-Added A Cell Shader To All Levels + Cinematics. -Changed Battle Camera Angles. -Changed Action UI's Design And Positioning. -Pressing 2 Will Now Open And Close The Control Panel. -Upgraded Control Panel UI Design. -Changed Player Start Location When Starting A New Game. -Fixed Some Input Issues.
Yeaaaahhh! Keep going! You're the best! Soooo cuteeee! Yipee!!!
Huh? What am I doing, you ask? I'm cheering on my favorite idols! When you go to their lives, you're supposed to hold a glow stick in each hand, wave your arms around, and shout in a loud voice. It's what us otaku do!
Is this your first time seeing this? Then let's do it together. Here's your glow sticks, so face your favorite idol and start shouting! Ready? L-O-V-E! Idols are the best!
As you might have realized by now, our event this time is the revival of our popular idols event! This is great news to all you YTG8 fans! Plus, we've got Oka and Yozuki from the RPG side joining in on things, so make sure to grab your glowsticks and cheer them on!
And of course, we've got Photos of everyone, so make sure to pick them up if you missed out on them last time.
The Season 3 of the Daily Champions has just begun!
Congratulations to the top 3 players this time around:
Scattsound
mbutton15
dutpar
These players, as well as the top 10 of the current leaderboard got their trophies to be displayed forever, congratulations!
All Daily Challenge Champions points are reset, and it's now your chance to get to the top!
We were considering limiting daily challenge to one try a day in the next season but decided against it for the time being. There will be a post in discussions later explaining in more detail why, but basically, most players rarely played more than one or two tries every day anyway.
New and reworked modifiers
Five new Daily Modifiers will be added this season, let us know what you think about them!
Also, some of the old modifiers were reworked, notably, there are now some modifiers that give extra items in the beginning of the match, and some reducing the starting tiles amount.
Following updates
The updates were not as frequent as we'd like them to be lately. We hope to improve this in the future, as there's been some reshuffling of the development plan and a new Adventure mode will probably be introduced in one of the next updates.
The March update is here, and with it we are introducing lots of improvements to the character editor, adding new spells to unlock, and another pass on optimizations!
Check out the full details below
0.8.9
Starting Equipment option in character creation - this determines your initial set of weapons and first talent point unlock
Female Characters can now be created
New Wakara Earth Shaman Spells
New Wakara Assassin Abilities
All AI Companion Base Health Increased
AI Companion max stun lock reduced to two hits
AI Companions will now target enemies you lock onto if they are not in combat
Dismiss All Summons button added to Character Screen
After over a year and half of development, my brother and I are ready to release Amaze Adventure!
This game turned out to be more than a simple adventure. When we started this project, we hoped it would take about 6 months. However, after that time we discovered how much more we wanted to do with this game. Our experience with the engine grew and our work required re-working. And with that effort, the fun factor went up! Revision after revision. Play test after play test... and we're still working!
Please enjoy this build of Amaze Adventure coming in the next couple of days. We've done our best to make the game play smooth and enjoyable. The story line clear and full of fun side tracks to explore. If there are any errors, please email ( http://mailto:gm@amazeadventuregame.com ) or POST in our STEAM FORUM. We will address these issues with haste.
Thank you for trying our game and we hope you will want more of it so we can make more!