play Siege of Souls
Join the Queue in from your PvP menu or the Battle Hall! It’s really that easy! No more need for assault supplies. This map is fully PvEvP. Your team will be randomly assigned to a side, Legion or Paladin. Assault the enemy base and take down their General.
Very powerful Turrets have been added to assist in protecting your base and must be defeated before the General can be killed. A powerful Big Bones, and an army of skeletons (legion) or Palatron, and an army of wolves (paladin) will also spawn to assist you in attacking the enemy base. Destroy the enemy General for a decisive victory, otherwise, the game ends after 10 minutes. The team with the most points at the end wins. Gain points for each enemy player, mob, or turret destroyed. Even if you don’t land the kill shot on the turret, you’ll still get points! Earn stacks of Fervor for kill shots on enemies!
Fervor? What’s that?
Fervor is a 4% health and damage buff that stacks with each kill shot, OR you can walk over a Crystal that spawns on the map for 3 stacks of Fervor. There are 3 crystal spawns in the map. If you die with more than 10 stacks of Fervor, you lose 2 stacks. You cannot drop below a minimum of 10 stacks from death in game. Wow, we said “Fervor” a lot just now! Fervor, fervor fervor. It’s lost all meaning now xD
Is there anything else new?
Yes! You may notice a new mini objective map in Siege of Souls. It’s a new UI for this game mode that displays the current state of the defenses. Each node represents a turret, and the skulls represent the boss. If they are outlined in yellow, they are invulnerable and you need to kill a closer defense to take down the invulnerability. If the node is gray it has been destroyed. Pretty neat, huh?
What happens to the old quest rewards?!
The Legion Assault and Golder Order Assault rewards have been moved to the Battle Hall. The quests have been removed permanently. Since these were repeatable quests, there were no badges or titles associated with completing them. Don’t worry, nothing has gone rare! Paladin Rhys and Deadeye have both returned to their factions, extremely proud of the work they’ve done. See High Marshal Firebrand for the new shop: Siege of Souls Rewards.
New rewards in the Siege of Souls Rewards Shop!
New rewards have been added to make the Siege of Souls even more interesting! Check out the list below, then check them out in the Battle Hall’s new shop: Siege of Souls Rewards.
Insignia of the Legion Onslaught (Consumable for Title)
Insignia of the Golden Order (Consumable for Title)
War Glaives of the Legion
Blessed War Sword of the Golden Order
Serrated Katar of the Legion
Blessed War Hammar of the Golden Order
Horned Kabuto of the Legion
War Maul of the Legion
Grave Hammer of the Legion
Jagged Dagger of the Legion
Patch Notes
New patch notes for version 1.84.0! Check them out here!
Coming soon to AQ3D
April is just around the corner, which means… a new promo pet. Check the Upgrade Store on April 1st to see the spicy new pet (and travel form for Guardians). Also, the seasonal Grenwog content is getting a revamp! Dage is working on bringing the Grenwog monster to life, there will be new quests, new rewards, and a full Grenwog dungeon filled with colorful eggs.
See you in-game.
Battle on! Artix, Glisel, Rellik, and the AQ3D Team
NEW Video on YouTube: "My Scups Runneth Over" (Official Eggs-Travaganza 2022 Trailer)
The egg-hunt has begun! Blabbit has blown the ceremonial conch, kicking off 2022's Eggs-Travaganza! Watch the full trailer on our official YouTube channel.
Seasonal Event: EGGS-TRAVAGANZA - Blabbit available
That most splendrous of Events, the Eggs-Travaganza, kicks off with the return of the Seasonal Monster Blabbit. It's available to buy or breed on Water Island and the Colossingum, and discounted in the Market on Seasonal Shanty. What's more, Water Island itself, as well as its Trees and Rocks, have been redecorated for the occasion.
Promotion: UP to SCRATCH - Rares & Epics in Monster Scratch Ticket
This Seasonal promotion is 'Up to Scratch!' Get Rare and Epic Monsters as possible Prizes in the Nursery's Monster Scratch Ticket on the Natural Islands during Eggs-Travaganza. Plus, new free Tickets refresh daily instead of weekly, and extra Tickets cost 5 Diamonds instead of 10.
NEW Costumes: Eggs-Travaganza Series available
EGGS-TRA, EGGS-TRA! There are 16 ALL-NEW Eggs-Travaganza themed Costumes to collect, available on the main Islands and the Colossingum! Once you buy or breed them for your Monsters, they're yours to keep and display all year long!
Promotion: Eggs-Travaganza Decorations & Seasonal Obstacle Decorations available
Animated Decorations perfect for decorating your Islands in the spirit of Eggs-Travaganza are available for a limited time. Eggs-Travaganza Trees and Rocks, Obstacle Decorations that preserve their Seasonal appearance all year long, are also available on Water Island.
Special Offer: Up to 75% MORE in Diamond packs
For a limited time, get up to 75% MORE in Diamond packs! The more you get, the better the value!
-Enemy death effects are now smaller in size. -You can't gain labyrinth chests more than current difficulty anymore. -There is now a sound indicating the labyrinth chest gain. -Fixed the problem where you can't equip the new cosmetic items that were acquired from the event pass. -Fixed the Mage relic Blazer B1. -Fixed the event registration of pet upgrade. -Fixed the different numbers as requirements on event pass.
We continue our trip to the Oceania and we are ready to meet another native Australian animal - Common wombat.
Common wombat
Common wombats are sturdy and built close to the ground. When fully grown, they can reach between 80 and 130 cm, and weigh between 17 and 40 kg. The wombats found on Tasmania and Flinders Island are often smaller than their mainland counterparts. It is distinguished from both hairy-nosed wombats by its bald nose.
Common wombats are a solitary, territorial species, with each wombat having an established range in which it lives and feeds. In this area, they dig a tunnel system, with tunnels ranging from 2 to 20 m in length, along with many side tunnels. Usually, only one entrance to the burrow exists, although they may create a smaller one with which to escape.
Recent bushfires in Australia's Eastern and South Eastern areas showed that burrows are frequently much longer than originally thought, with some having over 20 entrances and that many wombat burrows were used by other species including the rock wallaby and the swamp wallaby, to shelter from the bushfires. It was not clear whether this was with the approval of the "owner" or whether sheltering species had found an unpopulated burrow.
Many wombats can live in the same burrow, and wombats normally live in the same burrow for their whole lifespan unless the wombat is forced out of the burrow by farmers or other animal species, or unless the burrow is destroyed. Often nocturnal, the common wombat does come out during the day in cooler weather, such as in early morning or late afternoon. Common wombats are herbivorous, subsisting on grass, snow tussocks, and other plant materials. Foraging is usually done during the night. They are the only marsupial in the world whose teeth constantly grow which allows them to maintain a diet consisting of mainly native grasses.
Wombats have an extraordinarily slow metabolism, taking around 8 to 14 days to complete digestion, which aids their survival in arid conditions. They generally move slowly. When threatened, however, they can reach up to 40 km/h (25 mph) and maintain that speed for 150 metres (490 ft). Wombats defend home territories centred on their burrows, and they react aggressively to intruders. The common wombat occupies a range of up to 23 ha (57 acres).
Dingos and Tasmanian devils prey on wombats. Extinct predators were likely to have included Thylacoleo and possibly the thylacine. Their primary defence is their toughened rear hide, with most of the posterior made of cartilage. This, combined with its lack of a meaningful tail, makes it difficult for any predator that follows the wombat into its tunnel to bite and injure its target. When attacked, wombats dive into a nearby tunnel, using their rumps to block a pursuing attacker. A wombat may allow an intruder to force its head over the wombat's back, and then use its powerful legs to crush the skull of the predator against the roof of the tunnel, or drive it off with two-legged kicks, like those of a donkey.
Wombats are generally quiet animals. Bare-nosed wombats can make a number of different sounds, more than the hairy-nosed wombats. Wombats tend to be more vocal during mating season. When angered, they can make hissing sounds. Their call sounds somewhat like a pig's squeal. They can also make grunting noises, a low growl, a hoarse cough, and a clicking noise.
Distribution
Common wombats are widespread in the cooler and better-watered parts of southern and eastern Australia, including Tasmania, and in mountain districts as far north as the south of Queensland, but is declining in western Victoria and South Australia.
Common wombats can be found at any elevation in the south of their range, but in the north of their range are only found in higher, more mountainous areas. They may be found in a variety of habitats including rainforest, eucalyptus forest, woodland, alpine grassland, and coastal areas. In some regions, they have adapted to farmland and can even be seen grazing in open fields with cattle and sheep.
Conservation
Despite its name, the common wombat is no longer common, and it has been officially a protected animal in New South Wales since 1970. However, in eastern Victoria, they are not protected, and they are considered by some to be pests, especially due to the damage they cause to rabbit-proof fences.
WomSAT, a citizen science project, was established in 2016 to record sightings of wombats across the country. The website and mobile phone app can be used to log sightings of live or deceased wombats and wombat burrows. Since its establishment the project has recorded over 7,000 sightings across New South Wales, Victoria, Tasmania and South Australia.
Join all of the Nexon Community Managers as they come together to celebrate April Fools' Day! Hmm...something seems a little...sus this time around, don't you think? Join us on our Twitch.tv channel, Friday, April 1st at 1:00 PM PDT (4:00 PM EDT). As always, there will be giveaways throughout the stream.
I've been hard at work on major updates (including the ability to start your world from an uploaded image). However, those are taking longer than I anticipated, so I decided to intersperse some smaller updates in between the larger ones.
And the first of those is: Sculpt Overlay.
It's a community-requested addition that allows you to upload a PNG file, which is then overlaid on top of your map to act as a guide as you sculpt. Just put the image in the export folder, enter the name of the image in the Sculpt Overlay window, and hit the Load button. From there you can set the opacity, toggle it on or off, and change the image if you want. It's only visible when the Sculpt toolbar is open, so it won't get in the way when you're using other tools.
Note: The overlay image must be a PNG file, and it works best when the image dimensions are square.
We're so excited to bring you the first alpha release of Seeds of Unity! After almost 3 years of development, we feel like we have enough content to give players a taste of what the game will look like.
In this Alpha 0.10 demo, players will be introduced to Raea and some of its residents. There will be many quests to help the player get acquainted with their surroundings, as well as many things to do to make some money and pass the time.
Since this is an alpha demo, players will only be able to play through the first 10 days of the game. The story will be limited to what we call Chapter 0, where the characters are established and only core elements are implemented. Of course, as the game updates, we will be adding more characters, events, story, CGs, and other gameplay elements.
Thanks for playing, Nikki (and the other residents) hope to see you on Raea soon!