In the distant future of 2153, after the world population collapsed because of dwindling male births due to an unexplained shrinkage of the Y chromosome, the world seems doomed and the situation is bleak. With males being so few and far between, they are kept as prisoners, enslaved into a life of misery and dehumanized treatment...
...until you come along.
Released after thirteen years of solitude from an underground bunker where your mother locked you in to keep you safe from the deteriorating outside world, you are now 21 and ready to make your first steps outside. A fortunate meeting provides you with a chance to make things right and lead your own settlement of beautiful women to recover society and bring stability back to an insane world... with all the sexy companionship you ever could have desired...~
All players of Pocket Waifu, former and current, are invited to check it out!
We are experiencing server connection issues because of a cyber attack aimed at us. It is affecting all of our players but our players located in Asia are being affected the most.
We are aware of this problem and we are working to fix it as soon as possible. We are sorry for all the issues you were experiencing for the past several days and for the issues you might experience during the next several days.
[Tow Truck] You can now abandon an old rescue job on the map (Thanks to Zapp, DefiantTexan, Silent_alarm, MoliskScout, OldGeezer, and Yoshimoto) [Parking] Parking space now allows a little bit of margin (Thanks to 8Sh1t)
Bug Fixed
[Garbage] Trash map icon was not visible at a far distance during multiplayer (Thanks to searching)
Fixed issue where players creating a guild didnt have their permissions value set.
A pair of entities can now only have one harpoon joining them.
fixed generic action trigger assets / removed old logs / setup player ship to clear powersups on world maps
fixed bug causing kicked user to have their icon shown while kicker no longer has guild icon / added context menu panel logs when attempting to invite user to guild
We're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work! Additionally, multiple runes of the same type are now allowed in the same runeset. Plus, we've added many quality of life upgrades!
Major Changes
New Runes
Blood Damage is vastly increased, but health will be used instead of mana to power the spell
Stamina Damage is vastly reduced, but stamina will be used instead of mana to power the spell
Drain A portion of spell damage is leeched as energy
Implosion Deals a percentage of radial damage every .1s
Doom Spell is automatically cast when you kill someone, but can no longer be directly cast
Wrath Spell is automatically cast upon hitting an enemy, but can no longer be directly cast
Pain Spell is automatically cast upon being hit, but can no longer be directly cast
Fury Spell is automatically cast along with any other spell, but this one can no longer be directly cast
Runeset Changes
Multiple runes of the same type are now allowed in the same runeset! Ever wanted to have 50 multishot fireballs? Well, now you can!
Minor Enhancements
Rune mana cost is now applied based on the amount shaped (initial rune power for base cost and current shaping amount for channeling)
The tutorial is now skippable and, once skipped, opens a quick tips screen showing the key features of the game
The time between key presses to toggle flight/vault has been reduced from <=.5s to <=.2s
Added a Toggle Flight hotkey
Dash has been overhauled to have better aiming, better animation, and smoother movement
Incendium's mana cost has been reduced 20-->13
Rune negative values will no longer roll beyond the maximum negative amount
Added a Purge History button in the developer menu which will erase the character history in order to reduce load time
Magic, Rare, and Unique runes have smaller, more appropriate stat ranges, making them more consistent
Chain rune strength increases will now diminish the damage loss for chain reactions
Trap runes are now compatible with projectile spells
Nova runes are now compatible with projectile spells
A new perk is available for selection
The ending credits can now be skipped
Automatically generated runesets will now pick runes of the same type as a last resort
The reduced channeling cost grace period for projectile and area spells has been reduced from .5s --> .2s
The grace period of draining health once mana has been depleted has been reduced .5s --> .25s
Walking momentum is kept when flight is toggled and vice versa
Concentrate, Efficiency, Magic's Reach, Bounce, and Massive runes have been rebalanced
Base elemental projectiles created by Chaos, Order, and Spiral will now include damage bonuses
Spell slots will visually update when they can and can't cast be cast
You can no longer equip/unequip an item that would reduce your health or mana to 0
There is now no maximum essence cost for disenchanting and purchasing items
Bug Fixes
Fixed a bug that would prevent movement while in observer mode
Fixed a bug that would cause enemy weapons to float in mid-air if their wielder was killed mid-swing
Cancelling Spellblade no longer spawns a persistent glow
Fixed a bug for the Bulwark that would cause Sentinel runes to increase channeling cost
Fixed a bug that would prevent clairvoyance during the Brazmek boss fight
The playthrough statistics screen will now show value ranges for magical-unique runes
Map location focusing on the world map with gamepad has been significantly improved
The fictorum is no longer invisible after toggling observer mode while using the first person camera
Inventory camera transition has been slightly improved
Reward choices now have a substantially lower chance of spawning exactly the same item
Fixed a bug that could cause inconsistent event selection behavior when overlapping the inquisition legion
The cast animations for Candy Cane and Snowball have been improved
Fixed a bug that would clear falling lateral friction and flying breaking deceleration after flying
Familiars and Sentinels will now properly target summoned shamblers
Fixed a rare bug that could cause a crash when destroying a physics-simulated piece of loot or furniture
Chlorobeam no longer knocks down trees
Fixed a bug that would prevent Echo runes from working with Area spells
Familiars can no longer affect the player with their spells
Fixed a bug that could cause staircases within castle structures to float in midair
Chaos on Chlorobeam will no longer only hit the ground in front of the player
Fixed a rare bug with the enchantment window that could cause spellcasting to be locked
Projectile rune interactions have been standardized for Pierce, Bounce, Trap, Chain, and Echo
Adds will now spawn with the proper material during the balmur fight
Sentinels will now properly fire roller projectiles (Fire Wave, Tremor, etc.)
Fixed a bug that would prevent Master Modifier from triggering
Fixed a bug that could cause bosses to permanently target a sentinel or familiar
Fixed a bug that would show improper mana values when a penalty to mana was applied from a passive
Enjoy! Feel free to reach out if you have any feedback or issues.
Apologies for bringing you your Discovery Scanner a day later than usual this week, but here we are! Let's talk about all things Elite Dangerous.
Fleet Carrier Interiors & Update 11 Feedback
First up this week, I want to talk about Fleet Carriers, specifically, your feedback to the launch of interiors, and Update 11 as a whole. We're very happy to see that the vast majority of Commanders are enjoying the update, and of course the jump sequence that I like to bring up every week because it's just THAT good. Your feedback, however, has been incredibly valuable as we look to improve the experience further moving forward. Of all the feedback, I believe the following are the most prevalent:
Bartender Service storage cap (already tweaked)
Bartender Service sell pricing cap
You would like to use menus whilst sitting
The panel next to the Commander's chair in the bridge should be interactive
The above has all been fed back to the dev team who will be taking these points into consideration. If there's a point here that you believe is worth raising that I've missed, please do leave feedback below! I'm interested in hearing your thoughts in detail on the Bartender Service sell pricing cap.
CALLING ALL ROOM BUILDERS! Starting today, Escape Simulator will be collaborating with HyperX and OMEN for a VERY special room building challenge! The winners of this challenge will be rewarded with a variety of products provided by both brands. See the full list of prizes below!
To get a chance of winning these awesome prizes you will need to build the ultimate gaming escape room with Escape Simulator’s in-game room editor! In order to build this ’Ultimate Game Room’, you will need to make use of a full set of assets that represent real-life HyperX and OMEN products. You can find these assets in the Room Editor. Submissions will be considered if they have been sent in before April 11, 2022 (6PM CEST / 9AM PT / 12PM ET)
We aim to announce the winners on Monday, April 25! As we want to play every room thoroughly, depending on the amount of submissions the picking of winners might take longer than expected. We will communicate this in a timely manner if this happens!
🏆 Prizes*
First Place: OMEN 16 laptop + HyperX peripheral range including Cloud Alpha Wireless headset, QuadCast S microphone, Alloy Origins 60 keyboard, Pulsefire Haste Wireless Black mouse, Pulsefire Mat RGB mousepad
Second Place: Cloud Alpha Wireless headset
Third Place: QuadCast S microphone
Fourth Place: Alloy Origins 60 keyboard
Fifth Place: Pulsefire Haste Wireless White
Sixth Place: Pulsefire Haste Wireless Black
Seventh, Eighth, Ninth, and Tenth Place: Pulsefire Mat RGB
Community Choice: Cloud Alpha Wireless headset + Pulsefire Haste Wireless Black mouse + Pulsefire Mat RGB mousepad
*Prizes are subject to change depending on availability at HyperX and OMEN.
📑 Rules
Create a game room using (at least one) provided HyperX and OMEN asset.
You can only submit one room. Multiple submissions will not be counted.
You are allowed to bug fix your room after submission, but not resubmit an entirely different room.
Copies of other players' rooms are not eligible.
Keep it fun/clean! No profanity, racism, hate speech, sexually suggestive, etc content. Rooms that might be considered offensive in any way or form will be disqualified.
Submitting a room for the competition is very easy. Just post a link to your room in the "🏆challenges" channel in the Pine Studio Discord!
🎥 Join our livestream today!
Today (March 29) we will have a special livestream with live Q&A so you can ask anything and everything about this competition or other Escape Simulator related questions! The stream starts at 8pm CEST/11am PDT/1pm CDT. Hope to see you there!
Happy building!
We hope you are as excited about this competition as we are and we can’t wait to see all of your amazing creations!
------------------------ Also, a new small update is out now!
Changelog:
New Gaming assets for room editor featuring HyperX and Omen products
Networking has more fail checks, which can result in error screens instead of game crashes
Co-op fix where you could stay zoomed in but the item disappears
Support for multiple controllers connecting and disconnecting
"Metaverse" co-op fixes
"Space Walk" translation fixes
Room editor duplicate room bug fix when changing languages