We're still thrilled after our short presentation at yesterday's Future Games Show. Your reaction was astounding, we've seen an enormous rise in followers, and we're so happy! We're making the game for you, we want to make it great, and your support motivates us to give 120%.
Thanks for joining us. If you'd like to support us in our creative journey, consider adding the game to your Wishlist, and click the Follow button. For an indie dev, this means greater visibility on Steam, and that's the best kind of support we can get.
After listening to hundreds of possible soundtrack candidates I've added music to the game. The tracks are beautiful and mesmerizing and fit perfectly to the overall atmosphere of the game. Also three more levels are completed and I'm working on adding a very interesting new gameplay mechanic.
Far, far away from the familiarity of our own green-blue world, Invasion: Neo Earth now takes place on the terraformed planet designated NG-246, a second home for humanity set among the stars of a troubled universe.
This new setting provides huge new creative possibilities for future incarnations of the game and anchors it in a greater dark sci-fi universe-building project.
A New UI
I wanted to create a UI that better visually represents the darker, grimier new sci-fi setting, one where people are forced to have faith in archaic, oil-clogged machinery and battered computer consoles made of scavenged technology.
Along with the new look, you may notice the space for new units to be added later in the unit selection menu.
Bugfixes / Minor changes
* Fix for the Pause Menu / Shooting Phase bug * Cooldown timer added to click button for changing turn/phase, allows player to cancel changing turn if clicked by accident.