Kubifaktorium - BossConstructor
- UI: Added a suggested buildings panel to automated groves and farms.
- Fixed: When deconstructing a shipping port, items on the shipping port tiles are now unreserved.
- Fixed: Some strings being too long in the settings screen.
- Fixed: Outdated tooltip for color zone assignment.
- Fixed: Some fixes in the French localization.
- Fixed: Weird behaviour resulting when an item is cleaned from an exit hopper and transported away at the same time.
- Fixed: Your colonists should no longer demand slot machines or television places to be happy in mission 7.
- Engine: Upgraded from Unity 2019.4.30 → 2019.4.37
Rail Route - Angel
Hello Dispatchers!

📆 31th March, 7 pm UTC
⚡ Live stream

This is the date of our second Steam Simfest stream. Be sure you check it out!



Follow us:

https://store.steampowered.com/app/1124180/Rail_Route/
Mar 29, 2022
Pathfinder: Wrath of the Righteous - Enhanced Edition - galagraphia
Today we’d like to talk about aasimars – mortals blessed by the denizens of the outer planes. Aasimars appeared in our games thanks to the backers who supported Pathfinder: Kingmaker during the Kickstarter campaign and then voted for that race in a special poll. Back then, aasimars had to compete against dhampirs and descendants of creatures from the elemental planes – and aasimars won. Dhampirs and oreads eventually joined them in Pathfinder: Wrath of the Righteous, also thanks to our wonderful backers.

The popularity of aasimars is not surprising, as they are blessed with otherworldly beauty, grace, wisdom, and other celestial gifts. At least, that’s how most people perceive them. In reality, though, their heritage can be both a blessing and a heavy burden. Ordinary people see them as a source of extraplanar wisdom and incredible deeds, or may, on the contrary, oppress them out of envy.



It’s commonly thought that aasimars come into this world as the result of a romantic affair between a mortal woman and a good outsider. However, the offspring of such unions are different creatures, called half-celestials. Aasimars are still mortals, whose bodies are much more mundane. Celestial heritage can lie dormant in a family for generations before manifesting itself in an aasimar child, whose parents may not even be aware that they had a celestial being in their family. Additionally, aasimars can be born as the result of divine intervention, or when a woman who is already expecting a baby visits another plane or an area full of strong positive energy.

Aasimars are quite common in Mendev due to the presence of angels, who previously fought the demonic invasion alongside mortal crusaders. But not all aasimars are descended from angels.

Idyllkin (Agathion-Blooded)

Agathions are a race of beast-like celestials native to the plane of Nirvana. Agathion-blooded aasimars may inherit some bestial features, such as scales, fur, and furry ears, claws, etc. They also possess agathions’ inclination to do good, unconcerned with the conventionality of law and impetuosity of chaos. Idyllkin often choose to become servants of nature, and prefer rural areas and wilderness to cities. Agathion-blooded aasimars are quite rare in Mendev.

Angelkin (Angel-Blooded)

Angels are beautiful and righteous celestials who typically dwell on the planes of Heaven, Elysium, and Nirvana. Angel-blooded aasimars inherit both their radiant beauty and the compulsion to do good and to serve various good deities. Arsinoe, Sir Allfrey, and Ramien of Edme are good examples of such devotion.



Lawbringer (Archon-Blooded)

Archons are winged denizens from the plane of Heaven who embody the ideals of goodness and law. Their descendants frequently demonstrate similar inclinations and may pursue a path of good and justice. They become defenders of innocents and the bane of evildoers. In Mendev, you can meet lawbringers among the crusaders and paladins.

Musetouched (Azata-Blooded)

Azatas are celestial beings native to the plane of Elysium, champions of freedom and the embodiment of joy. Azata-blooded aasimars can be as capricious and restless as their forebears. They enjoy travel and adventures, seeing new places, and meeting new people. Many of them become freedom fighters, while others use their natural charm and musical talents to become famous bards. In Mendev, musetouched aasimars are uncommon. However, Count Daeran Arendae is a typical example of this aasimar type, even though he shows no passion to do good, which one might expect from a person with azata blood in their veins.



Plumekith (Garuda-Blooded)

Garudas are feathered descendants of the goddess Janasini, mother of birds. Plumekith aasimars inherit their impetuous nature, wings, and beautiful colorful feathers. When they see a manifestation of evil, they will most likely strike it first and ask questions later. Plumekith often bear an extreme hatred for nagas and other snakelike creatures, because, according to the legends, the goddess Janasini was once tricked and enslaved by the naga goddess Ravithra. You are highly unlikely to meet a garuda-blooded aasimar in Mendev, especially because the inquisition is very suspicious of all individuals with an unusual appearance.

Emberkin (Peri-Blooded)

Peris are a race of celestials believed to be descended from fallen angels. Some peris travel all over Golarion, looking to atone for the evil deeds of their ancestors, and their unions with mortals may result in emberkin children. Peri-blooded aasimars may suffer from nightmares and compulsions to do acts of evil, or they may be driven towards good deeds and assisting others in redeeming their sins. Emberkin usually have an igneous appearance, with bright red hair and golden eyes, and they have a unique affinity for fire magic.



We hope this information was useful to you. And if you’ve already tried playing as an aasimar, tell us about your character!
Orbital Bullet – The 360° Rogue-lite - Assemble_Xer0
Fraggers!
A new week means another patch! The new Patch, version 1.0.3, features a lot of community-wished improvements, besides a huge load of bugfixes, thanks to the awesome Orbital Bullet league of fraggers! More details below!

Bugfixes
  • Fixed a bug where you could get stuck in blocks or ceilings due to the overcharge player animation.
  • Fixed a bug where you could trigger the overcharge animation at the same time as you enter a rift, which could cause unknown behaviors.
  • Fixed an issue where some enemies with shields would not take damage from effects.
  • Fixed a bug where you could kill the Mastermind Boss with turrets in his unattackable states causing them to loop while he is dead.
  • Fixed a bug where you could open the combo chests after rebinding the Input with the old binding as well.
  • Fixed the enemy distribution in that turtled enemies can no longer spawn if there is a floor above them, making them unkillable.
  • Fixed a bug where you could bump your head in the Eternity Tower and be stuck on a previous floor.
  • Fixed an issue where some skill were unlocked in the class skill tree before you unlocked them. It did not break anything, but you just had it unlocked from the start.
  • Fixed various missions that did not work as intended. E.g. „Level 20 in one run“ and „Overcharge 3 skills“.
  • Fixed a bug where rare chests could be opened multiple times when you pressed fast and had enough keys.
  • Fixed a bug where the XP Capsules would inflate the total XP needed to level up.
  • Fixed a bug where the Overcharge Fragment Limit would be uncapped.
  • Fixed a bug where some Overcharge Skills would be active before you maxed the skill first, e.g. Critical Bullets.
  • Fixed various color code and loca issues.
  • Fixed a bug where there could be wrong displayed weapons in the eternity tower.
  • Fixed a display issue with the save slot selection when you have plugged in a controller.
  • Changed wrong Icons in the eternity tower reward selection and weapon rack.
  • Fixed a bug where re-rolling a skill would not change its overcharge description.

Improvements / Balancing
  • Added Feedback to the Monarch Bossfight Spheres when hitting them. Improving that, you have to destroy them in order to damage the Monarch.
  • We discovered some issues with the XP distribution and wanted to reduce the total XP so that you have to choose more specifically in the skills what you take in this run.
  • Balancing Pass „Experience Distribution“
    • Fixed a bug where the exp calculation could be inflated by exp capsules, see bugfixes above.
    • Enemy now give slightly reduced exp.
    • Reaching combo thresholds now no longer gives flat exp.
    • Reduced the chance for exp capsules to spawn in the shop.

Overcharging skills is an important and run-defining feature. In the previous patch, there were some issues that made way more overcharges available than intended. As well as, some upgrades were capped when they should not be capped. So we made some adjustments to bring the overcharge count back to it’s intended level and added the possibility to have runs at the lower end as well as runs on the higher end of power.

  • Balancing Pass „Overcharge Fragments“.
    • Fixed a bug where they could drop unlimited times, see bugfixes above.
    • Reduced the drop rate from enemies from 5% -> 3%
    • Removed Overcharge Pillars from the maximum Overcharge count, so they can now enhance your overall Overcharge limit.
  • All chests can now also contain the weapon you currently have equipped. The tier & weapon level can differ, tho.
  • You can now open/close the Menu with the Start button on the controller.
  • Reduced all weapon unlock costs by a bit to make them faster accessible.
  • Made small adjustments to enemy health scaling in later stages (Talos, Zeta, Dread Corp Space Station)


Once again big shoutout, and thank you for this frag-tastic community, supporting us and helping us to improve the game further!
Please keep it up!
Pixel Puzzles Traditional Jigsaw Puzzles - DL Softworks


20% OFF ːgoldenpuzzlepieceː

https://store.steampowered.com/app/1176209
Rail Route - Angel
Hello Dispatchers!

📆 31th March, 7 pm UTC
⚡ Live stream

This is the date of our second Steam Simfest stream. Be sure you check it out!



Follow us:

https://store.steampowered.com/app/1124180/Rail_Route/
Shades of Rayna - w0hoho



You can join Discord server here.


Labyrinth Season Event is now live!

Complete 24 challenges and get 15 rewards!
These seasons rewards are 3 new types of cosmetics: Level Up Effect, Footprint Effect and Headwear!


You can also get 3 more skins from the event pass with Labyrinth Season Event Supporter Pack!

https://store.steampowered.com/app/1942220/Shades_Of_Rayna__Labyrinth_Event_Supporter_Pack

NOTE: THIS PACK DOES NOT GIVE THESE COSMETIC ITEMS DIRECTLY, YOU NEED TO COMPLETE THE EVENT PASS UNTIL YOU CAN UNLOCK THESE ITEMS


The event will run until 04.28.2022.
Mar 29, 2022
Community Announcements - 易水犹寒
3.9
1、同归于尽取消一切触发限制,现在可以被任何伤害触发,包括不限于buff和真伤
2、血池对玩家加血上限翻倍,原来是百分之10,现在是百分之25,怪物不变
All Our Asias - Melos Han-Tani
Hey everyone! Melos from Analgesic here (developer of Anodyne 1/2, Even the Ocean, etc.) Our next game, Sephonie, a story-driven, 3D parkour-influenced platformer, is releasing on April 12th! Wishlist it and learn some more details here (new trailer, too!) If you're a fan of games like "The Super Mario" or "The Tony Hawk" you may like it!

https://store.steampowered.com/app/1248840







Even the Ocean - Melos Han-Tani
Hey everyone! Melos from Analgesic here (developer of Anodyne 1/2, Even the Ocean, etc.) Our next game, Sephonie, a story-driven, 3D parkour-influenced platformer, is releasing on April 12th! Wishlist it and learn some more details here (new trailer, too!) If you're a fan of games like "The Super Mario" or "The Tony Hawk" you may like it!

https://store.steampowered.com/app/1248840







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