Mar 25, 2022
Beholder 2 - darxtorn
Greetings, citizens!

The Ministry of Development is happy to announce that Beholder 2 is fully compatible with Steam Deck!
  • All functionality is accessible when using the default controller configuration
  • The game shows Steam Deck controller icons
  • In-game interface text is legible on Steam Deck
  • The game's default graphics configuration performs well on Steam Deck
Glory to Gabe Newell!



Stay tuned: follow Beholder 3 page and don't forget to join the official Discord server: https://discord.gg/beholder šŸ‘ā€šŸ—Ø

https://store.steampowered.com/app/761620
Astride - Raidho Games
Hello everyone! As usual, it's Friday and we have more work in progress and updates for you. The Kickstarter has been taking off and we are already 94% towards Astride's initial goal! It has really taken the entire team off-guard and we are incredibly grateful to have such a wonderful community with us.



Animation progress
Marius, our fantastic animator, has been working on touching up some of the existing animations. The medium or mid trained trot is one of the animations being worked on and has been improved a lot! This is the seal brown Norwegian Warmblood.



Horse prediction system
Trond has been working more on the prediction feature where he sends the horse into the future to see if it will collide with something, which in return will make the horse react. Above you can see that if the horse is pushed up against the all, its hind end will rotate around the front, creating a turn on the forehand.



Buildings
Tirna has been working on some buildings! The riding arena is also starting to take shape. This one will be the more upgraded arena considering its size.



Icelandic horse
We are also working on a new horse breed, the Icelandic horse! There is still a long way to go with polishing and tweaking, but it's starting to take the shape of an Icelandic. With a fluffy mane and tail it will look even closer to the breed.



More splash art details
Maja has been working on the Easter splash art and we can share some more details! The great tit is a bird species very commonly found in Norway, so of course they had to be included. The art is getting closer and closer to finished, and we can't wait to share it with you.

Please note that everything shown in these devlogs is mostly just work in progress and not finished. Changes may happen and the things showcased will have further work put into them! To see work in progress daily, join our Discord server community here!
é¬¼č°·å…«č’ Tale of Immortal - ēŸ³äøč½¬
[0.8.5017 Version update] Updated at 18:00 on March 25, 2022


1. Fixed the problem that pressing the item shortcut too fast during the Points Race of Sect Tournament may cause the game to get stuck.

2. Fixed the problem that some of the effects of the artifact spirit talent will be stacked up by the effects of other artifacts.

3. Fixed the problem that NPCs do not have dynamic expressions when interacting with NPCs.

4. Fixed the problem that NPCs can appear from the fire foxes summoned by players releasing the fire motion skills when they use it.

5. Fixed the problem that in some cases, the value increased by the mind skill (kill cultivator to increase vitality) was incorrect.

6. Fixed the problem that the description text of the sect's Rewrite Destiny (Borderless) was incorrect.

7. Optimized the dialogue text of NPCs.
The Tribe Game - contact
In The Tribe Game, the player creates their own custom character with a unique look and explores an atmospheric post-apocalyptic world (where hope prevails), becoming instrumental in creating a better future. Inspired by the classic cult-hit TV series, 'The Tribe'.

Now available to play on Steam, the game has storylines, characters and location settings that will be familiar to anyone who has watched TV series... and to newcomers or those unfamiliar with the world of The Tribe, they will quickly discover who are the other protagonists of this world. Some will be friendly, some will be hostile, some in need, while others threaten the future of the already fragile world.

The game can be played in English (or German) by selecting the language setting in your Steam launcher. It is also playable on Windows PC or MacOS.

The Tribe Game is from the Cloud 9 Screen Entertainment Group (the makers of The Tribe TV series) and includes music and sound effects from the series and also has an introduction cinematic with audio from Beth Allen herself (who played Amber in the television series) in the English language version of the game! The game comes with some special features including a special message from the Creator of The Tribe TV series (who has also overseen the official game), a video showing artwork evolution and some clips from the series.

There are many diverse places to explore, quests to be accomplished, professions to level up, items and resources to be found, battles to be won, friendships to be made and adversaries to be challenged... as the player experiences all of the humour and unpredictable drama in the world of The Tribe - and tries to keep their own (and their tribe's) dreams alive.
Mar 25, 2022
PARTY RUSH!! - CREST
If you’re reading this, that means PARTY RUSH!! has already been released!
Hooray!!
This will be our last entry, and we would like to present to you a message from the developer.

-----


Hello, everyone.
I am Sechan, the developer of PARTY RUSH!!
PARTY RUSH!! is now available all over the world through Steam.
It means so much to me, and I would like to express my deepest gratitude to all those who have shown love to my game.

I started developing this game in 2015, when I was still in junior high school.
And I’ve put all my ideas and views on RPG Maker games into this game.
I hope that all of you will enjoy this game until the end to see all the twists and turns in the story.

Anyone with an interest in RPG Maker games or those who have actually made one will surely resonate with the story.
I truly hope that this game can bring an unforgettable experience to all of you who are playing RPG Maker games.

Thank you.
-----

We also hope that everyone will experience the game to the end to enjoy the story!

If you still haven’t, please check out the link below and add this to your wishlist!
https://store.steampowered.com/app/1693970/PARTY_RUSH/
Warspear Online - Holmes


Gladiators!

Battles for glory and power do not stop even during classes at the School of Magic! Meet the LXVIII season of the Arena!

In addition to the adored annual event, the stunning ā€œMany-Facedā€ costume has returned to Arinar! The best of the best will receive it as a reward for their exploits! But remember, you can only get it during the Honoring of the Spring King. The basic PvP skills ā€œArena Keeper's Helpā€ and ā€œGladiator's Wrathā€ will also be a great help for military craft, and the most valuable currency ā€œImperials of Greatnessā€ will help you to be filled with the power of the gods, sealed in armor of unimaginable power!

Well, how about bonuses? Get more daily imperials for your victories in the first two weeks of the season:

25.03, 00:00 CEST - 01.04, 00:00 CEST
- The number of Imperials of Greatness in daily rewards in the "Arena 5x5" mode has been doubled.

01.04, 00:00 CEST - 08.04, 00:00 CEST
- The number of Imperials of Greatness in daily rewards in the "Crucible 3x3" mode has been doubled.

And it will be possible to fight for such significant rewards on new thematic maps in Arena 5x5 and Crucible 3x3 modes.

And finally, the full list of available modes of the LXVIII Arena season:
- Arena 2х2
- Temple of Seals 3x3
- Crucible 3x3
- Arena 5х5

Rewards of the LXVIII Arena season:

1st place:
- costume "Many-Faced"
- 100 Gladiator's Chests
- base PvP-skill "Arena Warden's Assistance"
- "Gold Gladiator's Aura" buff
- currency ā€œImperials of Greatnessā€

2nd place:
- 75 Gladiator's Chests
- base PvP-skill "Arena Warden's Assistance"
- "Silver Gladiator's Aura" buff
- currency ā€œImperials of Greatnessā€

3rd place:
- 50 Gladiator's Chests
- base PvP-skill "Arena Warden's Assistance"
- "Bronze Gladiator's Aura" buff
- currency "Imperials of Greatness"

4-5 places:
- 20 Gladiator's Chests
- base PvP-skill "Arena Warden's Assistance"
- "Bronze Gladiator's Aura" buff
- currency ā€œImperials of Greatnessā€

6-10 places:
- 20 Gladiator's Chests
- "Bronze Gladiator's Aura" buff
- currency ā€œImperials of Greatnessā€

11-20 places:
- 10 Gladiator's Chests
- currency ā€œImperials of Greatnessā€

21-50 places:
- currency ā€œImperials of Greatnessā€

Arena 5x5 | Crucible 3x3:

1st place:
- costume "Many-Faced"
- basic PvP skill ā€œWrath of the Gladiatorā€
- "Gold Gladiator's Aura" buff

2nd place:
- costume "Many-Faced"
- basic PvP skill ā€œWrath of the Gladiatorā€
- "Silver Gladiator's Aura" buff

3nd place:
- costume "Many-Faced"
- basic PvP skill ā€œWrath of the Gladiatorā€
- "Bronze Gladiator's Aura" buff

4-10 places:
- basic PvP skill ā€œWrath of the Gladiatorā€
- "Bronze Gladiator's Aura" buff

11-15 places:
- basic PvP skill ā€œWrath of the Gladiatorā€

The LXVIII Arena season will last from 25.03.2022, 12:00 CEST to 22.04.2022, 12:00 CEST.

Stay strong!
AIGRIND
Mar 25, 2022
VTuber Maker - Mickey

v1.5.18 update content
1.New Effect *2
-Glow stick ,quick click five times get Easter Eggs
-Balloon, balloons will explode if you touch it with your hand
2.Fix known bugs

Contact information:
Discord:https://discord.gg/CaxThpY
Reddit:https://www.reddit.com/r/Live3D/
Twitter: https://twitter.com/VTuber_Maker
Email: service@live3d.io
Fallen City Brawl - eastasiasoft
Hi everyone,

We've updated the Fallen City Brawl Demo to version 1.1, making lots of improvements and adding some new features. Here are the key changes in v1.1:

  • The demo is faster and smoother, with swifter animations, movement speed and controller responsiveness. Both characters are now able to sprint.
  • Sgt Clay now carries a shotgun and can collect ammo from fallen enemies. The shotgun is powerful at close range and can be chained into combos. The shotgun is dropped when Sgt Clay is knocked down and can be picked up with the gamepad's B button
  • Improved, more impactful sound effects, and lots more of them.
  • The combo system is more flexible, with basic, jumping and special moves more easily chained and combined with wall-bounces. Specials can now cancel/interrupt normal attacks to support higher combos.
  • Extended the length of the demo stage, increased the number of enemies to fight through, enemies are more aggressive.
  • Further developed the boss-battle - the boss has a larger move-set including special attacks and is more aggressive.
  • Added more variety in basic attacks - the last attack of the basic three-punch combo can now be modified as DOWN+ATTACK to finish the combo with an uppercut launching enemies upwards (setting up longer combos) or UP+ATTACK to finish the combo with a kick sending the enemy across the screen
  • Increased Iron Jackson's move-set further with a running shoulder-charge (ATTACK whilst running) and a throw attack from grab (GRAB, JUMP, ATTACK)
  • A range of graphical updates - redrawn many background assets and introduced more foreground features. Added flame effects for some background features and special effects with Riot move. Redrawn some menu screens, added 'continue' screen.
  • Further developed the 'Riot' feature; the gauge can be filled by collecting Gems (released by reaching 10,20,30... etc combos) and used either after one section is filled, or saved to unleash a greater scree-filling impact by filling both sections. Score multipliers are doubled whilst the Riot gauge is used, special moves extended and additional graphical effects.
  • Added a new enemy type, wielding a hammer.
  • Removed 'ground 'n' pound attacks for now - they'll return improved in a future update.
  • A range of bug fixes.

    We hope you enjoy the updated demo! All content remains work in progress, We're looking forward to sharing more updates as Fallen City Brawl's development continues.

    Mike
Toram Online - minami

3x appearance rates of "Treasure Boxes" in Guild Maze during the following period!
Now's your chance to get rare items that can be obtained only in Guild Maze!

But be careful, the appearance rates of traps are also boosted.

Event Period
From:March 25th at 6:30 PM (JST/GMT+9)
Until:March 28th at 12:00 PM (JST/GMT+9)

What is a Guild Maze?

Guild Maze is a special dungeon that you can enter from the "Guild Bar" that is unlocked when your guild reaches Lv10.
The Guild Maze has 1000 stories with monsters and traps that are blocking the adventurers' way. Powerful bosses will also appear on certain floors.
For your information, there are also many items that can only be obtained from the maze.
Here, you can enjoy a thrilling adventure that goes hand in hand with danger.

Challenge and try to conquer it with your guild mates!

The progress is reset on the first of every month at 12:00 AM (JST/GMT+9) and you can explore the maze again from the first floor.

Note
*The contents of the Treasure Boxes will not change.
*You can get the event buffs if you enter the Guild Maze after the event time starts.
*Please note that as the progress needs to be reset, you will be unable to enter the Guild Maze for about 1 hour from 12:00 AM (JST/GMT+9) on the first of every month.
*Please note that the available period may be shortened or changed.
*Limited-time events or promotions may be held again in the future on different conditions after they have ended.
Citystate II - Citystate_Andy
NEW
- New Biomes: Arid and Temperate. Your Nation will now have different climates ranging from the North to the South with vegetation and terrain color progressively changing depending on altitude and latitude.
Closer to the North you'll find the temperate climate with spruces and yellow oak trees. In the center at lower altitude you'll find the sub tropical climate (the default existing biome).
To the South, a more arid, desert like biome with palm trees and cactuses. In total 6 new trees have been added.
Different types of trees are now assign to lots depending on their level of wealth. Trees on road sides are not affected by climate.



- New difficulty settings. The old options have been entirely replaced with new presets so that the easy mode is actually easy. 3 options:

* Easy: This is a difficulty level that could be considerate in par with today's other management games.
Starting Balance $100,000; Tax Income +30%; Approval +20pt.; Unemployment Stabilizer ON; Pollution Low; Abandonment Very Low; Birth Rate +0.3pt; Immigration +0%; Treasury +0%

** Normal: Recommended if you still haven't got your phD in economics.
Starting Balance $50,000; Tax Income +15%; Approval +5pt.; Unemployment Stabilizer ON; Pollution Normal; Abandonment Low; Birth Rate +0.1pt; Immigration +10%; Treasury +10%

*** Realistic: Slightly more difficult than the previous version. Existing Nations will automatically be set to this difficulty level. (To change it manually for existing Nations see details at the end.)
Starting Balance $20,000; Tax Income +0%; Approval +0pt.; Unemployment Stabilizer OFF; Pollution Normal; Abandonment Normal; Birth Rate +0.0pt; Immigration +20%; Treasury +25%

1, 2 or 3 stars will be displayed in the main UI depending on the level you chose.

- Air Taxi Station: Once researched and built, allows the upper class to use flying cars to commute. Reduces traffic congestion (in rich cities). This is the last special building to unlock in the research panel.



- Added a New Sports Car, a Pickup Truck and changed the bus model.
- Added 19 new city sound effects (total of 131 ambient effects) and improved audio management and mastering.
- Added 3 new materials and changed some buildings textures.

CHANGES
ECONOMY
  • Increased minimum and maximum limits of the demands (the UI bars have the same maximum bounds but the values themselves can exceed their representation; the minimums have been changed both visually and in the data)
  • When a residential building is now abandoned or destroyed: 70% of the inhabitants are added to the demand of the class below, 20% are added back to the same class demand and 10% leave the city. When a slum despawns, 100% of the occupants are added to the lower class demand. The city's population will no longer collapse!
  • When a residential building was upgraded, the total amount of occupants were removed from the demand. Now, only the amount of additional occupants is removed from the demand.
  • Changes to the population growth system derived from social mobility. Corrections to the demands algorithms (new population could be created outside of births and migration).
  • A part of the demand was wrongly destroyed when a residential building was replaced by a different class type therefore distorting the social ladder system. Social mobility dynamics now operate in a closed circuit, theoretically.
  • Houses stage 1 can now also be replaced by another class if the demands are unequal.
  • An office lot can be replaced by retail and AM can be replaced by BM (Only the opposite was possible before). Conversions also happen faster.
  • Various other changes to the demand system for industrial and commercial businesses to prevent overinvestment phenomenon (a new construction could create unwanted demand for other sectors which would be rectified later on and lead to abandonment). The economic system is now more stable and more precise.

TRAFFIC
  • Traffic data collection was erroneous. Ambulances, fire trucks and pedestrians were adding up to the congestion. Traffic from commercial buildings were not taken into account. Buses had too much impact on congestion. Increased the distance a citizen is willing to walk from 16 tiles to 19.
  • New color gradient for the traffic layer. (green = not congested, red = 100% congested, purple = 200% congested)
  • If a citizen has access to both a train station and a bus stop: 70% chance of using the train. 20% chance of using the bus. 10% chance of using his car.
  • Roads with trees can no longer absorb all pollution emitted by traffic.
  • Increased maximum commute distance to 640 road tiles. I recommend avoiding segregating jobs and homes or building any weird road networks that would force long commutes which will still lead to "Can't reach workplace" abandonment issues.
  • Bus stops and train stations now increase nearby land value.
  • You can now build bus stops and stations on roads with trees.

BUG FIXES
  • Added a fix to infinite loading screen when launching the game.
  • Graphic settings were still not loaded correctly in city view and details distance settings were not applied immediately.
  • Upper class buildings were never decaying when the demand was at its minimum negative limit.
  • Parking lots were almost never replaced by new buildings even with positive demand.
  • Vehicles were not spawning in night mode.
  • Red light district economic freedom requirement shown in research menu was wrong.
  • High Rises could not catch fire (either from Riots or low security level).
  • High Rises being turned into parking lots will now decrease the stability score.
  • All occupants of residential high rises turning into parking lots were leaving the city and none were added back to the demand.
  • Residential UI demand bars pop up numbers were not displaying bounded values (happened in large cities).
  • Corrected Arcology C requirement in Research Panel.
  • The National Treasury bonus was incorrectly computed.
  • Policy requirement to unlock government HQ stage 5 was erroneous.
  • Jobs in arcologies were not being taken into account for the GDP computation.
  • The state social media building were not affecting the Nation as advertised. Once built you can now expect: +10 approval bonus points, -2 education quality, +2 security level.
  • The StateCopter was visible hanging under the map.
  • National Treasury can no longer exceed 1 billion (this value was getting negative when exceeding 2.1 billion (integer overflow)).
  • Ploppable buildings could be placed along rail tracks.
  • Census tool was not showing the lot type of parking lots and abandoned buildings.
  • Government buildings will no longer close if their road access is lost.
  • Max Stage of government buildings were incorrect in the census tool.
  • Removed requirement of Government HQ to unlock the immigration office.
  • In custom policies list, the cost were shown in grey instead of red or green.
  • Texture Optimizations. 500+Mb of ram saved.
...