Hello, everyone! P3 Games is now 2+ team! Betty is working as a full-time World Builder and we have two part-time Vehicle Modeler, 7HC and scailman. I hope we can deliver more content faster!
Cargo payment changed
* Delivery payment for each cargo is reduced if you use a bigger truck <Cargo payment example> * This makes the small trucks more useful and we can create bigger trucks with a better income balance
Garbage truck job
* You can now collect trashes with a garbage truck * Garbage truck is placed at SRF Powerplant, or you can buy it at the heavy-duty shop * Some trash can be collected by just driving garbage truck next to it * Some trash must be collected by hand and put into the garbage truck and compressed * You can stand at the rear end of the garbage truck * You get paid when dumping garbage at the Powerplant (Payment is shared by Party members)
Added vehicles
* Small modern sports sedan, Cora is added (by 7HC) * Small old sports coupe, Essam is added (by scailman) * Long nose semi, Titan is added * SCM Kart One is added. (by scailman) This is replacing old Kart and is now buy-able at the Olle Speedway
Furniture Factory and Store is added
* Log -> Wood Plank -> Furniture -> Home delivery production is completed
Improved/Changed
[Vehicle] You can now use a Box trailer to haul cargo. But you might need to fill warehouse storage to get enough number cargo to fill this big boy. [Vehicle] Old Box-trailer-as-cargo is removed [Vehicle] Tow truck is now using Mid Duty Engine (If you already have a tow truck, you need to change the engine to get a benefit of low fuel consumption) [Vehicle] Magis's ground clearance is improved (Thanks to Krupke and SingLeaf36) [Vehicle] I4 Engine is added, as default parts of Essam [Kart] Kart engine sound is changed [Kart] 20HP Kart engine is added [Kart] 2-Speed Kart transmission is added [Kart] Small radiator, 45/65/Drift tire is now compatible with Kart (Thanks to Tehlikelierd) [Parts] Brake power tune is added (Thanks to Quin655) [Taxi] Urgent mission time is reduced [Truck] Pallet C is added (Produced with another pallet at the Warehouse) [UI] Production UI is improved [UI] Delivery point name is added to world map icon [UI] Own vehicle world map filter is added [UI] Odometer at the dashboard now support Mile (Thanks to majored1) [UI] Dump/Garbage/Tanker now shows loaded volume size at the cargo selection UI (Thanks to CoolCloudG) [UX] Detaching trailer when another player is driving it is not allowed (Thanks to Erick) [AI] AI Vehicle is improved not to push sideways while they are overtaking [Control] Engine start key for Gamepad(Controller) is changed to LB + X from LB + D-Pad Left (it was duplicated with Siren) [Graphic] Mirror frame rate option is added [Police] If player police drive the wrong way and collide with another player, that player gets collision fine immune for 10 seconds (Thanks to Alice Margatroid) [Police] Wrong way fine is removed from entrance road of the buildings (Thanks to Whoose) [Police] Increased 'Not moved' distance for 'Refused to stop' penalty (Thanks to Krupke) [Sound] Effect sound volume option is added
Bug Fixed
[Truck] Container's weight didn't reduce on the return trip (Thanks to Snakeyes and AZYKLE) [Vehicle] Stella's backseat passenger clipped through seat (Thanks to Krupke) [Vehicle] Stella's room mirror clipped through windshield (Thanks to Supernaut) [Vehicle] Schoolbus didn't have side marker light (Thanks to DeGeksteKaas) [Vehicle] Trailer's blinker didn't turn off after detached (Thanks to Baron_Flynt) [Vehicle] Vani's front wheel clips through the body when steered (Thanks to Tehlikelierd) [Vehicle] Vista's #4 spoiler brake light didn't work (Thanks to Vandragorax and Saint6) [Vehicle] 'Unhook trailer' interaction is added to the vehicle after trying trailer hitch at the garage (Thanks to Roba) [Vehicle] Police skin was visible for non-police AI vehicles (Thanks to Reddington [Red]) [Vehicle] Hooking 5th wheel trailer to trailer hitch was possible (Thanks to majored1) [Vehicle] Changing Ride height made suspension unstable with bump stopper (Thanks to majored1) [Vehicle] Heavily loaded trailer was randomly disappeared after restart game (Thanks to CarbonRevenge) [Vehicle] Duke's room mirror stick out windshield (Thanks to adamp) [Vehicle] Garage UI shows installed parts even if it's not compatible anymore, like Heavy Duty engine on Tow Truck (Thanks to 8Sh1t) [Vehicle] Disconnecting when towing other player's vehicle made towed vehicle to be despawned (Thanks to majored1) [Vehicle] Unloading trailer's cargo with control panel is noticed with an error message (Thanks to Tehlikelierd) [Vehicle] Previewing other bumper parts made original parts to be painted in the wrong color (Thanks to M54B30 and Afterstormer) [Vehicle] Semi's 5th Wheel didn't align with trailer, especially with 20t Tanker (Thanks to CarbonRevenge) [Race/Timeattack] Selecting vehicle didn't work properly for race and time-attack game mode (Thanks to killerbii) [Police] Suspect was not visible when they are far from a player in Multiplayer (Thanks to V8asya) [Character] Picking up garbage while standing at the end of the garbage truck made the character stuck (Thanks to CRJ) [Navigation] Holding trash bag in Character mode made navigation to mountain area (Thanks to Reddington [Red]) [Navigation] Nav from harbor bridge to harbor was broken (Thanks to Tehlikelierd) [NPC] Bus passenger walks on the terminal roof after exit bus (Thanks to Gamer9867, Zapp, GamingDude1337, Iago, and krashmoss) [Garage] Rotating camera at the garage while previewing parts made part selection canceled (Thanks to Reddington [Red]) [XP] Race XP didn't give after collision (Thanks to Tbay1959) [UI] Fuel delivery destination name of the gas station was empty (Thanks to AndrewHales) [UI] Own vehicle's map icon was not visible after leaving it (Thanks to Reddington [Red]) [UI] Container's color was wrong when selecting container at the delivery point [UI] Player name was removed from chat message after they disconnect (Thanks to Erick)m [UI] Interaction list didn't scroll (Thanks to Afterstormer) [UI] Trashbag interaction box randomly doesn't disappear (Thanks to Afterstormer) [Multiplayer] Handbrake was not net-synced during autopilot (Thanks to Tehlikelierd) [Multiplayer] Low frame server or client can cause rear-end push by AI or autopilot vehicle (Thanks to 1994 Mazda Miata MX-5) [Multiplayer] Teleport in multiplayer randomly didn't work (Thanks to user20310) [Multiplayer] Character not in the vehicle after joining a Multiplayer session (Thanks to Tehlikelierd) [World] Fixed floor mesh z-fighting at the Toy Factory (Thanks to Reddington [Red]) [World] Container stack at the harbor has bad collision (Thanks to CRJ) [World] Hardware store at the Gang-Jung has grass in it (Thanks to MrHighLife) [World] Bench was in the wrong direction at the Furniture Store (Thanks to CRJ) [World] Road is floating near hospital (Thanks to Martino) [World] Gas pump is floating at the Jeju (Thanks to scailman) [World] Duplicated bench at the Hospital (Thanks to vcharng) [World] Hospital's sidewalk has wrong collision (Thanks to Tehlikelierd and XaleroZ) [World] Oedo Cafe has grass inside (Thanks to ΣLЯICOFATAL) [World] Crossroad bump at the highway is fixed (Thanks to [GTY]Lou) [World] Pixelated steam effect at the Jeju Town is fixed (Thanks to bombrad) [World] Rough terrain near Tuning shop is fixed (Thanks to Tibbs) [World] Drive mode Time of Day wasn't loaded (Thanks to CarbonRevenge) [World] Jump lamp at the harbor had invisible bump at the entry (Thanks to Tehlikelierd) [World] Lighthouse didn't have collision (Thanks to AndrewHales)
There’s an Inventory Loading bug that can cause a character to load a different character’s inventory. I haven’t been able to replicate it and find the source but I will keep hunting!
Bug Fixes:
Fixed several Inventory bugs that could lead to Load errors.
Fixed bug that allowed player to add items to Trader from anywhere.
Fixed cinematic camera bug.
Trader bug fixes.
Spell Indicators on non-aug abilities should now save/load properly.
Various hotkey bar bug fixes.
Mutually Exclusive Augments should properly exclude each other now.
Master Audio Volume bug fixed.
Improvements:
The shift key will now move items back and forth between storage inventory and player inventory when at the storage guy.
The alt key now moves items back and forth between Trader and player.
Trader generates more error messages to help give feedback on incorrect trade inputs.
+ YouTube video player update: -Changed default quality on windows to work with Windows 11 (this fix the main issue of videos not playing in windows 11) - This was a windows issue, the vp8, vp9 codecs is not working correctly on recent windows 11 release.
・Another Style Pluma Diana... Mistrare's Another Style is available.
・Fateful Encounter (Paid, 2 Times Max) is available.
・Manifestation: Weapon Discovery is available.
・Fateful Encounter Attribute Concerto Series (Paid, 3 Times Max) is available. *You can encounter one of the 5★ class characters listed below on the tenth encounter.
5★ characters available on 10th encounter
Mistrare Another Style (Pluma Diana)
Nagi Extra Style (Cthulhu)
Radica Another Style (Fortuna)
Tsubame Another Style (Felis Circulus)
Zeviro Another Style (Soul Keeper)
Victor Another Style (Ometeotl)
Melissa (Slayer)
Necoco (Golden Flower Cat)
Pizzica (Sirenaria)
Miyu Another Style (Minerva)
・The "Ally Encounters" under Regular Encounters were updated.
Manifestation
・Added weapons for the character classes below in Manifestation. ・Melina Another Style (Punishment)
・Added Manifestation Weapon catalog. Review the Manifestation Weapons of allies you've encountered. Conditions to obtain and unlock Manifestation Weapons you have yet to obtain will also be shown. *Allies you have not encountered will not be shown.
Added Symphony to the Replay Story feature.
Go to the basement from the first floor of Time's Forgotten Stop and talk to the bard to check it out.
You can replay Symphony stories in the version 2.11.500 update. Uncompleted Symphonies will not be displayed.
▼Specified Symphonies ・Bound Wills and the Hollow Puppeteer ・Bound Wills and the Hollow Puppeteer: Promises, Vows, and Rings ・Tails of Time and the Brave Four: Tales of Chronographia
・Part 13 of the Main Story must be cleared ・The app must be updated to version 2.11.500.
*Symphony: Complex Dream is currently unavailable. *We are planning to add more stories to the Replay Story feature in the future.
Campaign Information
・Chronos Stone Sale Information ・A limited time 2000 Chronos Stone package ・A limited time 4000 Chronos Stone package ▼Duration March 28, 2022 3:00 (UTC) – April 6, 2022 14:59 (UTC) *Each can be purchased twice
Identified Issue
・There are cases where the time duration for the 2,000 and 4,000 Chronos Stones' sales are displayed incorrectly. Correct: –4/6(UTC) *The issue can be fixed by updating to version 2.11.500.
Fixed the following issues
・Some Achievement titles are displaying in Japanese ・Text and display issues. ・Other small bugs.
March has gone by quicker than we expected and we’re still fixing bugs and making adjustments, but…! We’re making progress and I have news; we’ll release the next open playtest on April 8th! There’ll be a lot more land to explore, lots more enemies to slay and more exciting stuff to loot than before, so we think this new playtest should offer more hours of enjoyable playtime.
There’s more story content too, though the main story cuts off the same place as before, but I’ll let you discover that for yourself. What I will say is that we’ve put in work to deliver story more in a cinematic form so you wouldn’t feel stuck in dialogue window all the time.
We’ve also added skill trainers, which you’ll need to interact with in order to progress your skill levels past certain points. They sort of act as a way to pace level progression in the game, so you won’t be able to level your combat skills by killing zombies indefinitely in the first graveyard you encounter for example. Sorry to those few of you who’d love nothing more than to do just that.
We’re also thinking of using the trainers as a way of unlocking other traits beyond what you’re able to pick in the character creation screen later down the line, or as a way of unlocking new spells and abilities, but that’s a possibility for the future.
That’s all I have for now, but I’ll be writing again on April 8th letting you know how to join the playtest. I also hope to see you on our Discord then!
Hero King Quest: Peacemaker Prologue - Sounding Stone / 老奉毊
The Screenshots of Hero King Quest: Peacemaker Prologue Have Been Updated!
Hero King Quest is a short "classic" JRPG. Play the role of the Dark Lord's sister, slay the Hero King, and take the first step in conquering humankind.
Be sure to add this game to your wishlist and follow up with the updates.
For the last 3 weeks we've been very busy. We've read a lot of feedback and worked really hard to bring this patch. Patch log: -HARD MODE added -FULL gamepad support added -gui and hud fixes and visual tweaks -performance fixes (mostly GPU related) -save game files should no longer get corrupted -game should not freeze at the loading screen -flashlight hotkey Q added -graphics settings should save correctly -mouse smoothing can be disabled -brightness setting added -added first person perspective lean (middle mouse button + A D) -fixed loading issue -car and walking control improvement -aa type can be selected, not just on / off -fixed critical bug related to wrong player position in hammer and crowbar minigame -fixed cars driving away with noone inside -small gui changes for full gamepad support -doors are now manually closed and opened -you can open the doors a bit holding E button -selecting items in drawers is easier, requires less precision -bloom mode added (off, medium, heavy) -small bug fixes