Outdoor Adventures With Marisa Kirisame - Checkmaid
Hello everyone, I hope you are doing well, the Korean version of Outdoor Adventures With Marisa Kirisame is here! If your steam language is set to Korean, it should automatically be downloaded, if not, then right click the game in your steam library, go to properties, and select Korean from the languages tab! You may need to restart steam to see the option. I hope this translation will be helpful! Please let me know your thoughts on it. Take care and have a wonderful day.
-- Fixed Harpy Egg not hatching. -- Fixed Omnislash interaction with Multistrike. -- Added Speedrun mode option (display run time). -- Changed Mana Drink, Mana Sip, and Small Potion card types to Talent. -- Reworked Multistrike. Extra attacks will now be executed without animation. -- Changed Mouseketeer's Mana regen from 8 to 14.
1. Attacking in air causes Guro to slam down to the ground and deal damage in front of her instead of the 1-2 combo that was there previously. 2. OKO (Aerial enemies) are now very close to the ground 3. Sign of Resistance now shows a counter in the left top corner of the screen for the enemies inside the AOE 5. Movement speed for Guro is now higher. 6. Dash (Glitch through) distance is now longer. 7. A new permanent mod can be now found near the beginning of the game (before the Slicer) in a new room 8. Another shop room has been added right before the Slicer room 9. Shop now offers HP+ when your health is lower than a certain threshold (restores 50 health on purchase) 10. Mouse pointer icon now longer spawns into the game 11. Jump was reworked to occur much faster 12. Shield enemies (E-ZERO Shield) take longer to start attacking again after each hit 13. Spinning Discs, Unbridled Gunman and Unbridled Heavy Artillery no longer spawn in the first world. 14. Short stagger was added to mobile turrets. 15. Most rooms now spawn less difficult enemies 16. Reset damage lowered from 20 to 6. 17. Numerous bug fixes.
I will start a development stream this evening at around 8:30PM (CET) / 1:30PM (CT).
The stream will contain the current state of development and programming the next update.
It will be mostly in german but don't hesitate to ask in english. I will answer everything I read in the corresponding language. (Only if I can understand the language)
We're constantly working to improve the experience in Forza Horizon 5. Below you will find a summary of items fixed or improved upon in this update.
Version Number:
Xbox One: 2.444.438.0
Xbox Series: 3.444.438.0
PC: 3.444.438.0
Steam: 1.444.438.0
General
Stability and Performance improvements
Improved save flow for Weekly Forzathon to reduce chances of any progression loss
Updated string for Car Voucher to be more specific about what its function is
Updated Seasonal Event map pins to match the Seasonal PR Stunt pin
Fixed issue where brake calipers were getting left behind from the car when changing Tunes in Freeroam
Added HUD for cars with Race Mode type functionality to support the new Drivetrain swap mode on the Ford Mustang Mach-E
Added low-res mesh under the world to improve the visuals when world chunks dropped out at high altitudes such as when using the new Gravity Action in EventLab (Series X/S and PC only)
Re-tuned the dirty air aerodynamic effect: the change reduces the amount of total downforce lost due to dirty air and improves the total aerodynamic balance distribution when following closely another car. This effect is more noticeable when driving very fast with cars that produce a sizeable amount of downforce
Online
Horizon Open has been updated with a new progression system including Badges which can be unlocked through gameplay
Added Custom Racing to Horizon Open, which will allow players to find races for their chosen race discipline and PI class
Fixed some scenarios where the player could be left waiting longer than necessary in the post-race flow
PC
Fixed an issue where distant trees could look black or very dark on Very Low Preset
Fixed Crash that occurred in Livery Editor when Ray Tracing was on
Cars
Fixed dent in Jaguar XJS220s
Fixed brake callipers being incorrectly offset on the 2014 VW Golf R
Roll cage was incorrectly being added to the Sports Chassis reinforcement instead of the Race Chassis reinforcement on the 2016 Porsche Cayman GT4
Fixed issue where one of the rear brake callipers on the 2020 Lamborghini Hurácan Evo wasn't paintable
Fixed issue where passenger side rear brake calliper wasn't paintable on the 2010 Lexus LFA
Fixed livery mapping issue with the 2018 KTM X-Bow in low LOD
Fixed quiet superchargers on some muscle cars, in particular Dodge
Fixed the 2012 Gallardo LP570-4 Spyder Performante hood not matching the selected colour
Fixed broken mesh on the Work Emotion 11R Rims
Fixed the Work Emotion M8R Rims not looking correct with certain paint options
Fixed the shift animation on the 1968 Renault 4L
EventLab
Added Gravity Action to Rules of Play which allows players to manipulate Gravity in EventLab creations
Added option to preview sounds
When using manual gears, moved Blueprint Builder off the View button to the Route Options menu as it was conflicting with Place Checkpoint
Fixed issue where players could get soft locked after an event and loading back to Freeroam
Fixed an issue where playing your own EventLab creation after publishing, could sometimes cause it to load without props
Accolades
Fixed issue with "The Completionist" Accolade not unlocking under the right conditions
Fixed description of "Showpiece" Accolade
Follow our list of FH5 Known Issues for issues being investigated.
The first of 2 singles we'll be dropping, this track appears in your truck radio as you drive around Act 1 of the game - the sun looming over, the dust rolling past.
Interested in getting the whole soundtrack? Well have a lookie here on bandcamp!
Sigh of the Abyss: Shadow Bonds ▪ Prologue - Rascal Devworks
Greetings, envoys! Shadow Bonds will release in 6 days. We're really excited about it and can't wait to have you play the game! In the meanwhile, we're keeping up with our weekly devlogs. Today's post is all about you, the protagonist! The protagonist has a fixed appearance, but you can customize her in several ways:
Who are you?
She does not have a set name, so you can pick whichever one you like! We know first-hand that it's hard to come up with a name out of the blue, that's why we included a list of lore-friendly pre-generated names. Click on the button next to the name field to cycle through them!
How did the Abyss bless you?
There are three main powers in Sigh of the Abyss:
Physical prowess determines how strong your punches are, how fast your reflexes are, and how much damage you can endure;
Shadow magic allows you to commune with shadows and have them do your bidding;
Mind control lets you bend the will of others within certain limits;
You'll be able to allocate seven points at the start of the game!
What makes you tick?
The four humors of Hippocratic medicine color the tone of your answers and let the protagonist embrace her emotions.
Sanguine answers are usually happy and carefree;
Phlegmatic responses are thoughtful, but tend towards inaction;
Melancholic answers are driven by fear;
Choleric responses are curt and sarcastic;
As the decisions you make shape the dominant personality of the main character, she will behave accordingly in certain scenes!
Who do you like?
You'll also be able to determine the protagonist's romantic preference, and you can change those at any time during play!
Sigh of the Abyss: Shadow Bonds releases on April 5! Join us next week for more about the game. You can also check out the shiny new voiced trailer!